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  1. #16
    mrbin009's Avatar
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    hey bro where i can download ahkhidder?

  2. #17
    chickentuna's Avatar
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    SAPI.Speak

    Change the second parameter from 1 to 3 everywhere there is SAPI.Speak, this will stop the voice from repeating the word over and over if you get a bit spammy with the keyboard

  3. #18
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    Great script. Light, fast, easy to use. Only the r99 could use a bit of work on the pattern, if you ever update that, please post it. Thank you very much for this.

  4. #19
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    this Version doesnt work at all!!

  5. #20
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    still works ?

  6. #21
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    Hi how are these coordinates read as?
    Like for the r301
    r301_pattern := {1: "-3.5,10.4,80",
    which is the vertical? horizontal? etc

    Also, does anyone have the pattern for Volt?
    I'm temporarily using the r99's pattern for it, it's a bit close.

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    PolskaKielbasa (05-01-2021)

  8. #22
    BuckFouYitch's Avatar
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    Lightbulb Question

    Quote Originally Posted by GasFerr123 View Post
    sens:=6 ; x2 from your sens in game // so this is just double your game sens. Is it double because you are trying to not get banned or thats how the script works?
    bind_bhop= ;This button should be binded sub-crouch[hold] key in Game setting //do i need to bind anything here?
    subjumpkey=space ;This button should be binded sub-Jump key in Game setting //Again do i need to bind anything here
    subshootkey=LButton ;This button should be binded sub-Attack key in Game setting // is the the attack key like left mouse? or does this need to just be left blank

    bind_1=1
    bind_2=2
    bind_run=0 ;Run key //This just starts the script and then makes it to where when you switch switch weapons it switches recoil? Also does this make it to when you do switch it auto has no recoil?
    bind_reset=9 ;Reset button // this resets the guns bound to 1 and 2?
    bind_granade=g ;Granade key // do i need to bin this to grenade key?
    bind_box=e ;open box key // does this need to be bound?
    Hi @GasFerr123,

    For the patterns, how are the coordinates read as?
    For example, with the R301
    r301_pattern := {1: "-3.5,10.4,80", 2: "4.4,10.6,80", 3: "-6.4,9.5,80"
    is -3.5 the vertical? 10 for horizontal? I've tried changing some of them because I'm working on adding Volt, but i'm still confused.

  9. #23
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    Do you have an update to this including Volt?

  10. #24
    exviet's Avatar
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    Quote Originally Posted by BuckFouYitch View Post
    Hi @GasFerr123,

    For the patterns, how are the coordinates read as?
    For example, with the R301
    r301_pattern := {1: "-3.5,10.4,80", 2: "4.4,10.6,80", 3: "-6.4,9.5,80"
    is -3.5 the vertical? 10 for horizontal? I've tried changing some of them because I'm working on adding Volt, but i'm still confused.
    EX ----> {1: "0.0,0.0,00", 2: "0.0,0.0,00", .... n: "0.0,0.0,00"}
    ----------------x---y---d--------- x---y---d-------------x---y---d-----
    x=Horizontal
    y=vertical
    d =delay

    Quote Originally Posted by prohan24 View Post
    Do you have an update to this including Volt?
    volt_pattern := {1: "0.0,14.4,81", 2: "0.0,13.0,81", 3: "-1.5,15.8,81"
    ,4: "-1.7,13.9,81", 5: "-1.7,15.6,81", 6: "-2.5,15.6,81"
    ,7: "-2.5,9.7,81", 8: "-2,7.3,81", 9: "-2.5,7.2,81"
    ,10: "-2.0,6.6,81", 11: "1.0,5.8,81", 12: "2.7,1.2,81"
    ,13: "4.0,6.8,81", 14: "6.0,4.6,81", 15: "5.0,3.0,81"
    ,16: "5.0,4.3,81", 17: "5.0,3.2,81", 18: "5.0,2.8,81"
    ,19: "4.0,1.7,81", 20: "4.1,8.3,81", 21: "3.0,2.2,81"
    ,22: "0.0,0.0,81", 23: "0.0,0.0,81", 24: "0.0,0.0,81"
    ,25: "0.0,0.0,81", 26: "0.0,0.0,81", 27: "0.0,0.0,81"}

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  12. #25
    GasFerr123's Avatar
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    UPDATE SEASON 6, sorry for the delay people, I was busy with the faculty exams
    PDrowler is the turbocharger of the havoc

    #NoEnv
    #KeyHistory, 0
    #SingleInstance force
    #MaxThreadsBuffer on
    #Persistent
    ;#NoTrayIcon ;if you care (not reccomend)
    SetBatchLines, -1
    ListLines, Off
    SetWorkingDir %A_ScriptDir%

