Results 1 to 4 of 4
  1. #1
    TheGe2k's Avatar
    Join Date
    Mar 2020
    Gender
    male
    Posts
    58
    Reputation
    31
    Thanks
    270
    My Mood
    Cynical

    Some stuffs Maybe Will help You In coding!



    Hi guys,

    Logger:

    Code:
    //         ________________________________________
    //        |                                        |
    //        |     Crossfire Address Logger           |
    //        |     Made by TheGeek - MPGH             |
    //        |               29 - 03 - 2020           |
    //        |________________________________________|
    
    //------------- Date of logging: 26/03/2020
    //------------------- Crossfire NA[WEST] Version
    
    //.>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CSHELL <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<. //
    #define WEAPON_MANAGER 0x14E1F64
    #define WEAPON_SIZE 0x53D0
    #define WEAPON_COUNT 0x1000
    #define MODEL_NODE 0x14E1BA4
    #define LTCLIENTSHELL 0x1A762E8
    #define LTMODEL 0x14E5F40
    #define ILTCIENT 0x1A7A298
    #define YAW 0x564
    #define PITCH 0x56C
    #define YAW_ZM 0xDB8
    #define PITCH_ZM 0xDC0
    #define RELOAD_ANIM_RATIO 0x125C
    #define CHANGE_WEAPON_ANIM_RAIO 0x1260
    #define REPEAT_FIRE 0xF94
    #define PLAYER_SIZE 0xD80
    #define PLAYER_START 0x1FC
    #define ME_OFFSET 0x204
    #define PLAYERCLIENT 0x1A7AC40
    #define PLAYERCLEINT_OFFSET 0x78
    #define FALLDAMAGE 0x14E1F48
    #define FALLDAMAGE_OFFSET 0x4
    #define RECOIL_PVP 0x684
    #define RECOIL_ZM 0x68C
    #define ADDR_GLOW 0xA1A160
    #define ADDR_GLOW_THICKNESS 0x71A6C0 // DEFAULT VALUE = 1.8000
    #define BUNNY_HOP 0x14E5E18
    #define SPAM_CHAT 0x1529FE8
    #define SPAM_SPRAY 0x33F54
    #define GRAVITY 0xAA8
    #define GRAVITY_ZM 0x9C8
    #define GAME_UI 0x1E4 
    #define GAME_STATUS 0x1745584
    #define NANAOPV_SCREEN 0x5E48 // Maybe Wrong
    #define MUTANT_OFFSET 0x170
    #define MUTANT_SCREEN 0x8FF429 
    #define BYPASS_31_1 0x7A2D5A // Maybe Wrong too
    #define BYPASS_28_3 0x25BDA5
    #define CrossHairRatioPerRealSize 0x3144
    #define ShotReactYaw 0x2BC8
    #define ShotReactPitch  0x2D9C
    #define CameraYawAndPitch 0x3080
    #define DetailPerturbShot 0x12D8
    #define DetailReactPitchShot  0x1314
    #define DetailReactYawShot 0x1350
    #define BulletPosOffset 0x2BBC
    //.>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Crossfire Module <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<. //
    #define INTERSECT_SEGMENT                      0x5E4F20
    #define ADDR_CROSSFIRE_ENGINE_CLASS            0x117A460 // by snake
    
    





    Some Classes:
    Code:
    class CharacterFx //by : Snake
    {
    public:
    	char pad_0000[512]; //0x0000
    	int8_t IsDead; //0x0200
    	char pad_0201[15]; //0x0201
    	int8_t SpawnShield; //0x0210
    };
    
    struct CPlayer //by : Snake
    {
    	char pad_0000[4]; //0x0000
    	CObject* Object; //0x0004
    	int8_t ClientID; //0x0008
    	int8_t Team; //0x0009
    	char Name[12]; //0x000A
    	char pad_0016[2]; //0x0016
    	Character* CharacterFx; //0x0018
    	char pad_001C[8]; //0x001C
    	int32_t Has_C4; //0x0024
    	char pad_002C[24]; //0x0028
    	int16_t Health; //0x0040
    	int16_t Kills; //0x0042
    	char pad_0044[124]; //0x0044
    
    };
    Bonus:
    Code:
                     ' Anti Smoke '
     "\x83\x7F\x0C\x00\x74\x08\x57", 7); // On
     "\x83\x7F\x0C\x00\x77\x08\x57", 7); // Off
     #define ANTI_SMOKE 0x27E045
    Credits : AOE, @RamoXO, @(Virus), @Depressed, [Snake], Me - IDA Pro, Olly, ReClass



    I hope you like it

    Important notice : This account is Same first account @TheG2ek , I will post with this account till Recover my first account
    Last edited by TheGe2k; 03-29-2020 at 11:54 AM.

