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    CS:GO Offsets [19/06/2020]



    Offsets Counter-Strike: Global Offensive
    [19/06/2020]


    <b>Downloadable Files</b> Downloadable Files

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    Quote Originally Posted by onerisss View Post


    Offsets Counter-Strike: Global Offensive
    [19/06/2020]


    link dont work

  4. #3
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    latest offsets,


    using System;

    // 2020-06-23 01:32:22.354709 UTC

    namespace hazedumper
    {
    public const Int32 timestamp = 1592875942;
    public static class netvars
    {
    public const Int32 cs_gamerules_data = 0x0;
    public const Int32 m_ArmorValue = 0xB378;
    public const Int32 m_Collision = 0x320;
    public const Int32 m_CollisionGroup = 0x474;
    public const Int32 m_Local = 0x2FBC;
    public const Int32 m_MoveType = 0x25C;
    public const Int32 m_OriginalOwnerXuidHigh = 0x31C4;
    public const Int32 m_OriginalOwnerXuidLow = 0x31C0;
    public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
    public const Int32 m_SurvivalRules = 0xCF8;
    public const Int32 m_aimPunchAngle = 0x302C;
    public const Int32 m_aimPunchAngleVel = 0x3038;
    public const Int32 m_angEyeAnglesX = 0xB37C;
    public const Int32 m_angEyeAnglesY = 0xB380;
    public const Int32 m_bBombPlanted = 0x99D;
    public const Int32 m_bFreezePeriod = 0x20;
    public const Int32 m_bGunGameImmunity = 0x3944;
    public const Int32 m_bHasDefuser = 0xB388;
    public const Int32 m_bHasHelmet = 0xB36C;
    public const Int32 m_bInReload = 0x32A5;
    public const Int32 m_bIsDefusing = 0x3930;
    public const Int32 m_bIsQueuedMatchmaking = 0x74;
    public const Int32 m_bIsScoped = 0x3928;
    public const Int32 m_bIsValveDS = 0x75;
    public const Int32 m_bSpotted = 0x93D;
    public const Int32 m_bSpottedByMask = 0x980;
    public const Int32 m_bStartedArming = 0x33F0;
    public const Int32 m_clrRender = 0x70;
    public const Int32 m_dwBoneMatrix = 0x26A8;
    public const Int32 m_fAccuracyPenalty = 0x3330;
    public const Int32 m_fFlags = 0x104;
    public const Int32 m_flC4Blow = 0x2990;
    public const Int32 m_flDefuseCountDown = 0x29AC;
    public const Int32 m_flDefuseLength = 0x29A8;
    public const Int32 m_flFallbackWear = 0x31D0;
    public const Int32 m_flFlashDuration = 0xA420;
    public const Int32 m_flFlashMaxAlpha = 0xA41C;
    public const Int32 m_flLastBoneSetupTime = 0x2924;
    public const Int32 m_flLowerBodyYawTarget = 0x3A90;
    public const Int32 m_flNextAttack = 0x2D70;
    public const Int32 m_flNextPrimaryAttack = 0x3238;
    public const Int32 m_flSimulationTime = 0x268;
    public const Int32 m_flTimerLength = 0x2994;
    public const Int32 m_hActiveWeapon = 0x2EF8;
    public const Int32 m_hMyWeapons = 0x2DF8;
    public const Int32 m_hObserverTarget = 0x338C;
    public const Int32 m_hOwner = 0x29CC;
    public const Int32 m_hOwnerEntity = 0x14C;
    public const Int32 m_iAccountID = 0x2FC8;
    public const Int32 m_iClip1 = 0x3264;
    public const Int32 m_iCompetitiveRanking = 0x1A84;
    public const Int32 m_iCompetitiveWins = 0x1B88;
    public const Int32 m_iCrosshairId = 0xB3E4;
    public const Int32 m_iEntityQuality = 0x2FAC;
    public const Int32 m_iFOV = 0x31E4;
    public const Int32 m_iFOVStart = 0x31E8;
    public const Int32 m_iGlowIndex = 0xA438;
    public const Int32 m_iHealth = 0x100;
    public const Int32 m_iItemDefinitionIndex = 0x2FAA;
    public const Int32 m_iItemIDHigh = 0x2FC0;
    public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
    public const Int32 m_iObserverMode = 0x3378;
    public const Int32 m_iShotsFired = 0xA390;
