//Necromancy_KeyBind_A2_No_Script_Filter_Kicks by Mizzle420420 12-3-2015
//MiZ_A2_NecroBind 0.01 by Mizzle420420 02-11-2016
//MiZ_A2_NecroBind 0.02 by Mizzle420420 02-16-2016
if (isNil ("fsafasfdas")) then
{
fsafasfdas = 0;
};
if (fsafasfdas == 0) then
{
[] spawn
{
while {true} do
{
_MiZ_unit = cameraon;
_MiZ_ammo = (_MiZ_unit ammo (currentWeapon _MiZ_unit));
_MiZ_hand = currentWeapon _MiZ_unit;
_MiZ_wName = getText(configFile >> "cfgWeapons" >> _MiZ_hand >> "displayName");
if (_MiZ_wName == "") then
{
_MiZ_wName = _MiZ_hand;
};
if (_MiZ_wName == "") then
{
_MiZ_wName = "None";
_MiZ_ammo = "No Weapon";
};
_MiZ_dir = getDir player;
_MiZ_bearing = round (_MiZ_dir);
_MiZ_heading = "";
if ((_MiZ_dir >= 337.5) || (_MiZ_dir < 22.5)) then {_MiZ_heading = "N";};
if ((_MiZ_dir >= 292.5) && (_MiZ_dir < 337.5)) then {_MiZ_heading = "NW";};
if ((_MiZ_dir >= 247.5) && (_MiZ_dir < 292.5)) then {_MiZ_heading = "W";};
if ((_MiZ_dir >= 202.5) && (_MiZ_dir < 247.5)) then {_MiZ_heading = "SW";};
if ((_MiZ_dir >= 157.5) && (_MiZ_dir < 202.5)) then {_MiZ_heading = "S";};
if ((_MiZ_dir >= 112.5) && (_MiZ_dir < 157.5)) then {_MiZ_heading = "SE";};
if ((_MiZ_dir >= 67.5) && (_MiZ_dir < 112.5)) then {_MiZ_heading = "E";};
if ((_MiZ_dir >= 22.5) && (_MiZ_dir < 67.5)) then {_MiZ_heading = "NE";};
_MiZ_gps = mapGridPosition _MiZ_unit;
_MiZ_FPS =(round diag_FPS);
hintSilent parseText format
["
<t size='1.2' align='Center' color='#A90000'>Mizzle420420</t>
<br/>
<t size='1.`' align='Center' color='#8DFF00'>NecroBind A2</t>
<br/>
<t size='1' align='Left' color='#A90000'>Weapon :</t> <t size='1' align='Right' color='#8DFF00'> %1</t>
<br/>
<t size='1' align='Left' color='#A90000'>Ammo :</t> <t size='1' align='Right' color='#8DFF00'> %2</t>
<br/>
<t size='1' align='Left' color='#A90000'>FPS :</t> <t size='1' align='Right' color='#8DFF00'> %3</t>
<br/>
<t size='1' align='Left' color='#A90000'>GPS :</t> <t size='1' align='Right' color='#8DFF00'> %4</t>
<br/>
<t size='1' align='Left' color='#A90000'>Compass :</t> <t size='1' align='Right' color='#8DFF00'> %5</t>
<br/>
<t size='1' align='Left' color='#A90000'>Bearing :</t> <t size='1' align='Right' color='#8DFF00'> %6</t>
",
_MiZ_wName,
_MiZ_ammo,
_MiZ_FPS,
_MiZ_gps,
_MiZ_heading,
_MiZ_bearing
];
};
};
MiZ_Keybind_Hint =
{
" Mizzle420420 - Arma 2 NecroBind
" hintc parsetext "
<t size='1'>Keybinds:<t/><br/>
<t size='.8'><t/><br/>
<t size='.8'><t/><br/>
<t size='.8'>1 : Show Keybinds<t/><br/>
<t size='.8'>2 : Ammo + Recoil<t/><br/>
<t size='.8'>3 : FireRate<t/><br/>
<t size='.8'>4 : G O D<t/><br/>
<t size='.8'>5 : ESP<t/><br/>
<t size='.8'>6 : MiZ Heli <t/><br/>
<t size='.8'>7 : Loot Spawn<t/><br/>
<t size='.8'>8 : LoadOut<t/><br/>
<t size='.8'>9 : Hide Buildings<t/><br/>
<t size='.8'>0 : Vehicle Turbo<t/><br/>
<t size='.8'>NUM_0 : Teleport<t/><br/>
<t size='.8'>NUM_1 : Explode Cursor<t><br/>
<t size='.8'>NUM_2 : Delete Cursor<t/><br/>
<t size='.8'>NUM_3 : Delete All Vehicles<t/><br/>
<t size='.8'>NUM_4 : Flying Swastika<t><br/>
<t size='.8'>NUM_5 : Glue<t><br/>
<t size='.8'>NUM_6 : UnGlue<t><br/>
<t size='.8'>NUM_7 : Kill All Players<t><br/>
<t size='.8'>NUM_8 : Player Shield<t><br/>
<t size='.8'>NUM_9 : Swastika Rain<t><br/>
<t size='.8'>NUM_/ : Chernarus Kush Smoke<t><br/>
<t size='.8'>NUM_* : Targeted Nuke<t><br/>
<t size='.8'><t/><br/>
";
};
if (!isnil "gdgdfd") then
{
(findDisplay 46) displayRemoveEventHandler ["KeyDown", gdgdfd];
};
sfsfsdfsdf =
{
switch (_this) do
{
case 2: //1 Show Keybinds
{
call MiZ_Keybind_Hint;
};
case 3: //2 Ammo and Recoil
{
if (isNil ('jhgjfgh')) then
{
jhgjfgh = 0;
};
if (jhgjfgh==0) then
{
jhgjfgh=1;
cutText [format['MiZ: Unlimited Ammo and No Recoil Activated'], 'PLAIN DOWN'];
systemchat "MiZ: Unlimited Ammo and No Recoil Activated";
hintSilent "MiZ: Unlimited Ammo and No Recoil Activated";
}
else
{
jhgjfgh=0;
cutText [format['MiZ: Unlimited Ammo and No Recoil Deactivated'], 'PLAIN DOWN'];
systemchat "MiZ: Unlimited Ammo and No Recoil Deactivated";
hintSilent "MiZ: Unlimited Ammo and No Recoil Deactivated";
};
[] spawn
{
while {jhgjfgh==1} do
{
(vehicle player) setVehicleAmmo 1;
(vehicle player) setUnitRecoilCoefficient 0;