    ;-----editplz-----
    sens:=3 ;Edit this to your in-game sens
    bind_bhop=mbutton ;This button should be binded sub-crouch[hold] key in Game setting
    subjumpkey=9 ;This button should be binded sub-Jump key in Game setting
    subshootkey=0 ;This button should be binded sub-Attack key in Game setting

    bind_1=1
    bind_2=2
    bind_run=3 ;Run key
    bind_reset=5 ;Reset button
    bind_granade=g ;Granade key
    bind_r31=f1
    bind_r9=f2
    bind_alt=f3
    bind_re=f4
    bind_spit=f9
    bind_pros=f6
    bind_volt=f7
    bind_lstar=f10
    bind_pros=Numpad1
    bind_flat=f8
    bind_devo=f11
    bind_tdevo=f12
    bind_havoc=f5
    ;----hotkey registor-----
    Hotkey, ~$*%bind_1%, key_1
    Hotkey, ~$*%bind_2%, key_2
    Hotkey, ~$*%bind_run%, key_3
    Hotkey, ~$*%bind_r31%, r301
    Hotkey, ~$*%bind_r9%, r99
    Hotkey, ~$*%bind_alt%, alternator
    Hotkey, ~$*%bind_re%, re45
    Hotkey, ~$*%bind_spit%, spitfire
    Hotkey, ~$*%bind_pross%, prowlerselect
    Hotkey, ~$*%bind_volt%, volt
    Hotkey, ~$*%bind_lstar%, lstar
    Hotkey, ~$*%bind_havoc%, havoc
    Hotkey, ~$*%bind_pros%, prowler
    Hotkey, ~$*%bind_flat%, flatline
    Hotkey, ~$*%bind_devo%, devotion
    Hotkey, ~$*%bind_tdevo%, taabodevotion
    Hotkey, ~$*%bind_reset%, key_reset
    Hotkey, ~$*%bind_granade%, key_granade
    Hotkey, ~$*%bind_bhop%, key_bhop
    ; ~~~~~~~~~~~~~~~~~Pattern~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~
    no_pattern := {}
    r301_pattern := {1: "-3.5,10.4,80", 2: "4.4,10.6,80", 3: "-6.4,9.5,80"
    ,4: "-1.2,10.0,80", 5: "-5.3,7.6,80", 6: "-0.4,4.1,80"
    ,7: "-1.8,3.3,80", 8: "-4.1,1.9,80", 9: "-2.4,3.3,80"
    ,10: "-3.2,1.0,80", 11: "0.0,3.3,80", 12: "2.0,2.2,80"
    ,13: "5.0,2.8,80", 14: "4.7,2.3,80", 15: "5.0,1.9,80"
    ,16: "5.2,0.9,80", 17: "3.2,0.9,80", 18: "0.0,2.2,80"
    ,19: "-1.1,4.2,80", 20: "-3.1,2.8,80", 21: "-3.6,1.3,80"
    ,22: "-3.6,0.0,80", 23: "-2.6,1.4,80", 24: "-2.4,1.4,80"
    ,25: "-3.0,0.0,80", 26: "0.0,0.0,80", 27: "0.0,0.0,80"
    ,28: "0.0,0.0,80", 29: "0.0,0.0,80", 30: "0.0,0.0,80"}

    r99_pattern := {1: "-1.6,6,53", 2: "0.1,6,53", 3: "2.3,4.9,53"
    ,4: "-1.8,9.2,53", 5: "-3.3,13.9,53", 6: "-6.3,12,53"
    ,7: "-5.5,8.7,53", 8: "-2.5,7.8,53", 9: "0.2,8,52"
    ,10: "2.3,6.8,52", 11: "4.5,6.3,52", 12: "0.9,5.1,52"
    ,13: "1.6,7.5,52", 14: "-1.1,3,52", 15: "-4.9,0,52"
    ,16: "-2.3,1.8,52", 17: "-4.5,0.5,52", 18: "4,1.3,52"
    ,19: "0,1,52", 20: "2.5,0.7,52", 21: "3.5,0.7,52"
    ,22: "4,2.6,52", 23: "3.5,2,52", 24: "4.6,2,52"
    ,25: "2,1.5,52", 26: "2,2,52", 27: "-5,3,52"
    ,28: "-5,0,52", 29: "-5,1,52", 30: "0,0,52"}

    alternator_pattern := {1: "0.0,14.4,109", 2: "0.0,13.0,109", 3: "0.0,15.8,109"
    ,4: "0.0,13.9,109", 5: "0.0,15.6,109", 6: "0.0,15.6,109"
    ,7: "-2.0,12.7,109", 8: "-2.0,7.3,109", 9: "-3.0,13.2,109"
    ,10: "-3.0,6.6,109", 11: "-3.0,9.8,109", 12: "-2.0,1.2,109"
    ,13: "-2.0,6.8,109", 14: "-2.0,4.6,109", 15: "-1.0,10.0,109"
    ,16: "0.0,9.3,109", 17: "5.0,3.2,109", 18: "5.0,9.8,109"
    ,19: "5.0,0.7,109", 20: "5.0,8.3,109", 21: "5.0,-0.2,109"
    ,22: "5.0,7.1,109", 23: "5.0,1.7,109", 24: "5.0,7.6,109"
    ,25: "5.0,-0.7,109", 26: "5.0,6.8,109", 27: "5.0,0.0,109"}


