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  1. #61
    onurzengn060's Avatar
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    i open but recoil dont work.

  2. #62
    Danimalz's Avatar
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    Quote Originally Posted by onurzengn060 View Post
    i open but recoil dont work.
    So you are saying it works perfectly since the recoil isn't there anymore? Good!

  3. The Following 2 Users Say Thank You to Danimalz For This Useful Post:

    AndrewStilwell (04-13-2019),ChronosSpecc (04-29-2019)

  4. #63
    Banana's Avatar
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    For all who have been asking how to install or facing problems, refer to the thread I just made here.
    https://www.mpgh.net/forum/showthread.php?t=1444061


    Here are the core requirements that you will need to install
    Code:
    keyboard==0.13.3
    mouse==0.7.0
    numpy==1.16.2
    opencv-python==4.0.0.21
    Pillow==5.4.1
    pynput==1.4.2
    pypiwin32==223
    pywin32==224
    six==1.12.0
    Here are the some no recoil for a few guns (Testing, you can change values on your own to recalibrate)
    I can't update the thread since I can't edit it :/ (no edit button)
    You will need to manually change the code in gun_settings.py yourself
    Directory is "ReduxAL/guns/gun_settings/gun_settings.py"

    Flatline:
    Code:
        def pull_down_flatline(self, parent):
            count = 0
            sleep_time = 0.0005
     
            # while the left mouse button is held
            while parent.enabled:
                print(self.enabled, 'flatline', end='\r', flush=True)
     
                # do some weird delaying
                count += 2
                if count % 10 == 0:
                    sleep_time += 0.01
                    
                if 1 < count < 50:
                    threading.Thread(target=move_mouse, args=(1, 2,)).start()
                if 50 < count < 70:
                    threading.Thread(target=move_mouse, args=(-1, 1,)).start()
                if 70 < count < 90:
                    threading.Thread(target=move_mouse, args=(2, 3,)).start()
    Alternator:
    Code:
        def pull_down_alternator(self, parent):
            count = 0
            sleep_time = 0.0005
     
            # while the left mouse button is held
            while parent.enabled:
                print(self.enabled, 'Alternator', end='\r', flush=True)
     
                # do some weird delaying
                count += 1
                if count % 10 == 0:
                    sleep_time += 0.0012
                # spawn a threads call the function move mouse to move one pixel down
                threading.Thread(target=move_mouse, args=(0, 1,)).start()
     
                # sleep to delay
                time.sleep(sleep_time)
    R99:
    Code:
        def pull_down_r99(self, parent):
            count = 0
            sleep_time = 0.00001
     
            # while the left mouse button is held
            while parent.enabled:
                print(self.enabled, 'r99', end='\r', flush=True)
     
                # do some weird delaying
                count += 1
                if count % 10 == 0:
                    sleep_time += 0.0025
                if 1 < count < 30:
                    # spawn a thread call the function move mouse going left by one pixel
                    threading.Thread(target=move_mouse, args=(0, 1,)).start()
                if 30 < count < 50:
                    # spawn a thread call the function move mouse going left by one pixel
                    threading.Thread(target=move_mouse, args=(0, 1,)).start()
                if 50 < count < 80:
                    # spawn a thread call the function move mouse going left by one pixel
                    threading.Thread(target=move_mouse, args=(0, 2,)).start()
     
                # sleep to delay
                time.sleep(sleep_time)
    Also manually replace the codes in detect_gun.py with the code below
    Directory is ReduxAL/guns/gun_detection/detect_gun.py
    Code:
    import numpy as np
    
    from .win32_screen import grab_screen as grabby
    
    
    class detect_gun:
    
        def __init__(self, training_data=None):
            self.training_data = training_data
    
        def mse(self, image_a, image_b):
            # the 'Mean Squared Error' between the two images is the
            # sum of the squared difference between the two images;
            # NOTE: the two images must have the same dimension
            err = np.sum((image_a.astype("float") - image_b.astype("float")) ** 2)
            err /= float(image_a.shape[0] * image_a.shape[1])
    
            # return the MSE, the lower the error, the more "similar"
            # the two images are
            return err
    
        def detect(self):
    
            # grab our small screenshot for both primary and secondary weapons
            primary = grabby(region=(1550, 1030, 1669, 1054))
            secondary = grabby(region=(1700, 1030, 1819, 1054))
    
            # set max MSE to be 500
            min_ = 500
            best_data = []
    
            # iterate through calculate MSE on all images in DB, finding the best match O(N) time complexity
            for im, data in self.training_data:
                error = min(self.mse(primary, np.asarray(im)), self.mse(secondary, np.asarray(im)))
                if error < min_:
                    min_ = error
                    best_data = data
    
            print(min_, best_data)
            return best_data[0] if len(best_data) > 0 else None
    Bugs:
    -Hooking libraries like to hang sometimes, so spawning threads mitigates this problem most of the time.
    -Program hangs right after starting. Resolution: do not click within the command prompt or powershell window. Exit by pressing "L"
    Last edited by Flengo; 04-12-2019 at 04:00 AM.
    Member - 30/05/2012
    Premium - 01/11/2020
    News Force - 12/05/2019 till 24/02/2021





  5. #64
    marcosmqueen41's Avatar
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    Why do I get this all the time?

  6. #65
    GiebatNr1's Avatar
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    Can you link the complete file code for the other guns? cant seem to get them all to work.

  7. #66
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    Hello, i got a problem.I am trying to run the module from the Shell but i get "ModuleNotFoundError: No module named 'keyboard'"

    Can you please tell me how to fix it ?

  8. #67
    Shako's Avatar
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    nevermind i got to work, sorry for the double post.

    Can anyone tell with that variables we have to "play" to adjust the recoil ? i have been adjusting the move_mouse and sleep time, correct me i'f i am wrong.
    Last edited by Shako; 04-23-2019 at 05:46 AM.

  9. #68
    Banana's Avatar
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    Currently this project will be put to a stop and discontinued. This will no longer receive any updates.

    Anyone who likes to revive and continue this project are pleased do so on their own

    Fret not there is a new no recoil script which can be found here and is much more consistent than ReduxAL
    https://www.mpgh.net/forum/showthread.php?t=1446005
    Member - 30/05/2012
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  10. #69
    takedownman88's Avatar
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    Based man ty for the good stuff. I wish I could code scripts like this easily

  11. #70
    hollow36rus's Avatar
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    Thanks!
    1. Does it works in fullscreen?
    2. How to change code to use it on 1680x1050 screen?
    сHPstart 0x00B7695C+0xC+0x208+0x8+0xb4 cHPend
    mHPstart 0x00B7695C+0xC+0x208+0x8+0xb8 mHPend

  12. #71
    iTTickles's Avatar
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    Shame about this script. AHK not having automatic weapon selection is a process. A small price, for such a great effort on your part, so I don't mind. This just seems like a more, intelligent endeavor.

  13. #72
    sn4xxx's Avatar
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    I don't get how to make this works.. How hard is it some guy who knows what to do, record clip to us how to make this no recoil working.

  14. #73
    howie77's Avatar
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    How do i fix this?
    https://imgur.com/a/pLpmvnA

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