uiSleep 0.01;
};
};
};
case 4: //3 Rate of Fire
{
if (isNil ('bgbgb')) then
{
bgbgb = 0;
};
if (bgbgb==0) then
{
bgbgb=1;
cutText [format['MiZ: Rate of Fire Activated'], 'PLAIN DOWN'];
systemchat "MiZ: Rate of Fire Activated";
hintSilent "MiZ: Rate of Fire Activated";
}
else
{
bgbgb=0;
cutText [format['MiZ: Rate of Fire Deactivated'], 'PLAIN DOWN'];
systemchat "MiZ: Rate of Fire Deactivated";
hintSilent "MiZ: Rate of Fire Deactivated";
};
[] spawn
{
while {bgbgb==1} do
{
(vehicle player) setWeaponReloadingTime [(vehicle player),currentWeapon (vehicle player),0];
uiSleep 0.01;
};
};
};
case 5: //4 G O D
{
if (isNil 'sfsfdsf') then
{
sfsfdsf = 0;
};
if (sfsfdsf == 0) then
{
systemchat "MiZ: GodMod and Vehicle GodMod Activated";
hintSilent "MiZ: GodMod and Vehicle GodMod Activated";
cutText [format['MiZ: GodMod and Vehicle GodMod Activated'], 'PLAIN DOWN'];
sfsfdsf = 1;
[] spawn {
while {sfsfdsf == 1} do
{
r_player_inpain = false;
r_player_infected = false;
r_player_injured = false;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 37;
fnc_usec_damageHandler = {};
player allowDamage false;
player removeAllEventhandlers 'handleDamage';
player addEventhandler ['handleDamage', {false}];
uiSleep 0.5;
_veh = vehicle player;
if(_veh != player) then
{
_veh setDamage 0;
_veh setFuel 1;
};
};
uiSleep 1;
fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf' ;
player allowDamage true;
player removeAllEventHandlers 'HandleDamage';
player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
};
}
else
{
systemchat "MiZ: GodMod and Vehicle GodMod Deactivated";
hintSilent "MiZ: GodMod and Vehicle GodMod Deactivated";
cutText [format['MiZ: GodMod and Vehicle GodMod Deactivated'], 'PLAIN DOWN'];
sfsfdsf = 0;
fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf' ;
player allowDamage true;
player removeAllEventHandlers 'HandleDamage';
player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
};
};
case 6: //5 ESP
{
_renderer_init =
{
last_render = 2500;
onEachFrame
{
_MiZ_unit = Vehicle Player;
disableSerialization;
private ["_renderTargets","_ctrl","_pos","_pos2D","_text"," _weapon","_renderer_recourse","_unit"];
_renderTargets = allUnits;
_renderer_recourse = 2500;
{
_unit = _x;
if((isPlayer _unit) && !(isNull _unit))then
{
_currentMarker = ("mapMarkers" + str _renderer_recourse);
deleteMarkerLocal _currentMarker;
_mapMarker = createMarkerLocal [_currentMarker, getPos _unit];
_mapMarker setMarkerPosLocal (getPos _unit);
_mapMarker setMarkerTypeLocal "mil_start";
_mapMarker setMarkerColorLocal "ColorRed";
_mapMarker setMarkerSizeLocal [0.5, 0.5];
_mapMarker setMarkerTextLocal (name _unit);
_mapMarker setMarkerDirLocal (getDir _unit);
if((_unit distance cameraOn) < 1500) then
{
_renderer_recourse cutRsc ['rscDynamicText', 'PLAIN'];
_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
_pos = getPosATL _unit;
_pos = [_pos select 0, _pos select 1, (_pos select 2) + 2];
_pos2D = worldToScreen _pos;
_color =
switch (true) do
{
case (vehicle _unit == _unit) : { "#ff0000" };
case (_unit in playableUnits) : { "#2E64FE" };
default { "#FFFFFF" };
};
_name = if(vehicle _unit == _unit)then
{
format ["%1 (%2)",name _unit,primaryWeapon _unit]
}else{
format ["%1 (%2)",name _unit,typeOf (vehicle _unit)]
};
if(count _pos2D > 0)then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_text = parseText format ['<t size=''0.3'' color=''%1''> %2 <br/>%3m</t>',_color,_name , round (cameraOn distance _unit)];
_ctrl ctrlSetStructuredText _text;
_ctrl ctrlCommit 0;
};
};
_renderer_recourse = _renderer_recourse + 1;
};
}
forEach _renderTargets;
if(_renderer_recourse < last_render)then
{
for "_i" from _renderer_recourse to last_render do
{
_i cutText ["", "PLAIN"];
deleteMarkerLocal ("mapMarkers" + str _i);
};
};
last_render = _renderer_recourse;
};
};
if(isNil "RENDER_ESP")then{RENDER_ESP = false;};
if!(RENDER_ESP)then
{
call _renderer_init;
RENDER_ESP = true;
systemChat "MiZ: ESP Activated";
hintSilent "MiZ: ESP Activated";
cutText [format['MiZ: ESP Activated'], 'PLAIN DOWN'];
}
else
{
RENDER_ESP = false;
systemChat "MiZ: ESP Deactivated";
hintSilent "MiZ: ESP Deactivated";