    re45_pattern := {1: "-0.7,12.6,112", 2: "-1.4,10.9,112", 3: "-6.1,11.2,112"
    ,4: "-3.0,11.6,112", 5: "-4.1,9.9,112", 6: "-5.7,8.0,112"
    ,7: "-5.9,7.1,112", 8: "-7.7,6.9,112", 9: "-7.2,6.2,112"
    ,10: "-6.7,5.0,112", 11: "-4.7,5.1,112", 12: "1.0,6.4,112"
    ,13: "-5.7,5.7,112", 14: "-3.4,5.1,112", 15: "-2.4,6.4,112"
    ,16: "2.4,5.7,112", 17: "-3.1,4.7,142", 18: "-5.1,1.3,142"
    ,19: "-4.7,3.4,147", 20: "-3.7,4.1,147", 21: "-5.1,2.4,147"
    ,22: "-5.1,4.1,147", 23: "-5.0,0.0,147"}

    spitfire_pattern := {1: "3.0,15.2,110", 2: "1.5,4.8,110", 3: "9.6,9.6,110", 4: "6.3,7.0,110"
    ,5: "3.3,9.2,110", 6: "-0.3,9.2,110", 7: "-4.5,2.6,110", 8: "-9.6,-2.0,110"
    ,9: "-2.7,-1.6,110", 10: "-3.9,3.2,110", 11: "-2.7,6.6,110", 12: "4.5,2.0,110"
    ,13: "9.9,4.4,110", 14: "5.1,1.4,110", 15: "9.6,-1.6,110", 16: "4.2,1.4,110"
    ,17: "1.8,7.8,110", 18: "3.3,7.6,110", 19: "6.9,4.4,110", 20: "9.0,1.8,110"
    ,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-6.9,2.5,113", 24: "-4.5,2,113"
    ,25: "-7.8,2.2,113", 26: "-8.1,1,113", 27: "-7.8,-1,113", 28: "-3.3,3.6,113"
    ,29: "-4.5,4.2,113", 30: "-0.3,4.2,113", 31: "-9.6,-2.0,113", 32: "-2.7,-1.6,113"
    ,33: "-3.9,2.2,113", 34: "-2.6,3,113", 35: "4.5,1.5,113", 36: "9.9,3.4,113"
    ,37: "5.1,1.4,113", 38: "9.6,-1.6,113", 39: "4.2,1.4,113", 40: "1.8,7.8,113"
    ,41: "3.3,7.6,113", 42: "6.9,4.4,113", 43: "9.0,1.8,113", 44: "3.9,0.6,113"
    ,45: "-1.2,5.6,113", 46: "-6.9,3.2,113", 47: "-4.5,2.6,113", 48: "-7.8,3.2,113"
    ,49: "-8.1,2.0,113", 50: "-7.8,-2.0,113", 51: "-3.3,4.6,113", 52: "-4.5,6.2,113"
    ,53: "-0.3,6.2,113", 54: "-9.6,-2.0,113", 55: "-2.7,-1.6,113", 56: "-3.9,3.2,113"
    ,57: "-2.7,6.6,113", 58: "4.5,2.0,113", 59: "9.9,4.4,113", 60: "5.1,1.4,113"
    ,61: "9.6,-1.6,113"}

    prowler_pattern := {1: "2,15.2,120", 2: "2,11.7,120", 3: "2,12.9,120"
    ,4: "2,12.4,120", 5: "3,9.4,120", 6: "3,10.6,120"
    ,7: "3,9.0,120", 8: "3,8.5,120", 9: "-2,3.9,120"
    ,10: "-3,6.0,120", 11: "-3,6.0,120", 12: "-3,6.4,120"
    ,13: "-3,6.9,120", 14: "-3,3.9,120", 15: "3,7.8,120"
    ,16: "3,4.8,120", 17: "3,3.7,120", 18: "0,3.9,120"
    ,19: "0,6.0,120", 20: "0.0,5.3,120", 21: "0.0,0.0,120"}

    volt_pattern := {1: "0.0,12.4,81", 2: "0.0,11.0,81", 3: "-1.5,13.8,81"
    ,4: "-1.7,11.9,81", 5: "-1.7,13.6,81", 6: "-2.5,13.6,81"
    ,7: "-2.5,7.7,81", 8: "-2,5.3,81", 9: "-2.5,5.2,81"
    ,10: "-2.0,4.6,81", 11: "1.0,3.8,81", 12: "2.7,1.2,81"
    ,13: "4.0,6.8,81", 14: "6.0,4.6,81", 15: "5.0,3.0,81"
    ,16: "5.0,4.3,81", 17: "5.0,3.2,81", 18: "5.0,2.8,81"
    ,19: "4.0,1.7,81", 20: "4.1,8.3,81", 21: "3.0,2.2,81"
    ,22: "0.0,0.0,81", 23: "0.0,0.0,81", 24: "0.0,0.0,81"
    ,25: "0.0,0.0,81", 26: "0.0,0.0,81", 27: "0.0,0.0,81"}


