Thread: VER_BR_1910.02

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  1. #1
    luizimloko's Avatar
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    VER_BR_1910.02

    Code:
    #define ADDR_CSHELL_BASE			0x37100000
    #define ADDR_MTBWCRET				0x37480949
    #define ADDR_LTCLIENT				0x38438498
    #define ADDR_WEAPONMGR				0x384A6FD4
    #define ADDR_CONSOLE       			0x38433030
    #define ADDR_LOCALPTR				0x384A8670
    #define ADDR_BUILDFONT				0x377739A0
    #define ADDR_FILLFONT				0x37774650
    #define ADDR_FONTECX				0x3847B190
    #define ADDR_GETFONTHAND			0x373EC4D0
    #define ADDR_GETCONSOLEINT			0x37484180
    #define ADDR_GCS				0x384A9198
    #define ADDR_LTCOMMON				0x384B18A0
    #define ADDR_S_BULLETS				0x3727A6B2
    #define ADDR_UNLOCKFPS				0x37480739 //0F 84
    #define ADDR_LTCSBASE				0x38438480
    #define ADDR_CLIENTINFOMANAGER			0x38433930
    #define ADDR_PLAYERMANAGER			0x384547A0
    #define ADDR_GETPLAYERBYINDEX			0x371C8890
    #define ADDR_GETLOCALPLAYER			0x371C8880
    // Gellin Logger Engine.exe
    #define ADDR_INTERSECT				0x0047B150
    #define ADDR_D3D				0x008060C0
    #define ADDR_DRAWPRIM				0x006D55AC
    #define ADDR_CURSORCENTER			0x007861B4
    #define ADDR_CONSOLEUNWRAPPED			0x0047A1F0
    #define ADDR_MATRIXWORLD			( ADDR_DRAWPRIM + 0x3F50 )
    #define ADDR_MATRIXVIEW				( ADDR_DRAWPRIM + 0x3F90 )
    #define ADDR_MATRIXPROJECTION			( ADDR_DRAWPRIM + 0x3FD0 )
    #define ADDR_MATRIXVIEWPORT			( ADDR_DRAWPRIM + 0x3F38 )
    // Gellin Logger -Modified- ClientFX.fxd
    #define ADDR_CLIENTFX				0x0006CF34
    BÔNUS
    Code:
    class CSetConsoleVar
    {
    public:
    char _0x0000[4];
    	float fValue; //0x0004
    char _0x0008[28];
    };
    
