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  1. #16
    Golden.'s Avatar
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    Lol ty, you always do the easier methods xD

    Nope, getting an error from lollands method
    Will try yours ^^

    nope, both dont work, help!!
    Last edited by Lolland; 06-12-2010 at 03:21 PM.

  2. #17
    Blubb1337's Avatar
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    dim r as NEW random


    sendkeys.send(Textbox1.text & r.next(1000))


    Lolland forgot the NEW.



  3. The Following User Says Thank You to Blubb1337 For This Useful Post:

    Golden. (06-12-2010)

  4. #18
    mnpeepno2's Avatar
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    LOL TRIPLE POST AND TRIPLE POST!!!! AND A MINION DIDNT SEE IT
    XD
    XD
    XD
    XD


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  5. #19
    'Bruno's Avatar
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    Quote Originally Posted by mnpeepno2 View Post
    LOL TRIPLE POST AND TRIPLE POST!!!! AND A MINION DIDNT SEE IT
    XD
    XD
    XD
    XD
    not logged, it happens, don't worry
    Light travels faster than sound. That's why most people seem bright until you hear them speak.

  6. #20
    Jason's Avatar
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    Quote Originally Posted by Golden. View Post
    What does D3D Have to do with coding antimute, D3D Is for hacks?
    Because you made it sound like you wanted something that actually REMOVES the muter, not just a workaround

    Quote Originally Posted by Jeremy S. Anderson
    There are only two things to come out of Berkley, Unix and LSD,
    and I don’t think this is a coincidence
    You can win the rat race,
    But you're still nothing but a fucking RAT.


    ++Latest Projects++
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  7. #21
    Lolland's Avatar
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    Quote Originally Posted by mnpeepno2 View Post
    LOL TRIPLE POST AND TRIPLE POST!!!! AND A MINION DIDNT SEE IT
    XD
    XD
    XD
    XD
    I saw it but it was a purpose of bumping, and it actually contributed to the thread.

    Anyways, keep it on topic.

  8. #22
    Golden.'s Avatar
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    Quote Originally Posted by Blubb1337 View Post
    dim r as NEW random


    sendkeys.send(Textbox1.text & r.next(1000))


    Lolland forgot the NEW.
    Ok so now my code looks like:
    Sendkeys.send (textbox1.text)
    Sendkeys.send ("{Enter}")
    dim r as NEW random


    sendkeys.send(Textbox1.text & r.next(1000))

    Is that right?

    Quote Originally Posted by Golden. View Post
    Ok so now my code looks like:
    Sendkeys.send (textbox1.text)
    Sendkeys.send ("{Enter}")
    dim r as NEW random


    sendkeys.send(Textbox1.text & r.next(1000))

    Is that right?
    YES IT WORKS
    Ty ty, will give you respect..If i knew how xD
    Last edited by Lolland; 06-13-2010 at 03:08 AM.

  9. #23
    Jason's Avatar
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    Quote Originally Posted by Golden. View Post
    YES IT WORKS
    Ty ty, will give you respect..If i knew how xD
    Change it to:

    [php]
    Dim randz as new Random
    dim i as integer = randz.next(0,100)
    SendKeys.Send(TextBox1.Text + i)
    SendKeys.Send("{ENTER}")
    [/php]

    Your previous code would send 2 messages each tick of the timer, both within like 0.001 seconds of each other. This way the number of messages sent per tick is still only one.

    Quote Originally Posted by Jeremy S. Anderson
    There are only two things to come out of Berkley, Unix and LSD,
    and I don’t think this is a coincidence
    You can win the rat race,
    But you're still nothing but a fucking RAT.


    ++Latest Projects++
    [Open Source] Injection Library
    Simple PE Cipher
    FilthyHooker - Simple Hooking Class
    CLR Injector - Inject .NET dlls with ease
    Simple Injection - An in-depth look
    MPGH's .NET SDK
    eJect - Simple Injector
    Basic PE Explorer (BETA)

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