    lstar_pattern := {1: "0,5,37", 2: "0,5,37", 3: "0,5,37"
    ,4: "2,5,37", 5: "2,5,37", 6: "2,5,37"
    ,7: "2,5,37", 8: "2,5,37", 9: "2,5,37"
    ,10: "0,5,32", 11: "0,5,32", 12: "0,5,37"
    ,13: "0,5,32", 14: "0,5,32", 15: "0,5,32"
    ,16: "0,5,42", 17: "0,5,42", 18: "0,5,42"
    ,19: "0,5,42", 20: "0,5,42", 21: "0,5,42"
    ,22: "0,5,42", 23: "0,5,55", 24: "0,5,55"
    ,25: "0,5,55", 26: "0,5,55", 27: "0,5,55"
    ,28: "0,5,55", 29: "0,5,55", 30: "0,5,55"
    ,31: "0,5,55", 32: "0,5,55", 33: "0,5,55"
    ,34: "0,5,55", 35: "0,5,55", 36: "0,5,55"
    ,37: "0,5,55", 38: "0,5,55", 39: "0,5,55"
    ,40: "0,5,55", 41: "0,5,55", 42: "0,5,55"
    ,43: "0,5,55", 44: "0,5,55", 45: "0,5,55"}

    havoc_pattern := {1: "0.0,0.0,460", 2: "-15,14.8,84", 3: "-5,14.9,84"
    ,4: "0,13.4,84", 5: "3,11.8,84", 6: "4,11.0,84"
    ,7: "4,11.1,84", 8: "2,14.1,84", 9: "-0.9,14.1,84"
    ,10: "0,14.1,84", 11: "0,10.3,84", 12: "-2,6.4,84"
    ,13: "-3.5,5.1,84", 14: "-4.0,3.1,84", 15: "-5.0,2.1,84"
    ,16: "-5.4,2,83", 17: "-5.4,1.5,83", 18: "-4.0,1.4,83"
    ,19: "-1.9,1,83", 20: "0,1,84", 21: "0,1,84"
    ,22: "2.8,1.8,84", 23: "2.0,1.8,84", 24: "0.9,2.8,84"
    ,25: "-0.9,5.5,84", 26: "-2.0,5.5,84", 27: "0.0,6,84"
    ,28: "0.0,6.5,84", 29: "0.0,7,84", 30: "0.0,7,84"
    ,31: "0.0,7,84", 32: "0.0,7,84", 33: "0.0,7,100"}

    prowlerselect_pattern := {1: "0.0,0.0,10", 2: "-15,12.8,84", 3: "-5,12.9,84"
    ,4: "0,11.4,84", 5: "3,9.8,84", 6: "4,9.0,84"
    ,7: "4,9.1,84", 8: "2,12.1,84", 9: "-0.9,12.1,84"
    ,10: "0,12.1,84", 11: "0,10.3,84", 12: "-2,6.4,84"
    ,13: "-3.5,5.1,84", 14: "-4.0,3.1,84", 15: "-5.0,2.1,84"
    ,16: "-5.4,2,83", 17: "-5.4,1.5,83", 18: "-4.0,5.4,83"
    ,19: "-1.9,5,83", 20: "0,5,84", 21: "0,5,84"
    ,22: "2.8,5.8,84", 23: "2.0,5.8,84", 24: "0.9,2.8,84"
    ,25: "-0.9,5.5,84", 26: "-2.0,5.5,84", 27: "0.0,6,84"
    ,28: "0.0,6.5,84", 29: "0.0,7,84", 30: "0.0,7,84"
    ,31: "0.0,7,84", 32: "0.0,7,84", 33: "0.0,7,100"}


    devotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,180", 3: "0.3,20.0,170"
    ,4: "0.3,23.5,140", 5: "2.0,23.2,120", 6: "3.1,19.5,100"
    ,7: "2.8,12.6,85", 8: "2.8,10.6,85", 9: "6.2,4.8,85"
    ,10: "2.8,6.4,85", 11: "3.1,5.8,68", 12: "4.8,7.1,68"
    ,13: "5.0,4.4,68", 14: "6.2,2.3,68", 15: "7.6,1.8,68"
    ,16: "7.0,0.5,68", 17: "4.2,-1.6,68", 18: "6.2,1.6,68"
    ,19: "-1.4,4.6,68", 20: "0.0,5.3,66", 21: "-3.9,3.9,66"
    ,22: "-4.5,2.3,66", 23: "-4.5,2.5,66", 24: "-6.7,3.0,66"
    ,25: "-7.0,3.0,66", 26: "-3.1,3.2,66", 27: "1.7,3.7,66"
    ,28: "-1.4,4.8,66", 29: "-3.6,4.4,66", 30: "-5.0,3.5,70"
    ,31: "-6.2,2.1,70", 32: "-5.6,-0.5,70", 33: "-5.6,-0.5,70"
    ,34: "-4.8,3.7,70", 35: "-4.8,3.7,67", 36: "-0.8,4.1,67"
    ,37: "-2.8,3.5,67", 38: "2.0,3.5,67", 39: "2.0,3.5,66"
    ,40: "-1.4,3.7,67", 41: "-1.4,2.8,67", 42: "-3.6,1.6,67"
    ,43: "-1.4,2.3,67", 44: "0.0,3.0,67", 45: "3.6,1.8,67"}

    taabodevotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,140", 3: "0.3,20.0,140"
    ,4: "0.3,23.5,140", 5: "2.0,23.2,100", 6: "3.1,19.5,100"
    ,7: "2.8,12.6,100", 8: "2.8,10.6,100", 9: "6.2,4.8,100"
    ,10: "2.8,6.4,88", 11: "3.1,5.8,88", 12: "4.8,7.1,88"
    ,13: "5.0,4.4,88", 14: "6.2,2.3,88", 15: "7.6,10.8,86"
    ,16: "7.0,0.5,86", 17: "4.2,-1.6,86", 18: "6.2,1.6,86"
    ,19: "-1.4,4.6,86", 20: "0.0,5.3,86", 21: "-3.9,3.9,86"
    ,22: "-4.5,2.3,86", 23: "-4.5,2.5,86", 24: "-6.7,3.0,86"
    ,25: "-7.0,3.0,86", 26: "-3.1,3.2,86", 27: "1.7,3.7,86"
    ,28: "-1.4,4.8,86", 29: "-3.6,4.4,86", 30: "-5.0,3.5,88"
    ,31: "-6.2,2.1,88", 32: "-5.6,-0.5,88", 33: "-5.6,-0.5,88"
    ,34: "-4.8,3.7,88", 35: "-4.8,3.7,87", 36: "-0.8,4.1,87"
    ,37: "-2.8,3.5,87", 38: "2.0,3.5,87", 39: "2.0,3.5,86"
    ,40: "-1.4,3.7,86", 41: "-1.4,2.8,86", 42: "-3.6,1.6,86"
    ,43: "-1.4,2.3,86", 44: "0.0,3.0,87", 45: "0.0,0.0,120"}

    flatline_pattern := {1: "3.0,15.2,110", 2: "1.5,5.3,110", 3: "9.6,10.1,110", 4: "6.3,7.5,110"
    ,5: "3.3,9.7,110", 6: "-1.3,9.7,110", 7: "-4.5,2.6,110", 8: "-10.6,-2.0,110"
    ,9: "-2.7,-1.3,110", 10: "-3.9,3.5,110", 11: "-1.7,6.6,110", 12: "4.5,2.0,110"
    ,13: "9.9,4.4,110", 14: "5.1,1.9,110", 15: "9.6,-1.6,110", 16: "4.2,2.1,110"
    ,17: "1.8,8.3,110", 18: "3.3,8.1,110", 19: "6.9,4.9,110", 20: "9.0,2.3,110"
    ,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-7.9,2.5,113", 24: "-5.5,2,113"
    ,25: "-8.8,2.2,113", 26: "-9.1,1.5,113", 27: "-8.8,1,113"}


    ;~~~~~~~~~~~~~~~~~~~~~~~Base state~~~~~~~~~~~~~~~~~~~~~~~~~~
    slotA:=1 ;Slot1 activate memory Var
    slotB:=0 ;Slot2 activate memory Var
    memA:=non ,memB:=non ;Weapon pattern memory Var
    memR1:=0 memR2:=0 ;Fire-mode memory Var
    active_pattern:=no_pattern
    modifier:= 3.4/sens
    rate=10
    volume=80
    SAPI := ComObjCreate("SAPI.SpVoice")
    SAPI.rate:=rate
    SAPI.volume:=volume
    rapidmode:=0

    isCursorShown()
    {
    StructSize := A_PtrSize + 16
    VarSetCapacity(InfoStruct, StructSize)
    NumPut(StructSize, InfoStruct)
    DllCall("GetCursorInfo", UInt, &InfoStruct)
    Result := NumGet(InfoStruct, 8)
    if Result > 1
    Return 1
    else
    Return 0
    }
    Loop {
    Sleep 50
    if isCursorShown() == 1
    mice:=1
    else
    mice:=0
    }

    ; ~~~~~~~~~~~~~~~~~Base activation~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    key_1:
    slotA:=1
    slotB:=0
    active_pattern:=%memA%_pattern
    rapidmode:=memR1
    SAPI.Speak(memA)
    return

    key_2:
    slotA:=0
    slotB:=1
    active_pattern:=%memB%_pattern
    rapidmode:=memR2
    SAPI.Speak(memB)
    return

    key_3:
    key_granade:
    active_pattern:=no_pattern
    rapidmode:=()
    if GetKeyState(bind_run,"P")
    SAPI.Speak("runmode")
    else if GetKeyState(bind_granade,"P")
    SAPI.Speak("granade")
    return

    key_reset:
    active_pattern:=no_pattern
    slotA:=1
    slotB:=0
    memA:=non
    memB:=non
    memR1:=0
    memR2:=0
    rapidmode:=0
    SAPI.Speak("allreset")
    return

    ; ~~~~~~~~~~~~~~~~~~~~~~~~~~Weapon Profile~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ;Full-Auto Weapon section
    r301:
    r99:
    alternator:
    re45:
    spitfire:
    lstar:
    havoc:
    prowlerselect:
    flatline:
    devotion:
    taabodevotion:
    volt:
    prowler:
    {
    nullA := A_thislabel
    active_pattern:=%nullA%_pattern
    rapidmode:=0
    if (slotA)
    memA:=nullA ,memR1:=0
    else
    memB:=nullA ,memR2:=0
    SAPI.Speak(nullA)
    }
    return