    class CConsoleCommand
    {
    public:
    	CSetConsoleVar ScopeLRRadius;
    	CSetConsoleVar ScopeLRRadius;
    	CSetConsoleVar ScopeUDRadius;
    	CSetConsoleVar HUDDamagedRenderTime;
    	CSetConsoleVar StrafeTurnRate;
    	CSetConsoleVar LowerTorsoTurnRate;
    	CSetConsoleVar PlayerTwistYawMax;
    	CSetConsoleVar PlayerTwistYawMin;
    	CSetConsoleVar DyingTime;
    	CSetConsoleVar DeadCameraTime;
    	CSetConsoleVar ModelKey;
    	CSetConsoleVar FootPrintBlendMode;
    	CSetConsoleVar MinTrailSegment;
    	CSetConsoleVar TrailSegmentLifetime;
    	CSetConsoleVar DingDelay;
    	CSetConsoleVar QuietMovementVolumeFactor;
    	CSetConsoleVar FootStepSoundRadius;
    	CSetConsoleVar FootStepSoundSurfaceDebug;
    	CSetConsoleVar CSendRate;
    	CSetConsoleVar PlayerRotate;
    	CSetConsoleVar CamZoom1MaxDist;
    	CSetConsoleVar CamZoom2MaxDist;
    	CSetConsoleVar FovX;
    	CSetConsoleVar FovY;
    	CSetConsoleVar FOVYUWMax;
    	CSetConsoleVar FOVYUWMin;
    	CSetConsoleVar FOVUWRate;
    	CSetConsoleVar CamRotInterpTime;
    	CSetConsoleVar ScreenFadeInTime;
    	CSetConsoleVar ScreenFadeOutTime;
    	CSetConsoleVar ChaseCamPitchAdjust;
    	CSetConsoleVar ChaseCamOffset;
    	CSetConsoleVar ChaseCamDistUp;
    	CSetConsoleVar ChaseCamDistBack;
    	CSetConsoleVar NormalTurnRate;
    	CSetConsoleVar FastTurnRate;
    	CSetConsoleVar LookUpRate;
    	CSetConsoleVar ModelGlowTime;
    	CSetConsoleVar ModelGlowMin;
    	CSetConsoleVar ModelGlowMax;
    	CSetConsoleVar ActivateOverride;
    	CSetConsoleVar CamDamage;
    	CSetConsoleVar CamDamagePitch;
    	CSetConsoleVar CamDamageRoll;
    	CSetConsoleVar CamDamageTime1;
    	CSetConsoleVar CamDamageTime2;
    	CSetConsoleVar CamDamageMinPitchVal;
    	CSetConsoleVar CamDamageMaxPitchVal;
    	CSetConsoleVar CamDamageMinRollVal;
    	CSetConsoleVar CamDamageMaxRollVal;
    	CSetConsoleVar CamDamagePitchMin;
    	CSetConsoleVar CamDamageRollMin;
    	CSetConsoleVar CamDamageFXOffsetX;
    	CSetConsoleVar CamDamageFXOffsetX;
    	CSetConsoleVar CamDamageFXOffsetX;
    	CSetConsoleVar AlwaysHUD;
    	CSetConsoleVar DamageFadeRate;
    	CSetConsoleVar AdaptiveMouse;
    	CSetConsoleVar AdaptiveMouseMaxOffset;
    	CSetConsoleVar SoundFilterInfo;
    	CSetConsoleVar MultiplayerDeathCamMoveTime;
    	CSetConsoleVar MultiplayerDeathAttachCamMaxTime;
    	CSetConsoleVar DuckDownCamOffSet;
    	CSetConsoleVar GlobalSoundFilter;
    	CSetConsoleVar Show********dateTransmitStats;
    	CSetConsoleVar PlayerLocalObjectUpdate;
    	CSetConsoleVar DrawInterface;
    	CSetConsoleVar ModelApplySun;
    	CSetConsoleVar LetterBox;
    	CSetConsoleVar LetterBoxFadeInTime;
    	CSetConsoleVar LetterBoxFadeOutTime;
    	CSetConsoleVar LetterBoxDisabled;
    	CSetConsoleVar NoMovies;
    	CSetConsoleVar FovXInterface;
    	CSetConsoleVar FovYInterface;
    	CSetConsoleVar WideFovXInterface;
    	CSetConsoleVar WideFovYInterface;
    	CSetConsoleVar PauseTintAlpha;
    	CSetConsoleVar SplashScreenFadeInTime;
    	CSetConsoleVar SplashScreenFadeOutTime;
    	CSetConsoleVar SplashScreenTime;
    	CSetConsoleVar MainScreenFadeInTime;
    	CSetConsoleVar ProgressBarScaleToSkills;
    	CSetConsoleVar ExitLevelScreenFadeTime;
    	CSetConsoleVar PlayerGravity;
    	CSetConsoleVar InAirAccelMultiplier;
    	CSetConsoleVar SlideToStopTime;
    	CSetConsoleVar PusherMaxYVelocity;
    	CSetConsoleVar BaseMoveAccel;
    	CSetConsoleVar StartAccel;
    	CSetConsoleVar MaxAccel;
    	CSetConsoleVar AccelInc;
    	CSetConsoleVar WalkVel;
    	CSetConsoleVar FRunVel;
