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  1. #16
    LT-Sleeper's Avatar
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    Well, Nice, sadly I didn't get the uvs...
    But you didn't get the Objects.
    And if you get them you need to rewrite dedit and you either use ca objects.lto or you need to add to yours the ca curbyte vals for the props...

    https://imgur.com/V3gOV8b

    Maybe you knew and didn't read the entities because of that?

    P.S. where did you find the real textureinfos? And did you calculate the real points with the offset? Else the entities won't be on the real positions...

    And sry to mention, but your profileavatar is a joke lol... Man you only wrote a .day to .lta converter... Not LT-JT yourself...
    Last edited by LT-Sleeper; 08-30-2019 at 01:59 AM.

  2. #17
    supercarz1991's Avatar
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    Quote Originally Posted by LT-Sleeper View Post
    Well, Nice, sadly I didn't get the uvs...
    But you didn't get the Objects.
    And if you get them you need to rewrite dedit and you either use ca objects.lto or you need to add to yours the ca curbyte vals for the props...

    https://imgur.com/V3gOV8b

    Maybe you knew and didn't read the entities because of that?

    P.S. where did you find the real textureinfos? And did you calculate the real points with the offset? Else the entities won't be on the real positions...

    And sry to mention, but your profileavatar is a joke lol... Man you only wrote a .day to .lta converter... Not LT-JT yourself...
    Knowing how this game is, it could have been an update to the maps that broke all this stuff. Before insulting someone, maybe download an older version of the game and try ripping it? This was made back in July, so its entirely possible they changed something with the maps.

    On top of that, its not like this is easy and its a free tool. don't bitch so much

    commando: You're probably the best non-coder coder I know LOL


  3. #18
    LT-Sleeper's Avatar
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    No. Eh? It wasn't possible for anytime to read the maps through original nolf2 built dedit with original ca-entities... You need to modify Everytime dedit. Ca used different curbytes and some small changes. Dedit would crash if you reverse the map completely. I needed to rewrite dedit to load the original maps as .lta without starting to import them. It is easy, it only takes some time. And that's not bitching, it's explaining.

    Sincerely Zenshin

  4. #19
    matypatty's Avatar
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    Damn a lot of familiar names in this thread, has anyone got anywhere close to a private server yet?

  5. #20
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    Quote Originally Posted by matypatty View Post
    Damn a lot of familiar names in this thread, has anyone got anywhere close to a private server yet?
    The short answer is yes, the long answer is there's a lot of work to still do lol
    @radeon_ is who you wanna talk to. We have an entire website dedicated that I've told you about

    commando: You're probably the best non-coder coder I know LOL


  6. #21
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    Quote Originally Posted by matypatty View Post
    Damn a lot of familiar names in this thread, has anyone got anywhere close to a private server yet?
    my boi whats up -speed

    and a private server from like 2010 would get more NA players than classic gets i would think.

  7. #22
    supercarz1991's Avatar
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    Quote Originally Posted by dugindog View Post
    my boi whats up -speed

    and a private server from like 2010 would get more NA players than classic gets i would think.
    This is radeon's project







    commando: You're probably the best non-coder coder I know LOL


  8. #23
    LT-Sleeper's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    This is radeon's project






    That's fast done. The first two years I wanted to do it the same way... Sadly I wouldn't have been able to release it, because of the copyrights. That's why I am customizing almost everything, using original stuff and modifying it. Maybe Radeon should consider doing the same. Remember that Qix-guy from gzp, who emulated ca and got fucked by them.

  9. #24
    supercarz1991's Avatar
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    Quote Originally Posted by LT-Sleeper View Post
    That's fast done. The first two years I wanted to do it the same way... Sadly I wouldn't have been able to release it, because of the copyrights. That's why I am customizing almost everything, using original stuff and modifying it. Maybe Radeon should consider doing the same. Remember that Qix-guy from gzp, who emulated ca and got fucked by them.
    I know nothing about that... although CA isn't owned by Nexon anymore, and this new company's dev's are about as smart as a first year college student who has zero experience in the field of game design. Our REZ Bypass that was released publicly worked for almost 8 months before they finally patched it. We literally changed one thing on the bypass and they haven't patched it yet lol

    There were talk's about doing a custom game, but CA is so nostalgic, and doing what you know, makes it easier. Can change it up later if needed. We have a site for all the archival of Lithtech everything as well with a post dedicated to it a few threads down from this one
    Last edited by supercarz1991; 09-16-2019 at 05:12 PM.

    commando: You're probably the best non-coder coder I know LOL


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    matypatty (09-19-2019)

  11. #25
    LT-Sleeper's Avatar
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    Well if I would get anyhow the old client with camouflage design and decrypted butes, I could work on making a pserver out of it with my actual client...

  12. #26
    supercarz1991's Avatar
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    Quote Originally Posted by LT-Sleeper View Post
    Well if I would get anyhow the old client with camouflage design and decrypted butes, I could work on making a pserver out of it with my actual client...
    I don't think the decrypted butes were releasedd ever

    commando: You're probably the best non-coder coder I know LOL


  13. #27
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    Quote Originally Posted by supercarz1991 View Post
    I don't think the decrypted butes were releasedd ever
    me too

  14. #28
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    I had totally forgotten I released attributes years back

    commando: You're probably the best non-coder coder I know LOL


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