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  1. #1
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    OverwatchAimPro Source

    This is the source for the AHK hack that was posted last (https://www.mpgh.net/forum/showthread.php?t=1374469), the reason yall getting banned is cause you are using a compiled AHK script running as a .exe. Edit the source yourself add some shit/remove some shit tweak some shit make it your own and then youlle be safer. Heres the source + pictures that make it work
    Code:
    Box_Init(C="FF0000") {Gui, 96: -Caption +ToolWindow +E0x20
    Gui, 96: Color, % C
    Gui, 97: -Caption +ToolWindow +E0x20
    Gui, 97: Color, % C
    Gui, 98: -Caption +ToolWindow +E0x20
    Gui, 98: Color, % C
    Gui, 99: -Caption +ToolWindow +E0x20
    Gui, 99: Color, % C
    }
    Box_Draw(X, Y, W, H, T="1", O="I") {
    If(W < 0)
    X += W, W *= -1
    If(H < 0)
    Y += H, H *= -1
    If(T >= 2)
    {
    If(O == "O")
    X -= T, Y -= T, W += T, H += T
    If(O == "C")
    X -= T / 2, Y -= T / 2
    If(O == "I")
    W -= T, H -= T
    }
    Gui, 96: Show, % "x" X " y" Y " w" W " h" T " NA", Horizontal 1
    Gui, 96:+AlwaysOnTop
    Gui, 98: Show, % "x" X " y" Y + H " w" W " h" T " NA", Horizontal 2
    Gui, 98:+AlwaysOnTop
    Gui, 97: Show, % "x" X " y" Y " w" T " h" H " NA", Vertical 1
    Gui, 97:+AlwaysOnTop
    Gui, 99: Show, % "x" X + W " y" Y " w" T " h" H " NA", Vertical 2
    Gui, 99:+AlwaysOnTop
    }
    Box_Destroy() {
    Loop, 4
    Gui, % A_Index + 95 ":  Destroy"
    }
    Box_Hide() {
    Loop, 4
    Gui, % A_Index + 95 ":  Hide"
    }
    Box_Init_Target(C="FF0000") {
    Gui, 90: -Caption +ToolWindow +E0x20
    Gui, 90: Color,  % C
    Gui, 91: -Caption +ToolWindow +E0x20
    Gui, 91: Color,  % C
    Gui, 92: -Caption +ToolWindow +E0x20
    Gui, 92: Color,  % C
    Gui, 93: -Caption +ToolWindow +E0x20
    Gui, 93: Color,  % C
    }
    Box_Draw_Target(X, Y, W, H, T="1", O="I") {
    If(W < 0)
    X += W, W *= -1
    If(H < 0)
    Y += H, H *= -1
    If(T >= 2)
    {
    If(O == "O")
    X -= T, Y -= T, W += T, H += T
    If(O == "C")
    X -= T / 2, Y -= T / 2
    If(O == "I")
    W -= T, H -= T
    }
    Gui, 90: Show, % "x" X " y" Y " w" W " h" T " NA", Horizontal 1
    Gui, 90:+AlwaysOnTop
    Gui, 92: Show, % "x" X " y" Y + H " w" W " h" T " NA", Horizontal 2
    Gui, 92:+AlwaysOnTop
    Gui, 91: Show, % "x" X " y" Y " w" T " h" H " NA", Vertical 1
    Gui, 91:+AlwaysOnTop
    Gui, 93: Show, % "x" X + W " y" Y " w" T " h" H " NA", Vertical 2
    Gui, 93:+AlwaysOnTop
    }
    Box_Destroy_Target() {
    Loop, 4
    Gui, % A_Index + 89 ":  Destroy"
    }
    Box_Hide_Target() {
    Loop, 4
    Gui, % A_Index + 89 ":  Hide"
    }
    Box_Show_Target() {
    Loop, 4
    Gui, % A_Index + 89 ":  Show"
    }
    guif:
    #NoEnv
    #SingleInstance force
    SkinForm(Apply, A_ScriptDir . "\USkin.dll", A_ScriptDir . "\Milikymac.msstyles")
    Gui Add, Text, x220 y20 w130 h20 cBlue, Run 1280x720 Mode [F1]
    Gui Add, Text, x220 y40 w130 h20 cBlue, Run 1920x1080 Mode [F2]
    Gui Add, Text, x220 y60 w110 h20 cBlue, Restart Program [F3]
    Gui Add, Text, x220 y80 w160 h20 cBlue, Performance Statistics [F4]
