Page 2 of 2 FirstFirst 12
Results 16 to 27 of 27
  1. #16
    Goocolax's Avatar
    Join Date
    Jun 2016
    Gender
    male
    Location
    My PC
    Posts
    337
    Reputation
    10
    Thanks
    599
    My Mood
    Drunk
    Quote Originally Posted by alisonbbzz View Post
    @Goocolax post TWT no DC/Ban
    what are you talking about? please speak clearly lol

    - - - Updated - - -

    Quote Originally Posted by luizimloko View Post
    Based on this article:
    PT-BR ( https://pt.wikipedia.org/wiki/Caixa_...ra_m%C3%ADnima ).
    EN-US ( https://en.wikipedia.org/wiki/Bounding_volume ).



    Dynamic 3D Boxes based on player AABB.

    Code:
    template<class it, class actor>
    void CESPFunctions<it, actor>::AABB3D( void ) const
    {
    	D3DXVECTOR3 vec[ 8 ] { D3DXVECTOR3( 0, 0, 0 ) };
    
    	D3DXVECTOR3 max = this->getEntityIterator( )->getLTObject( )->BoxMax;
    	D3DXVECTOR3 min = this->getEntityIterator( )->getLTObject( )->BoxMin;
    
    	if( pEngine->worldToScreen( min, &vec[ 0 ] ) &&
    	    pEngine->worldToScreen( max, &vec[ 1 ] ) &&
    	    pEngine->worldToScreen( D3DXVECTOR3( max.x, min.y, min.z ), &vec[ 2 ] ) &&
    	    pEngine->worldToScreen( D3DXVECTOR3( min.x, max.y, min.z ), &vec[ 3 ] ) &&
    	    pEngine->worldToScreen( D3DXVECTOR3( min.x, min.y, max.z ), &vec[ 4 ] ) &&
    	    pEngine->worldToScreen( D3DXVECTOR3( min.x, max.y, max.z ), &vec[ 5 ] ) &&
    	    pEngine->worldToScreen( D3DXVECTOR3( max.x, min.y, max.z ), &vec[ 6 ] ) &&
    	    pEngine->worldToScreen( D3DXVECTOR3( max.x, max.y, min.z ), &vec[ 7 ] ) )
    	{
    		pRender->Line( vec[ 0 ].x, vec[ 0 ].y, vec[ 4 ].x, vec[ 4 ].y, Color( dwColor ) );
    		pRender->Line( vec[ 1 ].x, vec[ 1 ].y, vec[ 7 ].x, vec[ 7 ].y, Color( dwColor ) );
    		pRender->Line( vec[ 2 ].x, vec[ 2 ].y, vec[ 6 ].x, vec[ 6 ].y, Color( dwColor ) );
    		pRender->Line( vec[ 3 ].x, vec[ 3 ].y, vec[ 5 ].x, vec[ 5 ].y, Color( dwColor ) );
    
    		pRender->Line( vec[ 0 ].x, vec[ 0 ].y, vec[ 2 ].x, vec[ 2 ].y, Color( dwColor ) );
    		pRender->Line( vec[ 0 ].x, vec[ 0 ].y, vec[ 3 ].x, vec[ 3 ].y, Color( dwColor ) );
    		pRender->Line( vec[ 7 ].x, vec[ 7 ].y, vec[ 2 ].x, vec[ 2 ].y, Color( dwColor ) );
    		pRender->Line( vec[ 7 ].x, vec[ 7 ].y, vec[ 3 ].x, vec[ 3 ].y, Color( dwColor ) );
    
    		pRender->Line( vec[ 1 ].x, vec[ 1 ].y, vec[ 5 ].x, vec[ 5 ].y, Color( dwColor ) );
    		pRender->Line( vec[ 1 ].x, vec[ 1 ].y, vec[ 6 ].x, vec[ 6 ].y, Color( dwColor ) );
    		pRender->Line( vec[ 4 ].x, vec[ 4 ].y, vec[ 5 ].x, vec[ 5 ].y, Color( dwColor ) );
    		pRender->Line( vec[ 4 ].x, vec[ 4 ].y, vec[ 6 ].x, vec[ 6 ].y, Color( dwColor ) );
    	}
    }
    this requires a lot more supporting code, though
    more work for little gain
    -Goocolax

