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  1. #1
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    Mizzle Bind Menu leak (probably detected)

    Got this shit from mizz back in like 2016. Mizz is not a BE spy so fuck it, this shit is probably detected up the ass. Just change the strings and it'll be undetected. Fonz has returned, the chin will never win. GG boys.


    Can't provide screenshots because it's a keybind menu. Virus scan not needed cuz it's a sqf.




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  3. #2
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    Quote Originally Posted by Declared View Post
    Got this shit from mizz back in like 2016. Mizz is not a BE spy so fuck it, this shit is probably detected up the ass. Just change the strings and it'll be undetected. Fonz has returned, the chin will never win. GG boys.


    Can't provide screenshots because it's a keybind menu. Virus scan not needed cuz it's a sqf.



    You actually can take a screenshot of the menu still.

  4. #3
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    @Silent @Hentai It's been 3 days, this is just a .sqf, can one of you approve this? lmao

  5. #4
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    Quote Originally Posted by Declared View Post
    @Silent @Hentai It's been 3 days, this is just a .sqf, can one of you approve this? lmao
    not home
    Click Here to visit the official MPGH wiki! Keep up with the latest news and information on games and MPGH! To check out pages dedicated to games, see the links below!











    dd/mm/yyyy
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  6. #5
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    Quote Originally Posted by Silent View Post


    not home
    When will you be home? It's been 3 days. It's just a sqf lol.

  7. #6
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    Quote Originally Posted by Declared View Post
    When will you be home? It's been 3 days. It's just a sqf lol.
    tonight, but ill be busy.
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  8. #7
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    Quote Originally Posted by Silent View Post


    tonight, but ill be busy.
    So uhhhhh, you gonna approve this, or not?

  9. #8
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    Quote Originally Posted by Declared View Post
    So uhhhhh, you gonna approve this, or not?
    just realised there is no screenshots/virus scans. you must provide them :|
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  10. #9
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    Quote Originally Posted by Silent View Post


    just realised there is no screenshots/virus scans. you must provide them :|
    It's a sqf. Also it's a bind menu, so how would I screenshot it? Why would I need to provide a virus scan for a sqf.


    - - - Updated - - -

    Quote Originally Posted by Silent View Post


    just realised there is no screenshots/virus scans. you must provide them :|
    It's a sqf. Also it's a bind menu, so how would I screenshot it? Why would I need to provide a virus scan for a sqf. 4Head

    - - - Updated - - -

    literally a .sqf

    //Necromancy_KeyBind_A2_No_Script_Filter_Kicks by Mizzle420420 12-3-2015
    //MiZ_A2_NecroBind 0.01 by Mizzle420420 02-11-2016
    //MiZ_A2_NecroBind 0.02 by Mizzle420420 02-16-2016

    if (isNil ("fsafasfdas")) then
    {
    fsafasfdas = 0;
    };
    if (fsafasfdas == 0) then
    {

    [] spawn
    {
    while {true} do
    {
    _MiZ_unit = cameraon;
    _MiZ_ammo = (_MiZ_unit ammo (currentWeapon _MiZ_unit));
    _MiZ_hand = currentWeapon _MiZ_unit;
    _MiZ_wName = getText(configFile >> "cfgWeapons" >> _MiZ_hand >> "displayName");
    if (_MiZ_wName == "") then
    {
    _MiZ_wName = _MiZ_hand;
    };
    if (_MiZ_wName == "") then
    {
    _MiZ_wName = "None";
    _MiZ_ammo = "No Weapon";
    };
    _MiZ_dir = getDir player;
    _MiZ_bearing = round (_MiZ_dir);
    _MiZ_heading = "";
    if ((_MiZ_dir >= 337.5) || (_MiZ_dir < 22.5)) then {_MiZ_heading = "N";};
    if ((_MiZ_dir >= 292.5) && (_MiZ_dir < 337.5)) then {_MiZ_heading = "NW";};
    if ((_MiZ_dir >= 247.5) && (_MiZ_dir < 292.5)) then {_MiZ_heading = "W";};
    if ((_MiZ_dir >= 202.5) && (_MiZ_dir < 247.5)) then {_MiZ_heading = "SW";};
    if ((_MiZ_dir >= 157.5) && (_MiZ_dir < 202.5)) then {_MiZ_heading = "S";};
    if ((_MiZ_dir >= 112.5) && (_MiZ_dir < 157.5)) then {_MiZ_heading = "SE";};
    if ((_MiZ_dir >= 67.5) && (_MiZ_dir < 112.5)) then {_MiZ_heading = "E";};
    if ((_MiZ_dir >= 22.5) && (_MiZ_dir < 67.5)) then {_MiZ_heading = "NE";};
    _MiZ_gps = mapGridPosition _MiZ_unit;
    _MiZ_FPS =(round diag_FPS);
    hintSilent parseText format
    ["
    <t size='1.2' align='Center' color='#A90000'>Mizzle420420</t>
    <br/>
    <t size='1.`' align='Center' color='#8DFF00'>NecroBind A2</t>
    <br/>
    <t size='1' align='Left' color='#A90000'>Weapon :</t> <t size='1' align='Right' color='#8DFF00'> %1</t>
    <br/>
    <t size='1' align='Left' color='#A90000'>Ammo :</t> <t size='1' align='Right' color='#8DFF00'> %2</t>
    <br/>
    <t size='1' align='Left' color='#A90000'>FPS :</t> <t size='1' align='Right' color='#8DFF00'> %3</t>
    <br/>
    <t size='1' align='Left' color='#A90000'>GPS :</t> <t size='1' align='Right' color='#8DFF00'> %4</t>
    <br/>
    <t size='1' align='Left' color='#A90000'>Compass :</t> <t size='1' align='Right' color='#8DFF00'> %5</t>
    <br/>
    <t size='1' align='Left' color='#A90000'>Bearing :</t> <t size='1' align='Right' color='#8DFF00'> %6</t>
    ",
    _MiZ_wName,
    _MiZ_ammo,
    _MiZ_FPS,
    _MiZ_gps,
    _MiZ_heading,
    _MiZ_bearing
    ];
    };
    };
    MiZ_Keybind_Hint =
    {