    ;Tap or burst weapon section
    {
    nullA := A_thislabel
    active_pattern:=%nullA%_pattern
    rapidmode:=1
    if (slotA)
    memA:=nullA ,memR1:=1
    else
    memB:=nullA ,memR2:=1
    SAPI.Speak(nullA)
    }
    return

    ; ~~~~~~~~~~~~~~~~~~~~~~Main~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~
    key_bhop:
    sleep 150
    while GetKeyState(bind_bhop, "P")
    {
    Random, foo, 50, 100
    Send % subjumpkey
    Sleep %foo%
    send {space}
    sleep %foo%
    }
    return

    #IF mice=0 ; Disable switch cursor shown (start line)
    ~$*LButton::
    sleep 5
    loop {
    if (rapidmode) ;For Tap Weapon
    {
    if a_index<3 ; remove bug
    click
    else
    random, foo2, 1, 2
    if(foo2=1)
    click
    else
    send % subshootkey
    }
    x := strsplit(active_pattern[a_index],",")[1] ;using str insteed of normal array for easly edit pattern
    y := strsplit(active_pattern[a_index],",")[2]
    t := strsplit(active_pattern[a_index],",")[3]
    dllcall("mouse_event","UInt",0x01,"UInt",x*modifie r,"UInt",y*modifier)
    sleep t
    } until !GetKeyState("LButton","P") || a_index > active_pattern.maxindex()
    return
    #IF ; Disable switch cursor shown (end line)

    ~end::
    SAPI.Speak("bye")
    Exitapp
    return

  13. The Following 4 Users Say Thank You to GasFerr123 For This Useful Post:

    CcLemonMaX (11-10-2020),IAMxPARADOX (10-22-2020),synthore (11-07-2020),xender1313 (03-28-2021)

  14. #26
    RedHerring1231's Avatar
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    hi im super new to this. I ran the script and i can hear the voice when i push the hotkeys but it doesnt seem to actually control recoil. am i doing something wrong?

  15. #27
    Gunbones909's Avatar
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    Can someone explain how i can run this safely without getting detected? Never used ahk before. Thank you for your help.

  16. #28
    exviet's Avatar
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    Quote Originally Posted by Gunbones909 View Post
    Can someone explain how i can run this safely without getting detected? Never used ahk before. Thank you for your help.
    https://www.mpgh.net/forum/showthread.php?t=1450468

  17. #29
    synthore's Avatar
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    Quote Originally Posted by GasFerr123 View Post
    UPDATE SEASON 6, sorry for the delay people, I was busy with the faculty exams
    PDrowler is the turbocharger of the havoc
    Thanks for the script,

    It's season 7 now, and they changed the recoil patterns as usual
    it still kinda works though,
    but I am refreshing the page every day to see if an update came

    And the funny part is I found this the day season 7 went live

  18. #30
    GasFerr123's Avatar
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    update season 7 with gui

    update:
    -havoc
    -hemlok
    add:
    -scout/p2020/wigman
    working on turbo havoc

    #NoEnv
    #KeyHistory, 0
    #SingleInstance force
    #MaxThreadsBuffer on
    #Persistent
    ;#NoTrayIcon ;if you care (not reccomend)
    SetBatchLines, -1
    ListLines, Off
    SetWorkingDir %A_ScriptDir%

    Gui, Font, cWhite
    Gui, Font, s10
    Gui, Add, Text, x30 y10, Apex No Recoil
    Gui, Font, s12
    Gui, Add, Text, x30 y+15, Hotkeys:
    Gui, Font, s10
    Gui, Add, Text, x30 y+5, "F1" R301
    Gui, Add, Text, x30 y+5, "F2" R99
    Gui, Add, Text, x30 y+5, "F3" Alternator
    Gui, Add, Text, x30 y+5, "F4" R45
    Gui, Add, Text, x30 y+5, "F5" havoc
    Gui, Add, Text, x30 y+5, "F6" ProwlerSelect
    Gui, Add, Text, x30 y+5, "F7" Volt
    Gui, Add, Text, x30 y+5, "F8" Flatline
    Gui, Add, Text, x30 y+5, "F9" Spidfire
    Gui, Add, Text, x30 y+5, "F10" Lstar
    Gui, Add, Text, x30 y+5, "F11" Devotion
    Gui, Add, Text, x30 y+5, "F12" DevotionSelect
    Gui, Add, Text, x30 y+5, "Numepad1" HavocSelect
    Gui, Add, Text, x30 y+5, "Numepad2" Hemlok
    Gui, Add, Text, x30 y+5, "Numepad3" Scout/p2020/wigman
    Gui, Add, Text, x30 y+5, "5" Reset Script

    Gui, -AlwaysOnTop
    Gui, Color, Grey
    Gui, Show, w350 h450, No Recoil Script