  2. #17
    alisonbbzz's Avatar
    Join Date
    Oct 2017
    Gender
    male
    Posts
    73
    Reputation
    10
    Thanks
    4
    My Mood
    Chatty
    sorry, is WTW have souce code? @Goocolax
    Sou aprendiz como todos

  3. #18
    Goocolax's Avatar
    Join Date
    Jun 2016
    Gender
    male
    Location
    My PC
    Posts
    337
    Reputation
    10
    Thanks
    599
    My Mood
    Drunk
    Quote Originally Posted by alisonbbzz View Post
    sorry, is WTW have souce code? @Goocolax
    sorry, I don't have it anymore, I removed it from my project
    you can search on MPGH though, many methods for it have been released
    -Goocolax

  4. #19
    vaisefud3's Avatar
    Join Date
    Jun 2017
    Gender
    male
    Posts
    778
    Reputation
    10
    Thanks
    103
    My Mood
    Inspired
    Quote Originally Posted by Goocolax View Post
    sorry, I don't have it anymore, I removed it from my project
    you can search on MPGH though, many methods for it have been released
    he's just lazy to do another method...

  5. #20
    Goocolax's Avatar
    Join Date
    Jun 2016
    Gender
    male
    Location
    My PC
    Posts
    337
    Reputation
    10
    Thanks
    599
    My Mood
    Drunk
    Quote Originally Posted by vaisefud3 View Post
    he's just lazy to do another method...
    I doubt the methods he's using is patched anyways, most likely the code is sigged. Too many people pasting it.
    A few junk instructions will do the trick
    -Goocolax

  6. #21
    vaisefud3's Avatar
    Join Date
    Jun 2017
    Gender
    male
    Posts
    778
    Reputation
    10
    Thanks
    103
    My Mood
    Inspired
    Quote Originally Posted by Goocolax View Post
    I doubt the methods he's using is patched anyways, most likely the code is sigged. Too many people pasting it.
    A few junk instructions will do the trick
    He doesn't know how to junk it
    Press thanks if I helped

    ESP Zombie Mode CFBR


  7. #22
    jayjay153's Avatar
    Join Date
    Jan 2018
    Gender
    female
    Posts
    259
    Reputation
    10
    Thanks
    83
    My Mood
    Aggressive
    Code:
    void CVisuals::Box3D(LPDIRECT3DDEVICE9 pDevice, D3DCOLOR ESP_Color, LTObject* obj)
    {
    	D3DXVECTOR3 _min = obj->GetBoxMin();
    	D3DXVECTOR3 _max = obj->GetBoxMax();
    
    	D3DXVECTOR3 crnr2 = D3DXVECTOR3(_max.x, _min.y, _min.z);
    	D3DXVECTOR3 crnr3 = D3DXVECTOR3(_max.x, _min.y, _max.z);
    	D3DXVECTOR3 crnr4 = D3DXVECTOR3(_min.x, _min.y, _max.z);
    	D3DXVECTOR3 crnr5 = D3DXVECTOR3(_min.x, _max.y, _max.z);
    	D3DXVECTOR3 crnr6 = D3DXVECTOR3(_min.x, _max.y, _min.z);
    	D3DXVECTOR3 crnr7 = D3DXVECTOR3(_max.x, _max.y, _min.z);
    