    Gui Add, Text, x220 y100 w110 h20 cBlue, Pause/Resume [ALT]
    Gui,Add,Checkbox,x20 y50 w63 h20 vaimtype3, MButton4
    Gui,Add,Checkbox,x90 y50 w63 h20 vaimtype4, MButton5
    Gui,Add,Checkbox,x20 y70 w65 h20 vaimtype2, CapsLock
    Gui Add, GroupBox, x10 y95 w160 h75 cRed, Aim Speed Control
    Gui Add, GroupBox, x10 y10 w160 h80 cRed, Activation
    Gui Add, CheckBox, x20 y30 w60 h20 vaimtype, LButton
    Gui Add, CheckBox, x90 y30 w60 h20 vaimtype1, Rbutton
    Gui Add, Text, x20 y120 w100 h20, Short Range Sens:
    Gui Add, Edit, x115 y115 w30 h20 vrx, 9
    Gui Add, Text, x20 y140 w100 h20, Long Range Sens:
    Gui Add, Edit, x115 y135 w30 h20 vrxl, 5
    Gui Add, Button, x230 y275 w100 h20 gsub5, About FoV Range
    Gui Add, Button, x230 y295 w100 h20 gsub6, About Aim Settings
    Gui Add, Button, x230 y315 w100 h20 gsub4, About Aim Speed
    Gui Add, Button, x240 y335 w80 h20 gsub1, Issues?
    Gui Add, Button, x240 y355 w80 h20 gsub2, How-to
    Gui Add, Button, x240 y375 w80 h20 gsub3, Best Settings
    Gui Add, GroupBox, x8 y225 w187 h240 cRed, Misc
    Gui Add, CheckBox, x16 y240 w160 h20 c00B050 vmccree, Mccree Right Click No Recoil
    Gui Add, CheckBox, x16 y260 w160 h20 c00B050 vtracer, Tracer Blink Reload
    Gui Add, CheckBox, x16 y280 w160 h20 c00B050 vreaper, Reaper Fast Reload
    Gui Add, CheckBox, x16 y300 w160 h20 c00B050 vroadhog1, RoadHog Combo
    Gui Add, CheckBox, x16 y320 w160 h20 c00B050 vfullspin, 180° Spin
    Gui Add, CheckBox, x16 y340 w160 h20 c00B050 vbunny, Bunnyhop
    Gui Add, CheckBox, x16 y380 w160 h20 c00B050 voverlayActive, Overlay [Fov and AimScan]
    Gui Add, GroupBox, x8 y176 w160 h45 cRed, FoV Range
    Gui Add, Text, x16 y195 w33 h20, x-axis:
    Gui Add, Edit, x48 y190 w30 h20 vxrange, 4.5
    Gui Add, Text, x95 y195 w35 h20, y-axis:
    Gui Add, Edit, x125 y190 w30 h20 vyrange, 3.5
    Gui Add, GroupBox, x205 y120 w170 h135 cRed, Aim Settings
    Gui Add, Text, x250 y140 w160 h20, Short Range
    Gui Add, Text, x290 y160 w35 h20, y-axis:
    Gui Add, Edit, x325 y160 w30 h20 vxy, 85
    Gui Add, Text, x218 y160 w35 h20, x-axis:
    Gui Add, Edit, x250 y160 w35 h20 vxa, 58
    Gui Add, Text, x250 y190 w160 h20, Long Range
    Gui Add, Text, x290 y210 w35 h20, y-axis:
    Gui Add, Edit, x325 y210 w30 h20 vxxy, 70
    Gui Add, Text, x218 y210 w35 h20, x-axis:
    Gui Add, Edit, x250 y210 w35 h20 vxxa, 40
    Gui Add, Text, x218 y420 w120 h40 c00B050, All credits for original code to Enhanced Gaming
    Gui Show, w372 h475, Enhanced Gaming - Aim God
    Loop {
    Gui, Submit, NoHide
    Sleep -1
    }
    Return
    #if fullspin=1
    *~f::
    sleep 150
    DllCall("mouse_event", "UInt", 0x01, "UInt", 223*8.411/1, "UInt", 0)
    sleep 1
    DllCall("mouse_event", "UInt", 0x01, "UInt", 432*8.411/1, "UInt", 0)
    sleep 1
    DllCall("mouse_event", "UInt", 0x01, "UInt", 432*8.411/1, "UInt", 0)
    sleep 1
    DllCall("mouse_event", "UInt", 0x01, "UInt", 432*8.411/1, "UInt", 0)
    sleep 1
    DllCall("mouse_event", "UInt", 0x01, "UInt", 432*8.411/1, "UInt", 0)
    sleep 1
    DllCall("mouse_event", "UInt", 0x01, "UInt", 432*8.411/1, "UInt", 0)
    sleep 1
    DllCall("mouse_event", "UInt", 0x01, "UInt", 432*8.411/1, "UInt", 0)