  2. The Following 3 Users Say Thank You to TheGe2k For This Useful Post:

    (Virus) (03-29-2020),Mero203512 (05-04-2020),veryboreddd (03-29-2020)

  3. #2
    veryboreddd's Avatar
    Join Date
    Mar 2020
    Gender
    male
    Posts
    8
    Reputation
    10
    Thanks
    2
    Here's some added classes:

    Code:
    typedef enum
    {
    	CM_None = 0,
    	CM_Hardware
    } CursorMode;
    
    class LtCursor
    {
    public:
    	virtual DWORD CLTCursor(); //
    	virtual void SetCursorMode(CursorMode, BOOL); //
    	virtual void GetCursorMode(CursorMode &cMode); //
    	virtual void Function3(); //
    	virtual void Function4(); //
    	virtual void Function5(); //
    	virtual void Function6(); //
    	virtual void Function7(); //
    	virtual void Function8(); //
    	virtual void Function9(); //
    	virtual void RefreshCursor(); //
    };
    
    DWORD dwLtCursor = (DWORD)GetModuleHandle(NULL) + 0xD715D4;
    LtCursor * pLtCursor = (LtCursor*)dwLtCursor;
    
    pLtCursor->SetCursorMode(myCursor, false);
    
    pLtCursor->GetCursorMode(cMode);
    Start3D MidFunction:

    ASM of what we are overwriting:
    Code:
    00612120       | 83C2 01                             | add edx,1                                                                         |
    00612123       | 8B45 FC                             | mov eax,dword ptr ss:[ebp-4]                                                      |
    00612126       | 8910                                | mov dword ptr ds:[eax],edx
    Code:
    __declspec(naked) VOID hkStart3D() {
    	__asm pushad
    
    	printf("Start3D hooked");
    
    	__asm popad
    
    	__asm {
    		add edx, 1
    		mov eax, [ebp - 0x4]
    		mov [eax], edx
    		jmp [dwStart3DJmp]
    	}
    }
    
    DWORD dwStart3D = (DWORD)GetModuleHandle(NULL) + 0x212120;
    DWORD dwStart3DJmp = dwStart3D + 0x8;
    
    DetourCreate((PBYTE)dwStart3D, (PBYTE)hkStart3D, 8);

  4. The Following User Says Thank You to veryboreddd For This Useful Post:

    TheGe2k (03-29-2020)

  5. #3
    Snake's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Dead-end
    Posts
    6,489
    Reputation
    1251
    Thanks
    1,362
    Quote Originally Posted by [Snake] View Post
    GJ

    Code:
    
    #define GAME_UI 0x1E4
    #define GAME_STATUS 0x152BA2C
    #define MODEL_NODE 0x14E1BA4
    //Engine
    #define ADDR_CROSSFIRE_ENGINE_CLASS            0x117A460
    
    I got the credit for this guy's work
    Lol
    Need a custom image title? Check out my thread



  6. #4
    vaisefud3's Avatar
    Join Date
    Jun 2017
    Gender
    male
    Posts
    955
    Reputation
    10
    Thanks
    150
    My Mood
    Bored
    Quote Originally Posted by TheGe2k View Post


    Hi guys,

    Logger:

    Code:
    //         ________________________________________
    //        |                                        |
    //        |     Crossfire Address Logger           |
    //        |     Made by TheGeek - MPGH             |
    //        |               29 - 03 - 2020           |
    //        |________________________________________|
    
    //------------- Date of logging: 26/03/2020
    //------------------- Crossfire NA[WEST] Version
    
