imagine developing games to an older and obsolete console
Hello!
I am the main developer of UDKUltimate Engine, a custom build of Unreal Development Kit (UE3) which allows anyone to develop and play a game on PS3, XBOX360 and PC.
This is the site of this project: sites dot google dot com slash view slash udkultimate
Just do a google search UDKUltimate Engine and you can confirm that this is not fake, this project is online from since 2017, many people already downloaded and did enjoy this Engine.
From since I finished this project in 2017, I am dedicating myself on a personal project, a game I am developing in UDK Ultimate Engine, which I am going to soon publish here some trailers and a free demo for anyone to download.
So whenever I recently finished the demo for PC, I began to optimize it for Consoles (XBOX360 and PS3). So as you may know, I own a PS3 4K model (Super Slim 12GB), the legendary "unhackable" model, it was until recently.
Thanks to the efforts of PS3Xploit team, and many other PS3 Scene Devs, now anyone can enjoy homebrew games and apps on any PS3 through the installation of PS3HEN (which is stands for Homebrew Enabler).
So I after I installed PS3HEN on my PS3, i tried to run my game, it did not work, so after investigating and asking my friends of PS3 Scene, I learned that I had to do some changes on the EBOOT.BIN resign process so it will be able to run on PS3HEN.
So I did it, and got this working!!!!! This video however is showcasing the UDKUltimate Sample Game which I included on UDKUltimate Engine Download (I want to avoid spoilers on my game ). Sorry for the bad quality of this video, it's because I can't capture footage from PS3, I don't have a HDMI capture card, only a shitty EasyCap . So I used my old Smartphone just to show to anyone that it is working, and is not fake news
And nothing more just than sharing with everyone this new EBOOT.BIN, so anyone can now create, play and share their own games on ANY PS3.
In the project website you can find the link and mirrors for this new PS3 Update.
Just extract this folder to the main UDKUltimate Engine folder (i.e C:\UDKUltimate) and overwrite everything there.
This new and updated PS3 Game Template Folder has the new EBOOT.BIN already in place, so you just need to do the procedure to export your game for PS3 (the instructions are the same and are located in the Docs folder, file 2- Readme PS3 Export.txt).
As for those who want to recompile the PS3 Source Code in Visual Studio, nothing have changed, the only difference is that whenever using True Ancestor Resigner to resign the EBOOT.BIN, you just change output method to firmware 3.XX STD (instead of 4.XX STD), then follow the normal intructions.
Cheers for all and happy game making!!!
imagine developing games to an older and obsolete console
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Hello dude. Anyway, it can be very useful for hobbist, or for beginners, and even there are some people who develop games for older consoles.
[MPGH]Dave84311 (10-04-2019)
[MPGH]Dave84311 (10-04-2019)
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It could be used for modifying ps3 games ye?? thats pretty good
video released 2019, looks like it's from 2007.
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PS3 Game: God of War: Ascensions
Recorded by: SSoHPKC
Encoding settings matter, compare the video above to the videos linked within this threads, there is difference between knowing how to record and use editing programs to make videos NOT to be 1080i (Interlanced scan) and make the videos be 1080p (progressive scan)
best explained:
The videos that were posted by the OP were rendered in Interlanced scan instead of progressive scan, hence why the video looks fucking awful,
1200x1200 progressive scan exists.
Thanks for entertaining me <3
Last edited by Charion; 09-16-2019 at 09:04 AM.
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Last edited by Charion; 09-16-2019 at 02:14 PM.
Reputation power: 56Achievements:
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If I helped you in any way or shape of form, it's always appreciated to thank or give a rep!
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News Force - 08-23-2018 - 10-02-2018
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