    sleep 1
    DllCall("mouse_event", "UInt", 0x01, "UInt", 432*8.411/1, "UInt", 0)
    sleep 250
    Return
    #If
    Return
    Return
    #if tracer=1
    *~$LShift::
    Send {r down}{r up}
    Return
    #If
    Return
    F4::
    Send {Ctrl Down}{Shift Down}{R Down}{Ctrl Up}{Shift Up}{R Up}
    Return
    #If bunny=1
    *~$Space::
    sleep 20
    loop
    {
    GetKeyState, SpaceState, Space, P
    if SpaceState = U
    break
    Sleep 1
    Send, {Blind}{Space}
    }
    Return
    #If
    Return
    Return
    #If roadhog1=1
    mbutton::
    MouseClick, right
    sleep, 5
    Send {LShift down}{LShift up}
    sleep, 1100
    MouseClick, left
    sleep, 50
    Send {v down}{v up}
    Return
    #If
    Return
    #If genji=1
    mbutton::
    MouseClick, right
    sleep, 15
    Send {v down}{v up}
    sleep, 350
    Send {Shift down}{Shift up}
    Return
    #If
    Return
    #If roadhog=1
    $r::
    Send {r}
    Sleep 1880
    Send {v}
    Return
    #If
    Return
    #If torbjorn=1
    $r::
    Send {r}
    Sleep 1780
    Send {v}
    Return
    #If
    Return
    #If pharah=1
    $r::
    Send {r}
    Sleep 1200
    Send {v}
    Return
    #If
    return
    #If reaper=1
    $r::
    Send {r}
    Sleep 300
    Send {v}
    Return
    #If
    return
    #If mccree=1
    ~RButton::
    Loop
    If GetKeyState("RButton") {
    Sleep, 5
    moveAmount := (moveAmount = 2) ? 3 : 0
    mouseXY(moveAmount,3.4)
    }
    else
    break
    Return
    mouseXY(x,y)
    {
    DllCall("mouse_event",int,1,int,x,int,y,uint,0,uint,0)
    }
    #If
    return
    #If aimtype2=1
    ~capslock::
    GoSub MouseMoves2
    Return
    #If
    Return
    sub1:
    {
    msgbox, Having issues?`n`nMccree Right Click No Recoil Does NOT!!! work with right click aimlock`nHOLD DOWN RIGHT CLICK FOR IT TO WORK DONT JUST PRESS BUTTON`n`nAll Combos are middle mouse button`n`nCheat is CPU intensive and only uses math.`n`nLowFPS: Lower Aim speed to 3.`nLowFPS: Lower resolution to 720p and play on low.`nLowFPS: If you get low fps after a playthrough, press F3 to restart the cheat.`n`nCursor jumping left or right when using Aim key?`n`nJumpBug:Your PC is lagging out when using Aimkey. Check LowFPS solution.`nJumpBug: Switch your resolution to 720p but use F2(1080p) with Aim Speed 3.`n`nAlways try the cheat out in Practice Range to find your best settings.
    }
    return
    sub2:
    {
    msgbox, How-to:`n`nLaunch Game. Switch to Borderless Windowed mode.`nResolution has to be 720p or 1080p. As precaution, set your quality settings to Low.`n`nTo-use:`nPress F1 or F2 depending on your resolution.`nShoot an Enemy. When the Health Bar is visible press the aimkey to snap onto the target.`n`nIf nothing is happening make sure you are not using any desktop applications that alter your color settings or are recording your gameplay such as W10 DVR or Fraps.
    }
    return
    sub3:
    {
    msgbox, Best Settings for the cheat (Legit):`n`nResolution: 1280x720`nAim Speed: 3
    }
    return
    sub4:
    {
    msgbox, Higher the number, Faster the it locks on. `n`Lower the number, The slower it locks on.
    }
    return
    sub5:
    {
