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  1. #1
    11a10318's Avatar
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    Wizard101 trainer

    Hi, I'm 11a10318.

    I've created a wizard101 trainer, which is updated semi-regularly.

    Its current features include:
    Freecam
    Noclip
    Speedhack
    Wall-Phase
    Place housing items anywhere (in your house, not the world)
    Teleport to custom coordinates (Input can be pre-filled by clicking the player/mission co-ords)
    Save/Load/Undo location teleport
    Teleport to Quest coordinates
    Multi-box support
    US and EU (gameforge) support
    Hotkeys


    List of hotkeys:
    ALT +: Increase speed
    ALT -: Decrease speed
    ALT 0: Set speed to 0
    ALT S: Save location
    ALT L: Load location
    ALT Q: Quest Teleport
    ALT U: Undo teleport
    ALT F: Freecam
    ALT N: Noclip
    ALT H: Housing placement hack
    ALT P: Phase/speed hack



    virustotal: https://www.virustotal.com/gui/file/...f6dfd63448d0d5

    A few AV's on virustotal mark it as suspicious. I'd assume because it edits another program's memory.
    Anyway, I can assure you that it is completely safe to use.
    I've even included the source code, so you know there isn't anything sketchy going on.
    If you don't trust me, feel free to compile it yourself with the source code provided.


    This is my first post here, so sorry if I've broken any rules.
    If there's anything wrong with my post, please let me know asap so I can fix it.
    I have another wizard101-related tool in the works, so stay tuned :)
    <b>Downloadable Files</b> Downloadable Files

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  3. #2
    T-800's Avatar
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    //Approved

    Thanks for sharing!

    "Never stop being a good person because of bad people"


    Super User -> 15-7-2020
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  4. #3
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    Works perfectly. Thank you!

  5. #4
    11a10318's Avatar
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    Quick hotfix. Pointers updated to support the latest update (also removed crap on the bottom)

    Virustotal
    <b>Downloadable Files</b> Downloadable Files

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  7. #5
    T-800's Avatar
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    Quote Originally Posted by 11a10318 View Post
    Quick hotfix. Pointers updated to support the latest update (also removed crap on the bottom)

    Virustotal
    //Approved

    "Never stop being a good person because of bad people"


    Super User -> 15-7-2020
    Global Moderator -> 23-3-2019 - 15-7-2020
    Steam Moderator -> 12-12-2017 - 23-3-2019
    Steam Minion+ -> 09-04-2017 - 12-12-2017
    Steam Minion -> 03-01-2017 - 09-04-2017


  8. #6
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    KI just pushed another update (so soon )
    Pointers didn't change though, just the revision.

    I updated the revision-checking method, now it will give you the option to bypass the incompatability warning when the game updates again (useful if the pointers stay the same, but the revision doesn't).

    VirusTotal
    <b>Downloadable Files</b> Downloadable Files

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  10. #7
    T-800's Avatar
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    Quote Originally Posted by 11a10318 View Post
    KI just pushed another update (so soon )
    Pointers didn't change though, just the revision.

    I updated the revision-checking method, now it will give you the option to bypass the incompatability warning when the game updates again (useful if the pointers stay the same, but the revision doesn't).

    VirusTotal
    //Approved

    Thanks for sharing!

    "Never stop being a good person because of bad people"


    Super User -> 15-7-2020
    Global Moderator -> 23-3-2019 - 15-7-2020
    Steam Moderator -> 12-12-2017 - 23-3-2019
    Steam Minion+ -> 09-04-2017 - 12-12-2017
    Steam Minion -> 03-01-2017 - 09-04-2017


  11. #8
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    I love it! The features are awesome. It definitely helps when farming bosses! Any future feature updates in mind? I'd love to hear them.

  12. #9
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    Thanks
    In some dungeons, you can skip straight to the final battle which is pretty cool.

