I can confirm its patched. But maybe we just need to change a line again
I can confirm its patched. But maybe we just need to change a line again
Okay everything is still working . You have to use the pak unpacker. And then also delete garbagecollection line in the unpacked
DefaultEngine.ini or just write everything in [/script/engine.renderersettings]. FOV and everything else also still works.
Last edited by xXKing_AsgoreXx; 04-08-2020 at 12:02 AM.
I mean he even added screenshots to make sure everybody understands what to do xD:
https://www.mpgh.net/forum/showthread.php?t=1494031
Also write everything in "[/script/engine.renderersettings]" to be able to use old commands
Last edited by xXKing_AsgoreXx; 04-08-2020 at 12:02 AM.
Guys what commands in this config file make players texture go so low?
I mean there is more than:
sg.TextureQuality=0
https://www.reddi*****m/r/deadbydayli...up_2_versions/
You can still make it a lot worse then this tho.
Especially with nvidia inspector.
I use nvidia inspector to lock fps at 144fps. I've never seen a config that can lock this framerate
there is 60/120/unlimited
setting framerate by using:
FrameRateLimit=144.000000 in GameUserSettings
and
[/script/engine.engine]
bSmoothFrameRate=false
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=144
bUseVSync=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBo undTypes::Inclusive",Value=5),UpperBound=(Type="ER angeBoundTypes::Exclusive",Value=144))
IdealLightMapDensity=0.02
MaxLightMapDensity=0.05
TimeBetweenPurgingPendingKillObjects=15
in engine does not lock it to 144 but 120. You can change FrameRateLimit value to 0 then it's uncapped.
BTW. I checked this reddit Screenshots and it looks unplayable for me.
Last edited by czitos188; 04-11-2020 at 06:47 AM.