    msgbox, USE THE OVERLAY TO FIND YOUR FoV SETTINGS. `n`nThe higher the fov number the Smaller the box. `n`nLower the fov number bigger the box, `n`n Anything higher then 5 will cancle the FoV and it will not work.
    }
    return
    sub6:
    {
    msgbox, This is where it aims. `n`nThe default settings is what is in all my previous verions. `n`nAs always X-Axis is side ways Y-Axis is up and down
    }
    return
    GuiClose:
    ExitApp
    return
    SkinForm(Param1 = "Apply", DLL = "", SkinName = ""){
    if(Param1 = Apply){
    DllCall("LoadLibrary", str, DLL)
    DllCall(DLL . "\USkinInit", Int,0, Int,0, AStr, SkinName)
    }else  if(Param1 = 0) {
    DllCall(DLL . "\USkinExit")
    }}
    Change1:
    MsgBox,  Applied
    Gui,Submit, Nohide
    return
    PauseKey = ~%playPauseKey%
    Hotkey,%PauseKey%, PauseKeyPressed
    return
    PauseKeyPressed:
    suspend
    return
    F1::
    #Persistent
    #KeyHistory, 0
    #NoEnv
    #HotKeyInterval 1
    #MaxHotkeysPerInterval 127
    #InstallKeybdHook
    #UseHook
    #SingleInstance, Force
    SetKeyDelay,-1, 8
    SetControlDelay, -1
    SetMouseDelay, 0
    SetWinDelay,-1
    SendMode, InputThenPlay
    SetBatchLines,-1
    ListLines, Off
    CoordMode, Mouse, Screen
    PID := DllCall("GetCurrentProcessId")
    Process, Priority, %PID%, Normal
    ZeroX := 640
    ZeroY := 360
    CFovX := 320
    CFovY := 200
    ScanL := 500
    ScanR := 800
    ScanT := 180
    ScanB := 400
    GuiControlget, rX
    GuiControlget, xa
    GuiControlget, ya
    GuiControlget, xrange
    GuiControlget, yrange
    GuiControlget, rX
    Loop, {
    Gui,Submit, Nohide
    if (aimtype=1)
    {
    GetKeyState, Mouse2, LButton, P
    GoSub MouseMoves2
    }
    if (aimtype1=1)
    {
    GetKeyState, Mouse2, RButton, P
    GoSub MouseMoves2
    }
    if (aimtype3=1)
    {
    GetKeyState, Mouse2, XButton1, P
    GoSub MouseMoves2
    }
    if (aimtype4=1)
    {
    GetKeyState, Mouse2, XButton2, P
    GoSub MouseMoves2
    }
    imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth - (A_Screenwidth * (xrange/10)), A_Screenheight - (A_Screenheight * (yrange / 10)),  *4 hhp2.bmp
    GoSub GetAimOffset1
    GoSub GetAimMoves1
    if(ErrorLevel = 1){
    imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth - (A_Screenwidth * (xrange/10)), A_Screenheight - (A_Screenheight * (yrange / 10)),  *4 hhp.bmp
    GoSub GetAimOffset2
    GoSub GetAimMoves1
    }
    Box_Init("FF0000")
    X := 0 + (A_Screenwidth * (xrange/10))
    Y := 0 + (A_Screenheight * (yrange/10))
    W := (A_Screenwidth - (A_Screenwidth * (xrange/10))) - X
    H := (A_Screenheight - (A_Screenheight * (yrange / 10))) -Y
    Box_Draw(X, Y , W, H)
    if(AimPixelX != "" && AimPixelY != ""){
    Box_Init_Target("00ff00")
    Box_Draw_Target(AimPixelX-5, AimPixelY -10, 155, 20)
    }
    if(overlayActive=0){
    Box_Hide()
    Box_Hide_Target()
    }
    }
    MouseMoves:
    If ( Mouse2 == "D" ) {
    DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
    }
    Return
    MouseMoves1:
    If ( Mouse2 == "U" ) {
    DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
    }
    Return
    GetAimOffset:
    Gui,Submit, Nohide
    AimX := AimPixelX - ZeroX +xA
    AimY := AimPixelY - ZeroY +xY
