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  1. #181
    udkultimate's Avatar
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    Hello friends,

    In this article I showcase the Gameplay Teaser for the 5th Mission of Fursan al-Aqsa, and other new updates for my game Fursan al-Aqsa - The Knights of al-Aqsa

    https://www.indiedb.com/games/fursan...a-under-attack

    After exactly 2 months of intense work, finally I finished the Gaza Strip Mission. It was, until now, the hardest mission to make. This mission introduces some brand new mechanics, like the Air Bombing, Civilians Rescue, and others.

    I am very proud of the final results, and I am sure you all will enjoy playing this mission on the final game.

    Here is the original MP4 video in HD 1080p High Quality:
    https://********/file/Y0MnUQ4A#Eza70...AZxm6hEjTr9Enk

    ------------------------------

    Also here you can see how the Air Strike works:

    Gaza is under Bombing

    ​This is just a sneak peek of what awaits you in the Mission Battle of Shuja'iyya, of #FursanAqsaGame

    #UE3 #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #PalestineFree #Intifada



    ------------------------------

    And here I show some behind the scenes of the Civilians Rescue Mechanics:

    Fursan al-Aqsa Civilians Rescue Mechanics

    Finally I finished the Rescue Mechanics of Civilians for Gaza Misssion on #FursanAqsaGame

    These mechanics were done completely in #UE3 Kismet, the grandfather of #UE4 #Blueprints

    #UnrealEngine #gamedev #indiegame #indie #PalestineFree



    ------------------------------

    This is a very important update about the PS3 Version of Fursan al-Aqsa:

    After #Sony came back on their decision to close the #PS3 Store, thanks to millions of players worldwide, I decided to apply to become an Official Playstation Developer and release #FursanAqsaGame officially on Playstation 3, instead of a homebrew. They accepted my game and now it will be an Official PS3 Game, instead of a homebrew.

    ------------------------------

    And here is the first Press Quote for my game, written by a professional gaming journalist. I provided him a closed beta of Fursan al-Aqsa with 50% of the game finished:

    "Fursan al-Aqsa immediately harkens back to classic shooters - it always feels dangerous and tense. I'm really impressed with the quality of the animation - Ahmad's actions all look amazingly fluid and natural, even with the game's throwback vibe. This is a seriously terrific piece of work as well as an important perspective that we have never seen in a shooter before."

    Ian Boudreau, freelancer writer for IGN Website
    Personal Twitter Profile: https://twitter.com/iboudreau

    So that's all folks. My next step is to make an updated demo of the game, the final demo with all the improvements I implemented on the game, alongside some new maps,

    Cheers and until next update.

  2. #182
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    Fursan al-Aqsa running on PS3 HEN v3.0.3





    After almost giving up the PS3 version of my game Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque, because I could not get the all maps to run on it, I tried one last thing, after all the optimization I have done (compressing textures, reducing lightmaps...): I changed the PS3 video output resolution to 480p.

    Now the game runs smoothly, at 60fps almost all time, except on Gaza mission, because there is a lot of stuff running on the screen. It seems that running the game at 720p or 1080p will use much more of the extreme limited video memory of the PlayStation 3 (256 MB).

    I personally liked the image quality, even though it is not crispy as on the PC version. The image looks a bit pixelated and there is absolutely no AA (anti-aliasing), which made the image look like there is kinda PS1 image style filter applied over it. I simply loved it.

    The PS3 version is exactly the same as the PC, just graphically inferior (some lower resolution textures). But I personally found the PlayStation 3 version more fun to play, because of the dual shock controller. Each gun triggers a different vibration style, which is very cool.

    --------------------------

    Fursan al-Aqsa - Training Ops Sneak Peek

    I am coming to you, my enemy, from every house, district and street! With my gun and my trust in Allah, I am coming to you!

    This is a sneak peek of what awaits you on this updated demo of #FursanAqsaGame, Training Ops, which is coming soon to #Steam

    #gamedev #indiegame #indie



    --------------------------

    This is the trailer I submitted to PAX EAST ONLINE, this year, in the hope that my game be selected for the showcase, so maybe I can get some media coverage for it. Let's see.

