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  1. #1
    DDemongoat's Avatar
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    🤔

    Is rotmg even worth playing anymore. I stopped about a year ago because the game was getting really repetitive. Saw some new updates and want to know if i should get back on.

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    who tf titles a thread with a emoji.

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    In the long run, no. If you just playing to chill with homies, go for it otherwise it's just a mindless grind.
    Last edited by citydrifter; 07-11-2019 at 04:54 PM.

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    I personally stopped playing because of the permanent death aspect to the game.

    If there wasn't any perma-death, but rather just made more dungeons scale in increasing difficulty as people got more geared, I'd play.

    And the "death" aspect could still be in the game, just simply kicking the player out of the dungeon when they die.
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    Quote Originally Posted by Ahlwong View Post
    I personally stopped playing because of the permanent death aspect to the game.

    If there wasn't any perma-death, but rather just made more dungeons scale in increasing difficulty as people got more geared, I'd play.

    And the "death" aspect could still be in the game, just simply kicking the player out of the dungeon when they die.
    Isn't the perma death the main factor of the game though, That's what got me interested to be honest. What drove me off is how much money one would have to pay to actually sustain in the game, the reward factor for being a good player and being a player that has spent lots on vaults and char slots and pets is disappointing.

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    Quote Originally Posted by Time View Post


    Isn't the perma death the main factor of the game though, That's what got me interested to be honest. What drove me off is how much money one would have to pay to actually sustain in the game, the reward factor for being a good player and being a player that has spent lots on vaults and char slots and pets is disappointing.
    Perma-death is a good thing if they could balance it against the economy of the game. The economy for high-tier items fell when they added a P2W option in the Nexus shops, and made an easy way for people to pay for a quick way to level their pets up.

    Too many times I'm dying to stupid bugs and watching the work I've put in go down the drain.

    I like a good grind but it feels like I get burnt out after playing too much.

    Another issue, as you've pointed out, is the lack of vault spaces for those who play F2P. It was good they added the reward calendar but it doesn't get F2P people nearly enough vault chests.

    The introduction of pets made the game broken and lowered the skill gap. They tried fixing this by adding harder dungeons but it also became a lag fest of a dungeon.


    I think as a game you only spend a few hours per month/year playing, it's fine but I wouldn't invest my time into grinding this game to watch all the progress go away.


    My opinion is also affected by other MMOs I've played. While they were a lot more frustrating with certain aspects like RNG enchanting, it felt like the grind was worth it as I was progressing and didn't get gated by a complete reset.
    Last edited by Ahlwong; 07-12-2019 at 02:07 AM.
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    Quote Originally Posted by Ahlwong View Post
    Perma-death is a good thing if they could balance it against the economy of the game.
    Not sure when you started but it felt balanced back in 2011~ when you had resurrection ammys costing a certain amount of fame allowing you to play more dangerously etc

    I agree with the rest of yours and times points though, I'd love to see a remake a bit like Jagex remade 2007 RuneScape which was before they ruined that game and I believe RotMG could get a big following again if a 2010/2011 version was made officially. They can bring in the newer dungeons just make them more balanced as pets wouldn't exist etc

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    Quote Originally Posted by Time View Post


    Isn't the perma death the main factor of the game though, That's what got me interested to be honest. What drove me off is how much money one would have to pay to actually sustain in the game, the reward factor for being a good player and being a player that has spent lots on vaults and char slots and pets is disappointing.
    Quote Originally Posted by Ahlwong View Post
    I personally stopped playing because of the permanent death aspect to the game.

    If there wasn't any perma-death, but rather just made more dungeons scale in increasing difficulty as people got more geared, I'd play.

    And the "death" aspect could still be in the game, just simply kicking the player out of the dungeon when they die.

    For me it was a bit of both of these. The aspect of it being perma death = for the most part I didn't care but the fact that it was so expensive to play a shitty yet interesting game I couldn't find the worth.


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    Quote Originally Posted by Illuminarly View Post
    Did you refresh the thread and see my comment? No way you replied that quickly