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  1. #1
    xviet4xlife's Avatar
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    Pokemon Revolution Online Hack Release

    This is a cheat engine table hack for Pokemon Revolution Online.
    This is a full shared release. You are absolutely allow to SHARE, REPOST and Remodify for your own release. Please post any adjustment you have made.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Movement Speed - Adjust your movement speed. If it shows ?? close and reopen your client.

    No Run Delay - Allow you to immediately run away when you encountered a Pokeemon.

    Fast Dialogue - Insanely fast Dialogue.

    Pokemon Hunter - This is run away from all encountered unless it a matching pokemon ID. To get Pokemon ID you would go to PokeDex. Type in the Pokemon Name you want the hack to find. Then when it encounter that Pokemon it will no longer run away.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Disable Run Delay when first encountered -
    Code:
    [ENABLE]
    
    aobscanmodule(INJECT,GameAssembly.dll,FF D0 48 85 C0 0F 84 ?? ?? ?? ?? 45 33 C0 B2 01 48 8B C8) // should be unique
    
    INJECT:
    call rax
    test rax,rax
    jmp GameAssembly.dll+173F1D
    nop
    
    registersymbol(INJECT)
    
    [DISABLE]
    
    INJECT:
    call rax
    test rax,rax
    je GameAssembly.dll+173F1D
    
    unregistersymbol(INJECT)
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Enable Fast Dialogue. (Original Dialogue speed value = 120. This will write it as 9999)
    Code:
    [ENABLE]
    
    aobscanmodule(Dialogue,GameAssembly.dll,F3 0F 10 81 F8 00 00 00) // should be unique
    alloc(newmem,$1000)
    alloc(Speed,$1000)
    
    label(code)
    label(return)
    
    Speed:
    dd (float)999
    
    newmem:
    
    code:
      movsd xmm0,[Speed]
      movsd [rcx+000000F8],xmm0
      movss xmm0,[rcx+000000F8]
      ret
      jmp return
    
    Dialogue:
      jmp newmem
      nop
      nop
      nop
    return:
    registersymbol(Dialogue)
    
    
    [DISABLE]
    
    Dialogue:
      db F3 0F 10 81 F8 00 00 00 C3 CC CC CC CC CC CC CC
    
    unregistersymbol(Dialogue)
    dealloc(newmem)
    dealloc(Speed)
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Pokemon Hunter. Enable this script will AUTOMATICALLY run away from all encountered unless the Pokemon ID matches with what you enabled in "EscapePoke1/2/3/4". For example ENABLE this script. In cheat engine click "Add Address Manually". In the address field type "EscapePoke1" or "EscapePoke2" etc... with a maximum of 4. Type in the Pokemon ID that you want to NOT run away from. Alolan-Grimer = 3071 you can find this information in the PokeDex. Once the pokemon has been found it will stand there until you either capture, run, or kill it. If it encounteres a Pokemon that you DONT want to run away from then it will play a "Beeping" noise.
    Code:
    {$lua} // DELETE FROM HERE IF YOU DON'T WANT IT TO BEEP
    local timer = createTimer(getMainForm())
    local script = getAddressList()
    script = script.getMemoryRecordByDescription("Pokemon Hunter")
    timer.Interval = 5000
    timer.OnTimer = function(timer)
    if (readInteger("PokeID")) == (readInteger("EscapePoke1"))then
    beep()
    elseif (readInteger("PokeID")) == (readInteger("EscapePoke2"))then
    beep()
    elseif (readInteger("PokeID")) == (readInteger("EscapePoke3"))then
    beep()
    elseif (readInteger("PokeID")) == (readInteger("EscapePoke4"))then
    beep()
    if script.Active == false then
        timer.destroy()
      end
     end
    end
    
    {$asm} // DELETE FROM HERE IF YOU DONT WANT IT TO BEEP
    [ENABLE]
    aobscanmodule(ID,GameAssembly.dll,33 D2 48 8B CB E8 ?? ?? ?? ?? 89 87 FC 09 00 00 41 83 7D 18 03) //PokeID
    aobscanmodule(RUN,GameAssembly.dll,33 D2 8B C8 E8 ?? ?? ?? ?? 84 C0 0F 84 ?? ?? ?? ?? 33 D2 49 8B CE) //Run
    
    alloc(FindID,$1000) //ID
    alloc(PokeID,$1000) //ID
    
    alloc(Escape,$1000) //RUN
    alloc(EscapeFound,$1000) //RUN
    alloc(EscapePoke1,$1000) //RUN
    alloc(EscapePoke2,$1000) //RUN
    alloc(EscapePoke3,$1000) //RUN
    alloc(EscapePoke4,$1000) //RUN
    
    label(ReturnEscape) //RUN
    
    label(SaveID) //ID
    label(ReturnID) //ID
    
    EscapePoke1:
    dd 1
    EscapePoke2:
    dd 1
    EscapePoke3:
    dd 1
    EscapePoke4:
    dd 1
    
