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  1. #1
    phpsel's Avatar
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    Combat Arms Classic Address 01 - 02 - 2020

    Code:
    Engine Entry Point : 0x460000
    Engine .code Size : 0x2BA000
    Engine .code Offset : 0x1000
     
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x708000
    CShell .code Offset : 0x1000
     
    d3d9.dll Entry Point : 0x702B0000
    d3d9.dll .code Size : 0x196200
    d3d9.dll .code Offset : 0x1000
     
    //================[ HookEngine ]================||
     
    #define StartOptimized2D              0x53CD40
    #define PresentEngine                 0x6638F6
    #define BeginEndScene                 0x5BD820
    #define DipEngine                     0x66699D
    #define Start3D                       0x53C96F
    #define EndScene                      0x5BBDC3
     
    //================[ Engine.exe ]================||
     
    #define DeviceGame                    0x83A0D0
    #define LTClientEXE                   0x492D60
    #define SendToServer                  0x481C20
    #define WorldToScreen                 0x49EE40
    #define CursorCenter                  0x7B72DC
    #define DrawPrimitive                 0x7B0BA0
    #define IntersectSegment              0x47F510
    #define GlassWall                     0x5BC8BA
    #define WireFrame                     0x5C9FC9
    #define PresetEngine		      0x0
    #define Endscene		      0x5BBDC3
    #define DipEngine	              0x66699D
    #define S2S	                      0x481C20
     
    //================[ CShell.dll ]================||
     
    #define UnlimitedAmmo                 0x374F2CB7
    #define WeaponSet                     0x383F2E98
    #define LTClientDLL                   0x3837BE08
    #define PlayerByIndex                 0x371B6061
    #define GCS                           0x383C2D98
    #define EspName1		      0x371D45BD
    #define RapidFire		      0x374F2CB7
    #define PlayerManager                 0x383C2E7C
    #define PlayerStatus                  0x38398224
    #define CharacterFX                   0x3839874C
    #define LocalPlayer                   0x371B7051
    #define ClientInfoMgr                 0x57383775
    #define ClientInfoMgr		      0x38377588
    #define WeaponMGR                     0x383F343C
    #define GetConsoleInt                 0x3745C3B0
    #define LTCommon                      0x383F6AC0
    #define BuildFont                     0x37691530
    #define GetFontHandle                 0x37405330
    #define FillFont                      0x376921E0
    #define FontECX                       0x383EC720
    #define LocalPTR                      0x383F4B98
    #define LTCSBase                      0x3837BDF0
    #define SuperBullets                  0x374F6BC6
    #define SuperBullets		      0x3726100D
    #define BypassChat                    0x376A2C30
    #define BypassMenu                    0x376A2BC0
    #define NoRecoil                      0x373E1248
    #define NoReload                      0x374FBD72
    #define RemoteKill1	              0x374FD073
    #define RemoteKill2	              0x374FD074
    #define RemoteKill3	              0x374FD473
    #define RemoteKill4	              0x374FD474
     
    //==============[ PushTo Console ]==============||
     
    #define Consoles                      0x3835188C
    #define Statitics                     0x383518B8
    #define FPS                           0x38351894
    #define Jump                          0x3835727C
    #define PickUP                        0x3835F0E8
    #define BaseMoveAccel                 0x3835715C
    #define StartAccel                    0x38357180
    #define MaxAccel                      0x383571A4
    #define AccelInc                      0x383571C8
    #define WalkVel                       0x383571EC
    #define BRunVel                       0x38357234
    #define FRunVel                       0x38357210
    #define SRunVel                       0x38357258
    #define DuckVel                       0x383572A0
    #define Tracers		              0x3836BFE4
     
    //============[ d3d9.dll ( win 7 ) ]============||
     
     
    #define DIP2                          0x702BEE38

  2. #2
    yusuf3399's Avatar
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    Quote Originally Posted by phpsel View Post
    Code:
    Engine Entry Point : 0x460000
    Engine .code Size : 0x2BA000
    Engine .code Offset : 0x1000
     
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x708000
    CShell .code Offset : 0x1000
     
    d3d9.dll Entry Point : 0x702B0000
    d3d9.dll .code Size : 0x196200
    d3d9.dll .code Offset : 0x1000
     
    //================[ HookEngine ]================||
     
    #define StartOptimized2D              0x53CD40
    #define PresentEngine                 0x6638F6
    #define BeginEndScene                 0x5BD820
    #define DipEngine                     0x66699D
    #define Start3D                       0x53C96F
    #define EndScene                      0x5BBDC3
     
    //================[ Engine.exe ]================||
     
    #define DeviceGame                    0x83A0D0
    #define LTClientEXE                   0x492D60
    #define SendToServer                  0x481C20
    #define WorldToScreen                 0x49EE40
    #define CursorCenter                  0x7B72DC
    #define DrawPrimitive                 0x7B0BA0
    #define IntersectSegment              0x47F510
    #define GlassWall                     0x5BC8BA
    #define WireFrame                     0x5C9FC9
    #define PresetEngine		      0x0
    #define Endscene		      0x5BBDC3
    #define DipEngine	              0x66699D
    #define S2S	                      0x481C20
     
    //================[ CShell.dll ]================||
     
    #define UnlimitedAmmo                 0x374F2CB7
    #define WeaponSet                     0x383F2E98
    #define LTClientDLL                   0x3837BE08
    #define PlayerByIndex                 0x371B6061
    #define GCS                           0x383C2D98
    #define EspName1		      0x371D45BD
    #define RapidFire		      0x374F2CB7
    #define PlayerManager                 0x383C2E7C
    #define PlayerStatus                  0x38398224
    #define CharacterFX                   0x3839874C
    #define LocalPlayer                   0x371B7051
    #define ClientInfoMgr                 0x57383775
    #define ClientInfoMgr		      0x38377588
    #define WeaponMGR                     0x383F343C
    #define GetConsoleInt                 0x3745C3B0
    #define LTCommon                      0x383F6AC0
    #define BuildFont                     0x37691530
    #define GetFontHandle                 0x37405330
    #define FillFont                      0x376921E0
    #define FontECX                       0x383EC720
    #define LocalPTR                      0x383F4B98
    #define LTCSBase                      0x3837BDF0
    #define SuperBullets                  0x374F6BC6
    #define SuperBullets		      0x3726100D
    #define BypassChat                    0x376A2C30
    #define BypassMenu                    0x376A2BC0
    #define NoRecoil                      0x373E1248
    #define NoReload                      0x374FBD72
    #define RemoteKill1	              0x374FD073
    #define RemoteKill2	              0x374FD074
    #define RemoteKill3	              0x374FD473
    #define RemoteKill4	              0x374FD474
     
    //==============[ PushTo Console ]==============||
     
    #define Consoles                      0x3835188C
    #define Statitics                     0x383518B8
    #define FPS                           0x38351894
    #define Jump                          0x3835727C
    #define PickUP                        0x3835F0E8
    #define BaseMoveAccel                 0x3835715C
    #define StartAccel                    0x38357180
    #define MaxAccel                      0x383571A4
    #define AccelInc                      0x383571C8
    #define WalkVel                       0x383571EC
    #define BRunVel                       0x38357234
    #define FRunVel                       0x38357210
    #define SRunVel                       0x38357258
    #define DuckVel                       0x383572A0
    #define Tracers		              0x3836BFE4
     
    //============[ d3d9.dll ( win 7 ) ]============||
     
     
    #define DIP2                          0x702BEE38

    can u share for combat arms reloaded too ? please can u give me rapid fire address for classic

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