    Fursan al-Aqsa - Pax East Trailer
    Last edited by meme; 06-16-2021 at 03:26 AM. Reason: removed external download link, please attach the file directly

  3. #183
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    based and palestine-pilled

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  5. #184
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    Shizafon Armored Corps Base

    This is a brand new map I just finished for the #Steam demo of #FursanAqsaGame. This is the Shizafon Armored Corps Base, a base built by #USA for #Zionist forces in the Negev Desert.

    #gamedev #indiegame #indiegamedev #UE4 #UE3 #UnrealEngine #FreePalestine #IsraelPalestine #IsraelTerrorism #Resistance




























  6. #185
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    what is this arab nonsense

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  8. #186
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    Fursan al-Aqsa - Israel Iron Dome Control Center

    In this article I showcase some screenshots of this new map of my game, the Israel Iron Dome Control Center. You all will be able to play this mission on the Steam Demo of Fursan al-Aqsa, which is coming to Steam very soon.

    This is the #Israel Iron Dome Control Center, on which the player must infiltrate it and sabotage the system in the best Arabic #JamesBond style.

    For the nostalgics out there, this map is a remake of the iconic map Severnaya Bunker, of Goldeneye 007 for the Nintendo 64, the eternal classic shooter of all times...

    I hope you enjoy it.

    #FursanAqsaGame #gamedev #indiedev #indiegame #indiegamedev #UE4 #UE3 #UnrealEngine #Palestinewillbefree






















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  10. #187
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    I'm downloading demo. I'll try.

  11. #188
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    Quote Originally Posted by udkultimate View Post
    Fursan al-Aqsa - Israel Iron Dome Control Center

    In this article I showcase some screenshots of this new map of my game, the Israel Iron Dome Control Center. You all will be able to play this mission on the Steam Demo of Fursan al-Aqsa, which is coming to Steam very soon.

    This is the #Israel Iron Dome Control Center, on which the player must infiltrate it and sabotage the system in the best Arabic #JamesBond style.

    For the nostalgics out there, this map is a remake of the iconic map Severnaya Bunker, of Goldeneye 007 for the Nintendo 64, the eternal classic shooter of all times...

    I hope you enjoy it.

    #FursanAqsaGame #gamedev #indiedev #indiegame #indiegamedev #UE4 #UE3 #UnrealEngine #Palestinewillbefree





















    Love the new update! I apologize for not being able to link with you sooner for an interview, but let me know a better line of communication via PM so we can! It would be interesting to get a bit more background on both the game and the developer.

    Keep up the good work, brother.
    there's nothing left for you here.

  12. #189
    udkultimate's Avatar
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    Quote Originally Posted by Anti View Post


    Love the new update! I apologize for not being able to link with you sooner for an interview, but let me know a better line of communication via PM so we can! It would be interesting to get a bit more background on both the game and the developer.

    Keep up the good work, brother.
    Hello brother. No worries. I am also too much busy finishing my game's page on Steam and uploading a brand new demo, so ANYONE will be able to test and enjoy my game.

    Yes, finally, after all these years, my journey is coming to the peak. I am going to release this game in December, in the same day the game Six Days in Fallujah will be released.

    I want to use this as an opportunity to gain visibility, as my game is the complete opposite of Six Days in Fallujah, indeed, it is a competitor of that game, not in technical terms, but in terms of what my game represents, the underlying political message of my game.

    I was able to configure all my game's meta tags on steam, and now it is related to some of the most important games there, like counter strike, sniper ghost warrior, battlefield, arma III, insurgency and the like.

    Also, as I commented before, I gave an interview to gamespot about my personal opinion, a muslim, arab game developer about that game Six Days in Fallujah and the traditional USA Military games which portray arabs as terrorists. Also in the interview the journalist asked me to talk about my game.

    This interview will be released close to Six Days in Fallujah game release, so because this I want to release my game in the same day of six days in fallujah. Ia am sure this will be an amazing marketing strategy.

    If my game appears on the related games list of six days in fallujah game, so this will indeed increase the chances of getting some good sales on steam. As it is said, life is an opportunity, and we must never miss the opportunities life gives us.

