Not bad for simple inventory UI and code.
Hello, i've been working on this thing. I can't find a good tutorial about this, And I don't think my code is the right thing to do this.
I have created a UI inventory and placed the item on it, and it checks if the slot is available to not,
This method is really stupid, any idea.
Not bad for simple inventory UI and code.
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Oh you mean to say you want an alternative solution to that? I was working on something earlier too, and I really hate the idea of having to map everything through the editor. I've been using DOTS (ECS) a lot lately, I'm basically in love.
But another new thing that's still in preview is the Addressable Asset System. Perhaps this will be better suited to your liking. Of course, this would be a replacement to the ScriptableObject system you're using for your items.
https://docs.unity3d.com/Packages/co...ual/index.html
https://******.com/Unity-Technologie...ssables-Sample
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
Staff Administrator Since 10.13.2019
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Middleman Since 04.14.2014
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Combat Arms Minion Since 12.26.2012
Contributor Since 11.16.2012
Member Since 05.11.2010