    	CSetConsoleVar BRunVel;
    	CSetConsoleVar SRunVel;
    	CSetConsoleVar JumpVel;
    	CSetConsoleVar DuckVel;
    	CSetConsoleVar WorkaroundStuckAtWall;
    	CSetConsoleVar ShowTiming;
    	CSetConsoleVar ScreenFadeInAtLevelStartTime;
    	CSetConsoleVar ScreenFadeAtLevelStart;
    	CSetConsoleVar SoundFilters;
    	CSetConsoleVar ShowSpecial;
    	CSetConsoleVar MakeCubicEnvMapSize;
    	CSetConsoleVar MakeCubicEnvMapName;
    	CSetConsoleVar ApplyWorldOffset;
    	CSetConsoleVar PerformanceMinTestFPS;
    	CSetConsoleVar PerformanceMaxTestFPS;
    	CSetConsoleVar CrossHair_DefaultLength;
    	CSetConsoleVar CrossHair_FiringOffset;
    	CSetConsoleVar CrossHair_FiringAddLength;
    	CSetConsoleVar CrossHair_FiringDuration;
    	CSetConsoleVar MotionBlur_MaxBlurFactor;
    	CSetConsoleVar MotionBlur_BlurDelay;
    	CSetConsoleVar MotionBlur_Enable;
    	CSetConsoleVar ModEdit;
    	CSetConsoleVar ShowFPS;
    	CSetConsoleVar ShowPerformanceStatistics;
    	CSetConsoleVar CursorHack;
    	CSetConsoleVar CameraMoveUpTime;
    	CSetConsoleVar CameraMoveUpMinVel;
    	CSetConsoleVar CameraMoveMaxYDiff;
    	CSetConsoleVar CameraClipDist;
    	CSetConsoleVar CameraCollisionObjScale;
    	CSetConsoleVar CameraCollisionUseObject;
    	CSetConsoleVar DeadCamX;
    	CSetConsoleVar DeadCamY;
    	CSetConsoleVar DC_FC_OU;
    	CSetConsoleVar DC_TL;
    	CSetConsoleVar DC_TV;
    	CSetConsoleVar DC_TY;
    	CSetConsoleVar SoundPlayOnlyIfHeard;
    	CSetConsoleVar KeepCurrentAmmo;
    	CSetConsoleVar MouseSensitivityMin;
    	CSetConsoleVar MouseSensitivityMax;
    	CSetConsoleVar MouseInputRateMin;
    	CSetConsoleVar MouseInputRateMax;
    	CSetConsoleVar ChooserAutoSwitchTime;
    	CSetConsoleVar ChooserAutoSwitchFreq;
    	CSetConsoleVar MouseScaleBase;
    	CSetConsoleVar MouseScaleIncrement;
    	CSetConsoleVar MouseInvertY;
    	CSetConsoleVar SoundVolume;
    	CSetConsoleVar EnableSound;
    	CSetConsoleVar MusicVolume;
    	CSetConsoleVar MouseLook;
    	CSetConsoleVar MouseSensitivity;
    	CSetConsoleVar EnableDamageFX;
    	CSetConsoleVar ShellMaxBounceCount;
    	CSetConsoleVar ShellMinUpVelocity;
    	CSetConsoleVar ShellMaxUpVelocity;
    	CSetConsoleVar ShellMinRightVelocity;
    	CSetConsoleVar ShellMaxRightVelocity;
    	CSetConsoleVar ShellMinForwardVelocity;
    	CSetConsoleVar ShellMaxForwardVelocity;
    	CSetConsoleVar ShellMinLifetime;
    	CSetConsoleVar ShellMaxLifetime;
    	CSetConsoleVar ShellScaleTime;
    	CSetConsoleVar ShellMaxScale;
    	CSetConsoleVar ShellMinSpinsPerSecond;
    	CSetConsoleVar ShellMaxSpinsPerSecond;
    	CSetConsoleVar CamMaxPitchOffset;
    	CSetConsoleVar CamMaxYawOffset;
    	CSetConsoleVar CamMaxRollOffset;
    	CSetConsoleVar CamMaxPosXOffset;
    	CSetConsoleVar CamMaxPosYOffset;
    	CSetConsoleVar CamMaxPosZOffset;
    	CSetConsoleVar CamInfo;
    	CSetConsoleVar CamWeaponImpact;
    	CSetConsoleVar BobSwayRunPaceAdjust;
    	CSetConsoleVar BobSwayWalkPaceAdjust;
    	CSetConsoleVar BobDecayTime;
    	CSetConsoleVar BobV;
    	CSetConsoleVar SwayH;
    	CSetConsoleVar SwayV;
    	CSetConsoleVar MaxBobAmp;
    	CSetConsoleVar WeaponSway;
    	CSetConsoleVar HeadBob;
    	CSetConsoleVar BobRollAdjust;
    	CSetConsoleVar Reality;
    	CSetConsoleVar MinPGFrameRate;
    	CSetConsoleVar PGDisplaceMoveScale;
    	CSetConsoleVar TracerSegments;
    	CSetConsoleVar TracerLifetime;
    	CSetConsoleVar TracerVeloctity;
    	CSetConsoleVar TracerLength;
    	CSetConsoleVar ScatterEnable;
    	CSetConsoleVar SnowEnable;
    	CSetConsoleVar SnowDensityScale;
