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  1. #1
    CraftedChamp.'s Avatar
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    Thumbs up SIMPLE OUTLINE ESP v1.1 Public [External] [CSGO HACK]

    WARNING
    IF WINDOWS DEFENDER SAYS VIRUS ALERT PLEASE IGNORE AND DISABLE!

    About

    STATUS: UNDETECTED [5/14/2019]
    COMPATIBLE CS: GO VERSION:UPDATE [5/14/2019]
    UPDATES: EVERY NEW CS:GO VERSION!

    Instructions
    STEP 1 - START CS:GO
    STEP 2 - JOIN A GAME
    STEP 3 - OPEN HACK (PREFER AS ADMINISTRATOR)
    STEP 4 - INPUT PERFORMANCE MODE
    STEP 5 - ENJOY

    Images





    Virus

    https://www.virustotal.com/#/file/02cead5626692f0d779264d3b21302b86c0de1dc25f1b64d9c 4f2a8b41f5c580/detection
    https://virusscan.jotti.org/en-US/fi...job/ggbfdwroab
    <b>Downloadable Files</b> Downloadable Files
    Last edited by T-800; 05-17-2019 at 04:12 AM.

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  3. #2
    T-800's Avatar
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    //Approved

    "Never stop being a good person because of bad people"


    Super User -> 15-7-2020
    Global Moderator -> 23-3-2019 - 15-7-2020
    Steam Moderator -> 12-12-2017 - 23-3-2019
    Steam Minion+ -> 09-04-2017 - 12-12-2017
    Steam Minion -> 03-01-2017 - 09-04-2017


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    rtmboy (05-15-2019)

  5. #3
    doryswag's Avatar
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    vac status?

  6. #4
    Patekrolex's Avatar
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    thanks for the uploading mate

  7. #5
    SoulFrankenstein's Avatar
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    Quote Originally Posted by doryswag View Post
    vac status?
    undetected //2short

  8. #6
    Sandwich's Avatar
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    Quote Originally Posted by CraftedChamp. View Post
    STEP 4 - INPUT PERFORMANCE MODE
    How does the performance mode affect glow?
    Last edited by Sandwich; 05-15-2019 at 12:51 PM.

  9. #7
    CraftedChamp.'s Avatar
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    Quote Originally Posted by Sandwich View Post


    How does the performance mode affect glow?
    The amount of delay the while(true) is. Which will affect glowing stability.

    - - - Updated - - -

    Quote Originally Posted by doryswag View Post
    vac status?
    it's nearly impossible for vac to detect a simple unpopular esp cheat

  10. #8
    Sandwich's Avatar
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    Quote Originally Posted by CraftedChamp. View Post
    The amount of delay the while(true) is. Which will affect glowing stability.
    Add multi-threading to improve stability. Increasing the sleep amount only increases the amount of flickering.
    Last edited by Sandwich; 05-15-2019 at 02:25 PM.

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  12. #9
    CraftedChamp.'s Avatar
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    Quote Originally Posted by Sandwich View Post


    Add multi-threading to improve stability. Increasing the sleep amount only increases the amount of flickering.
    oof never thought about that. Thanks

  13. #10
    buc171's Avatar
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    csgo just updated agin......not working

  14. #11
    Recycle Bin's Avatar
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    Is this still working?

  15. #12
    Sandwich's Avatar
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    Code:
    using System;
    