cutText [format['MiZ: ESP Deactivated'], 'PLAIN DOWN'];
disableSerialization;
_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_ctrl ctrlShow false; _ctrl ctrlEnable false;
for "_i" from 2500 to 3000 do
{
_i cutText ["", "PLAIN"];
deleteMarkerLocal ("mapMarkers" + str _i);
};
onEachFrame {};
};
};
case 7: // 6 MiZ Heli
{
_MiZ_Heli = "MH6J_EP1" CreateVehicle getpos Player;
_SexyGun = ['GAU8','D30'];
_SexyAmmo = ['1350Rnd_30mmAP_A10','30Rnd_122mmHE_D30'];
{_MiZ_Heli addweapon _x;} forEach _SexyGun;
{_MiZ_Heli addMagazine _x;} forEach _SexyAmmo;
systemchat "MiZ: Mizzle Custom Heli Spawned";
systemchat "MiZ: Press F to toggle weapons";
hintSilent "MiZ: Mizzle Custom Heli Spawned";
cutText [format['MiZ: Mizzle Custom Heli Spawned'], 'PLAIN DOWN'];
};
case 8: // 7 Loot Agent
{
systemchat "MiZ: Loot Agent Is Being Created";
hintSilent "MiZ: Loot Agent Is Being Created";
cutText [format['MiZ: Loot Agent Is Being Created'], 'PLAIN DOWN'];
uisleep 1;
systemchat "MiZ: Wait Until He is fully spawned";
uisleep 1;
_hgfds = [
"AK_47_M",
"BAF_L85A2_RIS_ACOG",
"SCAR_H_LNG_Sniper_SD",
"ksvk",
"BAF_AS50_scoped",
"BAF_AS50_TWS",
"M4SPR",
"m240_scoped_EP1",
"SA58V_RCO_EP1",
"m107_DZ",
"Mk_48_DZ",
"DMR",
"SVD",
"AKS_74_UN_Kobra",
"BAF_L85A2_RIS_ACOG",
"BAF_L85A2_RIS_CWS",
"BAF_L85A2_RIS_Holo",
"BAF_L85A2_RIS_SUSAT",
"BAF_L85A2_UGL_ACOG",
"BAF_L85A2_UGL_Holo",
"BAF_L86A2_ACOG",
"bizon",
"G36_C_SD_camo",
"G36_C_SD_eotech",
"G36a",
"G36A_camo",
"G36C",
"G36C_camo",
"G36K",
"G36K_camo",
"BAF_L85A2_UGL_SUSAT",
"Mk_48_DES_EP1",
"BAF_NLAW_Launcher",
"MG36",
"PK",
"M40A3",
"VSS_vintorez",
"M60A4_EP1",
"SA58V_CCO_EP1",
"M32_EP1",
"MK13_EP1",
"SCAR_H_LNG_Sniper",
"M9SD",
"UZI_EP1",
"m16a4",
"m16a4_acg",
"RPG18",
"MetisLauncher",
"Igla",
"M16A4_ACG_GL",
"M4A1_HWS_GL_SD_CAMO",
"SMAW",
"m8_Compact",
"m8_SAW",
"Javelin",
"Stinger",
"RPG7V",
"Strela",
"M16A4_GL",
"RPK_74",
"m8_Sharpshooter",
"m8_CarbineGL",
"m8_Carbine",
"MakarovSD",
"SCAR_H_CQC_CCO",
"SCAR_H_CQC_CCO_SD",
"SCAR_H_STD_EGLM_Spect",
"SCAR_L_CQC",
"SCAR_L_CQC_CCO_SD",
"SCAR_L_CQC_EGLM_Holo",
"SCAR_L_CQC_Holo",
"SCAR_L_STD_EGLM_RCO",
"SCAR_L_STD_EGLM_TWS",
"SCAR_L_STD_HOLO",
"SCAR_L_STD_Mk4CQT",
"Sa58P_EP1",
"Sa58V_EP1",
"M4A3_RCO_GL_EP1",
"M4A3_CCO_EP1",
"AKS_74_GOSHAWK",
"AKS_74_NSPU",
"m107_TWS_EP1",
"SVD_NSPU_EP1",
"SCAR_H_STD_TWS_SD",
"M24_des_EP1",
"M110_TWS_EP1",
"M110_NVG_EP1",
"M47Launcher_EP1",
"AKS_GOLD",
"SVD_CAMO",
"SVD_des_EP1",
"BAF_LRR_scoped",
"BAF_LRR_scoped_W"
];
_adfsdf = [
"5Rnd_86x70_L115A1",
"100Rnd_556x45_BetaCMag",
"5Rnd_127x99_as50",
"5Rnd_127x108_ksvk",
"5Rnd_762x51_M24",
"10Rnd_127x99_M107",
"10Rnd_762x54_SVD",
"15Rnd_9x19_M9SD",
"20Rnd_762x51_B_SCAR",
"20Rnd_762x51_SB_SCAR",
"20Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
"30Rnd_545x39_AKSD",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"30Rnd_762x39_AK47",
"30Rnd_9x19_UZI",
"64Rnd_9x19_Bizon",
"100Rnd_762x51_M240",
"100Rnd_556x45_M249",
"200Rnd_556x45_M249",
"100Rnd_762x54_PK",
"SMAW_HEAA",
"SMAW_HEDP",
"AT13",
"NLAW",
"Dragon_EP1",
"8Rnd_9x18_MakarovSD",
"1Rnd_HE_GP25",
"1Rnd_HE_M203",
"1Rnd_Smoke_GP25",
"1Rnd_SmokeGreen_GP25",
"1Rnd_SmokeRed_GP25",
"1Rnd_Smoke_M203",
"1Rnd_SmokeGreen_M203",
"1Rnd_SmokeRed_M203",
"6Rnd_HE_M203",
"HandGrenade_West",
"HandGrenade_East",
"SmokeShellPurple",
"ItemBandage",
"ItemBloodbag",
"ItemHeatPack",
"ItemJerrycan",
"ItemMorphine",
"ItemPainkiller",
"ItemFlashlightRed",
"ItemGPS",
"ItemHatchet",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemToolbox",
"NVGoggles",
"ItemMachete",
"ItemWaterbottleBoiled",
"FoodBaconCooked",
"FoodRabbitCooked"
];
_gsfdfsfsdfwerw = createAgent ["Ins_Soldier_Pilot", [(getpos player select 0), (getpos player select 1), 10], [], 5, "NONE"];
_gsdfgsaf = getpos player;
_gsfdfsfsdfwerw addBackPack 'DZ_Backpack_EP1';
uisleep 1;
{ for [{ _b = 0 },{ _b < 10 },{ _b = _b + 1; }]do{_gsfdfsfsdfwerw addWeapon _x;}; } forEach _hgfds;
uisleep 1;
{ for [{ _b = 0 },{ _b < 10 },{ _b = _b + 1; }]do{_gsfdfsfsdfwerw addMagazine _x;}; } forEach _adfsdf;
uisleep 1;
reload _gsfdfsfsdfwerw;
systemchat "MiZ: Loot Agent Spawned";
hintSilent "MiZ: Loot Agent Spawned";
