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  1. #1
    ParagonSenpai's Avatar
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    Somebody make a Cancel target on kill option on grimoire, plugin plz.

    @133spider , in your bot Cetera it had the cancel target after monster health went below 1 and i was wondering if there was a plugin for grimoire 3.8 for that and if not could you please make one if you can or want. Thank you

  2. #2
    ERTGAERGaergargerg's Avatar
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    Kill command stops after target is killed, how you use the Bot matters.
    Remember that Bot loops command

  3. #3
    DentXXX's Avatar
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    Quote Originally Posted by jzabate View Post
    Kill command stops after target is killed, how you use the Bot matters.
    Remember that Bot loops command
    You won't understand this till you've used Cetera

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    Pony Christ's Avatar
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    Cetera is the superior botting trainer anywho

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    ilhamepri's Avatar
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    Quote Originally Posted by Pony Christ View Post
    Cetera is the superior botting trainer anywho
    who ai ni, ainiwho

  6. #6
    ParagonSenpai's Avatar
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    Quote Originally Posted by Pony Christ View Post
    Cetera is the superior botting trainer anywho
    Cetera has way too many bot fuck ups that have happened to me and if someone could make that feature on grimoire 3.8, grimoire wins easily

  7. #7
    Trash's Avatar
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    Ahem.. OR find ways to counter glitched respawns so that you don't need this.

    Glitching monsters means glitching your trainer. Code isn't as fast as virtually undefeated mobs.
    Last edited by Trash; 03-15-2019 at 02:51 AM. Reason: Yes.
    Past Name(s):
    ImThrowingMyLifeAway

  8. #8
    DentXXX's Avatar
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    End goal being using this on glitched rooms where mobs/bosses have low respawn times which ends up with bot killing them infinite times.

    And if you do have work arounds for that then kindly make posts with such
    Last edited by DentXXX; 03-15-2019 at 01:03 AM.

  9. The Following User Says Thank You to DentXXX For This Useful Post:

    ParagonSenpai (03-15-2019)

  10. #9
    ParagonSenpai's Avatar
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    Quote Originally Posted by Trash View Post
    Ahem.. OR optimize your bot so that you don't need this. There's plenty of workarounds for this kind of thing.
    Speaking of, you haven't even stated what your end goal is using what's basically a "get off of kill" function.
    Yes great feedback, I will use this "optimise your bot" feedback.
    Last edited by ParagonSenpai; 03-15-2019 at 03:16 AM. Reason: Yes

  11. #10
    Trash's Avatar
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    Quote Originally Posted by ParagonSenpai View Post
    Yes great feedback, I will use this "optimise your bot" feedback.
    Perhaps you could ask what I meant instead of being a baby rager.

    Quote Originally Posted by DentXXX View Post
    kindly make posts with such
    Either keep using Cetera or use attack packets instead of the kill function with "In Combat" checks for fighting.

    AFAIK, trainers fail to understand glitched respawns BECAUSE IT'S A GLITCH.
    Breaking game mechanics isn't easily countered when the bot can't continuously see the monster reached 0 HP.
    Last edited by Trash; 03-15-2019 at 03:23 AM. Reason: Yes
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  12. #11
    ParagonSenpai's Avatar
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    Quote Originally Posted by Trash View Post
    I've attempted at stating your options and I will.
    Quote Originally Posted by Trash View Post
    OR optimize your bot so that you don't need this. There's plenty of workarounds for this kind of thing.
    Speaking of, you haven't even stated what your end goal is using what's basically a "get off of kill" function.
    I'll make sure to "optimise my bot", Thanks oh great leader
    Last edited by ParagonSenpai; 03-15-2019 at 03:18 AM. Reason: Yes

  13. #12
    Trash's Avatar
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    Quote Originally Posted by ParagonSenpai View Post
    I'll make sure to "optimise my bot", Thanks oh great leader
    Since DentXXX had to speak for you and actually read the second line of my post, asking for more info...
    My answer is already there above your post, and below for your convenience.

     
    Quote Originally Posted by Trash View Post
    Either keep using Cetera which people ride on for being better apparently.
    Another option is use attack packets, not using the kill function at all along with "If In Combat" checks to keep fighting.
    Surprisingly enough, this is also what I said on your skills thread that you ignored.

    Quote Originally Posted by Trash View Post
    There's your problem. Then again, you could use attack packets instead of a kill command...
    I don't understand what more you could want when there's no better option
    Last edited by Trash; 03-15-2019 at 03:26 AM. Reason: Yes
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  14. #13
    ParagonSenpai's Avatar
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    @Trash, awwww you're so insecure that you edited all your posts. clearly you were incorrect but damn thats manipulative of you knowing you're incorrect, your name does you justice
    Last edited by ParagonSenpai; 03-15-2019 at 03:19 AM. Reason: Yes

  15. #14
    Trash's Avatar
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    Quote Originally Posted by ParagonSenpai View Post
    awwww you're so insecure that you edited all your posts.
    You're so delusional and narrow minded. I even intentionally kept the unedited OP in my last post in the spoilers.

    Quote Originally Posted by ParagonSenpai View Post
    clearly you were incorrect but damn thats manipulative of you knowing you're incorrect, your name does you justice
    Again, delusional thinking I'm incorrect when it's fact you can't perfect what you're asking for.
    Last edited by Trash; 03-15-2019 at 03:31 AM. Reason: Yes
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  16. #15
    ParagonSenpai's Avatar
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    @Trash just repeat your answer that was in THIS THREAD(just for you so you wouldn't overlook it like almost everything). And ofcourse your feedback was greatly appreciated as i will "optimise my bots" thatll give me a good kick in the right direction as if me looking for a cancel target on kill isn't about optimisation of bots, It works on Cetera for glitched mobs so you wouldn't understand

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