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  1. #256
    ixuatl's Avatar
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    Quote Originally Posted by Mastasly View Post
    Did you actually tried with r.RefractionQuality=1 ?

    and first of all you re not using scratched mirror add-on?

    Kinda strange cuz i never had this issue
    but then again i got my own config set with me own values.
    In the end I have seen that it is a problem when modifying the Engine. There is directly some bug, because I have tried to use the FoV, remove it, change it, the RefractionQuality, everything, and the Stalk only works for me if I use the default Engine. Thank you anyway.

    BTW, if you could share with me the script lines that you use in your Engine, I could try these, thanks.

  2. #257
    czitos188's Avatar
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    what command is responsible for in-game notifications? Literally your config disables one of the most crucial things for a killer. I mean like tinkerer 70% gen done, gen done, crows, windows vault and so on.

  3. #258
    Space Distance's Avatar
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    You guys should add this to your config:

    [XAudio2.XAudio2Device]
    MaxChannels=64
    CommonAudioPoolSize=64

    [ALAudio.ALAudioDevice]
    MaxChannels=64
    CommonAudioPoolSize=64

    This will improve the audio tremendously, I can hear survs as if I have Stridor. You can adjust the settings up to maximum of 128 as long as your soundcard can process it.
    Last edited by Space Distance; 01-23-2021 at 12:07 AM.

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  5. #259
    poopydoopy2019's Avatar
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    Quote Originally Posted by Space Distance View Post
    You guys should add this to your config:

    [XAudio2.XAudio2Device]
    MaxChannels=64
    CommonAudioPoolSize=64

    [ALAudio.ALAudioDevice]
    MaxChannels=64
    CommonAudioPoolSize=64

    This will improve the audio tremendously, I can hear survs as if I have Stridor. You can adjust the settings up to maximum of 128 as long as your soundcard can process it.
    I just changed my regular sound channels and it helped with the busted sounds in dbd. It's not Overkill like a base-kit stridor because I cant hear healthy breathing loud without stridor, and I am still cucked by sound bugs but. It'd probably be a helpful boost to stack with your stridor basekit because it clearly sorts out the different sounds in dbd since by default they are mushed together into an obnoxiously loud, messy bleh.

  6. #260
    sp7759's Avatar
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    Quote Originally Posted by Space Distance View Post
    You guys should add this to your config:

    [XAudio2.XAudio2Device]
    MaxChannels=64
    CommonAudioPoolSize=64

    [ALAudio.ALAudioDevice]
    MaxChannels=64
    CommonAudioPoolSize=64

    This will improve the audio tremendously, I can hear survs as if I have Stridor. You can adjust the settings up to maximum of 128 as long as your soundcard can process it.
    Do I put the above lines into GameUserSettings.ini ?

  7. #261
    Space Distance's Avatar
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    Quote Originally Posted by sp7759 View Post
    Do I put the above lines into GameUserSettings.ini ?
    Engine.ini

  8. #262
    Peacecrafs's Avatar
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    still working on patch 4.5.0
    Last edited by Peacecrafs; 02-09-2021 at 08:13 PM.

  9. #263
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    Quote Originally Posted by Peacecrafs View Post
    still working on patch 4.5.0
    My game crashes

  10. #264
    lokinorr's Avatar
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    Quote Originally Posted by trizplex View Post
    My game crashes
    For those with problems like (EAC couldn't initialize) or (normal crash), delete both pakchunk1-WindowsNoEditor.pak and pakchunk1-WindowsNoEditor.pak.orig, verify integrity of game files and try the cheat again. It worked for me
    Michael Reeeves created a Robodog ta pisses beer...

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  12. #265
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    Quote Originally Posted by Space Distance View Post
    You guys should add this to your config:

    [XAudio2.XAudio2Device]
    MaxChannels=64
    CommonAudioPoolSize=64

    [ALAudio.ALAudioDevice]
    MaxChannels=64
    CommonAudioPoolSize=64

    This will improve the audio tremendously, I can hear survs as if I have Stridor. You can adjust the settings up to maximum of 128 as long as your soundcard can process it.
    That's a godsent! Thanks

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    Space Distance (02-11-2021)

  14. #266
    Space Distance's Avatar
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    Quote Originally Posted by BuchyxD View Post
    That's a godsent! Thanks
    Make sure you put those lines in engine.ini

  15. #267
    bookcorei's Avatar
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    Can get banned?

