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  1. #1
    qq214620428's Avatar
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    Red face How to get the names of yourself and your enemies?

    Hello, everyone. I have been studying in MPGH. Now I have a problem. I want to get my name and enemy's name, but I can't find any information about it. Any help will be appreciated!

  2. #2
    tiagoro987's Avatar
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    you can do it like this:
    Code:
    PlayerInfo_t info = PlayerInfo {};
    VClientEngine->GetPlayerInfo( index, &info );
    auto player_name = info.szName;

  3. #3
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    Jhem's Avatar
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    Is your cheat, internal or external?.

  4. #4
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    Quote Originally Posted by tiagoro987 View Post
    you can do it like this:
    Code:
    PlayerInfo_t info = PlayerInfo {};
    VClientEngine->GetPlayerInfo( index, &info );
    auto player_name = info.szName;
    I want to point out that this tidbit of code is not helpful at all in the slightest...

  5. #5
    defaulto's Avatar
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    Quote Originally Posted by agentsix1 View Post
    I want to point out that this tidbit of code is not helpful at all in the slightest...
    Agree. xD
    I would suggest looping trough the Entity List? How you should make it depends on your answer to Jhem's Question.

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  6. #6
    qq214620428's Avatar
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    Quote Originally Posted by Jhem View Post
    Is your cheat, internal or external?.
    My cheating is external

    - - - Updated - - -

    Thank you very much for your answer, although it did not solve the problem.

    - - - Updated - - -

    Quote Originally Posted by tiagoro987 View Post
    you can do it like this:
    Code:
    PlayerInfo_t info = PlayerInfo {};
    VClientEngine->GetPlayerInfo( index, &info );
    auto player_name = info.szName;
    I want to know exactly what offsets "GetPlayerInfo" reads

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