    Escape:
      test al,al
      push rax
      mov rax,[PokeID]
      cmp [EscapePoke1],rax
      pop rax
      je EscapeFound
      push rax
      mov rax,[PokeID]
      cmp [EscapePoke2],rax
      pop rax
      je EscapeFound
      push rax
      mov rax,[PokeID]
      cmp [EscapePoke3],rax
      pop rax
      je EscapeFound
      push rax
      mov rax,[PokeID]
      cmp [EscapePoke4],rax
      pop rax
      je EscapeFound
      db 33 d2
      mov rcx,r14
      call GameAssembly.dll+17E610
      jmp GameAssembly.dll+178920
      jmp RUN+20
    
    EscapeFound:
    jmp GameAssembly.dll+17AE3C
    
    
    RUN+9:
      jmp Escape
      nop
      nop
      nop
      nop
      nop
      nop
      nop
      nop
      nop
    ReturnEscape:
    
    
    FindID:
    
    SaveID:
      mov [PokeID],eax
      mov [rdi+000009FC],eax
      cmp dword ptr [r13+18],03
      jbe GameAssembly.dll+173A15
      jmp ID+1B
    
    ID+A:
      jmp FindID
      nop
      nop
      nop
    ReturnID:
    
    registersymbol(ID)
    registersymbol(PokeID)
    registersymbol(EscapePoke1)
    registersymbol(EscapePoke2)
    registersymbol(EscapePoke3)
    registersymbol(EscapePoke4)
    registersymbol(RUN)
    
    [DISABLE]
    
    ID+A:
      mov [rdi+000009FC],eax
      cmp dword ptr [r13+18],03
      jbe GameAssembly.dll+173A15
    
    RUN+9:
      test al,al
      je GameAssembly.dll+17AE3C
      db 33 d2
      mov rcx,r14
      call GameAssembly.dll+17E610
      jmp GameAssembly.dll+178920
    
    
    unregistersymbol(ID)
    unregistersymbol(PokeID)
    unregistersymbol(EscapePoke1)
    unregistersymbol(EscapePoke2)
    unregistersymbol(EscapePoke3)
    unregistersymbol(EscapePoke4)
    unregistersymbol(RUN)
    dealloc(FindID)
    dealloc(Escape)
    dealloc(PokeID)
    dealloc(EscapePoke1)
    dealloc(EscapePoke2)
    dealloc(EscapePoke3)
    dealloc(EscapePoke4)

    --------------------------------


    Array of Byte Dump to specific regions/interesting opcodes. -

    Code:
    PRO
    
    Zoom - 
    0 is Max out 
    1 is max in
    
    Speed - 
    GameAssembly.il2cpp_string_length+9D0 (Code that handles it)
    4 Is walking 
    8 Is Mount/Bycicle 
    6 Is Surf
    
    
    Making Battle as fast as possible - (Scan unknown when poke stable in battle. Then scan change when poke is summon)
    Force JMP the JE. FOR CATCHING POKEMON ONLY
    GameAssembly.dll+173F1D
    AOB Scan FF D0 48 85 C0 0F 84 ?? ?? ?? ?? 45 33 C0 B2 01 48 8B C8
    
    
    Entire Function deals with "RUN - 
    AOB Scan CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 08 57 48 83 EC 20 80 3D 0E F0 8D 00 00 48 8B D9
    
    
    Prevents QUEING of RUN. NOP the JE -
    AOB Scan 33 D2 8B C8 E8 ?? ?? ?? ?? 84 C0 0F 84 ?? ?? ?? ?? 33 D2 49 8B CE
    
    
    
    Battle Animation/Sequence. 
    AOB Scan CC CC CC CC CC CC CC CC CC CC CC CC CC CC 40 56 57 48 81 EC 98 00 00 00
    
    
    
    Encountered Pokemon ID -
    GameAssembly.dll+171D81 - mov [rdi+000009FC],eax
    AOB Scan 33 D2 48 8B CB E8 ?? ?? ?? ?? 89 87 FC 09 00 00 41 83 7D 18 03
    
    
    No Dialogue Delay - (120)
    F3 0F 10 81 F8 00 00 00 C3 CC CC CC CC CC CC CC
    
    Deals with Collision against NPC. Don't know much else -
    45 33 C0 33 D2 48 8B CE E8 ?? ?? ?? ?? 84 C0 0F 84 ?? ?? ?? ?? 48 8B 8F 40 02 00 00 48 85 C9

    DOWNLOAD CETrainer -
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Flengo; 07-28-2019 at 04:55 PM. Reason: Advertising/Outside Links

  2. The Following 9 Users Say Thank You to xviet4xlife For This Useful Post:

    aizm151 (07-29-2019),caccabuona (01-23-2022),cheng2004 (10-28-2019),Dekirai (09-23-2019),HamzaNV (10-01-2019),stav12512 (08-27-2021),tchoiin (08-10-2019),xkojiro11 (08-21-2019),__iSuQ? (08-05-2019)

  3. #2
    Flengo's Avatar
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    File appears safe. Not tested, post back results.

    Removed the YouTube videos as they contained advertising/outside links.

    https://www.virustotal.com/gui/file/...fd5b/detection

    /Approved
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  4. #3
    erdemsert77's Avatar
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    Not To work.

  5. #4
    Thunda-'s Avatar
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    does thiss work

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