DangeBlazer (07-09-2020)
Hello, just got back recently and discovered new offsets for Invisible.
PlayerPointer + 0x40 + 0x6D7 = 16;
Put an sleep for at least Sleep(25); to prevent crashes. See you around.
Give my credits noob.
Last edited by P4R460N; 05-13-2020 at 11:46 AM.
DangeBlazer (07-09-2020)
*(int*)(*Localplayerptr +offsets) = 16; internal