    // 2019-05-16 05:47:56.013245900 UTC
    
    namespace hazedumper
    {
        public static class netvars
        {
            public const Int32 cs_gamerules_data = 0x0;
            public const Int32 m_ArmorValue = 0xB340;
            public const Int32 m_Collision = 0x31C;
            public const Int32 m_CollisionGroup = 0x474;
            public const Int32 m_Local = 0x2FBC;
            public const Int32 m_MoveType = 0x25C;
            public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
            public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
            public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
            public const Int32 m_SurvivalRules = 0xCF8;
            public const Int32 m_aimPunchAngle = 0x302C;
            public const Int32 m_aimPunchAngleVel = 0x3038;
            public const Int32 m_angEyeAnglesX = 0xB344;
            public const Int32 m_angEyeAnglesY = 0xB348;
            public const Int32 m_bBombPlanted = 0x99D;
            public const Int32 m_bFreezePeriod = 0x20;
            public const Int32 m_bGunGameImmunity = 0x392C;
            public const Int32 m_bHasDefuser = 0xB350;
            public const Int32 m_bHasHelmet = 0xB334;
            public const Int32 m_bInReload = 0x3285;
            public const Int32 m_bIsDefusing = 0x3918;
            public const Int32 m_bIsQueuedMatchmaking = 0x74;
            public const Int32 m_bIsScoped = 0x3910;
            public const Int32 m_bIsValveDS = 0x75;
            public const Int32 m_bSpotted = 0x93D;
            public const Int32 m_bSpottedByMask = 0x980;
            public const Int32 m_bStartedArming = 0x33D0;
            public const Int32 m_clrRender = 0x70;
            public const Int32 m_dwBoneMatrix = 0x26A8;
            public const Int32 m_fAccuracyPenalty = 0x3310;
            public const Int32 m_fFlags = 0x104;
            public const Int32 m_flC4Blow = 0x2990;
            public const Int32 m_flDefuseCountDown = 0x29AC;
            public const Int32 m_flDefuseLength = 0x29A8;
            public const Int32 m_flFallbackWear = 0x31C0;
            public const Int32 m_flFlashDuration = 0xA3F4;
            public const Int32 m_flFlashMaxAlpha = 0xA3F0;
            public const Int32 m_flLastBoneSetupTime = 0x2924;
            public const Int32 m_flLowerBodyYawTarget = 0x3A78;
            public const Int32 m_flNextAttack = 0x2D70;
            public const Int32 m_flNextPrimaryAttack = 0x3218;
            public const Int32 m_flSimulationTime = 0x268;
            public const Int32 m_flTimerLength = 0x2994;
            public const Int32 m_hActiveWeapon = 0x2EF8;
            public const Int32 m_hMyWeapons = 0x2DF8;
            public const Int32 m_hObserverTarget = 0x3388;
            public const Int32 m_hOwner = 0x29CC;
            public const Int32 m_hOwnerEntity = 0x14C;
            public const Int32 m_iAccountID = 0x2FC8;
            public const Int32 m_iClip1 = 0x3244;
            public const Int32 m_iCompetitiveRanking = 0x1A84;
            public const Int32 m_iCompetitiveWins = 0x1B88;
            public const Int32 m_iCrosshairId = 0xB3AC;
            public const Int32 m_iEntityQuality = 0x2FAC;
            public const Int32 m_iFOV = 0x31E4;
            public const Int32 m_iFOVStart = 0x31E8;
            public const Int32 m_iGlowIndex = 0xA40C;
            public const Int32 m_iHealth = 0x100;
            public const Int32 m_iItemDefinitionIndex = 0x2FAA;
            public const Int32 m_iItemIDHigh = 0x2FC0;
            public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
            public const Int32 m_iObserverMode = 0x3374;
            public const Int32 m_iShotsFired = 0xA380;
            public const Int32 m_iState = 0x3238;
            public const Int32 m_iTeamNum = 0xF4;
            public const Int32 m_lifeState = 0x25F;
            public const Int32 m_nFallbackPaintKit = 0x31B8;
            public const Int32 m_nFallbackSeed = 0x31BC;
