i put this in the wrong thread, anyways...
i made an antiaim with yaw and pitch n crap
now im adding thirdperson and i want to know how to show the antiaim
when in thirdperson?
here is my setvangles thingy i found
here are some monkeys for whatever reason:
void C_BasePlayer::SetVAngles(QAngle angles)
static auto deadflag = NetvarSys::Get().GetOffset("DT_BasePlayer", "deadflag");
*(QAngle*)((DWORD)this + deadflag + 0x4) = angles;