    I am confident that my game will be one of the biggest indie games this year in steam, and as I already got sony's authorization to publish on playstation platforms, next year my game will come to PS4/PS5 Insha Allah - God's willing.

    Thank you guys for all your support.

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  14. #190
    udkultimate's Avatar
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    Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® Updated Demo Released





    Since Steam will take a long time to finish reviewing my game, before it can go live there, and since the demo is finished, I don't see a reason for not releasing it, so you all can enjoy this new demo and have a sneak peek of what awaits you on the full game, which is coming, finally, in December 2021.

    This demo can be downloaded from itch.io, Game Jolt and IndieDB:

    https://nidal-nijm-games.itch.io/fur...al-aqsa-mosque (access this link using the itch.io desktop app and click on install to install the Windows version)

    https://gamejolt.com/games/fursan-al...-mosque/573682 (the Windows version is a standalone installation)

    https://www.indiedb.com/games/fursan...sque/downloads (the Windows version is a standalone installation)

    IMPORTANT: FOR PS3/XBOX360 YOU MUST SET THE VIDEO RESOLUTION OUTPUT TO 480p 16:9 ON YOUR CONSOLES CONFIGURATIONS MENU (also set on your TV the image aspect ratio to 16:9) OTHERWISE THE GAME WILL CRASH!!!

    Please download, play, leave a feedback and wishlist my game, as it helps me too much!

    ---------------------------

    About the Demo:
    This brand new and updated demo of Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® contains 3 Game Modes (Campaign, Challenges and Multiplayer), alongside 6 Maps, so you can all enjoy it and have a sneak peek of what awaits you on the full game, which is coming, finally, in December 2021.

    In this demo, for the sake of making things easier for the players, all the missions are opened by default, but on the final game you need to accomplish the previous mission to be able to play the next mission of the Campaign.



    The first Campaign mission is basically a tutorial for players to understand the basic game mechanics, specially the Bullet Time, which I, personally love it, as I made it very similar to Max Payne. The second Campaign mission, is where the action begins. Retro shooters, specially Goldeneye 007 fans out there, will find too much similarities to the game, which ARE NOT MERELY COINCIDENTAL



    The Challenges mode, I made something very similar to, let's say, Metal Gear Solid VR Missions, on which the player must complete some specific tasks to earn a ranking badge according to his performance. The Challenges mode will keep people entertained playing Fursan al-Aqsa, even after finishing the game's Campaign, because the player will have to conquer all badges, and, something very cool, is that, both the Campaign mode and Challenges mode, will have FULL SUPPORT TO STEAM ACHIEVEMENTS!



    About the Multiplayer mode, this is something I am very proud of it, because I think it revives the Golden Era of Split-Screen Multiplayer! Due to technical limitations I won't be able to add Online Multiplayer support for Fursan al-Aqsa, so it will be Offline Multiplayer.



    This Multiplayer mode makes more sense for the console version of Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®, but even the Steam version does support local multiplayer. However, you must have 2 Xbox360 USB Controllers connected to your PC, before starting the game. But ANY USB GAMEPAD will work if you use the Xbox 360 Controller Emulator, which can be downloaded for free from their official website (https://www.x360ce.com/).

    By the way, I will release, in December, 9 Campaign Missions, with full Steam Achievements Support, and some Multiplayer Maps.

    In the first FREE update for my game, I will release the Challenges Mode, with many missions. I will use the same Campaign Maps with many variations, and some new Maps. Also ALL the Challenges missions will have FULL Steam Achievements support, and by the way, the Challenges missions achievements will be HARD to unlock

    In the second FREE update for my game, I will release some new Campaign missions, alongside some new Challenges missions, all of them with FULL Steam Achievements support.

    As these new updates will take a lot of time for making, so, after I finish these updates, I will still decide if I make more free updates, or some cheap paid DLC's for my game, with brand new content. I plan to make some new missions, real missions and battles which indeed did happen in Palestine, real missions from the Palestinian Resistance, not fictional missions like these I am making now.

    My final words:

    After many years of intense work, dedication, too much love, passion and sleepless nights, finally, my journey with Fursan al-Aqsa is coming to it's peak.