            public const Int32 m_nFallbackStatTrak = 0x31C4;
            public const Int32 m_nForceBone = 0x268C;
            public const Int32 m_nTickBase = 0x342C;
            public const Int32 m_rgflCoordinateFrame = 0x444;
            public const Int32 m_szCustomName = 0x303C;
            public const Int32 m_szLastPlaceName = 0x35B0;
            public const Int32 m_thirdPersonViewAngles = 0x31D8;
            public const Int32 m_vecOrigin = 0x138;
            public const Int32 m_vecVelocity = 0x114;
            public const Int32 m_vecViewOffset = 0x108;
            public const Int32 m_viewPunchAngle = 0x3020;
        }
        public static class signatures
        {
            public const Int32 clientstate_choked_commands = 0x4D28;
            public const Int32 clientstate_delta_ticks = 0x174;
            public const Int32 clientstate_last_outgoing_command = 0x4D24;
            public const Int32 clientstate_net_channel = 0x9C;
            public const Int32 convar_name_hash_table = 0x2F0F8;
            public const Int32 dwClientState = 0x58BCFC;
            public const Int32 dwClientState_GetLocalPlayer = 0x180;
            public const Int32 dwClientState_IsHLTV = 0x4D40;
            public const Int32 dwClientState_Map = 0x28C;
            public const Int32 dwClientState_MapDirectory = 0x188;
            public const Int32 dwClientState_MaxPlayer = 0x388;
            public const Int32 dwClientState_PlayerInfo = 0x52B8;
            public const Int32 dwClientState_State = 0x108;
            public const Int32 dwClientState_ViewAngles = 0x4D88;
            public const Int32 dwEntityList = 0x4D03B24;
            public const Int32 dwForceAttack = 0x31351EC;
            public const Int32 dwForceAttack2 = 0x31351F8;
            public const Int32 dwForceBackward = 0x3135240;
            public const Int32 dwForceForward = 0x313524C;
            public const Int32 dwForceJump = 0x51A7090;
            public const Int32 dwForceLeft = 0x31351C8;
            public const Int32 dwForceRight = 0x31351BC;
            public const Int32 dwGameDir = 0x631F70;
            public const Int32 dwGameRulesProxy = 0x52193DC;
            public const Int32 dwGetAllClasses = 0xD1698C;
            public const Int32 dwGlobalVars = 0x58BA00;
            public const Int32 dwGlowObjectManager = 0x5243F00;
            public const Int32 dwInput = 0x514EB70;
            public const Int32 dwInterfaceLinkList = 0x8C7844;
            public const Int32 dwLocalPlayer = 0xCF1A3C;
            public const Int32 dwMouseEnable = 0xCF7588;
            public const Int32 dwMouseEnablePtr = 0xCF7558;
            public const Int32 dwPlayerResource = 0x313356C;
            public const Int32 dwRadarBase = 0x5138884;
            public const Int32 dwSensitivity = 0xCF7424;
            public const Int32 dwSensitivityPtr = 0xCF73F8;
            public const Int32 dwSetClanTag = 0x896A0;
            public const Int32 dwViewMatrix = 0x4CF5554;
            public const Int32 dwWeaponTable = 0x514F634;
            public const Int32 dwWeaponTableIndex = 0x323C;
            public const Int32 dwYawPtr = 0xCF71E8;
            public const Int32 dwZoomSensitivityRatioPtr = 0xCFC428;
            public const Int32 dwbSendPackets = 0xD277A;
            public const Int32 dwppDirect3DDevice9 = 0xA6030;
            public const Int32 force_update_spectator_glow = 0x393362;
            public const Int32 interface_engine_cvar = 0x3E9EC;
            public const Int32 is_c4_owner = 0x39F670;
            public const Int32 m_bDormant = 0xED;
            public const Int32 m_pStudioHdr = 0x294C;
            public const Int32 m_pitchClassPtr = 0x5138B30;
            public const Int32 m_yawClassPtr = 0xCF71E8;
            public const Int32 model_ambient_min = 0x58ED1C;
            public const Int32 set_abs_angles = 0x1CA9B0;
            public const Int32 set_abs_origin = 0x1CA7F0;
        }
    } // namespace hazedumper