systemchat "MiZ: Kill Him and Loot";
hintSilent "MiZ: Kill Him and Loot";
cutText [format['MiZ: Loot Agent Spawned - Kill Him and Loot'], 'PLAIN DOWN'];
};
case 9: // 8 Loadout
{
systemchat "MiZ: Removing Current Gear";
uisleep 1;
removeAllWeapons player;
removeAllItems player;
removebackpack player;
uisleep 1;
systemchat "MiZ: Adding New Gear";
uisleep 1;
player addBackPack "DZ_Backpack_EP1";
player addweapon "M14_EP1";
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addMagazine '20Rnd_762x51_DMR';
player addweapon "M9SD";
player addMagazine '15Rnd_9x19_M9SD';
player addMagazine '15Rnd_9x19_M9SD';
player addMagazine '15Rnd_9x19_M9SD';
player addMagazine '15Rnd_9x19_M9SD';
player addMagazine 'ItemBandage';
player addMagazine 'ItemBandage';
player addMagazine 'ItemBandage';
player addMagazine 'ItemBandage';
player addWeapon 'Binocular_Vector';
player addWeapon 'NVGoggles';
player addWeapon 'ItemGPS';
player addWeapon 'ItemCompass';
player addWeapon 'ItemHatchet';
player addWeapon 'ItemKnife';
player addWeapon 'Itemmatchbox';
player addWeapon 'Itemetool';
player addWeapon 'Itemtoolbox';
player addWeapon 'ItemMachete';
bp = unitBackpack player;
bp addMagazineCargoGlobal ["FoodRabbitCooked",5];
bp addMagazineCargoGlobal ["ItemWaterbottleBoiled",5];
bp addMagazineCargoGlobal ["ItemAntibiotic",1];
bp addMagazineCargoGlobal ["ItemHeatPack",1];
bp addMagazineCargoGlobal ["ItemPainkiller",3];
bp addMagazineCargoGlobal ["ItemMorphine",3];
bp addMagazineCargoGlobal ["Skin_Sniper1_DZ",1];
bp addMagazineCargoGlobal ["PipeBomb",3];
uisleep 1;
player selectWeapon "M9SD";
uisleep 1;
reload player;
uisleep 2;
player selectWeapon "M14_EP1";
uisleep 1;
reload player;
systemchat "MiZ: Loadout Finished";
hintSilent "MiZ: Loadout Finished";
cutText [format['MiZ: Loadout Finished'], 'PLAIN DOWN'];
};
case 10: // 9 No Buildings
{
if (isnil ("dytyr")) then
{
dytyr = 0;
};
if (dytyr == 0) then
{
systemchat "MiZ: No Buildings Activated";
hintSilent "MiZ: No Buildings Activated";
cutText [format['MiZ: No Buildings Activated'], 'PLAIN DOWN'];
dytyr = 1;
}
else
{
systemchat "MiZ: No Buildings Deactivated";
hintSilent "MiZ: No Buildings Deactivated";
cutText [format['MiZ: No Buildings Deactivated'], 'PLAIN DOWN'];
dytyr = 0;
};
[] spawn
{
while {dytyr == 1} do
{
_gsdfsaw = allmissionobjects "all";
{
if ((_x != player) && !(_x isKindOf "Man") && !(_x isKindOf "Air") && !(_x isKindOf "Car")) then
{
_typeof = toArray typeof _x;
_typeof resize 4;
_typeof;
_typeof = toString _typeof;
hideObject _x;
};
}
forEach _gsdfsaw;
sleep 5;
};
while {dytyr == 0} do
{
_gsdfsaw = allmissionobjects "all";
{
if ((_x != player) && !(_x isKindOf "Man") && !(_x isKindOf "Air") && !(_x isKindOf "Car")) then
{
_typeof = toArray typeof _x;
_typeof resize 4;
_typeof;
_typeof = toString _typeof;
_x hideObject false;
};
}
forEach _gsdfsaw;
sleep 5;
};
};
};
case 11: // 0 Vehicle Turbo
{
if(isNil("HDSFS")) then
{
HDSFS = 0;
};
if(HDSFS == 0) then
{
HDSFS = 1;
systemchat "MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes";
hintSilent "MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes";
cutText [format['MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes'], 'PLAIN DOWN'];
waitUntil {!isNull (finddisplay 46)};
jfhsgds = (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call fdjfghjf;false;"];
fdjfghjf =
{
_vehicle_player = vehicle player;
if(_vehicle_player == player)exitwith{};
if(isEngineOn _vehicle_player) then
{
switch (_this) do
{
case 18:
{
_vehicle_player SetVelocity [(velocity _vehicle_player select 0) * 1.05, (velocity _vehicle_player select 1) *1.05, (velocity _vehicle_player select 2) * 0.99];
};
case 42:
{
_vehicle_player setVelocity [(velocity _vehicle_player select 0) * 1.025, (velocity _vehicle_player select 1) * 1.025, (velocity _vehicle_player select 2) * 0.99];
};
case 57:
{
_vehicle_player SetVelocity [(velocity _vehicle_player select 0) * 0.95, (velocity _vehicle_player select 1) *0.95, (velocity _vehicle_player select 2) * 0.99];
};
};
};
};
}
else
{
HDSFS = 0;
systemchat "MiZ: Vehicle Turbo Deactivated";
hintSilent "MiZ: Vehicle Turbo Deactivated";
