Thread: Basic CMD Stuff

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  1. #1
    3D-n1nj4's Avatar
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    Post Basic CMD Stuff

    So you have to get to heaven and the name of the game is "Welcome to Hell"


    Code:
    using namespace std;
    
    void cMenu();
    void MainMenu();
    void oMenu();
    void Options();
    void pMenu();
    
    int  Check1 = 0;
    int  Check2 = 3;
    int  Check3 = 5;
    
    int main(int argc, char** argv) {
        SetConsoleTitle(TEXT("Welcome to Hello!"));
        cMenu();
        return 0;
    }
    
    void cMenu() {
        do {
            Check2 = 0;
            MainMenu();
            switch (Check1) {
            case 1:
                cout << "Welcome to Hell\n";break;
            case 2:
                Options();break;
            case 3:break;
                pMenu();break;
            case 4:
                cout << "Your secretly in Heaven\n";break;
            }
        } while (Check1 != 3);
    }
    void Options(void) {
        do {
            oMenu();
            switch (Check2) {
            case 1:
                cout << "Heaven or Hell\n";break;
            case 2:
                cout << "Your already in Hell!?\n";break;while (Check3 != 3);
            case 3:
                cout << "Your already in Heaven!\n";break;
            case 4:
            break;default:break;
            }
        } while (Check2 != 3);
    }
    void MainMenu(void) {
        cout << "Main Menu\n";
        cout << endl << "1 - Start game\n" << endl;
        cout << endl << "2 - Options\n" << endl;
        cout << endl << "3 - Quit\n" << endl;
        cout << "Please choose: ";
        cin >> Check1;
    }
    void oMenu(void) {
        cout << "Options Menu\n";
        cout << endl << "1 - Difficulty\n" << endl;
        cout << endl << "2 - Hell\n" << endl;
        cout << endl << "3 - Heaven\n" << endl;
        cout << "Please choose: ";
        cin >> Check2;
    }
    void pMenu(void) {
        cout << "Check Menu\n";
        cout << endl << "1 - Difficulty\n" << endl;
        cout << endl << "2 - Heaven\n" << endl;
        cout << endl << "3 - Quit\n" << endl;
        cout << "Please choose: ";
        cin >> Check3;
    }
    Another way to play!

    Code:
    int main() {
        char command[50];
    
        strcpy_s(command, "SECRET -l");
        system(command);
    
        std::cout << "Welcome to Hell!\n";
        std::cout << "Press Enter To Start Game \n";
        
        
        system("PAUSE");
        Sleep(6000);
        
        std::cout << "*Bang* Your in hell\n";
        system("PAUSE");
     
        strcpy_s(command, "type Hell.bat\n");
        system(command);
    
        system("PAUSE");
        return 1;
    }
    How to run the game using AutoIT

    Code:
    #include <MsgBoxConstants.au3>
    #include <Misc.au3>
    MsgBox($MB_OK, "Tutorial", "Hello World!")
    
    Run("CMD.exe")
    sleep(1000)
    Send("{ENTER}")
    sleep(1000)
    Send("Pasta2.exe")
    
    Send("{ENTER}")
    return(1)

    Lol, Any Ideas?
    Last edited by 3D-n1nj4; 06-21-2020 at 04:12 PM. Reason: Bored

  2. #2
    3D-n1nj4's Avatar
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    Fixed a few things, First game I've made.

    https://ibb.co/mHLhsfW

    https://ibb.co/SRF83sM

    https://ibb.co/ysgJjpg

    Code:
    using namespace std;
    
    void cMenu();
    void MainMenu();
    void oMenu();
    void Options();
    void pMenu();
    
    int  Check1 = 0;
    int  Check2 = 3;
    int  Check3 = 0;
    
    int main() {
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
        HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
        
        cBColors;
    
        string Menu[3] = { "Start Game", "Options", "Back/Quit\n" };
        SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
        SetConsoleTitle(TEXT("Welcome to Hello!"));
        SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
        cout << "3D-n1nj4's Color Menu Game\n\n";
    
        void cMenu();
        do {
            Check2 = 0;
            MainMenu();
            switch (Check1) {
            case 1:
                SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
                cout << "Welcome to Hell\n";break;
            case 2:
                Options();break;
            case 3:break;
                pMenu();break;
            case 4:
                SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
                cout << "Your secretly in Heaven\n";break;
            }
        } while (Check1 != 3);
    }
    void Options(void) {
        do {
            HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
            HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
    
            cBColors;
    
            oMenu();
            switch (Check2) {
            case 1:
                SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
                cout << "Heaven";
                SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
                cout << " or ";
                SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY);
                cout << "Hell\n";break;
            case 2:
                SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
                cout << "Your already in Hell!?\n";break;while (Check3 != 3);
            case 3:
                SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
                cout << "Your already in Heaven!\n";break;
            case 4:
            break;default:break;
            }
        } while (Check2 != 3);
    }
    
    void MainMenu(void) {
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
        HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
    
        cBColors;
    