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  17. #13
    CraftedChamp.'s Avatar
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    Quote Originally Posted by Sandwich View Post
    Code:
    using System;
    
    // 2019-05-16 05:47:56.013245900 UTC
    
    namespace hazedumper
    {
        public static class netvars
        {
            public const Int32 cs_gamerules_data = 0x0;
            public const Int32 m_ArmorValue = 0xB340;
            public const Int32 m_Collision = 0x31C;
            public const Int32 m_CollisionGroup = 0x474;
            public const Int32 m_Local = 0x2FBC;
            public const Int32 m_MoveType = 0x25C;
            public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
            public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
            public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
            public const Int32 m_SurvivalRules = 0xCF8;
            public const Int32 m_aimPunchAngle = 0x302C;
            public const Int32 m_aimPunchAngleVel = 0x3038;
            public const Int32 m_angEyeAnglesX = 0xB344;
            public const Int32 m_angEyeAnglesY = 0xB348;
            public const Int32 m_bBombPlanted = 0x99D;
            public const Int32 m_bFreezePeriod = 0x20;
            public const Int32 m_bGunGameImmunity = 0x392C;
            public const Int32 m_bHasDefuser = 0xB350;
            public const Int32 m_bHasHelmet = 0xB334;
            public const Int32 m_bInReload = 0x3285;
            public const Int32 m_bIsDefusing = 0x3918;
            public const Int32 m_bIsQueuedMatchmaking = 0x74;
            public const Int32 m_bIsScoped = 0x3910;
            public const Int32 m_bIsValveDS = 0x75;
            public const Int32 m_bSpotted = 0x93D;
            public const Int32 m_bSpottedByMask = 0x980;
            public const Int32 m_bStartedArming = 0x33D0;
            public const Int32 m_clrRender = 0x70;
            public const Int32 m_dwBoneMatrix = 0x26A8;
            public const Int32 m_fAccuracyPenalty = 0x3310;
            public const Int32 m_fFlags = 0x104;
            public const Int32 m_flC4Blow = 0x2990;
            public const Int32 m_flDefuseCountDown = 0x29AC;
            public const Int32 m_flDefuseLength = 0x29A8;
            public const Int32 m_flFallbackWear = 0x31C0;
            public const Int32 m_flFlashDuration = 0xA3F4;
            public const Int32 m_flFlashMaxAlpha = 0xA3F0;
            public const Int32 m_flLastBoneSetupTime = 0x2924;
            public const Int32 m_flLowerBodyYawTarget = 0x3A78;
            public const Int32 m_flNextAttack = 0x2D70;
            public const Int32 m_flNextPrimaryAttack = 0x3218;
            public const Int32 m_flSimulationTime = 0x268;
            public const Int32 m_flTimerLength = 0x2994;
            public const Int32 m_hActiveWeapon = 0x2EF8;
            public const Int32 m_hMyWeapons = 0x2DF8;
            public const Int32 m_hObserverTarget = 0x3388;
            public const Int32 m_hOwner = 0x29CC;
            public const Int32 m_hOwnerEntity = 0x14C;
            public const Int32 m_iAccountID = 0x2FC8;
            public const Int32 m_iClip1 = 0x3244;
            public const Int32 m_iCompetitiveRanking = 0x1A84;
            public const Int32 m_iCompetitiveWins = 0x1B88;
            public const Int32 m_iCrosshairId = 0xB3AC;
            public const Int32 m_iEntityQuality = 0x2FAC;
            public const Int32 m_iFOV = 0x31E4;
            public const Int32 m_iFOVStart = 0x31E8;
            public const Int32 m_iGlowIndex = 0xA40C;
            public const Int32 m_iHealth = 0x100;
            public const Int32 m_iItemDefinitionIndex = 0x2FAA;
            public const Int32 m_iItemIDHigh = 0x2FC0;
            public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
            public const Int32 m_iObserverMode = 0x3374;
            public const Int32 m_iShotsFired = 0xA380;
            public const Int32 m_iState = 0x3238;
            public const Int32 m_iTeamNum = 0xF4;
            public const Int32 m_lifeState = 0x25F;
            public const Int32 m_nFallbackPaintKit = 0x31B8;