    SetBatchLines -1 ;removes default 10ms delay between lines
    #MaxHotkeysPerInterval 99000000
    #HotkeyInterval 99000000
    #KeyHistory 0
    ListLines Off
    SetKeyDelay, -1, -1
    SetMouseDelay, -1
    SetDefaultMouseSpeed, 0
    SetWinDelay, -1
    ;if not A_IsAdmin {
    ; Run *RunAs "%A_ScriptFullPath%"
    ; ExitApp
    ;}

    ;-----editplz-----
    sens:=2.5 ;Edit this to your in-game sens 3.5
    bind_bhop=mbutton ;This button should be binded sub-crouch[hold] key in Game setting
    subjumpkey=9 ;This button should be binded sub-Jump key in Game setting
    subshootkey=0 ;This button should be binded sub-Attack key in Game setting

    bind_1=1
    bind_2=2
    bind_run=3 ;Run key
    bind_reset=5 ;Reset button
    bind_granade=g ;Granade key
    bind_r31=f1
    bind_r9=f2
    bind_alt=f3
    bind_re=f4
    bind_spit=f9
    bind_pross=f6
    bind_volt=f7
    bind_lstar=f10
    bind_pros=Numpad1
    bind_flat=f8
    bind_devo=f11
    bind_tdevo=f12
    bind_havoc=f5
    bind_hemlok=Numpad2
    bind_scout=Numpad3
    ;----hotkey registor-----
    Hotkey, ~$*%bind_1%, key_1
    Hotkey, ~$*%bind_2%, key_2
    Hotkey, ~$*%bind_run%, key_3
    Hotkey, ~$*%bind_r31%, r301
    Hotkey, ~$*%bind_r9%, r99
    Hotkey, ~$*%bind_alt%, alternator
    Hotkey, ~$*%bind_re%, re45
    Hotkey, ~$*%bind_spit%, spitfire
    Hotkey, ~$*%bind_pross%, prowlerselect
    Hotkey, ~$*%bind_volt%, volt
    Hotkey, ~$*%bind_lstar%, lstar
    Hotkey, ~$*%bind_havoc%, havoc
    Hotkey, ~$*%bind_pros%, prowler
    Hotkey, ~$*%bind_flat%, flatline
    Hotkey, ~$*%bind_devo%, devotion
    Hotkey, ~$*%bind_tdevo%, taabodevotion
    Hotkey, ~$*%bind_hemlok%, hemlok
    Hotkey, ~$*%bind_scout%, scout
    Hotkey, ~$*%bind_reset%, key_reset
    Hotkey, ~$*%bind_granade%, key_granade
    Hotkey, ~$*%bind_bhop%, key_bhop
    ; ~~~~~~~~~~~~~~~~~Pattern~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~
    no_pattern := {}
    r301_pattern := {1: "-3.5,10.4,80", 2: "4.4,10.6,80", 3: "-6.4,9.5,80"
    ,4: "-1.2,10.0,80", 5: "-5.3,7.6,80", 6: "-0.4,4.1,80"
    ,7: "-1.8,3.3,80", 8: "-4.1,1.9,80", 9: "-2.4,3.3,80"
    ,10: "-3.2,1.0,80", 11: "0.0,3.3,80", 12: "2.0,2.2,80"
    ,13: "5.0,2.8,80", 14: "4.7,2.3,80", 15: "5.0,1.9,80"
    ,16: "5.2,0.9,80", 17: "3.2,0.9,80", 18: "0.0,2.2,80"
    ,19: "-1.1,4.2,80", 20: "-3.1,2.8,80", 21: "-3.6,1.3,80"
    ,22: "-3.6,0.0,80", 23: "-2.6,1.4,80", 24: "-2.4,1.4,80"
    ,25: "-3.0,0.0,80", 26: "0.0,0.0,80", 27: "0.0,0.0,80"
    ,28: "0.0,0.0,80", 29: "0.0,0.0,80", 30: "0.0,0.0,80"}

    r99_pattern := {1: "-1.6,6,53", 2: "0.1,6,53", 3: "2.3,4.9,53"
    ,4: "-1.8,9.2,53", 5: "-3.3,13.9,53", 6: "-6.3,12,53"
    ,7: "-5.5,8.7,53", 8: "-2.5,7.8,53", 9: "0.2,8,52"
    ,10: "2.3,6.8,52", 11: "4.5,6.3,52", 12: "0.9,5.1,52"
    ,13: "1.6,7.5,52", 14: "-1.1,3,52", 15: "-4.9,0,52"
    ,16: "-2.3,1.8,52", 17: "-4.5,0.5,52", 18: "4,1.3,52"
    ,19: "0,1,52", 20: "2.5,0.7,52", 21: "3.5,0.7,52"
    ,22: "4,2.6,52", 23: "3.5,2,52", 24: "4.6,2,52"
    ,25: "2,1.5,52", 26: "2,2,52", 27: "-5,3,52"
    ,28: "-5,0,52", 29: "-5,1,52", 30: "0,0,52"}