    //.>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CSHELL <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<. //
    #define WEAPON_MANAGER 0x14E1F64
    #define WEAPON_SIZE 0x53D0
    #define WEAPON_COUNT 0x1000
    #define MODEL_NODE 0x14E1BA4
    #define LTCLIENTSHELL 0x1A762E8
    #define LTMODEL 0x14E5F40
    #define ILTCIENT 0x1A7A298
    #define YAW 0x564
    #define PITCH 0x56C
    #define YAW_ZM 0xDB8
    #define PITCH_ZM 0xDC0
    #define RELOAD_ANIM_RATIO 0x125C
    #define CHANGE_WEAPON_ANIM_RAIO 0x1260
    #define REPEAT_FIRE 0xF94
    #define PLAYER_SIZE 0xD80
    #define PLAYER_START 0x1FC
    #define ME_OFFSET 0x204
    #define PLAYERCLIENT 0x1A7AC40
    #define PLAYERCLEINT_OFFSET 0x78
    #define FALLDAMAGE 0x14E1F48
    #define FALLDAMAGE_OFFSET 0x4
    #define RECOIL_PVP 0x684
    #define RECOIL_ZM 0x68C
    #define ADDR_GLOW 0xA1A160
    #define ADDR_GLOW_THICKNESS 0x71A6C0 // DEFAULT VALUE = 1.8000
    #define BUNNY_HOP 0x14E5E18
    #define SPAM_CHAT 0x1529FE8
    #define SPAM_SPRAY 0x33F54
    #define GRAVITY 0xAA8
    #define GRAVITY_ZM 0x9C8
    #define GAME_UI 0x1E4 
    #define GAME_STATUS 0x1745584
    #define NANAOPV_SCREEN 0x5E48 // Maybe Wrong
    #define MUTANT_OFFSET 0x170
    #define MUTANT_SCREEN 0x8FF429 
    #define BYPASS_31_1 0x7A2D5A // Maybe Wrong too
    #define BYPASS_28_3 0x25BDA5
    #define CrossHairRatioPerRealSize 0x3144
    #define ShotReactYaw 0x2BC8
    #define ShotReactPitch  0x2D9C
    #define CameraYawAndPitch 0x3080
    #define DetailPerturbShot 0x12D8
    #define DetailReactPitchShot  0x1314
    #define DetailReactYawShot 0x1350
    #define BulletPosOffset 0x2BBC
    //.>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Crossfire Module <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<. //
    #define INTERSECT_SEGMENT                      0x5E4F20
    #define ADDR_CROSSFIRE_ENGINE_CLASS            0x117A460 // by snake
    
    





    Some Classes:
    Code:
    class CharacterFx //by : Snake
    {
    public:
    	char pad_0000[512]; //0x0000
    	int8_t IsDead; //0x0200
    	char pad_0201[15]; //0x0201
    	int8_t SpawnShield; //0x0210
    };
    
    struct CPlayer //by : Snake
    {
    	char pad_0000[4]; //0x0000
    	CObject* Object; //0x0004
    	int8_t ClientID; //0x0008
    	int8_t Team; //0x0009
    	char Name[12]; //0x000A
    	char pad_0016[2]; //0x0016
    	Character* CharacterFx; //0x0018
    	char pad_001C[8]; //0x001C
    	int32_t Has_C4; //0x0024
    	char pad_002C[24]; //0x0028
    	int16_t Health; //0x0040
    	int16_t Kills; //0x0042
    	char pad_0044[124]; //0x0044
    
    };
    Bonus:
    Code:
                     ' Anti Smoke '
     "\x83\x7F\x0C\x00\x74\x08\x57", 7); // On
     "\x83\x7F\x0C\x00\x77\x08\x57", 7); // Off
     #define ANTI_SMOKE 0x27E045
    Credits : AOE, @RamoXO, @(Virus), @Depressed, [Snake], Me - IDA Pro, Olly, ReClass



    I hope you like it

    Important notice : This account is Same first account @TheG2ek , I will post with this account till Recover my first account
    Now isn't that something?
    Btw, was it you that found the glow thickness?
    Press thanks if I helped

    Xigncode Security:


Similar Threads

  1. Replies: 24
    Last Post: 11-17-2015, 02:47 PM
  2. Jay will help you code injectors
    By ~Shadow in forum Alliance of Valiant Arms (AVA) Coding / Source Code
    Replies: 31
    Last Post: 09-03-2010, 06:38 PM
  3. What knowledge will help me in coding hacks?
    By h4x0rswln is back in forum Combat Arms Help
    Replies: 3
    Last Post: 12-17-2009, 03:52 PM
  4. Guys read this this will help you..
    By DarkTranny in forum CrossFire Hacks & Cheats
    Replies: 1
    Last Post: 06-06-2009, 01:08 AM
  5. if U have Problem [I will help you]..
    By Andyklk2009 in forum Combat Arms Hacks & Cheats
    Replies: 5
    Last Post: 08-22-2008, 06:58 PM