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  1. #31
    6yXJI0's Avatar
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  2. #32
    xXKing_AsgoreXx's Avatar
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    I can confirm its patched. But maybe we just need to change a line again

  3. #33
    xXKing_AsgoreXx's Avatar
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    Okay everything is still working . You have to use the pak unpacker. And then also delete garbagecollection line in the unpacked
    DefaultEngine.ini or just write everything in [/script/engine.renderersettings]. FOV and everything else also still works.
    Last edited by xXKing_AsgoreXx; 04-08-2020 at 12:02 AM.

  4. #34
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    Quote Originally Posted by xXKing_AsgoreXx View Post
    Okay everything is still working . You have to use the pak unpacker. And then also delete garbagecollection line in the unpacked
    DefaultEngine.ini or just write everything in [/Script/Engine.RendererOverrideSettings]. FOV and everything else also still works.
    Thank you for remembering me that I can do that xD

  5. #35
    6yXJI0's Avatar
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    Quote Originally Posted by xXKing_AsgoreXx View Post
    Okay everything is still working . You have to use the pak unpacker. And then also delete garbagecollection line in the unpacked
    DefaultEngine.ini or just write everything in [/Script/Engine.RendererOverrideSettings]. FOV and everything else also still works.
    We need full tutorial.

  6. #36
    xXKing_AsgoreXx's Avatar
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    Quote Originally Posted by 6yXJI0 View Post
    We need full tutorial.
    I mean he even added screenshots to make sure everybody understands what to do xD:

    https://www.mpgh.net/forum/showthread.php?t=1494031

    Also write everything in "[/script/engine.renderersettings]" to be able to use old commands
    Last edited by xXKing_AsgoreXx; 04-08-2020 at 12:02 AM.

  7. #37
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    Quote Originally Posted by xXKing_AsgoreXx View Post
    I mean he even added screenshots to make sure everybody understands what to do xD:

    https://www.mpgh.net/forum/showthread.php?t=1494031

    Also write everything in "[/script/engine.renderersettings]" to be able to use old commands
    Just tried it,didn't work for me :/ i did the whole unpacking and packing process right and removed the right stuff aswell

  8. #38
    dghdh's Avatar
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    Quote Originally Posted by Peter3259 View Post
    Just tried it,didn't work for me :/ i did the whole unpacking and packing process right and removed the right stuff aswell
    Worked for me,you just prob did something wrong.

  9. #39
    czitos188's Avatar
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    Guys what commands in this config file make players texture go so low?
    I mean there is more than:
    sg.TextureQuality=0

  10. #40
    xXKing_AsgoreXx's Avatar
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    Quote Originally Posted by czitos188 View Post
    Guys what commands in this config file make players texture go so low?
    I mean there is more than:
    sg.TextureQuality=0
    https://www.reddi*****m/r/deadbydayli...up_2_versions/

    You can still make it a lot worse then this tho.
    Especially with nvidia inspector.

  11. #41
    czitos188's Avatar
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    Quote Originally Posted by xXKing_AsgoreXx View Post
    https://www.reddi*****m/r/deadbydayli...up_2_versions/

    You can still make it a lot worse then this tho.
    Especially with nvidia inspector.
    I use nvidia inspector to lock fps at 144fps. I've never seen a config that can lock this framerate
    there is 60/120/unlimited
    setting framerate by using:

    FrameRateLimit=144.000000 in GameUserSettings

    and

    [/script/engine.engine]
    bSmoothFrameRate=false
    MinSmoothedFrameRate=5
    MaxSmoothedFrameRate=144
    bUseVSync=false
    SmoothedFrameRateRange=(LowerBound=(Type="ERangeBo undTypes::Inclusive",Value=5),UpperBound=(Type="ER angeBoundTypes::Exclusive",Value=144))
    IdealLightMapDensity=0.02
    MaxLightMapDensity=0.05
    TimeBetweenPurgingPendingKillObjects=15

    in engine does not lock it to 144 but 120. You can change FrameRateLimit value to 0 then it's uncapped.


    BTW. I checked this reddit Screenshots and it looks unplayable for me.
    Last edited by czitos188; 04-11-2020 at 06:47 AM.

  12. #42
    xXKing_AsgoreXx's Avatar
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    Quote Originally Posted by czitos188 View Post
    I use nvidia inspector to lock fps at 144fps. I've never seen a config that can lock this framerate
    there is 60/120/unlimited
    setting framerate by using:

    FrameRateLimit=144.000000 in GameUserSettings

    and

    [/script/engine.engine]
    bSmoothFrameRate=false
    MinSmoothedFrameRate=5
    MaxSmoothedFrameRate=144
    bUseVSync=false
    SmoothedFrameRateRange=(LowerBound=(Type="ERangeBo undTypes::Inclusive",Value=5),UpperBound=(Type="ER angeBoundTypes::Exclusive",Value=144))
    IdealLightMapDensity=0.02
    MaxLightMapDensity=0.05
    TimeBetweenPurgingPendingKillObjects=15

    in engine does not lock it to 144 but 120. You can change FrameRateLimit value to 0 then it's uncapped.


    BTW. I checked this reddit Screenshots and it looks unplayable for me.
    Alright. Now i get it
    Last edited by xXKing_AsgoreXx; 04-11-2020 at 07:10 AM.

  13. #43
    tibatuba's Avatar
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    GameUserSettings

    Quote Originally Posted by xXKing_AsgoreXx View Post
    https://www.reddi*****m/deadbydayligh...up_2_versions/

    You can still make it a lot worse than this mouse test
    Especially with Nvidia inspector.
    Thank you it is working for me and not a problem for me.
    Last edited by tibatuba; 02-15-2022 at 12:48 AM.

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