    If ( AimX+5 > 0) {
    DirX := rx / 10
    }
    If ( AimX+5 < 0) {
    DirX := (-rx) / 10
    }
    If ( AimY+2 > 0 ) {
    DirY := rX /10 *0.5
    }
    If ( AimY+2 < 0 ) {
    DirY := (-rx) /10 *0.5
    }
    AimOffsetX := AimX * DirX
    AimOffsetY := AimY * DirY
    Return
    GetAimOffset3:
    Gui,Submit, Nohide
    AimX := AimPixelX - ZeroX +xxa
    AimY := AimPixelY - ZeroY +xxy
    If ( AimX+5 > 0) {
    DirX := rxl / 10
    }
    If ( AimX+5 < 0) {
    DirX := (-rxl) / 10
    }
    If ( AimY+2 > 0 ) {
    DirY := rxl /10 *0.5
    }
    If ( AimY+2 < 0 ) {
    DirY := (-rxl) /10 *0.5
    }
    AimOffsetX := AimX * DirX
    AimOffsetY := AimY * DirY
    Return
    GetAimMoves:
    RootX := Ceil(( AimOffsetX ** ( 1 )))
    RootY := Ceil(( AimOffsetY ** ( 1 )))
    MoveX := RootX * DirX
    MoveY := RootY * DirY
    Return
    SleepF:
    SleepDuration = 1
    TimePeriod = 1
    DllCall("Winmm\timeBeginPeriod", uint, TimePeriod)
    Iterations = 1
    StartTime := A_TickCount
    Loop, %Iterations% {
    DllCall("Sleep", UInt, TimePeriod)
    }
    DllCall("Winmm\timeEndPeriod", UInt, TimePeriod)
    Return
    DebugTool:
    MouseGetPos, MX, MY
    ToolTip, %AimOffsetX% | %AimOffsetY%
    ToolTip, %AimX% | %AimY%
    ToolTip, %IntAimX% | %IntAimY%
    ToolTip, %RootX% | %RootY%
    ToolTip, %MoveX% | %MoveY% || %MX% %MY%
    Return
    F2::
    #Persistent
    #KeyHistory, 0
    #NoEnv
    #HotKeyInterval 1
    #MaxHotkeysPerInterval 2000
    #InstallKeybdHook
    #UseHook
    #SingleInstance, Force
    SetKeyDelay,-1, 8
    SetControlDelay, -1
    SetMouseDelay, 0
    SetWinDelay,-1
    SendMode, InputThenPlay
    SetBatchLines,-1
    ListLines, Off
    CoordMode, Mouse, client
    PID := DllCall("GetCurrentProcessId")
    Process, Priority, %PID%, Normal
    ZeroX := 960
    ZeroY := 540
    CFovX := 80
    CFovY := 200
    ScanL := 660
    ScanR := 1250
    ScanT := 280
    ScanB := 610
    GuiControlget, rX
    GuiControlget, xa
    GuiControlget, ya
    GuiControlget, xrange
    GuiControlget, yrange
    Loop, {
    Gui,Submit, Nohide
    if (aimtype=1)
    {
    GetKeyState, Mouse2, LButton, P
    GoSub MouseMoves2
    }
    if (aimtype1=1)
    {
    GetKeyState, Mouse2, RButton, P
    GoSub MouseMoves2
    }
    if (aimtype3=1)
    {
    GetKeyState, Mouse2, XButton1, P
    GoSub MouseMoves2
    }
    if (aimtype4=1)
    {
    GetKeyState, Mouse2, XButton2, P
    GoSub MouseMoves2
    }
    imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth - (A_Screenwidth * (xrange/10)), A_Screenheight - (A_Screenheight * (yrange / 10)),  *4 hhp2.bmp
    GoSub GetAimOffset1
    GoSub GetAimMoves1
    if(ErrorLevel = 1){
    imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth - (A_Screenwidth * (xrange/10)), A_Screenheight - (A_Screenheight * (yrange / 10)),  *4 hhp.bmp
    GoSub GetAimOffset2
    GoSub GetAimMoves1
    }
    Box_Init("FF0000")
    X := 0 + (A_Screenwidth * (xrange/10))
    Y := 0 + (A_Screenheight * (yrange/10))
    W := (A_Screenwidth - (A_Screenwidth * (xrange/10))) - X
    H := (A_Screenheight - (A_Screenheight * (yrange / 10))) -Y
    Box_Draw(X, Y , W, H)
    if(AimPixelX != "" && AimPixelY != ""){
    Box_Init_Target("00ff00")
