Originally Posted by
bookcorei
How can I increase the FOV just a little? No jesus FOV
Try this:
Code:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsSdk/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/OnlinePresence/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/PlatformsProviders/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/SentryIo/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/VersionNumber/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Substance/Content
Paths=../../../DeadByDaylight/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/MeshEditor/Content
Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/StaticMeshEditorExtension/Content
Paths=../../../Engine/Plugins/Enterprise/VariantManagerContent/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Experimental/MeshModelingToolset/Content
Paths=../../../Engine/Plugins/Experimental/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Experimental/RemoteSession/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsSdk/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Engine/Plugins/Runtime/VersionNumber/Content
Paths=../../../Engine/Plugins/Wwise/Content
MaxObjectsNotConsideredByGC=0
MaxOverallCacheSize=30
MaxStaleCacheSize=10
SizeOfPermanentObjectPool=0
StaleCacheDays=1
[/script/engine.engine]
bUseBackgroundLevelStreaming=False
bUseVSync=False
MaxSmoothedFrameRate=120
MinSmoothedFrameRate=5
MinTextureDensity=0.0
MipFadeInSpeed0=0.00
MipFadeInSpeed1=0
MipFadeOutSpeed0=0.00
MipFadeOutSpeed1=0
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBo undTypes::Inclusive",Value=5),UpperBound=(Type="ER angeBoundTypes::Exclusive",Value=120))
TimeBetweenPurgingPendingKillObjects=15
[/script/engine.localplayer]
AspectRatioAxisConstraint = 85
AspectRatioAxisConstraint=120
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True
In this script, the FOV option is this:
[/script/engine.localplayer]
AspectRatioAxisConstraint = 85
AspectRatioAxisConstraint=120
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
- - - Updated - - -
Originally Posted by
bookcorei
Guys can I be banned for modifying the engine.ini? I just increased a little the fov.
No, if they don't report you. Try to be nice in the game, don't raise suspicions that you use hacks, don't be toxic and all that. This would help you go unnoticed and this hack is practically undetectable by the game servers, so they would not know if you modified this file. If EAC were to patch this, it just wouldn't let you log into DbD but it would be all, so in short, there is NO BAN for using this.