    " Mizzle420420 - Arma 2 NecroBind
    " hintc parsetext "
    <t size='1'>Keybinds:<t/><br/>
    <t size='.8'><t/><br/>
    <t size='.8'><t/><br/>
    <t size='.8'>1 : Show Keybinds<t/><br/>
    <t size='.8'>2 : Ammo + Recoil<t/><br/>
    <t size='.8'>3 : FireRate<t/><br/>
    <t size='.8'>4 : G O D<t/><br/>
    <t size='.8'>5 : ESP<t/><br/>
    <t size='.8'>6 : MiZ Heli <t/><br/>
    <t size='.8'>7 : Loot Spawn<t/><br/>
    <t size='.8'>8 : LoadOut<t/><br/>
    <t size='.8'>9 : Hide Buildings<t/><br/>
    <t size='.8'>0 : Vehicle Turbo<t/><br/>
    <t size='.8'>NUM_0 : Teleport<t/><br/>
    <t size='.8'>NUM_1 : Explode Cursor<t><br/>
    <t size='.8'>NUM_2 : Delete Cursor<t/><br/>
    <t size='.8'>NUM_3 : Delete All Vehicles<t/><br/>
    <t size='.8'>NUM_4 : Flying Swastika<t><br/>
    <t size='.8'>NUM_5 : Glue<t><br/>
    <t size='.8'>NUM_6 : UnGlue<t><br/>
    <t size='.8'>NUM_7 : Kill All Players<t><br/>
    <t size='.8'>NUM_8 : Player Shield<t><br/>
    <t size='.8'>NUM_9 : Swastika Rain<t><br/>
    <t size='.8'>NUM_/ : Chernarus Kush Smoke<t><br/>
    <t size='.8'>NUM_* : Targeted Nuke<t><br/>
    <t size='.8'><t/><br/>
    ";
    };
    if (!isnil "gdgdfd") then
    {
    (findDisplay 46) displayRemoveEventHandler ["KeyDown", gdgdfd];
    };
    sfsfsdfsdf =
    {
    switch (_this) do
    {
    case 2: //1 Show Keybinds
    {
    call MiZ_Keybind_Hint;
    };
    case 3: //2 Ammo and Recoil
    {
    if (isNil ('jhgjfgh')) then
    {
    jhgjfgh = 0;
    };
    if (jhgjfgh==0) then
    {
    jhgjfgh=1;
    cutText [format['MiZ: Unlimited Ammo and No Recoil Activated'], 'PLAIN DOWN'];
    systemchat "MiZ: Unlimited Ammo and No Recoil Activated";
    hintSilent "MiZ: Unlimited Ammo and No Recoil Activated";
    }
    else
    {
    jhgjfgh=0;
    cutText [format['MiZ: Unlimited Ammo and No Recoil Deactivated'], 'PLAIN DOWN'];
    systemchat "MiZ: Unlimited Ammo and No Recoil Deactivated";
    hintSilent "MiZ: Unlimited Ammo and No Recoil Deactivated";
    };
    [] spawn
    {
    while {jhgjfgh==1} do
    {
    (vehicle player) setVehicleAmmo 1;
    (vehicle player) setUnitRecoilCoefficient 0;
    uiSleep 0.01;
    };
    };


    };
    case 4: //3 Rate of Fire
    {
    if (isNil ('bgbgb')) then
    {
    bgbgb = 0;
    };
    if (bgbgb==0) then
    {
    bgbgb=1;
    cutText [format['MiZ: Rate of Fire Activated'], 'PLAIN DOWN'];
    systemchat "MiZ: Rate of Fire Activated";
    hintSilent "MiZ: Rate of Fire Activated";
    }
    else
    {
    bgbgb=0;
    cutText [format['MiZ: Rate of Fire Deactivated'], 'PLAIN DOWN'];
    systemchat "MiZ: Rate of Fire Deactivated";
    hintSilent "MiZ: Rate of Fire Deactivated";
    };
    [] spawn
    {
    while {bgbgb==1} do
    {
    (vehicle player) setWeaponReloadingTime [(vehicle player),currentWeapon (vehicle player),0];
    uiSleep 0.01;
    };
    };
    };
    case 5: //4 G O D
    {
    if (isNil 'sfsfdsf') then
    {
    sfsfdsf = 0;
    };
    if (sfsfdsf == 0) then
    {
    systemchat "MiZ: GodMod and Vehicle GodMod Activated";
    hintSilent "MiZ: GodMod and Vehicle GodMod Activated";
    cutText [format['MiZ: GodMod and Vehicle GodMod Activated'], 'PLAIN DOWN'];
    sfsfdsf = 1;
    [] spawn {
    while {sfsfdsf == 1} do
    {
    r_player_inpain = false;
    r_player_infected = false;
    r_player_injured = false;
    dayz_hunger = 0;
    dayz_thirst = 0;
    dayz_temperatur = 37;
    fnc_usec_damageHandler = {};
    player allowDamage false;
    player removeAllEventhandlers 'handleDamage';
    player addEventhandler ['handleDamage', {false}];
    uiSleep 0.5;
    _veh = vehicle player;
    if(_veh != player) then
    {
    _veh setDamage 0;
    _veh setFuel 1;
    };
    };
    uiSleep 1;
    fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf' ;
    player allowDamage true;
    player removeAllEventHandlers 'HandleDamage';
    player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
    };
    }
    else
    {
    systemchat "MiZ: GodMod and Vehicle GodMod Deactivated";
    hintSilent "MiZ: GodMod and Vehicle GodMod Deactivated";
    cutText [format['MiZ: GodMod and Vehicle GodMod Deactivated'], 'PLAIN DOWN'];
    sfsfdsf = 0;
    fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf' ;
    player allowDamage true;
    player removeAllEventHandlers 'HandleDamage';
    player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
    };

    };
    case 6: //5 ESP
    {
    _renderer_init =
    {
    last_render = 2500;
    onEachFrame
    {
    _MiZ_unit = Vehicle Player;

    disableSerialization;
    private ["_renderTargets","_ctrl","_pos","_pos2D","_text"," _weapon","_renderer_recourse","_unit"];
    _renderTargets = allUnits;
    _renderer_recourse = 2500;
    {
    _unit = _x;
    if((isPlayer _unit) && !(isNull _unit))then
    {
    _currentMarker = ("mapMarkers" + str _renderer_recourse);
    deleteMarkerLocal _currentMarker;
    _mapMarker = createMarkerLocal [_currentMarker, getPos _unit];
    _mapMarker setMarkerPosLocal (getPos _unit);
    _mapMarker setMarkerTypeLocal "mil_start";
    _mapMarker setMarkerColorLocal "ColorRed";
    _mapMarker setMarkerSizeLocal [0.5, 0.5];
    _mapMarker setMarkerTextLocal (name _unit);
    _mapMarker setMarkerDirLocal (getDir _unit);

    if((_unit distance cameraOn) < 1500) then
    {
    _renderer_recourse cutRsc ['rscDynamicText', 'PLAIN'];
    _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    _pos = getPosATL _unit;
    _pos = [_pos select 0, _pos select 1, (_pos select 2) + 2];
    _pos2D = worldToScreen _pos;
    _color =
    switch (true) do
    {
    case (vehicle _unit == _unit) : { "#ff0000" };
    case (_unit in playableUnits) : { "#2E64FE" };
    default { "#FFFFFF" };
    };