cutText [format['MiZ: Vehicle Turbo Deactivated'], 'PLAIN DOWN'];
(findDisplay 46) displayRemoveEventHandler ["KeyDown", jfhsgds];
_vehicle_player = nil;
};
};
case 59: //F1
{
};
case 60: //F2
{
};
case 61: //F3
{
};
case 62: //F4
{
};
case 63: //F5
{
};
case 64: //F6
{
};
case 65: //F7
{
};
case 66: //F8
{
};
case 67: //F9
{
};
case 68: //F10
{
};
case 88: //F12
{
};
case 207: //End
{
};
case 211: //Del
{
};
case 183: //Print Screen
{
};
case 83: //NUM_.
{
};
case 156: //NUM_enter
{
};
case 78: //NUM_+
{
};
case 74: //NUM_-
{
};
case 55: //NUM_* Targeted Nuke
{
gsdsdfhk =
{
_pos = [_this select 0, _this select 1, _this select 2];
_amount = 10;
_pos2 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),350];
_pos3 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),150];
_pos4 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),50];
_pos5 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),0];
_pos6 = [(_pos select 0)+(random 500),(_pos select 1)+(random 500),0];
_pos7 = [(_pos select 0)+(random 100),(_pos select 1)+(random 100),0];
_pos8 = [(_pos select 0)+(random 50),(_pos select 1)+(random 50),0];
for "_i" from 0 to _amount do
{
_mdfgsd1 = "HelicopterExplobig" createvehicle _pos2;
_mdfgsd1 setpos _pos2;
_mdfgsd2 = "HelicopterExploSmall" createvehicle _pos2;
_mdfgsd2 setpos _pos2;
sleep 1;
_mdfgsd3 = "HelicopterExplobig" createvehicle _pos3;
_mdfgsd3 setpos _pos3;
_mdfgsd4 = "HelicopterExploSmall" createvehicle _pos3;
_mdfgsd4 setpos _pos3;
sleep 1;
_mdfgsd5 = "HelicopterExplobig" createvehicle _pos4;
_mdfgsd5 setpos _pos4;
_mdfgsd6 = "HelicopterExploSmall" createvehicle _pos4;
_mdfgsd6 setpos _pos4;
sleep 1;
_mdfgsd7 = "HelicopterExplobig" createvehicle _pos5;
_mdfgsd7 setpos _pos5;
_mdfgsd8 = "HelicopterExploSmall" createvehicle _pos5;
_mdfgsd8 setpos _pos5;
sleep 1;
_mdfgsd9 = "HelicopterExplobig" createvehicle _pos6;
_mdfgsd9 setpos _pos6;
_mdfgsd10 = "HelicopterExploSmall" createvehicle _pos6;
_mdfgsd10 setpos _pos6;
sleep 1;
_mdfgsd11 = "HelicopterExplobig" createvehicle _pos7;
_mdfgsd11 setpos _pos7;
_mdfgsd12 = "HelicopterExploSmall" createvehicle _pos7;
_mdfgsd12 setpos _pos7;
sleep 1;
_mdfgsd13 = "HelicopterExplobig" createvehicle _pos8;
_mdfgsd13 setpos _pos8;
_mdfgsd14 = "HelicopterExploSmall" createvehicle _pos8;
_mdfgsd14 setpos _pos8;
};
titleText ["MiZ: Nuke Incoming","PLAIN DOWN"]; titleFadeOut 4;
systemchat "MiZ: Nuke Incoming";
hintSilent "MiZ: Nuke Incoming";
onMapSingleClick "";
openMap [false, false];
};
openMap [true, false];
onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call gsdsdfhk";
closedialog 0;
};
case 181: //NUM_/ Smoke
{
if (isnil ("hyert")) then
{
hyert = 0;
};
if (hyert==0) then
{
hyert=1;
titleText ["MiZ: Chenarus Kush Smoke Activated","PLAIN DOWN"]; titleFadeOut 4;
systemchat "MiZ: Chenarus Kush Smoke Activated";
hintSilent "MiZ: Chenarus Kush Smoke Activated";
_sCode = 'while {hyert==1} do {';
_sCode = _sCode + 'lyjghj1 = "Smokeshellpurple" createVehicle position vehicle player;lyjghj1 attachTo [vehicle player,[0.1,0,0]];';
_sCode = _sCode + 'lyjghj2 = "F_40mm_green" createVehicle position vehicle player;lyjghj2 attachTo [vehicle player,[0.2,0,0]];';
_sCode = _sCode + 'lyjghj3 = "Smokeshellgreen" createVehicle position vehicle player;lyjghj3 attachTo [vehicle player,[0.3,0,0]];';
_sCode = _sCode + 'lyjghj5 = "Smokeshellgreen" createVehicle position vehicle player;lyjghj5 attachTo [vehicle player,[0.5,0,0]];';
_sCode = _sCode + 'lyjghj6 = "F_40mm_green" createVehicle position vehicle player;lyjghj6 attachTo [vehicle player,[0.6,0,0]];';
_sCode = _sCode + 'lyjghj7 = "Smokeshellpurple" createVehicle position vehicle player;lyjghj7 attachTo [vehicle player,[0.7,0,0]];';
_sCode = _sCode + 'sleep 5;};';
[] spawn compile _sCode;
}
else
{
titleText ["MiZ: Chenarus Kush Smoke Deactivated","PLAIN DOWN"]; titleFadeOut 4;
systemchat "MiZ: Chenarus Kush Smoke Deactivated";
hintSilent "MiZ: Chenarus Kush Smoke Deactivated";
deleteVehicle lyjghj1;
deleteVehicle lyjghj2;
deleteVehicle lyjghj3;
deleteVehicle lyjghj5;
deleteVehicle lyjghj6;
deleteVehicle lyjghj7;
hyert=0;
hint "Smoke is OFF!";
};
};
case 82: //NUM_0 Teleport
{
