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    CS:GO Offsets [12/05/2020]



    Offsets Counter-Strike: Global Offensive
    [12/05/2020]


     

    cs_gamerules_data = 0x0;
    m_ArmorValue = 0xB368;
    m_Collision = 0x320;
    m_CollisionGroup = 0x474;
    m_Local = 0x2FBC;
    m_MoveType = 0x25C;
    m_OriginalOwnerXuidHigh = 0x31C4;
    m_OriginalOwnerXuidLow = 0x31C0;
    m_SurvivalGameRuleDecisionTypes = 0x1320;
    m_SurvivalRules = 0xCF8;
    m_aimPunchAngle = 0x302C;
    m_aimPunchAngleVel = 0x3038;
    m_angEyeAnglesX = 0xB36C;
    m_angEyeAnglesY = 0xB370;
    m_bBombPlanted = 0x99D;
    m_bFreezePeriod = 0x20;
    m_bGunGameImmunity = 0x3930;
    m_bHasDefuser = 0xB378;
    m_bHasHelmet = 0xB35C;
    m_bInReload = 0x32A5;
    m_bIsDefusing = 0x391C;
    m_bIsQueuedMatchmaking = 0x74;
    m_bIsScoped = 0x3914;
    m_bIsValveDS = 0x75;
    m_bSpotted = 0x93D;
    m_bSpottedByMask = 0x980;
    m_bStartedArming = 0x33F0;
    m_bUseCustomAutoExposureMax = 0x9D9;
    m_bUseCustomAutoExposureMin = 0x9D8;
    m_bUseCustomBloomScale = 0x9DA;
    m_clrRender = 0x70;
    m_dwBoneMatrix = 0x26A8;
    m_fAccuracyPenalty = 0x3330;
    m_fFlags = 0x104;
    m_flC4Blow = 0x2990;
    m_flCustomAutoExposureMax = 0x9E0;
    m_flCustomAutoExposureMin = 0x9DC;
    m_flCustomBloomScale = 0x9E4;
    m_flDefuseCountDown = 0x29AC;
    m_flDefuseLength = 0x29A8;
    m_flFallbackWear = 0x31D0;
    m_flFlashDuration = 0xA410;
    m_flFlashMaxAlpha = 0xA40C;
    m_flLastBoneSetupTime = 0x2924;
    m_flLowerBodyYawTarget = 0x3A7C;
    m_flNextAttack = 0x2D70;
    m_flNextPrimaryAttack = 0x3238;
    m_flSimulationTime = 0x268;
    m_flTimerLength = 0x2994;
    m_hActiveWeapon = 0x2EF8;
    m_hMyWeapons = 0x2DF8;
    m_hObserverTarget = 0x338C;
    m_hOwner = 0x29CC;
    m_hOwnerEntity = 0x14C;
    m_iAccountID = 0x2FC8;
    m_iClip1 = 0x3264;
    m_iCompetitiveRanking = 0x1A84;
    m_iCompetitiveWins = 0x1B88;
    m_iCrosshairId = 0xB3D4;
    m_iEntityQuality = 0x2FAC;
    m_iFOV = 0x31E4;
    m_iFOVStart = 0x31E8;
    m_iGlowIndex = 0xA428;
    m_iHealth = 0x100;
    m_iItemDefinitionIndex = 0x2FAA;
    m_iItemIDHigh = 0x2FC0;
    m_iMostRecentModelBoneCounter = 0x2690;
    m_iObserverMode = 0x3378;
    m_iShotsFired = 0xA380;
    m_iState = 0x3258;
    m_iTeamNum = 0xF4;
    m_lifeState = 0x25F;
    m_nFallbackPaintKit = 0x31C8;
    m_nFallbackSeed = 0x31CC;
    m_nFallbackStatTrak = 0x31D4;
    m_nForceBone = 0x268C;
    m_nTickBase = 0x3430;
    m_rgflCoordinateFrame = 0x444;
    m_szCustomName = 0x303C;
    m_szLastPlaceName = 0x35B4;
    m_thirdPersonViewAngles = 0x31D8;
    m_vecOrigin = 0x138;
    m_vecVelocity = 0x114;
    m_vecViewOffset = 0x108;
    m_viewPunchAngle = 0x3020;



     

    anim_overlays = 0x2980;
    clientstate_choked_commands = 0x4D28;
    clientstate_delta_ticks = 0x174;
    clientstate_last_outgoing_command = 0x4D24;
    clientstate_net_channel = 0x9C;
    convar_name_hash_table = 0x2F0F8;
    dwClientState = 0x589DCC;
    dwClientState_GetLocalPlayer = 0x180;
    dwClientState_IsHLTV = 0x4D40;
    dwClientState_Map = 0x28C;
    dwClientState_MapDirectory = 0x188;
    dwClientState_MaxPlayer = 0x388;
    dwClientState_PlayerInfo = 0x52B8;
    dwClientState_State = 0x108;
    dwClientState_ViewAngles = 0x4D88;
    dwEntityList = 0x4D43AC4;
    dwForceAttack = 0x3175068;
    dwForceAttack2 = 0x3175074;
    dwForceBackward = 0x31750A4;
    dwForceForward = 0x3175080;
    dwForceJump = 0x51ED760;
    dwForceLeft = 0x3175098;
    dwForceRight = 0x31750BC;
    dwGameDir = 0x6286F8;
    dwGameRulesProxy = 0x5260A3C;
    dwGetAllClasses = 0xD55F2C;
    dwGlobalVars = 0x589AD0;
    dwGlowObjectManager = 0x528B8A0;
    dwInput = 0x5195070;
    dwInterfaceLinkList = 0x8FA4A4;
    dwLocalPlayer = 0xD2FB94;
    dwMouseEnable = 0xD35738;
    dwMouseEnablePtr = 0xD35708;
    dwPlayerResource = 0x317340C;
    dwRadarBase = 0x5178834;
    dwSensitivity = 0xD355D4;
    dwSensitivityPtr = 0xD355A8;
    dwSetClanTag = 0x89ED0;
    dwViewMatrix = 0x4D35404;
    dwWeaponTable = 0x5195B34;
    dwWeaponTableIndex = 0x325C;
    dwYawPtr = 0xD35398;
    dwZoomSensitivityRatioPtr = 0xD3A5E0;
    dwbSendPackets = 0xD3ECA;
    dwppDirect3DDevice9 = 0xA7030;
    find_hud_element = 0x2CB8C3F0;
    force_update_spectator_glow = 0x3991F2;
    interface_engine_cvar = 0x3E9EC;
    is_c4_owner = 0x3A59C0;
    m_bDormant = 0xED;
    m_flSpawnTime = 0xA360;
    m_pStudioHdr = 0x294C;
    m_pitchClassPtr = 0x5178AD8;
    m_yawClassPtr = 0xD35398;
    model_ambient_min = 0x58CE44;
    set_abs_angles = 0x1CF1D0;
    set_abs_origin = 0x1CF010;




  2. The Following User Says Thank You to onerisss For This Useful Post:

    [MPGH]T-800 (05-11-2020)

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