    _name = if(vehicle _unit == _unit)then
    {
    format ["%1 (%2)",name _unit,primaryWeapon _unit]
    }else{
    format ["%1 (%2)",name _unit,typeOf (vehicle _unit)]
    };

    if(count _pos2D > 0)then
    {
    _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    _text = parseText format ['<t size=''0.3'' color=''%1''> %2 <br/>%3m</t>',_color,_name , round (cameraOn distance _unit)];
    _ctrl ctrlSetStructuredText _text;
    _ctrl ctrlCommit 0;
    };
    };

    _renderer_recourse = _renderer_recourse + 1;
    };
    }
    forEach _renderTargets;

    if(_renderer_recourse < last_render)then
    {
    for "_i" from _renderer_recourse to last_render do
    {
    _i cutText ["", "PLAIN"];
    deleteMarkerLocal ("mapMarkers" + str _i);
    };
    };
    last_render = _renderer_recourse;
    };
    };

    if(isNil "RENDER_ESP")then{RENDER_ESP = false;};
    if!(RENDER_ESP)then
    {
    call _renderer_init;
    RENDER_ESP = true;
    systemChat "MiZ: ESP Activated";
    hintSilent "MiZ: ESP Activated";
    cutText [format['MiZ: ESP Activated'], 'PLAIN DOWN'];
    }
    else
    {
    RENDER_ESP = false;
    systemChat "MiZ: ESP Deactivated";
    hintSilent "MiZ: ESP Deactivated";
    cutText [format['MiZ: ESP Deactivated'], 'PLAIN DOWN'];
    disableSerialization;
    _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    _ctrl ctrlShow false; _ctrl ctrlEnable false;
    for "_i" from 2500 to 3000 do
    {
    _i cutText ["", "PLAIN"];
    deleteMarkerLocal ("mapMarkers" + str _i);
    };
    onEachFrame {};
    };
    };
    case 7: // 6 MiZ Heli
    {
    _MiZ_Heli = "MH6J_EP1" CreateVehicle getpos Player;
    _SexyGun = ['GAU8','D30'];
    _SexyAmmo = ['1350Rnd_30mmAP_A10','30Rnd_122mmHE_D30'];
    {_MiZ_Heli addweapon _x;} forEach _SexyGun;
    {_MiZ_Heli addMagazine _x;} forEach _SexyAmmo;
    systemchat "MiZ: Mizzle Custom Heli Spawned";
    systemchat "MiZ: Press F to toggle weapons";
    hintSilent "MiZ: Mizzle Custom Heli Spawned";
    cutText [format['MiZ: Mizzle Custom Heli Spawned'], 'PLAIN DOWN'];
    };
    case 8: // 7 Loot Agent
    {
    systemchat "MiZ: Loot Agent Is Being Created";
    hintSilent "MiZ: Loot Agent Is Being Created";
    cutText [format['MiZ: Loot Agent Is Being Created'], 'PLAIN DOWN'];
    uisleep 1;
    systemchat "MiZ: Wait Until He is fully spawned";
    uisleep 1;
    _hgfds = [

    "AK_47_M",
    "BAF_L85A2_RIS_ACOG",
    "SCAR_H_LNG_Sniper_SD",
    "ksvk",
    "BAF_AS50_scoped",
    "BAF_AS50_TWS",
    "M4SPR",
    "m240_scoped_EP1",
    "SA58V_RCO_EP1",
    "m107_DZ",
    "Mk_48_DZ",
    "DMR",
    "SVD",
    "AKS_74_UN_Kobra",
    "BAF_L85A2_RIS_ACOG",
    "BAF_L85A2_RIS_CWS",
    "BAF_L85A2_RIS_Holo",
    "BAF_L85A2_RIS_SUSAT",
    "BAF_L85A2_UGL_ACOG",
    "BAF_L85A2_UGL_Holo",
    "BAF_L86A2_ACOG",
    "bizon",
    "G36_C_SD_camo",
    "G36_C_SD_eotech",
    "G36a",
    "G36A_camo",
    "G36C",
    "G36C_camo",
    "G36K",
    "G36K_camo",
    "BAF_L85A2_UGL_SUSAT",
    "Mk_48_DES_EP1",
    "BAF_NLAW_Launcher",
    "MG36",
    "PK",
    "M40A3",
    "VSS_vintorez",
    "M60A4_EP1",
    "SA58V_CCO_EP1",
    "M32_EP1",
    "MK13_EP1",
    "SCAR_H_LNG_Sniper",
    "M9SD",
    "UZI_EP1",
    "m16a4",
    "m16a4_acg",
    "RPG18",
    "MetisLauncher",
    "Igla",
    "M16A4_ACG_GL",
    "M4A1_HWS_GL_SD_CAMO",
    "SMAW",
    "m8_Compact",
    "m8_SAW",
    "Javelin",
    "Stinger",
    "RPG7V",
    "Strela",
    "M16A4_GL",
    "RPK_74",
    "m8_Sharpshooter",
    "m8_CarbineGL",
    "m8_Carbine",
    "MakarovSD",
    "SCAR_H_CQC_CCO",
    "SCAR_H_CQC_CCO_SD",
    "SCAR_H_STD_EGLM_Spect",
    "SCAR_L_CQC",
    "SCAR_L_CQC_CCO_SD",
    "SCAR_L_CQC_EGLM_Holo",
    "SCAR_L_CQC_Holo",
    "SCAR_L_STD_EGLM_RCO",
    "SCAR_L_STD_EGLM_TWS",
    "SCAR_L_STD_HOLO",
    "SCAR_L_STD_Mk4CQT",
    "Sa58P_EP1",
    "Sa58V_EP1",
    "M4A3_RCO_GL_EP1",
    "M4A3_CCO_EP1",
    "AKS_74_GOSHAWK",
    "AKS_74_NSPU",
    "m107_TWS_EP1",
    "SVD_NSPU_EP1",
    "SCAR_H_STD_TWS_SD",
    "M24_des_EP1",
    "M110_TWS_EP1",
    "M110_NVG_EP1",
    "M47Launcher_EP1",
    "AKS_GOLD",
    "SVD_CAMO",
    "SVD_des_EP1",
    "BAF_LRR_scoped",
    "BAF_LRR_scoped_W"
    ];

