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  1. #1
    DEiseL's Avatar
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    Cool Undetected Super Kill

    Late Birds
    Last edited by DEiseL; 12-13-2018 at 09:22 AM.

  2. The Following User Says Thank You to DEiseL For This Useful Post:

    Confirm- (12-13-2018)

  3. #2
    jayjay153's Avatar
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  4. #3
    vaisefud3's Avatar
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    Quote Originally Posted by DEiseL View Post
    Thats Code For Any One That Have False Thinking About That I dont Know How To Make Mine Codes @progamerr47 @vaisefud3 @dreek1
    Our Defines
    Code:
    DWORD ModelNodeAddress = 0x1942054;
    DWORD GameStatusAddress = 0x12F42A4;

    Define Our Structs
    Code:
    struct ModelNodew 
    {
    	char Spacer[212];
    	float CharacterDimensions[3];
    };
    Code:
    void SuperKill() {
    	do {
    		Sleep(150);
    	} while (!GetModuleHandle("ClientFx.fxd") || !GetModuleHandle("CShell.dll"));
    	DWORD CShell = reinterpret_cast<DWORD>(GetModuleHandle("CShell.dll"));
    	DWORD ModelNodeFunc = *reinterpret_cast<DWORD*>(CShell + ModelNodeAddress);
    	
    	while (true) {
    		//increase radius/hitbox + auto headshot code
    		int* GameStatus = reinterpret_cast<int*>(CShell + GameStatusAddress);
    		if (*GameStatus == 11) {
    			for (int Key = 0; (Key < 3); Key++) {
    				ModelNodew* Character = reinterpret_cast<ModelNodew*>(ModelNodeFunc + (Key * 4));
    				for (int Dimension = 0; (Dimension < 3); Dimension++) {
    					Character -> CharacterDimensions[Dimension] = 150.0f;
    				};
    			};
    		}
    		else {
    			for (int Key = 0; (Key < 3); Key++) {
    				ModelNodew* Character = reinterpret_cast<ModelNodew*>(ModelNodeFunc + (Key * 4));
    				for (int Dimension = 0; (Dimension < 3); Dimension++) {
    					Character -> CharacterDimensions[Dimension] = 18.0f;
    				};
    			};
    		};
    			Sleep(333);
    	};
    };
    Functions :
    1:100%Real Superkill
    2:U Can Change Servers Without Ban
    3: Still Undetected

    Q:Why I Dont Get Ban When I Change Channel
    A: Because It Depends On Game Status
    Its Autoo Off when game status =11

    (near to ingame)
    It Gets On
    Good Luck All
    Press Thanks If I Helped (SorryForBad English)
    Code:
    Note : Call It In DLL Main Not In Engine(Present,EndScene)
    Example :
    	hBeginThread( 0, 0,(LPTHREAD_START_ROUTINE)SuperKill, hMod, 0, 0 );
    You just changed the variable names
    Press thanks if I helped

    Xigncode Security:


  5. #4
    DEiseL's Avatar
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    Quote Originally Posted by vaisefud3 View Post
    You just changed the variable names
    I Dont Change any Thing Thats Mine


    - - - Updated - - -

    Mine Code Is Much Differnt From Urs Bro !!

  6. #5
    jayjay153's Avatar
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    Quote Originally Posted by DEiseL View Post


    I Dont Change any Thing Thats Mine


    - - - Updated - - -




    Mine Code Is Much Differnt From Urs Bro !!
    I agree with you cause of the variables .....

  7. #6
    gaerGAERHGaerherh's Avatar
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    Quote Originally Posted by DEiseL View Post
    Thats Code For Any One That Have False Thinking About That I dont Know How To Make Mine Codes @progamerr47 @vaisefud3 @dreek1
    Our Defines
    Code:
    DWORD ModelNodeAddress = 0x1942054;
    DWORD GameStatusAddress = 0x12F42A4;

    Define Our Structs
    Code:
    struct ModelNodew 
    {
    	char Spacer[212];
    	float CharacterDimensions[3];
    };
    Code:
    void SuperKill() {
    	do {
    		Sleep(150);
    	} while (!GetModuleHandle("ClientFx.fxd") || !GetModuleHandle("CShell.dll"));
    	DWORD CShell = reinterpret_cast<DWORD>(GetModuleHandle("CShell.dll"));
    	DWORD ModelNodeFunc = *reinterpret_cast<DWORD*>(CShell + ModelNodeAddress);
    	
    	while (true) {
    		//increase radius/hitbox + auto headshot code
    		int* GameStatus = reinterpret_cast<int*>(CShell + GameStatusAddress);
    		if (*GameStatus == 11) {
    			for (int Key = 0; (Key < 3); Key++) {
    				ModelNodew* Character = reinterpret_cast<ModelNodew*>(ModelNodeFunc + (Key * 4));
    				for (int Dimension = 0; (Dimension < 3); Dimension++) {
    					Character -> CharacterDimensions[Dimension] = 150.0f;
    				};
    			};
    		}
    		else {
    			for (int Key = 0; (Key < 3); Key++) {
    				ModelNodew* Character = reinterpret_cast<ModelNodew*>(ModelNodeFunc + (Key * 4));
    				for (int Dimension = 0; (Dimension < 3); Dimension++) {
    					Character -> CharacterDimensions[Dimension] = 18.0f;
    				};
    			};
    		};
    			Sleep(333);
    	};
    };
    Functions :
    1:100%Real Superkill
    2:U Can Change Servers Without Ban
    3: Still Undetected

    Q:Why I Dont Get Ban When I Change Channel
    A: Because It Depends On Game Status
    Its Autoo Off when game status =11

    (near to ingame)
    It Gets On
    Good Luck All
    Press Thanks If I Helped (SorryForBad English)
    Code:
    Note : Call It In DLL Main Not In Engine(Present,EndScene)
    Example :
    	hBeginThread( 0, 0,(LPTHREAD_START_ROUTINE)SuperKill, hMod, 0, 0 );
    Credite : Me ,Gooclax
    just change veriable names and added if ingame lmao

  8. #7
    DEiseL's Avatar
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    @Eoch Close and Delete This Thered

  9. #8
    Confirm-'s Avatar
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    Quote Originally Posted by jayjay153 View Post
    I agree with you cause of the variables .....
    This is Amazing Code WORKING 100%100 Thx You @DEiseL
    Last edited by Confirm-; 12-13-2018 at 01:16 PM.

  10. #9
    DEiseL's Avatar
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    Quote Originally Posted by Confirm- View Post
    This is Amazing Code WORKING 100%100 Thx You @DEiseL
    Iam Fine
    Thx For Replay

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