    It has been indeed a long life journey, which began, here, on this piece of paper, the first sketch I made for a game about Palestinian Resistance there in 2009, the game of my dreams, the game which, since childhood, I dreamed to make, and today, praise be to Allah, it is a reality.



    I confess it has been a very hard journey, full of ups and downs, I even thought on giving it up many times, but the palestinian blood in my veins told me that a true fighter never gives up. Also because the underlying message of my game is very important to be said in the Gaming World, that RESISTANCE IS NOT TERRORISM, as this breaks too many cliches, specially the cliche Arabs = Terrorists.

    In this long journey I got to know many friends, from this site and many other places, and something I never imagined, is that my history with this game has been an inspiration for many other people, specially because of my other project, UDK Ultimate Engine, the homebrew port I made of Unreal Engine 3 to the 7th generation of Consoles, Playstation 3 and Xbox 360.

    So here my dear friends, since now I am on the final phase of my game's development, I won't be too much active on these forums anymore, but I will still publish some new trailers I make for my game. My focus now will be finish these 9 Campaign missions to release my game now in December, Insha Allah.

    Again, I thank you all guys and girls who are supporting me since the beginning of this project, and I thank the forum admins here to allow me to keep promoting my game here. This game now is HUGE thanks to this AMAZING COMMUNITY.

    May Allah bless you all.

    Assalamu Alaykum - May the peace be with you!

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  16. #191
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    https://store.steampowered.com/app/1...AlAqsa_Mosque/

    Finally, after almost 10 years working on this game, since 2009, it is finally released on Steam!

    I thought it would take more days for my game being approved by Steam Review Team, however, today the wait is over, today is a GREAT day for my life, for my dream of becoming a game developer.

    Against all the odds, despite all the controversy around my game, despite anything, finally now my game is officialy on Steam, the biggest platform for digital gaming.

    This is indeed a great achievement for my life. No arab muslim game developer before me was able to make a game about the Struggle of Palestinian people against Israeli Oppresion in a global scope like Fursan al-Aqsa, a game, that despite being a small indie game, but it has a very important underlying message.

    As many of you know, I am a brazilian muslim, son of a Palestinian Resistance Fighter, and I always wanted to tell the history of my father, and the history of my people, the palestinian people and their resistance against oppression. Through this game I want to show to the whole World that Fighting for Freedom is NOT Terrorism, Fighting for Life is NOT Terrorism, Fighting for Protecting the Homeland is NOT Terrorism, Fighting against the Oppressor and its Savagery, which kills innocent children and civilians, is NOT Terrorism, that Palestinian Resistance is NOT Terrorism!

    And today I feel I am close to accomplish this mission.

    Again, I ask you all to please wishlist my game on Steam, as this helps me too much.

    And if you did not download the demo yet, please, download it now from Steam.

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  18. #192
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    Quote Originally Posted by udkultimate View Post
    https://store.steampowered.com/app/1...AlAqsa_Mosque/

    Finally, after almost 10 years working on this game, since 2009, it is finally released on Steam!

    I thought it would take more days for my game being approved by Steam Review Team, however, today the wait is over, today is a GREAT day for my life, for my dream of becoming a game developer.

    Against all the odds, despite all the controversy around my game, despite anything, finally now my game is officialy on Steam, the biggest platform for digital gaming.

    This is indeed a great achievement for my life. No arab muslim game developer before me was able to make a game about the Struggle of Palestinian people against Israeli Oppresion in a global scope like Fursan al-Aqsa, a game, that despite being a small indie game, but it has a very important underlying message.

    As many of you know, I am a brazilian muslim, son of a Palestinian Resistance Fighter, and I always wanted to tell the history of my father, and the history of my people, the palestinian people and their resistance against oppression. Through this game I want to show to the whole World that Fighting for Freedom is NOT Terrorism, Fighting for Life is NOT Terrorism, Fighting for Protecting the Homeland is NOT Terrorism, Fighting against the Oppressor and its Savagery, which kills innocent children and civilians, is NOT Terrorism, that Palestinian Resistance is NOT Terrorism!

    And today I feel I am close to accomplish this mission.

    Again, I ask you all to please wishlist my game on Steam, as this helps me too much.