    I've got a new upcoming tool, which uses aobscanning instead of pointers, meaning it's much more update-proof than this one.
    It's also got customisable hotkeys, automatic process-switching when multi-boxing, health/mana collection, and 'the holy grail'.

    I found a couple of methods to generate gold and items. One of them doesn't require a login but has limited rewards.
    The other method requires you to login, but it generates much better rewards.
    I know how sketchy that sounds though, so when it's finished I'll be cleaning the code and releasing it completely open-source. That way, you'll know that it's not just a shitty keylogger. And if you don't trust me (I know I wouldn't trust a rando with my login info), you'd be able to check the code and compile it yourself.

    I haven't had much time to work on it recently though, so it could take a while before it's released.
    I'll make a seperate thread for it, and let you know here when it's done.

  13. #10
    chasknapp's Avatar
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    Quote Originally Posted by 11a10318 View Post
    Thanks
    In some dungeons, you can skip straight to the final battle which is pretty cool.

    I've got a new upcoming tool, which uses aobscanning instead of pointers, meaning it's much more update-proof than this one.
    It's also got customisable hotkeys, automatic process-switching when multi-boxing, health/mana collection, and 'the holy grail'.

    I found a couple of methods to generate gold and items. One of them doesn't require a login but has limited rewards.
    The other method requires you to login, but it generates much better rewards.
    I know how sketchy that sounds though, so when it's finished I'll be cleaning the code and releasing it completely open-source. That way, you'll know that it's not just a shitty keylogger. And if you don't trust me (I know I wouldn't trust a rando with my login info), you'd be able to check the code and compile it yourself.

    I haven't had much time to work on it recently though, so it could take a while before it's released.
    I'll make a seperate thread for it, and let you know here when it's done.
    Sounds interesting . Definitely wouldn’t understand the generation methods. I’m way outdated when it comes to programming compared to what I used to be fluently good at. Nevertheless, nice work. That stuff is all server-sided, so how’d you come up with that one?! I’d love to discuss this kinda thing with you privately. This program has intrigued me, and I’d love to learn a bit and just observe the program in general. Thanks for the reply and the feature update.

    —EDIT—
    When you say it collects the health and mana data, does that mean you’re adding cheat methods for those? Or just instant health/mana collection. A bit confused on what’s going to be in store for those things, again, most definitely being handled by server-sided responses.

    Overall, I’m impressed! I remember seeing a menu a while back that had free gold clothing dyes, always critical etc. Is that still posssible these days? I’d love to see if there’s changeable stats in the future. If you could update the source code for the newest update, or release it with the next update, I’d love that. I’m definitely going to take a peak at what you’ve done with the latest update. Take care!
    Last edited by chasknapp; 08-03-2019 at 10:36 PM.

  14. #11
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    The generation works by exploiting the reward-redemption on freekigames (a kingsisle website that allows you to play minigames to earn gold and items in wizard/pirate 101)


    The health/mana collection works by checking all entities that are loaded in-memory and searching for a health/mana wisp.
    If it detects one of the wisps, it will teleport you to the wisp and then teleport you back to your original location.
    It takes a couple of seconds to collect, so don't expect it to be seamless.
    You initiate the collection with a button/hotkey.

    As for shop prices and critical chances, KingsIsle have upped their security since then and patched most of those types of exploits.

  15. #12
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    Quote Originally Posted by 11a10318 View Post
    The generation works by exploiting the reward-redemption on freekigames (a kingsisle website that allows you to play minigames to earn gold and items in wizard/pirate 101)


    The health/mana collection works by checking all entities that are loaded in-memory and searching for a health/mana wisp.
    If it detects one of the wisps, it will teleport you to the wisp and then teleport you back to your original location.
    It takes a couple of seconds to collect, so don't expect it to be seamless.
    You initiate the collection with a button/hotkey.

    As for shop prices and critical chances, KingsIsle have upped their security since then and patched most of those types of exploits.
    Very nice release! Do you think it's possible to spy on what fish are in the water? Such as seeing what classes or even fish they are without using one of the energy spells, I'm not sure if that info is stored without using the spell. This would be really nice.