            public const Int32 m_nFallbackSeed = 0x31BC;
            public const Int32 m_nFallbackStatTrak = 0x31C4;
            public const Int32 m_nForceBone = 0x268C;
            public const Int32 m_nTickBase = 0x342C;
            public const Int32 m_rgflCoordinateFrame = 0x444;
            public const Int32 m_szCustomName = 0x303C;
            public const Int32 m_szLastPlaceName = 0x35B0;
            public const Int32 m_thirdPersonViewAngles = 0x31D8;
            public const Int32 m_vecOrigin = 0x138;
            public const Int32 m_vecVelocity = 0x114;
            public const Int32 m_vecViewOffset = 0x108;
            public const Int32 m_viewPunchAngle = 0x3020;
        }
        public static class signatures
        {
            public const Int32 clientstate_choked_commands = 0x4D28;
            public const Int32 clientstate_delta_ticks = 0x174;
            public const Int32 clientstate_last_outgoing_command = 0x4D24;
            public const Int32 clientstate_net_channel = 0x9C;
            public const Int32 convar_name_hash_table = 0x2F0F8;
            public const Int32 dwClientState = 0x58BCFC;
            public const Int32 dwClientState_GetLocalPlayer = 0x180;
            public const Int32 dwClientState_IsHLTV = 0x4D40;
            public const Int32 dwClientState_Map = 0x28C;
            public const Int32 dwClientState_MapDirectory = 0x188;
            public const Int32 dwClientState_MaxPlayer = 0x388;
            public const Int32 dwClientState_PlayerInfo = 0x52B8;
            public const Int32 dwClientState_State = 0x108;
            public const Int32 dwClientState_ViewAngles = 0x4D88;
            public const Int32 dwEntityList = 0x4D03B24;
            public const Int32 dwForceAttack = 0x31351EC;
            public const Int32 dwForceAttack2 = 0x31351F8;
            public const Int32 dwForceBackward = 0x3135240;
            public const Int32 dwForceForward = 0x313524C;
            public const Int32 dwForceJump = 0x51A7090;
            public const Int32 dwForceLeft = 0x31351C8;
            public const Int32 dwForceRight = 0x31351BC;
            public const Int32 dwGameDir = 0x631F70;
            public const Int32 dwGameRulesProxy = 0x52193DC;
            public const Int32 dwGetAllClasses = 0xD1698C;
            public const Int32 dwGlobalVars = 0x58BA00;
            public const Int32 dwGlowObjectManager = 0x5243F00;
            public const Int32 dwInput = 0x514EB70;
            public const Int32 dwInterfaceLinkList = 0x8C7844;
            public const Int32 dwLocalPlayer = 0xCF1A3C;
            public const Int32 dwMouseEnable = 0xCF7588;
            public const Int32 dwMouseEnablePtr = 0xCF7558;
            public const Int32 dwPlayerResource = 0x313356C;
            public const Int32 dwRadarBase = 0x5138884;
            public const Int32 dwSensitivity = 0xCF7424;
            public const Int32 dwSensitivityPtr = 0xCF73F8;
            public const Int32 dwSetClanTag = 0x896A0;
            public const Int32 dwViewMatrix = 0x4CF5554;
            public const Int32 dwWeaponTable = 0x514F634;
            public const Int32 dwWeaponTableIndex = 0x323C;
            public const Int32 dwYawPtr = 0xCF71E8;
            public const Int32 dwZoomSensitivityRatioPtr = 0xCFC428;
            public const Int32 dwbSendPackets = 0xD277A;
            public const Int32 dwppDirect3DDevice9 = 0xA6030;
            public const Int32 force_update_spectator_glow = 0x393362;
            public const Int32 interface_engine_cvar = 0x3E9EC;
            public const Int32 is_c4_owner = 0x39F670;
            public const Int32 m_bDormant = 0xED;
            public const Int32 m_pStudioHdr = 0x294C;
            public const Int32 m_pitchClassPtr = 0x5138B30;
            public const Int32 m_yawClassPtr = 0xCF71E8;
            public const Int32 model_ambient_min = 0x58ED1C;
            public const Int32 set_abs_angles = 0x1CA9B0;
            public const Int32 set_abs_origin = 0x1CA7F0;
        }
    } // namespace hazedumper
    yeah I didn't care for obfuscating a simple esp

  18. #14
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