    public const Int32 m_iState = 0x3258;
    public const Int32 m_iTeamNum = 0xF4;
    public const Int32 m_lifeState = 0x25F;
    public const Int32 m_nFallbackPaintKit = 0x31C8;
    public const Int32 m_nFallbackSeed = 0x31CC;
    public const Int32 m_nFallbackStatTrak = 0x31D4;
    public const Int32 m_nForceBone = 0x268C;
    public const Int32 m_nTickBase = 0x3430;
    public const Int32 m_rgflCoordinateFrame = 0x444;
    public const Int32 m_szCustomName = 0x303C;
    public const Int32 m_szLastPlaceName = 0x35B4;
    public const Int32 m_thirdPersonViewAngles = 0x31D8;
    public const Int32 m_vecOrigin = 0x138;
    public const Int32 m_vecVelocity = 0x114;
    public const Int32 m_vecViewOffset = 0x108;
    public const Int32 m_viewPunchAngle = 0x3020;
    }
    public static class signatures
    {
    public const Int32 clientstate_choked_commands = 0x4D28;
    public const Int32 clientstate_delta_ticks = 0x174;
    public const Int32 clientstate_last_outgoing_command = 0x4D24;
    public const Int32 clientstate_net_channel = 0x9C;
    public const Int32 convar_name_hash_table = 0x2F0F8;
    public const Int32 dwClientState = 0x58ADD4;
    public const Int32 dwClientState_GetLocalPlayer = 0x180;
    public const Int32 dwClientState_IsHLTV = 0x4D40;
    public const Int32 dwClientState_Map = 0x28C;
    public const Int32 dwClientState_MapDirectory = 0x188;
    public const Int32 dwClientState_MaxPlayer = 0x388;
    public const Int32 dwClientState_PlayerInfo = 0x52B8;
    public const Int32 dwClientState_State = 0x108;
    public const Int32 dwClientState_ViewAngles = 0x4D88;
    public const Int32 dwEntityList = 0x4D4F25C;
    public const Int32 dwForceAttack = 0x31807A8;
    public const Int32 dwForceAttack2 = 0x31807B4;
    public const Int32 dwForceBackward = 0x31807FC;
    public const Int32 dwForceForward = 0x3180808;
    public const Int32 dwForceJump = 0x51F8EF4;
    public const Int32 dwForceLeft = 0x3180820;
    public const Int32 dwForceRight = 0x3180814;
    public const Int32 dwGameDir = 0x629678;
    public const Int32 dwGetAllClasses = 0xD6103C;
    public const Int32 dwGlobalVars = 0x58AAD8;
    public const Int32 dwGlowObjectManager = 0x5297080;
    public const Int32 dwInput = 0x51A0808;
    public const Int32 dwInterfaceLinkList = 0x904AF4;
    public const Int32 dwLocalPlayer = 0xD3ABEC;
    public const Int32 dwMouseEnable = 0xD40790;
    public const Int32 dwMouseEnablePtr = 0xD40760;
    public const Int32 dwPlayerResource = 0x317EB40;
    public const Int32 dwRadarBase = 0x5183FCC;
    public const Int32 dwSensitivity = 0xD519EC;
    public const Int32 dwSensitivityPtr = 0xD519C0;
    public const Int32 dwSetClanTag = 0x89FB0;
    public const Int32 dwViewMatrix = 0x4D40BA4;
    public const Int32 dwWeaponTable = 0x51A12C8;
    public const Int32 dwWeaponTableIndex = 0x325C;
    public const Int32 dwZoomSensitivityRatioPtr = 0xD45638;
    public const Int32 dwbSendPackets = 0xD415A;
    public const Int32 dwppDirect3DDevice9 = 0xA7030;
    public const Int32 force_update_spectator_glow = 0x3A1032;
    public const Int32 interface_engine_cvar = 0x3E9EC;
    public const Int32 is_c4_owner = 0x3ADAD0;
    public const Int32 m_bDormant = 0xED;
    public const Int32 m_pStudioHdr = 0x294C;
    public const Int32 m_pitchClassPtr = 0x5184268;
    public const Int32 m_yawClassPtr = 0xD403F0;
    public const Int32 model_ambient_min = 0x58DE4C;
    public const Int32 set_abs_angles = 0x1D52D0;
    public const Int32 set_abs_origin = 0x1D5110;
    }
    } // namespace hazedumper
    Jika ada pertanyaan atau pemesanan, PM disini atau cek di console program.

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