        SetConsoleTextAttribute(cColors, FOREGROUND_GREEN| FOREGROUND_INTENSITY );
        cout << "Main Menu\n";
        cout << "1 - Start game\n";
        cout << "2 - Options\n";
        cout << "3 - Quit\n";
        cout << "Please choose: ";
        cin >> Check1;
    }
    void oMenu(void) {
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
        HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
    
        cBColors;
    
        SetConsoleTextAttribute(GcColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
        cout << "Options Menu\n";
        cout << "1 - Difficulty\n";
        SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
        cout << "2 - Hell\n";
        SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
        cout << "3 - Heaven\n";
        SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
        cout << "Please choose: ";
        cin >> Check2;
    }
    void pMenu(void) {
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
        HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
    
        cBColors;
    
        SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
        cout << "Check Menu\n";
        cout << "1 - Difficulty\n";
        SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
        cout << "2 - Heaven\n";
        SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
        cout << "3 - Quit\n";
        cout << "Please choose: ";
        cin >> Check3;
    }
    Another way to play!

    Code:
    using namespace std;
    
    int main() {
        char command[50];
    
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
        HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | FOREGROUND_RED | BACKGROUND_BLUE);
    
        SetConsoleTitle(TEXT("Welcome to your Fate!"));
    
        SetConsoleTextAttribute(cBColors, FOREGROUND_INTENSITY);
    
        std::cout << "Welcome to Hell!\n";
        std::cout << "Press Enter To Start Game \n";
    
        system("PAUSE");
        Sleep(6000);
        
        std::cout << "*Bang* Your in hell\n";
        system("PAUSE");
    
        return (1);
    }

    Old way. Kept getting labeled as virus so.

    Code:
     
    #include <MsgBoxConstants.au3>
    #include <Misc.au3> ; I NEED THIS ONLY!
    MsgBox($MB_OK, "Tutorial", "Hello World!")
    
    Run("CMD.exe")
    sleep(1000)
    Send("{ENTER}")
    sleep(1000)
    Send("Pasta2.exe")
    
    Send("{ENTER}")
    return(1)
    Code:
       #include <MsgBoxConstants.au3>
       #include <Misc.au3>
        MsgBox($MB_OK, "To Hell", "Press Okay To Launch")
    
    Launcher()
    
    Func Launcher()
        Local $iPID = Run("Pasta2.exe", "")
        Sleep(3000)
        ProcessClose($iPID)
    EndFunc
    Last edited by 3D-n1nj4; 06-24-2020 at 01:02 AM.

  3. #3
    3D-n1nj4's Avatar
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    Basic CMD Menu Stuff

    Working on a Autoit GUI to Launch the game.

    Code:
    Global $hGUI,$Button_1,$Button_2,$Input_3,$rCMD
    LauncherGUI()
    
    Func LauncherGUI()
    $hGUI=GuiCreate("MyGUI", 384, 311, -1, -1, $WS_OVERLAPPED + $WS_CAPTION + $WS_SYSMENU + $WS_VISIBLE + $WS_CLIPSIBLINGS + $WS_MINIMIZEBOX)
    
    ;$Button_1 = GuiCtrlCreateButton("OK", 80, 220, 70)
    ;GUICtrlSetBkColor(-1,8421504)
    ;$Button_2 = GuiCtrlCreateButton("Cancel", 210, 220, 70)
    ;GUICtrlSetBkColor(-1,8421504)
    $Input_3 = GuiCtrlCreateInput("Press 'Home' To Launch", 110, 90, 140)
    GUICtrlSetBkColor(-1,8421504)
    GUISetState(@SW_SHOW)
    
    GuiSetState()
    EndFunc
    
    Launcher()
    
    Func Launcher()
    
    HotKeySet("{HOME}","Launch")
    while 1
    sleep(100)
    wend
    EndFunc
    
    Launch()
    
    Func Launch()
        Local $rCMD= RunWait("Pasta2.exe", "")
        MsgBox($MB_SYSTEMMODAL, "", "Launcher Loaded" & $rCMD)
    EndFunc
    Code:
    int main() {
        char command[50];
    
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
        HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | FOREGROUND_RED | BACKGROUND_BLUE);
    
        SetConsoleTitle(TEXT("Welcome to your Fate!"));
    
        SetConsoleTextAttribute(cBColors, FOREGROUND_INTENSITY);
    
      //strcpy_s(command, "SECRET -l");
      //system(command);
    
        std::printf << "Welcome to Hell!\n";
        std::printf << "Press Enter To Start Game \n";
    
        system("PAUSE");
        Sleep(6000);
        
        std::printf << "*Bang* Your in hell\n";
        system("PAUSE");
    
        return 1;
    }*/
    
    using namespace std;
    
    void cMenu();
    void MainMenu();
    void oMenu();
    void Options();
    void pMenu();
    
    int  Check1 = 0;
    int  Check2 = 3;
    int  Check3 = 0;
    