openMap [true, false];
thdgdfg =
{
_pos = [_this select 0, _this select 1, _this select 2];
player setpos _pos;
systemchat "MiZ: Teleported";
hintSilent "MiZ: Teleported";
cutText [format['MiZ: Teleported'], 'PLAIN DOWN'];
onMapSingleClick "";
openMap [false, false];
};
onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call thdgdfg";
systemchat "MiZ: Click Map to Teleport";
hintSilent "MiZ: Click Map to Teleport";
cutText [format['MiZ: Click Map to Teleport'], 'PLAIN DOWN'];
};
case 79: //NUM_1 Explode Cursor Target
{
_niggy = cursorTarget;
_pos = getPos _niggy;
_niggy2 = Typeof _niggy;
if(isNull cursorTarget)then
{
_pos = screenToWorld [0.5,0.5];
_niggy = "Target";
};
"HelicopterExplobig" createvehiclelocal _pos;
"HelicopterExploSmall" createvehiclelocal _pos;
systemchat format ["MiZ: %1 Has Exploded",_niggy2];
};
case 80: //NUM_2 Delete Cursor
{
_niggy = cursorTarget;
deleteVehicle _niggy;
_niggy2 = Typeof _niggy;
systemchat format ["MiZ: %1 Was Deleted",_niggy2];
};
case 81: //NUM_3 Delete All Vehicles
{
{
_niggy = Typeof _x;
deleteVehicle _x;
systemchat format ["MiZ: %1 Was Deleted",_niggy];
} forEach vehicles;
_class = (nearestObjects [[6800, 9200, 0], ["Man", "Land_Fire_DZ", "MedBox0", "wire_cat1", "Hedgehog_DZ", "Sandbag1_DZ", "BearTrap_DZ", "WeaponHolder", "DZ_Patrol_Pack_EP1"], 11000]) + allDead;
{
if (_x != objNull) then
{
deleteVehicle _x;
cutText [format ["Deleted %1", typeOf _x], "PLAIN", 1];
};
sleep 0.05;
} forEach _class;
hintSilent "MiZ: Deleting All Vehicles";
cutText [format['MiZ: Deleting All Vehicles'], 'PLAIN DOWN'];
};
case 75: //NUM_4 Flying Swastika
{
closeDialog 0;
_pos = getPos Player;
_dir = getdir vehicle player;
_pos = [(_pos select 0)+8*sin(_dir),(_pos select 1)+8*cos(_dir),5];
_origX= _pos select 0;
_origY= _pos select 1;
_origZ= _pos select 2;
_moveX = 0;
_moveZ = 0;
_movepos = _pos select 0;
_origPos = _pos;
_origObject = "AH6X_DZ" createvehiclelocal _pos;
sleep 2;
player action ['GetInPilot',_origObject];
sleep 1;
deletecollection _origObject;
{_x engineOn true;} forEach (allMissionObjects "AH6X_DZ");
oytur =
{
_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX + 1;
_object1 attachTo [_origObject,[_moveX,0,0]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX + 1;
_object1 attachTo [_origObject,[_moveX,0,0]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX + 1;
_object1 attachTo [_origObject,[_moveX,0,0]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX + 1;
_object1 attachTo [_origObject,[_moveX,0,0]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX + 1;
_object1 attachTo [_origObject,[_moveX,0,0]];
};
oytur2 =
{
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 0;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
};
oytur3 =
{
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
};
oytur4 =
{
_moveX = 0;
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,10]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,10]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,10]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,10]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,10]];
};
oytur5 =
{
_moveZ = -1;
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
};
oytur6 =
{
_moveZ = 5;
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[5,0,_moveZ]];
};
Call oytur;
Call oytur2;
Call oytur3;
Call oytur4;
Call oytur5;
Call oytur6;
Sleep 2;
{_x setdammage 1;} forEach (allMissionObjects "ATV_US_EP1");
Sleep 2;
Systemchat "MiZ: Fly your Swastika";
hintSilent "MiZ: Fly your Swastika";
cutText [format['MiZ: Fly your Swastika'], 'PLAIN DOWN'];
};
case 76: //NUM_5 Glue
{
titleText ["MiZ: Set first target in 2 secs.","PLAIN DOWN"]; titleFadeOut 3;
sleep 2;
_hfhfd = cursorTarget;
titleText ["MiZ: Set second target in 3 secs.","PLAIN DOWN"]; titleFadeOut 3;
sleep 3;
_asrfew = cursorTarget;
gsdfjjelr =
[
["",true],
["Left to Right Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
["Same Alignment", [2], "", -5, [["expression", "jfgjdfgdweq=0;shfghrt=true;"]], "1", "1"],
["Left 1 meters", [3], "", -5, [["expression", "jfgjdfgdweq=-1;shfghrt=true;"]], "1", "1"],