    _adfsdf = [

    "5Rnd_86x70_L115A1",
    "100Rnd_556x45_BetaCMag",
    "5Rnd_127x99_as50",
    "5Rnd_127x108_ksvk",
    "5Rnd_762x51_M24",
    "10Rnd_127x99_M107",
    "10Rnd_762x54_SVD",
    "15Rnd_9x19_M9SD",
    "20Rnd_762x51_B_SCAR",
    "20Rnd_762x51_SB_SCAR",
    "20Rnd_556x45_Stanag",
    "20Rnd_762x51_DMR",
    "30Rnd_545x39_AKSD",
    "30Rnd_556x45_Stanag",
    "30Rnd_556x45_StanagSD",
    "30Rnd_762x39_AK47",
    "30Rnd_9x19_UZI",
    "64Rnd_9x19_Bizon",
    "100Rnd_762x51_M240",
    "100Rnd_556x45_M249",
    "200Rnd_556x45_M249",
    "100Rnd_762x54_PK",
    "SMAW_HEAA",
    "SMAW_HEDP",
    "AT13",
    "NLAW",
    "Dragon_EP1",
    "8Rnd_9x18_MakarovSD",
    "1Rnd_HE_GP25",
    "1Rnd_HE_M203",
    "1Rnd_Smoke_GP25",
    "1Rnd_SmokeGreen_GP25",
    "1Rnd_SmokeRed_GP25",
    "1Rnd_Smoke_M203",
    "1Rnd_SmokeGreen_M203",
    "1Rnd_SmokeRed_M203",
    "6Rnd_HE_M203",
    "HandGrenade_West",
    "HandGrenade_East",
    "SmokeShellPurple",
    "ItemBandage",
    "ItemBloodbag",
    "ItemHeatPack",
    "ItemJerrycan",
    "ItemMorphine",
    "ItemPainkiller",
    "ItemFlashlightRed",
    "ItemGPS",
    "ItemHatchet",
    "ItemKnife",
    "ItemMap",
    "ItemMatchbox",
    "ItemToolbox",
    "NVGoggles",
    "ItemMachete",
    "ItemWaterbottleBoiled",
    "FoodBaconCooked",
    "FoodRabbitCooked"
    ];
    _gsfdfsfsdfwerw = createAgent ["Ins_Soldier_Pilot", [(getpos player select 0), (getpos player select 1), 10], [], 5, "NONE"];
    _gsdfgsaf = getpos player;
    _gsfdfsfsdfwerw addBackPack 'DZ_Backpack_EP1';
    uisleep 1;
    { for [{ _b = 0 },{ _b < 10 },{ _b = _b + 1; }]do{_gsfdfsfsdfwerw addWeapon _x;}; } forEach _hgfds;
    uisleep 1;
    { for [{ _b = 0 },{ _b < 10 },{ _b = _b + 1; }]do{_gsfdfsfsdfwerw addMagazine _x;}; } forEach _adfsdf;
    uisleep 1;
    reload _gsfdfsfsdfwerw;
    systemchat "MiZ: Loot Agent Spawned";
    hintSilent "MiZ: Loot Agent Spawned";
    systemchat "MiZ: Kill Him and Loot";
    hintSilent "MiZ: Kill Him and Loot";
    cutText [format['MiZ: Loot Agent Spawned - Kill Him and Loot'], 'PLAIN DOWN'];
    };
    case 9: // 8 Loadout
    {
    systemchat "MiZ: Removing Current Gear";
    uisleep 1;
    removeAllWeapons player;
    removeAllItems player;
    removebackpack player;
    uisleep 1;
    systemchat "MiZ: Adding New Gear";
    uisleep 1;
    player addBackPack "DZ_Backpack_EP1";
    player addweapon "M14_EP1";
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addMagazine '20Rnd_762x51_DMR';
    player addweapon "M9SD";
    player addMagazine '15Rnd_9x19_M9SD';
    player addMagazine '15Rnd_9x19_M9SD';
    player addMagazine '15Rnd_9x19_M9SD';
    player addMagazine '15Rnd_9x19_M9SD';
    player addMagazine 'ItemBandage';
    player addMagazine 'ItemBandage';
    player addMagazine 'ItemBandage';
    player addMagazine 'ItemBandage';
    player addWeapon 'Binocular_Vector';
    player addWeapon 'NVGoggles';
    player addWeapon 'ItemGPS';
    player addWeapon 'ItemCompass';
    player addWeapon 'ItemHatchet';
    player addWeapon 'ItemKnife';
    player addWeapon 'Itemmatchbox';
    player addWeapon 'Itemetool';
    player addWeapon 'Itemtoolbox';
    player addWeapon 'ItemMachete';
    bp = unitBackpack player;
    bp addMagazineCargoGlobal ["FoodRabbitCooked",5];
    bp addMagazineCargoGlobal ["ItemWaterbottleBoiled",5];
    bp addMagazineCargoGlobal ["ItemAntibiotic",1];
    bp addMagazineCargoGlobal ["ItemHeatPack",1];
    bp addMagazineCargoGlobal ["ItemPainkiller",3];
    bp addMagazineCargoGlobal ["ItemMorphine",3];
    bp addMagazineCargoGlobal ["Skin_Sniper1_DZ",1];
    bp addMagazineCargoGlobal ["PipeBomb",3];
    uisleep 1;
    player selectWeapon "M9SD";
    uisleep 1;
    reload player;
    uisleep 2;
    player selectWeapon "M14_EP1";
    uisleep 1;
    reload player;
    systemchat "MiZ: Loadout Finished";
    hintSilent "MiZ: Loadout Finished";
    cutText [format['MiZ: Loadout Finished'], 'PLAIN DOWN'];
    };
    case 10: // 9 No Buildings
    {
    if (isnil ("dytyr")) then
    {
    dytyr = 0;
    };
    if (dytyr == 0) then
    {
    systemchat "MiZ: No Buildings Activated";
    hintSilent "MiZ: No Buildings Activated";
    cutText [format['MiZ: No Buildings Activated'], 'PLAIN DOWN'];
    dytyr = 1;
    }
    else
    {
    systemchat "MiZ: No Buildings Deactivated";
    hintSilent "MiZ: No Buildings Deactivated";
    cutText [format['MiZ: No Buildings Deactivated'], 'PLAIN DOWN'];
    dytyr = 0;
    };
    [] spawn
    {
    while {dytyr == 1} do
    {
    _gsdfsaw = allmissionobjects "all";
    {
    if ((_x != player) && !(_x isKindOf "Man") && !(_x isKindOf "Air") && !(_x isKindOf "Car")) then
    {
    _typeof = toArray typeof _x;
    _typeof resize 4;
    _typeof;
    _typeof = toString _typeof;
    hideObject _x;
    };
    }
    forEach _gsdfsaw;
    sleep 5;
    };
    while {dytyr == 0} do
    {
    _gsdfsaw = allmissionobjects "all";
    {
    if ((_x != player) && !(_x isKindOf "Man") && !(_x isKindOf "Air") && !(_x isKindOf "Car")) then
    {
    _typeof = toArray typeof _x;
    _typeof resize 4;
    _typeof;
    _typeof = toString _typeof;
    _x hideObject false;
    };
    }
    forEach _gsdfsaw;
    sleep 5;
    };
    };
    };
    case 11: // 0 Vehicle Turbo
    {
    if(isNil("HDSFS")) then
    {
    HDSFS = 0;
    };
    if(HDSFS == 0) then
    {
    HDSFS = 1;
    systemchat "MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes";
    hintSilent "MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes";
    cutText [format['MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes'], 'PLAIN DOWN'];
    waitUntil {!isNull (finddisplay 46)};
    jfhsgds = (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call fdjfghjf;false;"];
    fdjfghjf =
    {
    _vehicle_player = vehicle player;
    if(_vehicle_player == player)exitwith{};
    if(isEngineOn _vehicle_player) then
    {
    switch (_this) do
    {
    case 18:
    {
    _vehicle_player SetVelocity [(velocity _vehicle_player select 0) * 1.05, (velocity _vehicle_player select 1) *1.05, (velocity _vehicle_player select 2) * 0.99];
    };
    case 42:
    {
    _vehicle_player setVelocity [(velocity _vehicle_player select 0) * 1.025, (velocity _vehicle_player select 1) * 1.025, (velocity _vehicle_player select 2) * 0.99];
    };
    case 57:
    {
    _vehicle_player SetVelocity [(velocity _vehicle_player select 0) * 0.95, (velocity _vehicle_player select 1) *0.95, (velocity _vehicle_player select 2) * 0.99];
    };
    };
    };
    };
    }
    else
    {
    HDSFS = 0;
    systemchat "MiZ: Vehicle Turbo Deactivated";
    hintSilent "MiZ: Vehicle Turbo Deactivated";
    cutText [format['MiZ: Vehicle Turbo Deactivated'], 'PLAIN DOWN'];
    (findDisplay 46) displayRemoveEventHandler ["KeyDown", jfhsgds];
    _vehicle_player = nil;
    };
    };
    case 59: //F1
    {

