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  1. #136
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    Fursan al-Aqsa Pseudo Raytracing on GTS360M, PS3 and Xbox360!

    Download
    PC: https://www.indiedb.com/games/fursan...filtration-pc/
    PS3: https://www.indiedb.com/games/fursan...filtration-ps3
    Xbox360: https://www.indiedb.com/games/fursan...ration-xbox360



    Today I want to showcase a Pseudo #Raytracing #Shader I made for #FursanAqsaGame and it runs smoothly on #GTS360M/#PS3/#Xbox360! I updated the Demo with this shader and a better balanced difficulty.

    This is NOT a real raytracing effect, however, the final results are good enough, as I showcase below, and most importantly, it does not reduce performance, as it is just a material setup. I updated the Demo with this new shader and a better balanced difficulty.

    This new shader basically uses the Unreal Engine 3 Material Function called Reflection Vector and a metallic reflection texture (an image file), everything linked to the Specular Map Input and Multiplied by the Diffuse Input of Unreal Engine 3 Material editor, as you can see here:



    Here follows some screenshots















    Cheers and until next update!
    Last edited by udkultimate; 10-25-2020 at 01:21 AM.

  2. #137
    udkultimate's Avatar
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    ​Hello friends! I created a Facebook Page for my game, so please, let's share it. And drop a like there to support me!

    Thanks!

    https://www.facebook.com/fursanaqsa

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    Dagger (10-25-2020)

  4. #138
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    just out of curiousity, how many hours in the week do you spend on your project? rooting for you as always, bud
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    udkultimate (10-27-2020)

  6. #139
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    Quote Originally Posted by Hero View Post
    just out of curiousity, how many hours in the week do you spend on your project? rooting for you as always, bud
    Hello brother!

    Thanks for rooting for me.

    To be sincere, I even lost the account of how many hours I work. On the beginning of the project, there in 2017, I used to work on this game only at nights, from 19:00 PM unil 00:00, lets say 5 hours by day, all days, except on weekends, I used to take a rest, and play games, going to walk in the park with my father, watching a movie with my wife, and so on.

    Then, after the game began to take shape, and I began to promote it last year (november 2019), I began to work all days, alongside my job of web designer (I would work a while on web design then a while on game dev), until midnight. I stopped to play games, watch movies, began to use all my spare time to work on the game (and off course, to accomplish my marital duties ). I removed resting from my life

    Now on this last phase, I am working as crazy, I even reduced the hours I work on web design to work on this game. Aswel the covid-19 pandemics afflicted my work of web design, I lost many clients (they don't have conditions to pay my monthly work I used to do for their companies), so now I only work on web design from 20:00 PM until 22:00 PM. All the time left I work on my game.

    Many times my wife comes to wake me up from the desk to go to our bedroom, because many times I stay overnight working on this game.

    Yeah, this is crunch at work, but I do this with love and passion. Here on my neighborhood there is too much noise on the day, so I love the silence of the darkness of the nights, and many times I am much more productive working overnight.

    So calculating, I think I work something like 15-16 hours a day on my game, all days, and by week I think something like 100 hours a week.

    I just dont work more because the day only have 24 hours

    Cheers!

    - - - Updated - - -

    Fursan al Aqsa Pseudo Raytracing Showcase

    https://www.indiedb.com/games/fursan...acing-showcase

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    [MPGH]Hero (10-27-2020),[MPGH]Shadow (11-17-2020)

  8. #140
    udkultimate's Avatar
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    Look at this bad boy. Whenever he gets mad, he simply blows things up!








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    [MPGH]Hero (11-02-2020)

  10. #141
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    And it was love at a first glance!

    Here I show my newest toy, the M249 Machine Gun with all it's glory!









    This is the reload animation, it was done manually with keyframing inside 3dsmax.

    https://www.indiedb.com/games/fursan...ion-and-sounds

    I hope you enjoy!

  11. #142
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    This is another toy for my collection

    This is the IWI TAR-21 Submachine Gun with all it's glory and gore!

    #FursanAqsaGame #indiegame #indiedev #UE3 #UE4 #UnrealEngine #gamedesign #3dAnimation #3dmodeling #3dsmax #maya #ModernWarfare #CallOfDuty #CallOfJihad #FreePalestine








  12. #143
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    We never give up! We never bow to our enemies!

    We're gonna resist with bullets until our last breath!

    Here follows some of the arsenal you will have on #FursanAqsaGame for trucidating Zionists without mercy!

    #indiegame #UE3 #UnrealEngine #indiedev #FreePalestine #Zionism














  13. #144
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    If you need help with anything, just let me know.

     


     
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  15. #145
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    Quote Originally Posted by Flengo View Post
    WOW, THANK YOU GUYS FOR YOUR AWESOME SUPPORT! By the way there are some very COOL NEWS about my game, which can change EVERYTHING FOR BETTER, but I won't spoil it now

    The article is simply FANTASTIC, I loved it and am already sharing it all arround my networks.

    By the way, there is only one problem, the link for my game on IndieDB website was shrinked, and thus does not reach the game's page on IndieDB.

    This is the correct link, if you could please fix it, so people can download my game's demo:

    https://www.indiedb.com/games/fursan...al-aqsa-mosque

    Thanks brother!

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    [MPGH]Flengo (11-17-2020)

  17. #146
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    Quote Originally Posted by udkultimate View Post
    WOW, THANK YOU GUYS FOR YOUR AWESOME SUPPORT! By the way there are some very COOL NEWS about my game, which can change EVERYTHING FOR BETTER, but I won't spoil it now

    The article is simply FANTASTIC, I loved it and am already sharing it all arround my networks.

    By the way, there is only one problem, the link for my game on IndieDB website was shrinked, and thus does not reach the game's page on IndieDB.

    This is the correct link, if you could please fix it, so people can download my game's demo:

    https://www.indiedb.com/games/fursan...al-aqsa-mosque

    Thanks brother!
    Yup sure I fixed the link
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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    udkultimate (11-18-2020)

  19. #147
    udkultimate's Avatar
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    Hello folks.

    Here follows some more weapons I made for my game:






























  20. #148
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    Quote Originally Posted by udkultimate View Post
    Hello folks.

    Here follows some more weapons I made for my game:





























    Lets hope the MP5 is not as OP as it is in Black ops cold war xd

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    udkultimate (11-23-2020)

  22. #149
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    Quote Originally Posted by Shadow View Post
    Lets hope the MP5 is not as OP as it is in Black ops cold war xd
    Haha, I did not play COD Black Ops Cold War yet, however, in my game this MP5 is one of the best guns. By the way, for the sake of making things simple, and because I am not a professional programmer, the basic properties guns have on my game are magazine size, reload time, fire rate and damage.

    This MP5 with silencer will be available on a stealth mission, which you have to infiltrate an Israeli Militar Camp, at night, and if you use any loud weapon, you will be detected by the enemies, thus the mission will fail. You have to use only your knife and this silenced MP5.

    It has a very fast rate of fire, and makes no noise, making it the perfect companion for don't being spotted by the enemies.

    Cheers!

  23. #150
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    Quote Originally Posted by udkultimate View Post
    Cheers!
    Astaghfurallah!

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    udkultimate (11-25-2020)

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