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  1. #1
    10popo01's Avatar
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    Fully External Player Visibility?

    Currently making my first CSGO Cheat, Making it fully external (From scratch) but ran into somewhat of a problem.
    I'm trying to find the best way of checking to see if the player is visible or not (Behind wall ect) for my aimbot.
    I've found a couple of ways but none seem to stand out.
    Some people are saying to inject something with ShellCode (Would be defeating the purpose of being external) but would like to know how much more of risk it would be detection wise ect.

    Thank you for everyones help in advanced!

  2. #2
    Sandwich's Avatar
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    Quote Originally Posted by 10popo01 View Post
    Currently making my first CSGO Cheat, Making it fully external (From scratch) but ran into somewhat of a problem.
    I'm trying to find the best way of checking to see if the player is visible or not (Behind wall ect) for my aimbot.
    I've found a couple of ways but none seem to stand out.
    Some people are saying to inject something with ShellCode (Would be defeating the purpose of being external) but would like to know how much more of risk it would be detection wise ect.

    Thank you for everyones help in advanced!
    You can use bSpottedByMask (Easy), ray tracing (Moderate), or BSP Parsing (Difficult but amazing).
    Code:
    if ((Entity.bSpottedByMask & 1 << Player.ID) == 0)
        continue;

  3. #3
    10popo01's Avatar
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    Quote Originally Posted by Sandwich View Post


    You can use bSpottedByMask (Easy), ray tracing (Moderate), or BSP Parsing (Difficult but amazing).
    Code:
    if ((Entity.bSpottedByMask & 1 << Player.ID) == 0)
        continue;
    I can't Ray Trace without injecting though right?

  4. #4
    Sandwich's Avatar
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    Quote Originally Posted by 10popo01 View Post
    I can't Ray Trace without injecting though right?
    No. An external cheat only opens a handle, you aren't injecting anything to memory.

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