    };
    case 60: //F2
    {

    };
    case 61: //F3
    {

    };
    case 62: //F4
    {

    };
    case 63: //F5
    {

    };
    case 64: //F6
    {

    };
    case 65: //F7
    {

    };
    case 66: //F8
    {

    };
    case 67: //F9
    {

    };
    case 68: //F10
    {

    };
    case 88: //F12
    {

    };
    case 207: //End
    {

    };
    case 211: //Del
    {

    };
    case 183: //Print Screen
    {

    };
    case 83: //NUM_.
    {

    };
    case 156: //NUM_enter
    {

    };
    case 78: //NUM_+
    {

    };
    case 74: //NUM_-
    {

    };
    case 55: //NUM_* Targeted Nuke
    {
    gsdsdfhk =
    {
    _pos = [_this select 0, _this select 1, _this select 2];
    _amount = 10;
    _pos2 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),350];
    _pos3 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),150];
    _pos4 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),50];
    _pos5 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),0];
    _pos6 = [(_pos select 0)+(random 500),(_pos select 1)+(random 500),0];
    _pos7 = [(_pos select 0)+(random 100),(_pos select 1)+(random 100),0];
    _pos8 = [(_pos select 0)+(random 50),(_pos select 1)+(random 50),0];
    for "_i" from 0 to _amount do
    {
    _mdfgsd1 = "HelicopterExplobig" createvehicle _pos2;
    _mdfgsd1 setpos _pos2;
    _mdfgsd2 = "HelicopterExploSmall" createvehicle _pos2;
    _mdfgsd2 setpos _pos2;
    sleep 1;
    _mdfgsd3 = "HelicopterExplobig" createvehicle _pos3;
    _mdfgsd3 setpos _pos3;
    _mdfgsd4 = "HelicopterExploSmall" createvehicle _pos3;
    _mdfgsd4 setpos _pos3;
    sleep 1;
    _mdfgsd5 = "HelicopterExplobig" createvehicle _pos4;
    _mdfgsd5 setpos _pos4;
    _mdfgsd6 = "HelicopterExploSmall" createvehicle _pos4;
    _mdfgsd6 setpos _pos4;
    sleep 1;
    _mdfgsd7 = "HelicopterExplobig" createvehicle _pos5;
    _mdfgsd7 setpos _pos5;
    _mdfgsd8 = "HelicopterExploSmall" createvehicle _pos5;
    _mdfgsd8 setpos _pos5;
    sleep 1;
    _mdfgsd9 = "HelicopterExplobig" createvehicle _pos6;
    _mdfgsd9 setpos _pos6;
    _mdfgsd10 = "HelicopterExploSmall" createvehicle _pos6;
    _mdfgsd10 setpos _pos6;
    sleep 1;
    _mdfgsd11 = "HelicopterExplobig" createvehicle _pos7;
    _mdfgsd11 setpos _pos7;
    _mdfgsd12 = "HelicopterExploSmall" createvehicle _pos7;
    _mdfgsd12 setpos _pos7;
    sleep 1;
    _mdfgsd13 = "HelicopterExplobig" createvehicle _pos8;
    _mdfgsd13 setpos _pos8;
    _mdfgsd14 = "HelicopterExploSmall" createvehicle _pos8;
    _mdfgsd14 setpos _pos8;
    };
    titleText ["MiZ: Nuke Incoming","PLAIN DOWN"]; titleFadeOut 4;
    systemchat "MiZ: Nuke Incoming";
    hintSilent "MiZ: Nuke Incoming";
    onMapSingleClick "";
    openMap [false, false];
    };
    openMap [true, false];
    onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call gsdsdfhk";
    closedialog 0;
    };
    case 181: //NUM_/ Smoke
    {
    if (isnil ("hyert")) then
    {
    hyert = 0;
    };

    if (hyert==0) then
    {
    hyert=1;
    titleText ["MiZ: Chenarus Kush Smoke Activated","PLAIN DOWN"]; titleFadeOut 4;
    systemchat "MiZ: Chenarus Kush Smoke Activated";
    hintSilent "MiZ: Chenarus Kush Smoke Activated";

