hello guys i'm doing some functions on crossfire AL , and i wanted to jump to the more advanced part that would be an aimbot or an ESP but i don't know where to start on reclass could give me a clue? Thanks
NOTE: sorry for the bad English
hello guys i'm doing some functions on crossfire AL , and i wanted to jump to the more advanced part that would be an aimbot or an ESP but i don't know where to start on reclass could give me a clue? Thanks
NOTE: sorry for the bad English
go to CF BR section if you are portuguese
for your question , you can find ESP source posted in this section ( i don't remember who share it ) you can update the classes and do whatever you want reading the source
https://www.mpgh.net/forum/showthrea...1&goto=newpost
Aimbot for another game, might be helpful.
No, it's totally different, have you already took a look on his python script?. It's not a totally aimbot, it checks if the local player uses some kind of weapon, and then change the logic of the game behind it and call the mouse_even function. So, instead you, moving the mouse, the script will do it for you. (like no recoil)
to OP:
If you want to create an aimbot, you must have the pointer of every entities. and their positions of course.
You can check if the player is near to you and return the index of that player. People usually do that instead of the NearestToYourCrosshiar.
after that, you can now change your pitch and yaw to the position of that nearest player.Code:int GetNearestPlayer(); your position <= player position
or you can use mouse_even function too.
[MPGH]Ninja (10-10-2019)
It's here, just update the address/offsets that needs to be and you should be good to go.
https://www.mpgh.net/forum/showthread.php?t=1425540
as of reclass, you can't create an aimbot using reclass (idk if you know that.) tho reclass is very useful when it comes to updates, specially classes and dissecting cf. (reclass is more of an info type thing)
Goodluck and have fun.