["Left 2 meters", [4], "", -5, [["expression", "jfgjdfgdweq=-2;shfghrt=true;"]], "1", "1"],
["Left 5 meters", [5], "", -5, [["expression", "jfgjdfgdweq=-5;shfghrt=true;"]], "1", "1"],
["Left 10 meters", [6], "", -5, [["expression", "jfgjdfgdweq=-10;shfghrt=true;"]], "1", "1"],
["Right 1 meters", [7], "", -5, [["expression", "jfgjdfgdweq=1;shfghrt=true;"]], "1", "1"],
["Right 2 meters", [8], "", -5, [["expression", "jfgjdfgdweq=2;shfghrt=true;"]], "1", "1"],
["Right 5 meters", [9], "", -5, [["expression", "jfgjdfgdweq=5;shfghrt=true;"]], "1", "1"],
["Right 10 meters", [10], "", -5, [["expression", "jfgjdfgdweq=10;shfghrt=true;"]], "1", "1"],
["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
ohjfgh =
[
["",true],
["Front to Back Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
["Same Alignment", [2], "", -5, [["expression", "uiryretyer=0;khjjg=true;"]], "1", "1"],
["Back 1 meters", [3], "", -5, [["expression", "uiryretyer=-1;khjjg=true;"]], "1", "1"],
["Back 2 meters", [4], "", -5, [["expression", "uiryretyer=-2;khjjg=true;"]], "1", "1"],
["Back 5 meters", [5], "", -5, [["expression", "uiryretyer=-5;khjjg=true;"]], "1", "1"],
["Back 10 meters", [6], "", -5, [["expression", "uiryretyer=-10;khjjg=true;"]], "1", "1"],
["Front 1 meters", [7], "", -5, [["expression", "uiryretyer=1;khjjg=true;"]], "1", "1"],
["Front 2 meters", [8], "", -5, [["expression", "uiryretyer=2;khjjg=true;"]], "1", "1"],
["Front 5 meters", [9], "", -5, [["expression", "uiryretyer=5;khjjg=true;"]], "1", "1"],
["Front 10 meters", [10], "", -5, [["expression", "uiryretyer=10;khjjg=true;"]], "1", "1"],
["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
jkhfasjhda =
[
["",true],
["Above or Below Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
["Same Alignment", [2], "", -5, [["expression", "iuyttree=0;rdtwes=true;"]], "1", "1"],
["Below 1 meters", [3], "", -5, [["expression", "iuyttree=-1;rdtwes=true;"]], "1", "1"],
["Below 2 meters", [4], "", -5, [["expression", "iuyttree=-2;rdtwes=true;"]], "1", "1"],
["Below 5 meters", [5], "", -5, [["expression", "iuyttree=-5;rdtwes=true;"]], "1", "1"],
["Below 10 meters", [5], "", -5, [["expression", "iuyttree=-10;rdtwes=true;"]], "1", "1"],
["Above 1 meters", [6], "", -5, [["expression", "iuyttree=1;rdtwes=true;"]], "1", "1"],
["Above 2 meters", [7], "", -5, [["expression", "iuyttree=2;rdtwes=true;"]], "1", "1"],
["Above 5 meters", [8], "", -5, [["expression", "iuyttree=5;rdtwes=true;"]], "1", "1"],
["Above 10 meters", [8], "", -5, [["expression", "iuyttree=10;rdtwes=true;"]], "1", "1"],
["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu '#USER:gsdfjjelr';
WaitUntil{shfghrt};
shfghrt=false;
showCommandingMenu '#USER
hjfgh';
WaitUntil{khjjg};
khjjg=false;
showCommandingMenu '#USER:jkhfasjhda';
WaitUntil{rdtwes};
rdtwes=false;
_hfhfd attachTo [_asrfew, [jfgjdfgdweq,uiryretyer,iuyttree]];
titleText ["MiZ: Glue Applied","PLAIN DOWN"]; titleFadeOut 4;
};
case 77: //NUM_6 UnGlue
{
{detach _x;} forEach playableunits;
{detach _x;} forEach vehicles;
{detach _x;} forEach (allMissionObjects "All");
Systemchat "MiZ: Unglued All Objects and Players";
hintSilent "MiZ: Unglued All Objects and Players";
cutText [format['MiZ: Unglued All Objects and Players'], 'PLAIN DOWN'];
};
case 71: //NUM_7 Kill All Players
{
private ["_MiZ","_MiZ_UNITS","_MiZ_Kill","_MiZ_Targets"];
if (isnil ("dfsfsafhkkuy")) then
{
dfsfsafhkkuy = 0;
};
if (dfsfsafhkkuy == 0) then
{
Systemchat "MiZ: Kill All Players Activated";
hintSilent "MiZ: Kill All Players Activated";
titleText ["MiZ: Kill All Players Activated","PLAIN DOWN"]; titleFadeOut 4;
dfsfsafhkkuy = 1;
}
else
{
Systemchat "MiZ: Kill All Players Deactivated";
hintSilent "MiZ: Kill All Players Deactivated";
titleText ["MiZ: Kill All Players Deactivated","PLAIN DOWN"]; titleFadeOut 4;
dfsfsafhkkuy = 0;
};
while {dfsfsafhkkuy == 1} do
{
_MiZ = cameraon;
_MiZ_UNITS = playableUnits;
_MiZ_Targets = _MiZ_UNITS - _MiZ;
{
_MiZ_Kill = getpos _x;
"HelicopterExplobig" createvehiclelocal _MiZ_Kill;
"HelicopterExploSmall" createvehiclelocal _MiZ_Kill;
}foreach _MiZ_Targets;
sleep 20;
};
};
case 72: //NUM_8 Player Shield
{
