Code:
1. Memory management class
1a. Function to attach to a process and open a handle.
1b. Generic function(s) to read and write to memory.
1c. Function to return a module entry base address.
2. Offsets
2a. Optional structure to store hard coded offsets or you can use pattern scanning.
3. Class to read and store entity information
3a. Optional structures for players and entities.
4. Function to spot enemies on the radar
4a.
Code:
static void EngineRadar()
{
while (true)
{
for (auto entity : Entity)
{
if (entity.base == NULL ||
entity.health <= 0 ||
entity.lifeState != 0 ||
entity.dormant ||
entity.team == player.team ||
entity.spotted)
continue;
Write<bool>(entity.base + offsets.bSpotted, true);
}
}
}