    And if you did not download the demo yet, please, download it now from Steam.
    I will wishlist this legendary game. we have followed ur development for years ur a myth on mpgh and will always be




    THE EYES OF THE DAVESTAPO ARE UPON YOU. ANY WRONG YOU DO WE ARE GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE WE GONNA BE

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  20. #193
    udkultimate's Avatar
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    Quote Originally Posted by Jov View Post
    I will wishlist this legendary game. we have followed ur development for years ur a myth on mpgh and will always be
    Thanks my friend. Yeah, I feel to honored being part of such amazing community, as MPGH is one of the sites who most welcomed my game.

    Now, as work never stops, here follows some new update.

    Fursan al-Aqsa® Demo Update - Not Very Hard Mode

    https://store.steampowered.com/app/1...AlAqsa_Mosque/ (the steam version will auto update)

    https://nidal-nijm-games.itch.io/fur...al-aqsa-mosque (you need to manually click on check game updates using the itch.io app)

    The Consoles versions (PS3/XBOX360) and the PC Standalone version were also updated. These can be downloaded from here:
    https://www.indiedb.com/games/fursan...sque/downloads



    After listening to many players feedbacks, I realized that not every player nowadays are hardcore players, that the world itself changed a lot in the last 20 years, and also did the gaming world.

    We live in a very different times since the days of Goldeneye 007 for the N64, the biggest inspiration for Fursan al-Aqsa. While people back then could take months to beat the game because they were usually stuck with the game until the next time their parents buy them another game, the mass availability of games of all prices on digital storefronts nowadays means that people can just play a different game if something is too hard. In other words, people will also get bored easily if the game is too hard as well, especially if they have plenty of other games waiting for them.



    So for this reason I did balance much better the difficulty of the game now. It is easier, but still challenging without being frustrating. I hope to reach now also the casual players who want to try something different, an action game which anyone can enjoy, not only hardcore players.

    Here follows the list of changes, which were also added to full game:

    1- I improved the post process effect, increasing the image contrast and brightness a bit, so players can see better important gameplay objects, like the security cameras, healthpacks and other pickups;

    2- I added a small delay for the enemy soldiers, so it takes some seconds for them to shoot at the player after they spot him;

    3- Now the Health Packs restore 25HP of health instead of 15HP;

    4- Now each Headshot gives the player 10HP of health;

    5- On each mission the player will have a Body Armor to pickup, and it is placed always close to the player entry point of each mission;

    6- I reduced a lot the opacity of the on-screen blood whenever the player is injured, so it does not distract the player anymore;

    7- Now to perform the knife kills is a bit easier, but you still need to get close enough to the enemy;

    8- I made the security cameras range less unfair to the players, specially that one close to the corridor under stairs;



    Now I am sure the game is much more enjoyable, without losing it's challenging aspect, but at the same time without being unfair for the players, neither frustrating.

    I hope you enjoy it, Insha Allah.

    Assalamu Alaykum - May the peace be with you.

    P.S: My game was featured on one of the biggest gaming portals of Japan!!!

    https://www.gamespark.jp/article/2021/09/10/111752.html

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  22. #194
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    Congratulations on your game launch, friend!
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    Played the demo a while, enjoyed it. Have a little bit of feedback for you:

    • Add some more video resolution options for people with larger or smaller monitors
    • Make the information at the start appear for longer, ran out of time to read it all. Maybe make it so you click to go to the next page.
    • The muzzle flash from the rifles can cover the crosshair so you can't see the enemy
    • The cameras in Mission-B spot you very fast, sometimes they have spotted you before you have any chance to react at all. I know this is more realistic and this may be what you intended, but it is often extremely hard to not be caught without playing the level several times and remembering where every camera is.
    • Maybe make bullet-time start and end when you are holding a key? I found that sometimes I would be in slow-motion for a long time after killing all the enemies. You could make it so you can only use it every so often or make it so you can only use it for a certain amount of time.
    • When going through doors with bullet-time you often hit your head on the doorframe and can't see anything. You are then exposed for a long time before seeing anything through the doorway.

    These are just my first thoughts. Happy to see you are finally getting your game released!
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    meme is shittiest general mod ever.
     
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