    	if (D::WTS(_min, &_min) &&
    		D::WTS(_max, &_max) &&
    		D::WTS(crnr2, &crnr2) &&
    		D::WTS(crnr3, &crnr3) &&
    		D::WTS(crnr4, &crnr4) &&
    		D::WTS(crnr5, &crnr5) &&
    		D::WTS(crnr6, &crnr6) &&
    		D::WTS(crnr7, &crnr7))
    	{
    		D::DrawLine(_min.x, _min.y, crnr2.x, crnr2.y, 1, ESP_Color, pDevice);
    		D::DrawLine(_min.x, _min.y, crnr4.x, crnr4.y, 1, ESP_Color, pDevice);
    		D::DrawLine(_min.x, _min.y, crnr6.x, crnr6.y, 1, ESP_Color, pDevice);
    		D::DrawLine(_max.x, _max.y, crnr5.x, crnr5.y, 1, ESP_Color, pDevice);
    		D::DrawLine(_max.x, _max.y, crnr7.x, crnr7.y, 1, ESP_Color, pDevice);
    		D::DrawLine(_max.x, _max.y, crnr3.x, crnr3.y, 1, ESP_Color, pDevice);
    		D::DrawLine(crnr2.x, crnr2.y, crnr7.x, crnr7.y, 1, ESP_Color, pDevice);
    		D::DrawLine(crnr2.x, crnr2.y, crnr3.x, crnr3.y, 1, ESP_Color, pDevice);
    		D::DrawLine(crnr4.x, crnr4.y, crnr5.x, crnr5.y, 1, ESP_Color, pDevice);
    		D::DrawLine(crnr4.x, crnr4.y, crnr3.x, crnr3.y, 1, ESP_Color, pDevice);
    		D::DrawLine(crnr6.x, crnr6.y, crnr5.x, crnr5.y, 1, ESP_Color, pDevice);
    		D::DrawLine(crnr6.x, crnr6.y, crnr7.x, crnr7.y, 1, ESP_Color, pDevice);
    	}
    }
    void CVisuals::Box2D(LPDIRECT3DDEVICE9 pDevice, D3DCOLOR ESP_Color, LTObject* obj)
    {
            D3DXVECTOR3 min = obj->GetBoxMin();
    	D3DXVECTOR3 max = obj->GetBoxMax();
    
    	D3DXVECTOR3 points[] =
    	{
    		D3DXVECTOR3(min.x, min.y, min.z),
    		D3DXVECTOR3(min.x, max.y, min.z),
    		D3DXVECTOR3(max.x, max.y, min.z),
    		D3DXVECTOR3(max.x, min.y, min.z),
    		D3DXVECTOR3(max.x, max.y, max.z),
    		D3DXVECTOR3(min.x, max.y, max.z),
    		D3DXVECTOR3(min.x, min.y, max.z),
    		D3DXVECTOR3(max.x, min.y, max.z)
    	};
    
    	D3DXVECTOR3 flb;
    	D3DXVECTOR3 brt;
    	D3DXVECTOR3 blb;
    	D3DXVECTOR3 frt;
    	D3DXVECTOR3 frb;
    	D3DXVECTOR3 brb;
    	D3DXVECTOR3 blt;
    	D3DXVECTOR3 flt;
    
    	if (D::WTS(points[3], &flb) && D::WTS(points[5], &brt) &&
    		D::WTS(points[0], &blb) && D::WTS(points[4], &frt) &&
    		D::WTS(points[2], &frb) && D::WTS(points[1], &brb) &&
    		D::WTS(points[6], &blt) && D::WTS(points[7], &flt))
    	{
    		D3DXVECTOR3 arr[] = { flb, brt, blb, frt, frb, brb, blt, flt };
    
    		float left = flb.x;		// left
    		float top = flb.y;		// top
    		float right = flb.x;	// right
    		float bottom = flb.y;	// bottom
    
    		for (int i = 1; i < 8; i++)
    		{
    			if (left > arr[i].x)
    				left = arr[i].x;
    			if (top < arr[i].y)
    				top = arr[i].y;
    			if (right < arr[i].x)
    				right = arr[i].x;
    			if (bottom > arr[i].y)
    				bottom = arr[i].y;
    		}
    
    		D::DrawLine(left, bottom, left, top, 1, ESP_Color, I::pDevice);
    		D::DrawLine(left, top, right, top, 1, ESP_Color, I::pDevice);
    		D::DrawLine(right, top, right, bottom, 1, ESP_Color, I::pDevice);
    		D::DrawLine(right, bottom, left, bottom, 1, ESP_Color, I::pDevice);
    	}
    }
    Credits :: smallC & dude719 from UC
    Last edited by jayjay153; 02-10-2019 at 07:38 PM.