    _sCode = 'while {hyert==1} do {';
    _sCode = _sCode + 'lyjghj1 = "Smokeshellpurple" createVehicle position vehicle player;lyjghj1 attachTo [vehicle player,[0.1,0,0]];';
    _sCode = _sCode + 'lyjghj2 = "F_40mm_green" createVehicle position vehicle player;lyjghj2 attachTo [vehicle player,[0.2,0,0]];';
    _sCode = _sCode + 'lyjghj3 = "Smokeshellgreen" createVehicle position vehicle player;lyjghj3 attachTo [vehicle player,[0.3,0,0]];';
    _sCode = _sCode + 'lyjghj5 = "Smokeshellgreen" createVehicle position vehicle player;lyjghj5 attachTo [vehicle player,[0.5,0,0]];';
    _sCode = _sCode + 'lyjghj6 = "F_40mm_green" createVehicle position vehicle player;lyjghj6 attachTo [vehicle player,[0.6,0,0]];';
    _sCode = _sCode + 'lyjghj7 = "Smokeshellpurple" createVehicle position vehicle player;lyjghj7 attachTo [vehicle player,[0.7,0,0]];';

    _sCode = _sCode + 'sleep 5;};';

    [] spawn compile _sCode;
    }
    else
    {
    titleText ["MiZ: Chenarus Kush Smoke Deactivated","PLAIN DOWN"]; titleFadeOut 4;
    systemchat "MiZ: Chenarus Kush Smoke Deactivated";
    hintSilent "MiZ: Chenarus Kush Smoke Deactivated";
    deleteVehicle lyjghj1;
    deleteVehicle lyjghj2;
    deleteVehicle lyjghj3;
    deleteVehicle lyjghj5;
    deleteVehicle lyjghj6;
    deleteVehicle lyjghj7;
    hyert=0;
    hint "Smoke is OFF!";
    };
    };
    case 82: //NUM_0 Teleport
    {
    openMap [true, false];
    thdgdfg =
    {
    _pos = [_this select 0, _this select 1, _this select 2];
    player setpos _pos;
    systemchat "MiZ: Teleported";
    hintSilent "MiZ: Teleported";
    cutText [format['MiZ: Teleported'], 'PLAIN DOWN'];
    onMapSingleClick "";
    openMap [false, false];
    };
    onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call thdgdfg";
    systemchat "MiZ: Click Map to Teleport";
    hintSilent "MiZ: Click Map to Teleport";
    cutText [format['MiZ: Click Map to Teleport'], 'PLAIN DOWN'];
    };
    case 79: //NUM_1 Explode Cursor Target
    {

    _niggy = cursorTarget;
    _pos = getPos _niggy;
    _niggy2 = Typeof _niggy;
    if(isNull cursorTarget)then
    {
    _pos = screenToWorld [0.5,0.5];
    _niggy = "Target";
    };
    "HelicopterExplobig" createvehiclelocal _pos;
    "HelicopterExploSmall" createvehiclelocal _pos;
    systemchat format ["MiZ: %1 Has Exploded",_niggy2];
    };
    case 80: //NUM_2 Delete Cursor
    {
    _niggy = cursorTarget;
    deleteVehicle _niggy;
    _niggy2 = Typeof _niggy;
    systemchat format ["MiZ: %1 Was Deleted",_niggy2];
    };
    case 81: //NUM_3 Delete All Vehicles
    {
    {
    _niggy = Typeof _x;
    deleteVehicle _x;
    systemchat format ["MiZ: %1 Was Deleted",_niggy];
    } forEach vehicles;
    _class = (nearestObjects [[6800, 9200, 0], ["Man", "Land_Fire_DZ", "MedBox0", "wire_cat1", "Hedgehog_DZ", "Sandbag1_DZ", "BearTrap_DZ", "WeaponHolder", "DZ_Patrol_Pack_EP1"], 11000]) + allDead;
    {
    if (_x != objNull) then
    {
    deleteVehicle _x;
    cutText [format ["Deleted %1", typeOf _x], "PLAIN", 1];
    };
    sleep 0.05;
    } forEach _class;
    hintSilent "MiZ: Deleting All Vehicles";
    cutText [format['MiZ: Deleting All Vehicles'], 'PLAIN DOWN'];
    };
    case 75: //NUM_4 Flying Swastika
    {
    closeDialog 0;
    _pos = getPos Player;
    _dir = getdir vehicle player;
    _pos = [(_pos select 0)+8*sin(_dir),(_pos select 1)+8*cos(_dir),5];
    _origX= _pos select 0;
    _origY= _pos select 1;
    _origZ= _pos select 2;
    _moveX = 0;
    _moveZ = 0;
    _movepos = _pos select 0;

    _origPos = _pos;
    _origObject = "AH6X_DZ" createvehiclelocal _pos;
    sleep 2;
    player action ['GetInPilot',_origObject];
    sleep 1;
    deletecollection _origObject;
    {_x engineOn true;} forEach (allMissionObjects "AH6X_DZ");

    oytur =
    {
    _movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX + 1;
    _object1 attachTo [_origObject,[_moveX,0,0]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX + 1;
    _object1 attachTo [_origObject,[_moveX,0,0]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX + 1;
    _object1 attachTo [_origObject,[_moveX,0,0]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX + 1;
    _object1 attachTo [_origObject,[_moveX,0,0]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX + 1;
    _object1 attachTo [_origObject,[_moveX,0,0]];
    };
    oytur2 =
    {
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 0;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];
    };
    oytur3 =
    {
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];
    };
    oytur4 =
    {
    _moveX = 0;
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,10]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,10]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,10]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,10]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,10]];
    };
    oytur5 =
    {
    _moveZ = -1;
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];
    };
    oytur6 =
    {
    _moveZ = 5;
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[5,0,_moveZ]];
    };
    Call oytur;
    Call oytur2;
    Call oytur3;
    Call oytur4;
    Call oytur5;
    Call oytur6;
    Sleep 2;
    {_x setdammage 1;} forEach (allMissionObjects "ATV_US_EP1");
    Sleep 2;