    
    
    int main() {
    
        int Launcher();
            MessageBoxA(NULL, "Press OK To Launch", "Launcher Box", MB_OK);
        
    
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
    
        string Menu[3] = { "Start Game", "Options", "Back/Quit\n" };
        SetConsoleTextAttribute(cColors, 15 );
        SetConsoleTitle(TEXT("Welcome to Hello!"));
        SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
        printf("3D-n1nj4's Color Menu Game\n\n");
    
        void cMenu();
        do {
            Check2 = 0;
            MainMenu();
            switch (Check1) {
            case 1:
                SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
                printf("Welcome to Hell\n");break;
            case 2:
                Options();break;
            case 3:break;
                pMenu();break;
            case 4:
                SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
                printf("Your secretly in Heaven\n");break;
            }
        } while (Check1 != 3);
    }
    void Options(void) {
        do {
            HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
    
            oMenu();
            switch (Check2) {
            case 1:
                SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
                printf (">Heaven<");
                SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
                printf (" >or< ");
                SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY);
                printf (">Hell<\n");break;
            case 2:
                SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
                printf ("Your already in Hell!?\n");break;while (Check3 != 3);
            case 3:
                SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
                printf ("Your already in Heaven!\n");break;
            case 4:
            break;default:break;
            }
        } while (Check2 != 3);
    }
    
    void MainMenu(void) {
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
    
        SetConsoleTextAttribute(cColors, FOREGROUND_GREEN| FOREGROUND_INTENSITY );
        printf ("Main Menu\n");
        printf ("1>>Start game\n");
        printf ("2>>Options\n");
        printf ("3>>Quit\n");
        printf ("Please choose: ");
        cin >> Check1;
    }
    void oMenu(void) {
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
    
        SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
        printf ("Options Menu\n");
        printf ("1>>Difficulty\n");
        SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
        printf ("2>>Hell\n");
        SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
        printf ("3>>Heaven\n");
        SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
        printf ("Please choose: ");
        cin >> Check2;
    }
    void pMenu(void) {
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
    
        SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
        printf ("Check Menu\n");
        printf ("1>>Difficulty\n");
        SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
        printf ("2)>>Heaven\n");
        SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
        printf ("3)>>Quit\n");
        printf ("Please choose: ");
        cin >> Check1;
    }
    Last edited by 3D-n1nj4; 06-26-2020 at 12:48 AM.

  4. #4
    Nasa's Avatar
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    Amazing lol

    Thanks bro extra knowledge,thank you.

  5. #5
    3D-n1nj4's Avatar
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    Revision #2

    Code:
    #include "Header.h"
    
    #pragma warning( disable : 4309 )
    using namespace std;
    
    int  Check1 = 0;
    int  Check2 = 3;
    bool Check3 = 5;
    
        void cMenu();
        void MainMenu();
        void oMenu();
        void Option();
    
    void loadingBar()
    {
        system("color 0C");
        char a = 177, b = 219;
        printf("\n\n\n\n");
        printf("\n\n\n\n\t\t\t\t\t"
            "Game Loading...\n\n");
        printf("\t\t\t\t\t");
        for (int i = 0; i < 26; i++)
            printf("%c", a);
        printf("\r");
        printf("\t\t\t\t\t");
        for (int i = 0; i < 26; i++) {
            printf("%c", b);
            Sleep(1000);
        }
    }
    
    void MainMenu(void) {
        printf("Main Menu\n");
        printf("1-Start game\n");
        printf("2-Options\n");
        printf("3-Quit\n");
        printf("Please choose: ");
        cin >> Check1;
    }
    
    void oMenu(void) {
        printf("Options Menu\n");
        printf("1-Difficulty\n");
        printf("2-Hell\n");
        printf("3-Heaven\n");
        printf("Please choose: ");
        cin >> Check2;
    
    }
    
    int main()
    {
        SetConsoleTitle(TEXT("Welcome to Hello!"));
        printf("3D-n1nj4's Color Menu Game\n\n");
        loadingBar();
        system("PAUSE");
        system("CLS");
        void cMenu(); {
            do {
                Check2 = 0;
                MainMenu();
                switch (Check1) {
                case 1:
                    printf("Welcome to Hell\n"); break;
                case 2:
                    Option(); break;
                case 3:break;
                    ; break;
                case 4:
                    printf("Your secretly in Heaven\n"); break;
                }
            } while (Check1 != 3);
        }
    }
    
    void Option(void) {
        do {
            oMenu();
            switch (Check2) {
            case 1:
                printf(">Heaven<");
                printf(" >or< ");
                printf(">Hell<\n"); break;
            case 2:
                printf("Your already in Hell!?\n"); break; while (Check3);
            case 3:
                printf("Your already in Heaven!\n"); break;
            case 4:
            break; default:break;
            }
        } while (Check2 != 3);
    }

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