    Box_Draw_Target(AimPixelX-5, AimPixelY -10, 155, 20)
    }
    if(overlayActive=0){
    Box_Hide()
    Box_Hide_Target()
    }
    }
    MouseMoves2:
    If ( Mouse2 == "D" ) {
    DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
    }
    Return
    MouseMoves11:
    If ( Mouse2 == "U" ) {
    DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
    }
    GetAimOffset1:
    Gui,Submit, Nohide
    AimX := AimPixelX - ZeroX +xa
    AimY := AimPixelY - ZeroY +xy
    If ( AimX+5 > 0) {
    DirX := rx / 10
    }
    If ( AimX+5 < 0) {
    DirX := (-rx) / 10
    }
    If ( AimY+2 > 0 ) {
    DirY := rX /10 *0.5
    }
    If ( AimY+2 < 0 ) {
    DirY := (-rx) /10 *0.5
    }
    AimOffsetX := AimX * DirX
    AimOffsetY := AimY * DirY
    Return
    GetAimOffset2:
    Gui,Submit, Nohide
    AimX := AimPixelX - ZeroX +xxa
    AimY := AimPixelY - ZeroY +xxy
    If ( AimX+5 > 0) {
    DirX := rxl / 10
    }
    If ( AimX+5 < 0) {
    DirX := (-rxl) / 10
    }
    If ( AimY+2 > 0 ) {
    DirY := rxl /10 *0.5
    }
    If ( AimY+2 < 0 ) {
    DirY := (-rxl) /10 *0.5
    }
    AimOffsetX := AimX * DirX
    AimOffsetY := AimY * DirY
    Return
    GetAimMoves1:
    RootX := Ceil(( AimOffsetX ** ( 1 )))
    RootY := Ceil(( AimOffsetY ** ( 1 )))
    MoveX := RootX * DirX
    MoveY := RootY * DirY
    Return
    reload:
    SleepF1:
    SleepDuration = 1
    TimePeriod = 1
    DllCall("Winmm\timeBeginPeriod", uint, TimePeriod)
    Iterations = 1
    StartTime := A_TickCount
    Loop, %Iterations% {
    DllCall("Sleep", UInt, TimePeriod)
    }
    DllCall("Winmm\timeEndPeriod", UInt, TimePeriod)
    Return
    DebugTool1:
    MouseGetPos, MX, MY
    ToolTip, %AimOffsetX% | %AimOffsetY%
    ToolTip, %AimX% | %AimY%
    ToolTip, %IntAimX% | %IntAimY%
    ToolTip, %RootX% | %RootY%
    ToolTip, %MoveX% | %MoveY% || %MX% %MY%
    Return
    ALT::
    pause
    SoundBEEP
    return
    F3::
    Reload
    Return

    https://virusscan.jotti.org/en-US/fi...job/1jntpni80y
    https://www.virustotal.com/#/file/8f...c03c/detection
    <b>Downloadable Files</b> Downloadable Files

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  3. #2
    haedun10's Avatar
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    thx

    link has broken

  4. #3
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  5. #4
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    Script doesn't seem to work.

    I've tried compilling the script and using it without changing anything but I get an error saying

    Error: Call to nonexistent function.

    Box_Init(C="FF0000") {Gui, 96 -Caption + ToolWindow +E0x20

    Line#
    ---> 001: Box_Init(C="FF0000") {Gui, 96: -Caption +ToolWindow +E0x20

    The program will exit.

    Also, I've read somewhere that they changed the color of the enemy health boxes to make such script obsolete, changing the hex code would do the trick? What would it be if so

  6. #5
    brucemalis's Avatar
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    Awesome bro! Thank you for sharing!

  7. #6
    hhuang7n's Avatar
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    Thanks for sharing!

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