  8. The Following User Says Thank You to jayjay153 For This Useful Post:

    DepHax (02-10-2019)

  9. #23
    uNdExEd_CheAtEr's Avatar
    Join Date
    Jan 2019
    Gender
    male
    Posts
    23
    Reputation
    10
    Thanks
    3
    please guys, give credits to real author of this code s0beit.

  10. #24
    Goocolax's Avatar
    Join Date
    Jun 2016
    Gender
    male
    Location
    My PC
    Posts
    337
    Reputation
    10
    Thanks
    599
    My Mood
    Drunk
    Quote Originally Posted by uNdExEd_CheAtEr View Post
    please guys, give credits to real author of this code s0beit.
    s0beit did not create this.

    I got the original 3d box from iFlux but noticed the dimensions were wrong. It was taller than standing players and dwarfed crouching players. I wrote some code to automatically calculate box height, cleaned up his code a bit, and released this.

    I gave credit where credit is due, and claiming I created no part of it? Honestly, fuck off.
    -Goocolax

  11. #25
    uNdExEd_CheAtEr's Avatar
    Join Date
    Jan 2019
    Gender
    male
    Posts
    23
    Reputation
    10
    Thanks
    3
    Quote Originally Posted by Goocolax View Post
    s0beit did not create this.

    I got the original 3d box from iFlux but noticed the dimensions were wrong. It was taller than standing players and dwarfed crouching players. I wrote some code to automatically calculate box height, cleaned up his code a bit, and released this.

    I gave credit where credit is due, and claiming I created no part of it? Honestly, fuck off.
    not talking about you, but from jayjay153 and luizimloko post.

  12. #26
    Goocolax's Avatar
    Join Date
    Jun 2016
    Gender
    male
    Location
    My PC
    Posts
    337
    Reputation
    10
    Thanks
    599
    My Mood
    Drunk
    Quote Originally Posted by uNdExEd_CheAtEr View Post
    not talking about you, but from jayjay153 and luizimloko post.
    ohhhh my bad
    i apologize
    -Goocolax

  13. #27
    luizimloko's Avatar
    Join Date
    Feb 2011
    Gender
    male
    Location
    fs:[0]
    Posts
    1,859
    Reputation
    136
    Thanks
    10,047
    My Mood
    Yeehaw
    Quote Originally Posted by uNdExEd_CheAtEr View Post
    not talking about you, but from jayjay153 and luizimloko post.
    There's only some way to reach a goal ?, i'm not using s0beit's code, this code i adapted from my Warface source.

    ptbr:

    Em computação existe somente uma forma de se chegar em um objetivo ? eu não usei o código fonte do s0beit, neste caso eu adaptei do meu código fonte do Warface. Outro ponto a se observar é que em nenhum momento eu disse que "Criei" essa funcionalidade, só anexei á postagem onde existe a informação relacionada ao código.
    Contributor Since: 02-18-2012

    WarFace Brazil:


    Crossfire Brazil ( X-Trap ):


    WarRock Brazil ( HackShield ):



  14. The Following User Says Thank You to luizimloko For This Useful Post:

    jayjay153 (02-11-2019)

Page 2 of 2 FirstFirst 12

Similar Threads

  1. [Source Code] Small anti-recoil, Aim script , 3D bounding boxes, Team check, Nade ESP
    By rocked in forum All Points Bulletin Reloaded Hacks
    Replies: 11
    Last Post: 01-26-2012, 08:45 PM
  2. [Source Code] 2D Bounding Boxes
    By xbeatsszzx in forum Battlefield Bad Company 2 (BFBC2) Hacks
    Replies: 42
    Last Post: 05-12-2011, 04:00 PM
  3. [Release] Bounding Boxes and Unlimited Respawn Adresses
    By Wiirtuallca in forum Combat Arms Europe Hacks
    Replies: 12
    Last Post: 01-09-2010, 05:16 AM
  4. MW:2 bounding boxes
    By leetbro in forum Call of Duty Modern Warfare 2 Help
    Replies: 0
    Last Post: 12-30-2009, 05:45 PM
  5. [Request] Please read CA Chams/Bounding Boxes
    By german123 in forum Hack Requests
    Replies: 0
    Last Post: 04-06-2009, 02:46 PM