    Systemchat "MiZ: Fly your Swastika";
    hintSilent "MiZ: Fly your Swastika";
    cutText [format['MiZ: Fly your Swastika'], 'PLAIN DOWN'];
    };
    case 76: //NUM_5 Glue
    {
    titleText ["MiZ: Set first target in 2 secs.","PLAIN DOWN"]; titleFadeOut 3;
    sleep 2;
    _hfhfd = cursorTarget;
    titleText ["MiZ: Set second target in 3 secs.","PLAIN DOWN"]; titleFadeOut 3;
    sleep 3;
    _asrfew = cursorTarget;

    gsdfjjelr =
    [
    ["",true],
    ["Left to Right Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["Same Alignment", [2], "", -5, [["expression", "jfgjdfgdweq=0;shfghrt=true;"]], "1", "1"],
    ["Left 1 meters", [3], "", -5, [["expression", "jfgjdfgdweq=-1;shfghrt=true;"]], "1", "1"],
    ["Left 2 meters", [4], "", -5, [["expression", "jfgjdfgdweq=-2;shfghrt=true;"]], "1", "1"],
    ["Left 5 meters", [5], "", -5, [["expression", "jfgjdfgdweq=-5;shfghrt=true;"]], "1", "1"],
    ["Left 10 meters", [6], "", -5, [["expression", "jfgjdfgdweq=-10;shfghrt=true;"]], "1", "1"],
    ["Right 1 meters", [7], "", -5, [["expression", "jfgjdfgdweq=1;shfghrt=true;"]], "1", "1"],
    ["Right 2 meters", [8], "", -5, [["expression", "jfgjdfgdweq=2;shfghrt=true;"]], "1", "1"],
    ["Right 5 meters", [9], "", -5, [["expression", "jfgjdfgdweq=5;shfghrt=true;"]], "1", "1"],
    ["Right 10 meters", [10], "", -5, [["expression", "jfgjdfgdweq=10;shfghrt=true;"]], "1", "1"],
    ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
    ];

    ohjfgh =
    [
    ["",true],
    ["Front to Back Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["Same Alignment", [2], "", -5, [["expression", "uiryretyer=0;khjjg=true;"]], "1", "1"],
    ["Back 1 meters", [3], "", -5, [["expression", "uiryretyer=-1;khjjg=true;"]], "1", "1"],
    ["Back 2 meters", [4], "", -5, [["expression", "uiryretyer=-2;khjjg=true;"]], "1", "1"],
    ["Back 5 meters", [5], "", -5, [["expression", "uiryretyer=-5;khjjg=true;"]], "1", "1"],
    ["Back 10 meters", [6], "", -5, [["expression", "uiryretyer=-10;khjjg=true;"]], "1", "1"],
    ["Front 1 meters", [7], "", -5, [["expression", "uiryretyer=1;khjjg=true;"]], "1", "1"],
    ["Front 2 meters", [8], "", -5, [["expression", "uiryretyer=2;khjjg=true;"]], "1", "1"],
    ["Front 5 meters", [9], "", -5, [["expression", "uiryretyer=5;khjjg=true;"]], "1", "1"],
    ["Front 10 meters", [10], "", -5, [["expression", "uiryretyer=10;khjjg=true;"]], "1", "1"],
    ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
    ];

    jkhfasjhda =
    [
    ["",true],
    ["Above or Below Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["Same Alignment", [2], "", -5, [["expression", "iuyttree=0;rdtwes=true;"]], "1", "1"],
    ["Below 1 meters", [3], "", -5, [["expression", "iuyttree=-1;rdtwes=true;"]], "1", "1"],
    ["Below 2 meters", [4], "", -5, [["expression", "iuyttree=-2;rdtwes=true;"]], "1", "1"],
    ["Below 5 meters", [5], "", -5, [["expression", "iuyttree=-5;rdtwes=true;"]], "1", "1"],
    ["Below 10 meters", [5], "", -5, [["expression", "iuyttree=-10;rdtwes=true;"]], "1", "1"],
    ["Above 1 meters", [6], "", -5, [["expression", "iuyttree=1;rdtwes=true;"]], "1", "1"],
    ["Above 2 meters", [7], "", -5, [["expression", "iuyttree=2;rdtwes=true;"]], "1", "1"],
    ["Above 5 meters", [8], "", -5, [["expression", "iuyttree=5;rdtwes=true;"]], "1", "1"],
    ["Above 10 meters", [8], "", -5, [["expression", "iuyttree=10;rdtwes=true;"]], "1", "1"],
    ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
    ];



    showCommandingMenu '#USER:gsdfjjelr';
    WaitUntil{shfghrt};
    shfghrt=false;
    showCommandingMenu '#USERhjfgh';
    WaitUntil{khjjg};
    khjjg=false;
    showCommandingMenu '#USER:jkhfasjhda';
    WaitUntil{rdtwes};
    rdtwes=false;

    _hfhfd attachTo [_asrfew, [jfgjdfgdweq,uiryretyer,iuyttree]];
    titleText ["MiZ: Glue Applied","PLAIN DOWN"]; titleFadeOut 4;
    };
    case 77: //NUM_6 UnGlue
    {
    {detach _x;} forEach playableunits;
    {detach _x;} forEach vehicles;
    {detach _x;} forEach (allMissionObjects "All");
    Systemchat "MiZ: Unglued All Objects and Players";
    hintSilent "MiZ: Unglued All Objects and Players";
    cutText [format['MiZ: Unglued All Objects and Players'], 'PLAIN DOWN'];
    };
    case 71: //NUM_7 Kill All Players
    {
    private ["_MiZ","_MiZ_UNITS","_MiZ_Kill","_MiZ_Targets"];

    if (isnil ("dfsfsafhkkuy")) then
    {
    dfsfsafhkkuy = 0;
    };
    if (dfsfsafhkkuy == 0) then
    {
    Systemchat "MiZ: Kill All Players Activated";
    hintSilent "MiZ: Kill All Players Activated";
    titleText ["MiZ: Kill All Players Activated","PLAIN DOWN"]; titleFadeOut 4;
    dfsfsafhkkuy = 1;
    }
    else
    {
    Systemchat "MiZ: Kill All Players Deactivated";
    hintSilent "MiZ: Kill All Players Deactivated";
    titleText ["MiZ: Kill All Players Deactivated","PLAIN DOWN"]; titleFadeOut 4;
    dfsfsafhkkuy = 0;
    };
    while {dfsfsafhkkuy == 1} do
    {
    _MiZ = cameraon;
    _MiZ_UNITS = playableUnits;
    _MiZ_Targets = _MiZ_UNITS - _MiZ;
    {
    _MiZ_Kill = getpos _x;
    "HelicopterExplobig" createvehiclelocal _MiZ_Kill;
    "HelicopterExploSmall" createvehiclelocal _MiZ_Kill;
    }foreach _MiZ_Targets;
    sleep 20;
    };
    };
    case 72: //NUM_8 Player Shield
    {
    private ["_MiZ","_MiZ_Pos","_MiZ_UNITS","_MiZ_Kill","_MiZ_T argets"];