    	CSetConsoleVar SnowParticleScale;
    	CSetConsoleVar TweakSteam;
    	CSetConsoleVar TweakParticles;
    	CSetConsoleVar DLightOffsetX;
    	CSetConsoleVar DLightOffsetY;
    	CSetConsoleVar DLightOffsetZ;
    	CSetConsoleVar PolyDebrisTrailTime;
    	CSetConsoleVar PolyDebrisScaleDis;
    	CSetConsoleVar PolyDebrisMinDistScale;
    	CSetConsoleVar PolyDebrisMaxDistScale;
    	CSetConsoleVar MarksClip;
    	CSetConsoleVar MarkLight;
    	CSetConsoleVar MarkShow;
    	CSetConsoleVar MarkFadeTime;
    	CSetConsoleVar MarkSolidTime;
    	CSetConsoleVar SmokeTrailStartScale;
    	CSetConsoleVar SmokeTrailLWEndScale;
    	CSetConsoleVar SmokeTrailSWEndScale;
    	CSetConsoleVar SmokeTrailSBEndScale;
    	CSetConsoleVar SmokeTrailStartAlpha;
    	CSetConsoleVar SmokeTrailEndAlpha;
    	CSetConsoleVar MineShit;
    	CSetConsoleVar FlareMin;
    	CSetConsoleVar FlareSprAlphaMin;
    	CSetConsoleVar FlareSprAlphaMax;
    	CSetConsoleVar FlareSprScaleMin;
    	CSetConsoleVar FlareSprScaleMax;
    	CSetConsoleVar FlareBlindScaleMin;
    	CSetConsoleVar FlareBlindScaleMax;
    	CSetConsoleVar FlareBlindObjAngle;
    	CSetConsoleVar FlareBlindCamAngle;
    	CSetConsoleVar TexTest;
    	CSetConsoleVar TexAddr;
    	CSetConsoleVar TexColor;
    	CSetConsoleVar TexAlpha;
    	CSetConsoleVar Tex;
    	CSetConsoleVar ShowFirePath;
    	CSetConsoleVar LightBeamColorDelta;
    	CSetConsoleVar PitchShiftImpact;
    	CSetConsoleVar FlyByRadius;
    	CSetConsoleVar BloodSplatsMinNum;
    	CSetConsoleVar BloodSplatsMaxNum;
    	CSetConsoleVar BloodSplatsMinLifetime;
    	CSetConsoleVar BloodSplatsMaxLifetime;
    	CSetConsoleVar BloodSplatsMinScale;
    	CSetConsoleVar BloodSplatsMaxScale;
    	CSetConsoleVar BloodSplatsRange;
    	CSetConsoleVar BloodSplatsPerturb;
    	CSetConsoleVar BigBloodSizeScale;
    	CSetConsoleVar BigBloodLifeScale;
    	CSetConsoleVar CreatePolyDebris;
    	CSetConsoleVar WeaponFXMinImpactDot;
    	CSetConsoleVar WeaponFXMinFireDot;
    	CSetConsoleVar WeaponFXUseFOVPerformance;
    	CSetConsoleVar WeaponFXMaxFireDist;
    	CSetConsoleVar WeaponFXMaxImpactDist;
    	CSetConsoleVar WeaponFXMaxMultiImpactDist;
    	CSetConsoleVar WeaponFXMultiImpactDing;
    };
    Code:
    CConsoleCommand *pConsoleCommand = ( CConsoleCommand * ) ADDR_CONSOLE;
    pConsoleCommand->ShowFPS.fValue = 1.0f;
    [/CENTER]
    Last edited by luizimloko; 11-10-2019 at 02:22 PM.

  2. The Following User Says Thank You to luizimloko For This Useful Post:

    FaceOfAmerica (11-10-2019)

  3. #2
    FaceOfAmerica's Avatar
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    Code:
    #define ADDR_WEAPONSET         		0x384AF8A0
    #define ADDR_GAMESTATUS        		0x3844F604
    
    #define AR_Primaria        		0x0
    #define AR_Secundaria        		0x4
    #define AR_Branca        		0x8
    #define AR_Apoio        		0xC
    
    *(DWORD *)(*(DWORD *)(*(DWORD *)(*(DWORD *)(ADDR_WEAPONSET + 0x218) + 0x48) + AR_Primaria) + 0x14) = 528; // Powered Suit Boss MG

  4. #3
    euvoutefuder's Avatar
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    códigos

    Onde eu coloco esses códigos???

  5. #4
    Hacker Fail's Avatar
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    Quote Originally Posted by euvoutefuder View Post
    Onde eu coloco esses códigos???
    Esse é pra não perder o costume mesmo kkkkkkk
    Member Level 1 since November, 2011
    Contributor since March, 2015
    Game Hacking Team : 06/14/2017

     

  6. #5
    wolfzillaa2's Avatar
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