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  1. #1
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    Smile CrossFire WEST Pointers /Offsets /Addys Log - Valentine 2019 - February

    HI GUYS , TODAY I GOING TO RELEASE ADDYS/OFFSETS/POINTERS 08/02/2019

    WORKING IN CF NA/WEST Perfect

    CREDIT : TheGeek [ME]​

    Code:
    /*
    * Credit : TheGeek
    * Crossfire Regoin : CF NA/WEST
    * Last Update : 08/02/2019
    * Name Update : Valentine 2019 Update - February !
    */
    //============================================================= [Weapon] =========================================================//
    #define ModelNode                                0x1ADFA6C
    #define ModelNodeType                            0x54
    #define ModelRadius                              0x38
    #define WeaponMgr                                0x1ADFB40
    #define WallPointer                              0x1ADFB28
    //============================================================= [Glow ESP] =========================================================//
    #define ADDR_GLOWESP 0x08D5C0
    //============================================================= [Player] =========================================================//
    #define BasicPlayerInfo                          0x1944968
    #define Misc                                     0x1ADFB20
    #define PlayerCamera                             0x142B5B4
    #define LessRecoil                               0x618
    #define LessRecoilZM                             0x528
    #define NoSpread                                 0x5F8
    #define NoSpreadZM                               0x5F4 // 0x4F4
    #define FlyHack                                  0xA58
    #define Knockback                                0x3828
    #define ChangeWeaponAnimRatio                    0x1324
    #define ReloadAnimRatio                          0x1320
    #define EdgeShotEnabled                          0x568
    #define WallShotEnabled                          0x56C
    #define PerfectWallShotEnabled                   0x570
    #define AmmoDamage                               0xE34
    #define MovementWalkRate                         0x8
    #define MovementFriction                         0x28
    #define MovementDuckWalkRate                     0xC
    #define C4PlantTime                              0x7C
    #define C4DefuseTime                             0x80
    #define KnifeNormalAniRate                       0x105C
    #define KnifeNoramlAniRate2                      0x10BC
    #define KnifeNoramlRange                         0x103C
    #define KnifeNoramlRange2                        0x1098
    #define KnifeBigshotRange                        0x106C
    #define KnifeBigshotRange2                       0x10C8
    #define KnifeBigshotAngle                        0x107C
    #define KnifeBigshotAngle2                       0x10DC
    #define KnifeBigshotAniRate                      0x108C
    #define KnifeBigshotAniRate2                     0x10EC                
    //============================================================= [Aimbot ~ E SP]=========================================================//
    #define aCLTPlayerClient                         0x142B5A0
    #define aLTClientShell                           0x13FF7DC
    #define aLTModel                                 0x13FAAEC
    #define aILTClient                               0x13FF7D0
    #define CLTPlayerClientOffset                    0x78
    #define dwCPlayerStart                           0x1E8
    #define dwCPlayerSize                            0xD78
    #define MEOffset                                 0x1F8
    #define Yaw                                      0x4F8
    #define Pitch                                    0x4FC
    //============================================================= [NoFallDamage] =========================================================//
    #define FallDamage 0x1ADFB20
    #define FallDamageOffset 0x4
    //============================================================= [NoBugDamage] =========================================================//
    #define DamageZone 0xEE4A08
    #define DamagePerSec 0xEE49F8
    #define Name 0xEA94D8
    #define PointList 0xEE49EC 
    #define MaxDepth 0xEE4A14 
    #define versioncode 0xEE4A20 
    #define header 0xEE4A2C 
    #define world 0xEE4A34 
    #define Point 0xEE497C
    #define FloorNameMsgIndex 0xEE49A4
    #define Floor 0xEE49B8
    #define VisibleZoneIndex 0xEE4950
    #define ZoneName 0xEE4964
    #define Rot 0xEE4984
    #define Pos 0xEA7D00
    #define ZonemanName 0xEE4970
    #define EatmanName 0xEE4988
    #define Eatman 0xEE4994
    #define Zoneman 0xEE499C

    CLICK THANKS IF I HELPED YOU

  2. The Following 2 Users Say Thank You to Confirm- For This Useful Post:

    alisonbbzz (02-08-2019),simplehaha1 (04-05-2019)

  3. #2
    alisonbbzz's Avatar
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    ClientShell = FindPattern("CShell.dll","PATTE","MASK");
    if (ClientShell){
    ClientShell = *(DWORD*)(ClientShell + 2);
    ClientShell = *(DWORD*)(ClientShell - CSHELL);
    }

    That's right?
    That's right?
    That's right?
    Sou aprendiz como todos


  4. #3
    (Virus)'s Avatar
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    Quote Originally Posted by alisonbbzz View Post
    ClientShell = FindPattern("CShell.dll","PATTE","MASK");
    if (ClientShell){
    ClientShell = *(DWORD*)(ClientShell + 2);
    ClientShell = *(DWORD*)(ClientShell - CSHELL);
    }

    That's right?
    That's right?
    That's right?
    yes seems right but not always (2)
    its differ from pattern to other

  5. #4
    Goocolax's Avatar
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    Quote Originally Posted by alisonbbzz View Post
    ClientShell = FindPattern("CShell.dll","PATTE","MASK");
    if (ClientShell){
    ClientShell = *(DWORD*)(ClientShell + 2);
    ClientShell = *(DWORD*)(ClientShell - CSHELL);
    }