    Guys can I be banned for modifying the engine.ini? I just increased a little the fov.

  16. #268
    bluecalixto's Avatar
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    yes//2short

  17. #269
    bookcorei's Avatar
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    How I can increase FOV just a little no jesus

    How can I increase the FOV just a little? No jesus FOV
    Last edited by bookcorei; 02-13-2021 at 11:27 AM.

  18. #270
    ixuatl's Avatar
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    Quote Originally Posted by bookcorei View Post
    How can I increase the FOV just a little? No jesus FOV
    Try this:

    Code:
    [Core.System]
    Paths=../../../Engine/Content
    Paths=%GAMEDIR%Content
    Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
    Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/MirrorsSdk/Content
    Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/OnlinePresence/Content
    Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/PlatformsProviders/Content
    Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/SentryIo/Content
    Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/VersionNumber/Content
    Paths=../../../DeadByDaylight/Plugins/Runtime/Substance/Content
    Paths=../../../DeadByDaylight/Plugins/Wwise/Content
    Paths=../../../Engine/Plugins/2D/Paper2D/Content
    Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
    Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
    Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
    Paths=../../../Engine/Plugins/Editor/MeshEditor/Content
    Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
    Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
    Paths=../../../Engine/Plugins/Enterprise/StaticMeshEditorExtension/Content
    Paths=../../../Engine/Plugins/Enterprise/VariantManagerContent/Content
    Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
    Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
    Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
    Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
    Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
    Paths=../../../Engine/Plugins/Experimental/MeshModelingToolset/Content
    Paths=../../../Engine/Plugins/Experimental/ModelingToolsEditorMode/Content
    Paths=../../../Engine/Plugins/Experimental/RemoteSession/Content
    Paths=../../../Engine/Plugins/FX/Niagara/Content
    Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
    Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
    Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
    Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
    Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
    Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsSdk/Content
    Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
    Paths=../../../Engine/Plugins/Runtime/VersionNumber/Content
    Paths=../../../Engine/Plugins/Wwise/Content
    MaxObjectsNotConsideredByGC=0
    MaxOverallCacheSize=30
    MaxStaleCacheSize=10
    SizeOfPermanentObjectPool=0
    StaleCacheDays=1
    
    [/script/engine.engine]
    bUseBackgroundLevelStreaming=False
    bUseVSync=False
    MaxSmoothedFrameRate=120
    MinSmoothedFrameRate=5
    MinTextureDensity=0.0
    MipFadeInSpeed0=0.00
    MipFadeInSpeed1=0
    MipFadeOutSpeed0=0.00
    MipFadeOutSpeed1=0
    SmoothedFrameRateRange=(LowerBound=(Type="ERangeBo undTypes::Inclusive",Value=5),UpperBound=(Type="ER angeBoundTypes::Exclusive",Value=120))
    TimeBetweenPurgingPendingKillObjects=15
    
    [/script/engine.localplayer]
    AspectRatioAxisConstraint = 85
    AspectRatioAxisConstraint=120
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
    
    [WindowsApplication.Accessibility]
    StickyKeysHotkey=True
    ToggleKeysHotkey=True
    FilterKeysHotkey=True
    StickyKeysConfirmation=True
    ToggleKeysConfirmation=True
    FilterKeysConfirmation=True

    In this script, the FOV option is this:

    [/script/engine.localplayer]
    AspectRatioAxisConstraint = 85
    AspectRatioAxisConstraint=120
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV


    - - - Updated - - -

    Quote Originally Posted by bookcorei View Post
    Guys can I be banned for modifying the engine.ini? I just increased a little the fov.
    No, if they don't report you. Try to be nice in the game, don't raise suspicions that you use hacks, don't be toxic and all that. This would help you go unnoticed and this hack is practically undetectable by the game servers, so they would not know if you modified this file. If EAC were to patch this, it just wouldn't let you log into DbD but it would be all, so in short, there is NO BAN for using this.

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