What you gotta do is making this :
Code:
self setPlayerData( "customClasses", 0, "name", "^1SPEED GO BOOM" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "javelin" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", 0, "specialGrenade", "at4" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_grenadepulldeath" );
To:
Code:
self setPlayerData( "customClasses", 1, "name", "^1SPEED GO BOOM" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "javelin" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", 1, "specialGrenade", "at4" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_grenadepulldeath" );
It gotta be a class number
If you want it to be class 1 the use that one else change that value with 2,3,4,5,6,7,8