    if (isnil ("dfsfsafhkkuy")) then
    {
    dfsfsafhkkuy = 0;
    };
    if (dfsfsafhkkuy == 0) then
    {
    Systemchat "MiZ: 500m Player Shield Activated";
    hintSilent "MiZ: 500m Player Shield Activated";
    titleText ["MiZ: 500m Player Shield Activated","PLAIN DOWN"]; titleFadeOut 4;
    dfsfsafhkkuy = 1;
    }
    else
    {
    Systemchat "MiZ: 500m Player Shield Activated";
    hintSilent "MiZ: 500m Player Shield Activated";
    titleText ["MiZ: 500m Player Shield Deactivated","PLAIN DOWN"]; titleFadeOut 4;
    dfsfsafhkkuy = 0;
    };
    while {dfsfsafhkkuy == 1} do
    {
    _MiZ = cameraon;
    _MiZ_Pos = getpos cameraon;
    _MiZ_UNITS = _MiZ_Pos nearEntities ["Man",500];
    _MiZ_Targets = _MiZ_UNITS - _MiZ;
    {
    _MiZ_Kill = getpos _x;
    "HelicopterExplobig" createvehiclelocal _MiZ_Kill;
    "HelicopterExploSmall" createvehiclelocal _MiZ_Kill;
    }foreach _MiZ_Targets;
    sleep 20;
    };

    };
    case 73: //NUM_9 Heli Rain
    {
    jsdkgjksadfa =
    {
    closeDialog 0;
    _amount = 2;
    for "_i" from 0 to _amount do
    {

    _pos = [_this select 0, _this select 1, _this select 2];
    _dir = getdir vehicle player;
    _pos2 = [(_pos select 0)+(random 30),(_pos select 1)+(random 30),750];
    _origX= _pos select 0;
    _origY= _pos select 1;
    _origZ= _pos select 2;
    _moveX = 0;
    _moveZ = 0;
    _movepos = _pos select 0;

    _origPos = _pos;
    _origObject = "AH6X_DZ" createvehiclelocal _pos2;
    _origObject setpos _pos2;
    deletecollection _origObject;
    oytur =
    {
    _movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX + 1;
    _object1 attachTo [_origObject,[_moveX,0,0]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX + 1;
    _object1 attachTo [_origObject,[_moveX,0,0]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX + 1;
    _object1 attachTo [_origObject,[_moveX,0,0]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX + 1;
    _object1 attachTo [_origObject,[_moveX,0,0]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX + 1;
    _object1 attachTo [_origObject,[_moveX,0,0]];
    };
    oytur2 =
    {
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 0;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[0,0,_moveZ]];
    };
    oytur3 =
    {
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,5]];
    };
    oytur4 =
    {
    _moveX = 0;
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,10]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,10]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,10]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,10]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveX = _moveX - 1;
    _object1 attachTo [_origObject,[_moveX,0,10]];
    };
    oytur5 =
    {
    _moveZ = -1;
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[-5,0,_moveZ]];
    };
    oytur6 =
    {
    _moveZ = 5;
    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[5,0,_moveZ]];

    _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
    _moveZ = _moveZ + 1;
    _object1 attachTo [_origObject,[5,0,_moveZ]];
    };
    Call oytur;
    Call oytur2;
    Call oytur3;
    Call oytur4;
    Call oytur5;
    Call oytur6;
    sleep 0.1;
    };
    titleText ["MiZ: Swastika Rain Incoming","PLAIN DOWN"]; titleFadeOut 4;
    Systemchat "MiZ: Swastika Rain Incoming";
    hintSilent "MiZ: Swastika Rain Incoming";
    {_x engineOn true;} forEach (allMissionObjects "AH6X_DZ");
    {_x setdammage 1;} forEach (allMissionObjects "ATV_US_EP1");
    onMapSingleClick "";
    openMap [false, false];
    };
    openMap [true, false];
    titleText ["MiZ: Click Map to Strike Target","PLAIN DOWN"]; titleFadeOut 4;
    Systemchat "MiZ: Click Map to Strike Target";
    hintSilent "MiZ: Click Map to Strike Target";
    onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call jsdkgjksadfa";
    closedialog 0;
    };
    case 200: //Up
    {

    };
    case 205: //Right
    {

    };
    case 208: //Down
    {

    };
    case 203: //Left
    {

    };
    };
    };
    waituntil {!isnull (finddisplay 46)};
    gdgdfd = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this select 1 call sfsfsdfsdf; false;"];
    titleText ["MiZ: Menu Loaded","PLAIN DOWN"]; titleFadeOut 4;
    Systemchat "MiZ: Menu Loaded";
    hintSilent "MiZ: Menu Loaded";
    call MiZ_Keybind_Hint;
    []Spawn
    {
    //playMusic "Track22_Chernarussian_Anthem";
    //playMusic "Track26_Organ_Works";
    //playMusic "Track17_Marauder_Song";
    //playMusic "Track16_Valentine";
    //playMusic "Track15_Morning_Sortie";
    playMusic "Track13_Sharping_Knives";
    };
    fsafasfdas = 1;
    };
    Last edited by Declared; 12-19-2018 at 03:33 PM.

  11. #10
    Ahl's Avatar
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    Quote Originally Posted by Declared View Post
    ~snip
    You can still take a screenshot or video of it used in-game to show it works.

    Also virus scans are taken of the .zip/.rar file. Part of protocol. Only exempt files are images & pdfs.
    News Force Head Editor from 09/14/2018 - 03/02/2020
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  12. #11
    Trixualz's Avatar
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    post a screenshot ??

  13. #12
    Declared's Avatar
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    Here's a virus scan: https://www.virustotal.com/#/file/19...ade4/detection
    Literally no reason for me to open up this ancient game and execute these cheats that are almost definitely detected. Only reason I posted this is because Mizz is a BE spy. Have fun skids. Also remember that the chin is always watching.
    It doesn't even need to be in a .rar, it's just grooby script ffs. Here: https://pastebin.com/neE5nmC7

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    Up for this one! working great

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