private ["_MiZ","_MiZ_Pos","_MiZ_UNITS","_MiZ_Kill","_MiZ_T argets"];
if (isnil ("dfsfsafhkkuy")) then
{
dfsfsafhkkuy = 0;
};
if (dfsfsafhkkuy == 0) then
{
Systemchat "MiZ: 500m Player Shield Activated";
hintSilent "MiZ: 500m Player Shield Activated";
titleText ["MiZ: 500m Player Shield Activated","PLAIN DOWN"]; titleFadeOut 4;
dfsfsafhkkuy = 1;
}
else
{
Systemchat "MiZ: 500m Player Shield Activated";
hintSilent "MiZ: 500m Player Shield Activated";
titleText ["MiZ: 500m Player Shield Deactivated","PLAIN DOWN"]; titleFadeOut 4;
dfsfsafhkkuy = 0;
};
while {dfsfsafhkkuy == 1} do
{
_MiZ = cameraon;
_MiZ_Pos = getpos cameraon;
_MiZ_UNITS = _MiZ_Pos nearEntities ["Man",500];
_MiZ_Targets = _MiZ_UNITS - _MiZ;
{
_MiZ_Kill = getpos _x;
"HelicopterExplobig" createvehiclelocal _MiZ_Kill;
"HelicopterExploSmall" createvehiclelocal _MiZ_Kill;
}foreach _MiZ_Targets;
sleep 20;
};
};
case 73: //NUM_9 Heli Rain
{
jsdkgjksadfa =
{
closeDialog 0;
_amount = 2;
for "_i" from 0 to _amount do
{
_pos = [_this select 0, _this select 1, _this select 2];
_dir = getdir vehicle player;
_pos2 = [(_pos select 0)+(random 30),(_pos select 1)+(random 30),750];
_origX= _pos select 0;
_origY= _pos select 1;
_origZ= _pos select 2;
_moveX = 0;
_moveZ = 0;
_movepos = _pos select 0;
_origPos = _pos;
_origObject = "AH6X_DZ" createvehiclelocal _pos2;
_origObject setpos _pos2;
deletecollection _origObject;
oytur =
{
_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX + 1;
_object1 attachTo [_origObject,[_moveX,0,0]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX + 1;
_object1 attachTo [_origObject,[_moveX,0,0]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX + 1;
_object1 attachTo [_origObject,[_moveX,0,0]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX + 1;
_object1 attachTo [_origObject,[_moveX,0,0]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX + 1;
_object1 attachTo [_origObject,[_moveX,0,0]];
};
oytur2 =
{
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 0;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[0,0,_moveZ]];
};
oytur3 =
{
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,5]];
};
oytur4 =
{
_moveX = 0;
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,10]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,10]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,10]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,10]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveX = _moveX - 1;
_object1 attachTo [_origObject,[_moveX,0,10]];
};
oytur5 =
{
_moveZ = -1;
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[-5,0,_moveZ]];
};
oytur6 =
{
_moveZ = 5;
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[5,0,_moveZ]];
_object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
_moveZ = _moveZ + 1;
_object1 attachTo [_origObject,[5,0,_moveZ]];
};
Call oytur;
Call oytur2;
Call oytur3;
Call oytur4;
Call oytur5;
Call oytur6;
sleep 0.1;
};
titleText ["MiZ: Swastika Rain Incoming","PLAIN DOWN"]; titleFadeOut 4;
Systemchat "MiZ: Swastika Rain Incoming";
hintSilent "MiZ: Swastika Rain Incoming";
{_x engineOn true;} forEach (allMissionObjects "AH6X_DZ");
{_x setdammage 1;} forEach (allMissionObjects "ATV_US_EP1");
onMapSingleClick "";
openMap [false, false];
};
openMap [true, false];
titleText ["MiZ: Click Map to Strike Target","PLAIN DOWN"]; titleFadeOut 4;
Systemchat "MiZ: Click Map to Strike Target";
hintSilent "MiZ: Click Map to Strike Target";
onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call jsdkgjksadfa";
closedialog 0;
};
case 200: //Up
{
};
case 205: //Right
{
};
case 208: //Down
{
};
case 203: //Left
{
};
};
};
waituntil {!isnull (finddisplay 46)};
gdgdfd = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this select 1 call sfsfsdfsdf; false;"];
titleText ["MiZ: Menu Loaded","PLAIN DOWN"]; titleFadeOut 4;
Systemchat "MiZ: Menu Loaded";
hintSilent "MiZ: Menu Loaded";
call MiZ_Keybind_Hint;
[]Spawn
{
//playMusic "Track22_Chernarussian_Anthem";
//playMusic "Track26_Organ_Works";
//playMusic "Track17_Marauder_Song";
//playMusic "Track16_Valentine";
//playMusic "Track15_Morning_Sortie";
playMusic "Track13_Sharping_Knives";
};
fsafasfdas = 1;
};