    Also, could you add a button that inputs your current position into the X/Y/Z slots? and potentially a list of saved positions with names for easy access.
    Last edited by AngryEgyptian; 08-04-2019 at 11:20 AM.

  16. #13
    chasknapp's Avatar
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    Quote Originally Posted by 11a10318 View Post
    The generation works by exploiting the reward-redemption on freekigames (a kingsisle website that allows you to play minigames to earn gold and items in wizard/pirate 101)


    The health/mana collection works by checking all entities that are loaded in-memory and searching for a health/mana wisp.
    If it detects one of the wisps, it will teleport you to the wisp and then teleport you back to your original location.
    It takes a couple of seconds to collect, so don't expect it to be seamless.
    You initiate the collection with a button/hotkey.

    As for shop prices and critical chances, KingsIsle have upped their security since then and patched most of those types of exploits.
    Ah, very interesting. Thanks for the update. As always, I’ll be looking forward to your next update and the future tool! Thanks again!

  17. #14
    chasknapp's Avatar
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    Quote Originally Posted by 11a10318 View Post
    Hi, I'm 11a10318.

    I've created a wizard101 trainer, which is updated semi-regularly.

    Its current features include:
    Freecam
    Noclip
    Speedhack
    Wall-Phase
    Place housing items anywhere (in your house, not the world)
    Teleport to custom coordinates (Input can be pre-filled by clicking the player/mission co-ords)
    Save/Load/Undo location teleport
    Teleport to Quest coordinates
    Multi-box support
    US and EU (gameforge) support
    Hotkeys


    List of hotkeys:
    ALT +: Increase speed
    ALT -: Decrease speed
    ALT 0: Set speed to 0
    ALT S: Save location
    ALT L: Load location
    ALT Q: Quest Teleport
    ALT U: Undo teleport
    ALT F: Freecam
    ALT N: Noclip
    ALT H: Housing placement hack
    ALT P: Phase/speed hack



    virustotal: https://www.virustotal.com/gui/file/...f6dfd63448d0d5

    A few AV's on virustotal mark it as suspicious. I'd assume because it edits another program's memory.
    Anyway, I can assure you that it is completely safe to use.
    I've even included the source code, so you know there isn't anything sketchy going on.
    If you don't trust me, feel free to compile it yourself with the source code provided.


    This is my first post here, so sorry if I've broken any rules.
    If there's anything wrong with my post, please let me know asap so I can fix it.
    I have another wizard101-related tool in the works, so stay tuned
    I wanted to let you know an error I’ve found with the program. I’ve tried it on a secondary system I own, and the speed/phase and noclip features do not work. I’m not sure what is causing the features to not work, but it works on one of my system, but not the other.

    The system it works on is a MacBook Pro (newest model):
    i7 6core (64 bit model)
    Nvidia graphics card

    The system I try to use it on when it doesn’t work is an HP Laptop
    Intel i3 (64 bit)
    Intel chipset graphics

    I posted the main specs because I think it could be a graphical issue. I’m not sure.

  18. #15
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    Quote Originally Posted by AngryEgyptian View Post
    Do you think it's possible to spy on what fish are in the water? Such as seeing what classes or even fish they are without using one of the energy spells
    Potentially.
    I know that the fish entities are created locally, but I'm not sure if the fish information is generated locally, or if the server sends it when you use a spell.
    I'll add that to my list of things to look into.


    Quote Originally Posted by AngryEgyptian View Post
    could you add a button that inputs your current position into the X/Y/Z slots?
    Click your x/y/z coords and it will copy them to the respective 'custom' box.


    Quote Originally Posted by chasknapp View Post
    I’ve tried it on a secondary system I own, and the speed/phase and noclip features do not work.
    I have no idea what could be causing that. It's possible that the pointers I'm using aren't completely stable. It might be fixed in the version that uses aob-scanning. But I'm not completely sure about that.

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