alisonbbzz (02-08-2019),simplehaha1 (04-05-2019)
HI GUYS , TODAY I GOING TO RELEASE ADDYS/OFFSETS/POINTERS 08/02/2019
WORKING IN CF NA/WEST Perfect
CREDIT : TheGeek [ME]
Code:/* * Credit : TheGeek * Crossfire Regoin : CF NA/WEST * Last Update : 08/02/2019 * Name Update : Valentine 2019 Update - February ! */ //============================================================= [Weapon] =========================================================// #define ModelNode 0x1ADFA6C #define ModelNodeType 0x54 #define ModelRadius 0x38 #define WeaponMgr 0x1ADFB40 #define WallPointer 0x1ADFB28 //============================================================= [Glow ESP] =========================================================// #define ADDR_GLOWESP 0x08D5C0 //============================================================= [Player] =========================================================// #define BasicPlayerInfo 0x1944968 #define Misc 0x1ADFB20 #define PlayerCamera 0x142B5B4 #define LessRecoil 0x618 #define LessRecoilZM 0x528 #define NoSpread 0x5F8 #define NoSpreadZM 0x5F4 // 0x4F4 #define FlyHack 0xA58 #define Knockback 0x3828 #define ChangeWeaponAnimRatio 0x1324 #define ReloadAnimRatio 0x1320 #define EdgeShotEnabled 0x568 #define WallShotEnabled 0x56C #define PerfectWallShotEnabled 0x570 #define AmmoDamage 0xE34 #define MovementWalkRate 0x8 #define MovementFriction 0x28 #define MovementDuckWalkRate 0xC #define C4PlantTime 0x7C #define C4DefuseTime 0x80 #define KnifeNormalAniRate 0x105C #define KnifeNoramlAniRate2 0x10BC #define KnifeNoramlRange 0x103C #define KnifeNoramlRange2 0x1098 #define KnifeBigshotRange 0x106C #define KnifeBigshotRange2 0x10C8 #define KnifeBigshotAngle 0x107C #define KnifeBigshotAngle2 0x10DC #define KnifeBigshotAniRate 0x108C #define KnifeBigshotAniRate2 0x10EC //============================================================= [Aimbot ~ E SP]=========================================================// #define aCLTPlayerClient 0x142B5A0 #define aLTClientShell 0x13FF7DC #define aLTModel 0x13FAAEC #define aILTClient 0x13FF7D0 #define CLTPlayerClientOffset 0x78 #define dwCPlayerStart 0x1E8 #define dwCPlayerSize 0xD78 #define MEOffset 0x1F8 #define Yaw 0x4F8 #define Pitch 0x4FC //============================================================= [NoFallDamage] =========================================================// #define FallDamage 0x1ADFB20 #define FallDamageOffset 0x4 //============================================================= [NoBugDamage] =========================================================// #define DamageZone 0xEE4A08 #define DamagePerSec 0xEE49F8 #define Name 0xEA94D8 #define PointList 0xEE49EC #define MaxDepth 0xEE4A14 #define versioncode 0xEE4A20 #define header 0xEE4A2C #define world 0xEE4A34 #define Point 0xEE497C #define FloorNameMsgIndex 0xEE49A4 #define Floor 0xEE49B8 #define VisibleZoneIndex 0xEE4950 #define ZoneName 0xEE4964 #define Rot 0xEE4984 #define Pos 0xEA7D00 #define ZonemanName 0xEE4970 #define EatmanName 0xEE4988 #define Eatman 0xEE4994 #define Zoneman 0xEE499C
CLICK THANKS IF I HELPED YOU
alisonbbzz (02-08-2019),simplehaha1 (04-05-2019)
ClientShell = FindPattern("CShell.dll","PATTE","MASK");
if (ClientShell){
ClientShell = *(DWORD*)(ClientShell + 2);
ClientShell = *(DWORD*)(ClientShell - CSHELL);
}
That's right?
That's right?
That's right?
Sou aprendiz como todos
some things he missed, sorry for late upload
for lastest patch of CFWestCode:#define aIntersectSegment 0x683E80 #define aGameStatus 0x14703BC
Code:enum eGameState { GS_LOADING85 = 0, GS_LOGIN = 1, GS_CHANNEL = 3, GS_STORAGE = 4, GS_ROOM = 8, GS_INGAME = 11, GS_INROOM = 13, GS_AFTERINGAMERECORDLIST = 14, GS_SERVER = 17, GS_ITEMSHOP = 18, GS_MEGALOTTO = 22, GS_CLAN = 28, GS_TOURNAMENT = 30, GS_MILEAGE = 33 }; class ICLTClient { public: char pad_0004[156]; //0x0004 unsigned int (__cdecl* GetLocalClientID)(unsigned int* pIDOut); //0x009C } class ILTCSBase { public: char pad_0004[120]; //0x0004 bool(__cdecl *IntersectSegment)(IntersectQuery &iQuery, IntersectInfo *Info); //0x007C CNETVAR_FUNC(ICLTClient*, GetICLTClient, 0x0000); } class ICSetWeaponUI { public: char _0x0000[12]; };//Size=0x0010 class ICInterfaceMgr { public: __int32 GetPopupState() { return *(__int32*)((uintptr_t)this + 0x345A8); } eGameState GetGameState() { return *(eGameState*)((uintptr_t)this + 0x345B4); } CNETVAR_FUNC(ICSetWeaponUI*, GetWeaponUI, 0x0018); CNETVAR_FUNC(ILTCSBase*, GetILTCSBase, 0x0030); }; class ICScreenMgr { public: CNETVAR_FUNC(ICInterfaceMgr*, GetInterfaceMgr, 0x0004); }; class IClientShellStub { public: ICScreenMgr* GetScreenMgr() { return *(ICScreenMgr**)((uintptr_t)this + 0x2B180); // AOB :: 8B 88 ?? ?? ?? ?? 6A 0D E8 ?? ?? ?? ?? } };
Last edited by jayjay153; 02-08-2019 at 11:27 PM.
link topic? @Goocolax
Sou aprendiz como todos