    That's right?
    That's right?
    That's right?
    stop leeching.. this is simple memory manipulation and math.
    i released a logger source just look

  6. #5
    Goocolax's Avatar
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    some things he missed, sorry for late upload

    Code:
    #define aIntersectSegment 0x683E80
    #define aGameStatus 0x14703BC
    for lastest patch of CFWest

  7. #6
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    Code:
    enum eGameState
    {
    	GS_LOADING85 = 0,
    	GS_LOGIN = 1,
    	GS_CHANNEL = 3,
    	GS_STORAGE = 4,
    	GS_ROOM = 8,
    	GS_INGAME = 11,
    	GS_INROOM = 13,
    	GS_AFTERINGAMERECORDLIST = 14,
    	GS_SERVER = 17,
    	GS_ITEMSHOP = 18,
    	GS_MEGALOTTO = 22,
    	GS_CLAN = 28,
    	GS_TOURNAMENT = 30,
    	GS_MILEAGE = 33
    };
    
    class ICLTClient
    {
    public:
    	char pad_0004[156]; //0x0004
    	unsigned int (__cdecl* GetLocalClientID)(unsigned int* pIDOut); //0x009C
    }
    
    class ILTCSBase
    {
    public:
    	char pad_0004[120]; //0x0004
    	bool(__cdecl *IntersectSegment)(IntersectQuery &iQuery, IntersectInfo *Info); //0x007C
    
            CNETVAR_FUNC(ICLTClient*, GetICLTClient, 0x0000);
    }
    
    class ICSetWeaponUI
    {
    public:
    	char _0x0000[12];
    };//Size=0x0010
    
    class ICInterfaceMgr
    {
    public:
    	__int32 GetPopupState()
    	{
    		return *(__int32*)((uintptr_t)this + 0x345A8);
    	}
    
            eGameState GetGameState()
    	{
    		return *(eGameState*)((uintptr_t)this + 0x345B4);
    	}
    
    	CNETVAR_FUNC(ICSetWeaponUI*, GetWeaponUI, 0x0018);
    	CNETVAR_FUNC(ILTCSBase*, GetILTCSBase, 0x0030);
    };
    
    class ICScreenMgr
    {
    public:
    	CNETVAR_FUNC(ICInterfaceMgr*, GetInterfaceMgr, 0x0004);
    };
    
    class IClientShellStub
    {
    public:
    	ICScreenMgr* GetScreenMgr()
    	{
    		return *(ICScreenMgr**)((uintptr_t)this + 0x2B180); // AOB :: 8B 88 ?? ?? ?? ?? 6A 0D E8 ?? ?? ?? ??
    	}
    };
    Last edited by jayjay153; 02-08-2019 at 11:27 PM.

  8. #7
    alisonbbzz's Avatar
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    link topic? @Goocolax
    Sou aprendiz como todos


  9. #8
    Goocolax's Avatar
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    Quote Originally Posted by alisonbbzz View Post
    link topic? @Goocolax
    what are you talkin about

    - - - Updated - - -

    Quote Originally Posted by jayjay153 View Post
    Code:
    enum eGameState
    {
    	GS_LOADING85 = 0,
    	GS_LOGIN = 1,
    	GS_CHANNEL = 3,
    	GS_STORAGE = 4,
    	GS_ROOM = 8,
    	GS_INGAME = 11,
    	GS_INROOM = 13,
    	GS_AFTERINGAMERECORDLIST = 14,
    	GS_SERVER = 17,
    	GS_ITEMSHOP = 18,
    	GS_MEGALOTTO = 22,
    	GS_CLAN = 28,
    	GS_TOURNAMENT = 30,
    	GS_MILEAGE = 33
    };
    
    class ICLTClient
    {
    public:
    	char pad_0004[156]; //0x0004
    	unsigned int (__cdecl* GetLocalClientID)(unsigned int* pIDOut); //0x009C
    }
    
    class ILTCSBase
    {
    public:
    	char pad_0004[120]; //0x0004
    	bool(__cdecl *IntersectSegment)(IntersectQuery &iQuery, IntersectInfo *Info); //0x007C
    
            CNETVAR_FUNC(ICLTClient*, GetICLTClient, 0x0000);
    }
    
    class ICSetWeaponUI
    {
    public:
    	char _0x0000[12];
    };//Size=0x0010
    
    class ICInterfaceMgr
    {
    public:
    	__int32 GetPopupState()
    	{
    		return *(__int32*)((uintptr_t)this + 0x345A8);
    	}
    
            eGameState GetGameState()
    	{
    		return *(eGameState*)((uintptr_t)this + 0x345B4);
    	}
    
    	CNETVAR_FUNC(ICSetWeaponUI*, GetWeaponUI, 0x0018);
    	CNETVAR_FUNC(ILTCSBase*, GetILTCSBase, 0x0030);
    };
    
    class ICScreenMgr
    {
    public:
    	CNETVAR_FUNC(ICInterfaceMgr*, GetInterfaceMgr, 0x0004);
    };
    
    class IClientShellStub
    {
    public:
    	ICScreenMgr* GetScreenMgr()
    	{
    		return *(ICScreenMgr**)((uintptr_t)this + 0x2B180); // AOB :: 8B 88 ?? ?? ?? ?? 6A 0D E8 ?? ?? ?? ??
    	}
    };
    useless! lol

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