    alternator_pattern := {1: "0.0,14.4,109", 2: "0.0,13.0,109", 3: "0.0,15.8,109"
    ,4: "0.0,13.9,109", 5: "0.0,15.6,109", 6: "0.0,15.6,109"
    ,7: "-2.0,12.7,109", 8: "-2.0,7.3,109", 9: "-3.0,13.2,109"
    ,10: "-3.0,6.6,109", 11: "-3.0,9.8,109", 12: "-2.0,1.2,109"
    ,13: "-2.0,6.8,109", 14: "-2.0,4.6,109", 15: "-1.0,10.0,109"
    ,16: "0.0,9.3,109", 17: "5.0,3.2,109", 18: "5.0,9.8,109"
    ,19: "5.0,0.7,109", 20: "5.0,8.3,109", 21: "5.0,-0.2,109"
    ,22: "5.0,7.1,109", 23: "5.0,1.7,109", 24: "5.0,7.6,109"
    ,25: "5.0,-0.7,109", 26: "5.0,6.8,109", 27: "5.0,0.0,109"}


    re45_pattern := {1: "-0.7,12.6,112", 2: "-1.4,10.9,112", 3: "-6.1,11.2,112"
    ,4: "-3.0,11.6,112", 5: "-4.1,9.9,112", 6: "-5.7,8.0,112"
    ,7: "-5.9,7.1,112", 8: "-7.7,6.9,112", 9: "-7.2,6.2,112"
    ,10: "-6.7,5.0,112", 11: "-4.7,5.1,112", 12: "1.0,6.4,112"
    ,13: "-5.7,5.7,112", 14: "-3.4,5.1,112", 15: "-2.4,6.4,112"
    ,16: "2.4,5.7,112", 17: "-3.1,4.7,142", 18: "-5.1,1.3,142"
    ,19: "-4.7,3.4,147", 20: "-3.7,4.1,147", 21: "-5.1,2.4,147"
    ,22: "-5.1,4.1,147", 23: "-5.0,0.0,147"}

    spitfire_pattern := {1: "3.0,15.2,110", 2: "1.5,4.8,110", 3: "9.6,9.6,110", 4: "6.3,7.0,110"
    ,5: "3.3,9.2,110", 6: "-0.3,9.2,110", 7: "-4.5,2.6,110", 8: "-9.6,-2.0,110"
    ,9: "-2.7,-1.6,110", 10: "-3.9,3.2,110", 11: "-2.7,6.6,110", 12: "4.5,2.0,110"
    ,13: "9.9,4.4,110", 14: "5.1,1.4,110", 15: "9.6,-1.6,110", 16: "4.2,1.4,110"
    ,17: "1.8,7.8,110", 18: "3.3,7.6,110", 19: "6.9,4.4,110", 20: "9.0,1.8,110"
    ,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-6.9,2.5,113", 24: "-4.5,2,113"
    ,25: "-7.8,2.2,113", 26: "-8.1,1,113", 27: "-7.8,-1,113", 28: "-3.3,3.6,113"
    ,29: "-4.5,4.2,113", 30: "-0.3,4.2,113", 31: "-9.6,-2.0,113", 32: "-2.7,-1.6,113"
    ,33: "-3.9,2.2,113", 34: "-2.6,3,113", 35: "4.5,1.5,113", 36: "9.9,3.4,113"
    ,37: "5.1,1.4,113", 38: "9.6,-1.6,113", 39: "4.2,1.4,113", 40: "1.8,7.8,113"
    ,41: "3.3,7.6,113", 42: "6.9,4.4,113", 43: "9.0,1.8,113", 44: "3.9,0.6,113"
    ,45: "-1.2,5.6,113", 46: "-6.9,3.2,113", 47: "-4.5,2.6,113", 48: "-7.8,3.2,113"
    ,49: "-8.1,2.0,113", 50: "-7.8,-2.0,113", 51: "-3.3,4.6,113", 52: "-4.5,6.2,113"
    ,53: "-0.3,6.2,113", 54: "-9.6,-2.0,113", 55: "-2.7,-1.6,113", 56: "-3.9,3.2,113"
    ,57: "-2.7,6.6,113", 58: "4.5,2.0,113", 59: "9.9,4.4,113", 60: "5.1,1.4,113"
    ,61: "9.6,-1.6,113"}

    prowlerselect_pattern := {1: "2,15.2,120", 2: "2,11.7,120", 3: "2,12.9,120"
    ,4: "2,12.4,120", 5: "3,9.4,120", 6: "3,10.6,120"
    ,7: "3,9.0,120", 8: "3,8.5,120", 9: "-2,3.9,120"
    ,10: "-3,6.0,120", 11: "-3,6.0,120", 12: "-3,6.4,120"
    ,13: "-3,6.9,120", 14: "-3,3.9,120", 15: "3,7.8,120"
    ,16: "3,4.8,120", 17: "3,3.7,120", 18: "0,3.9,120"
    ,19: "0,6.0,120", 20: "0.0,5.3,120", 21: "0.0,0.0,120"}

    volt_pattern := {1: "0.0,12.4,81", 2: "0.0,11.0,81", 3: "-1.5,13.8,81"
    ,4: "-1.7,11.9,81", 5: "-1.7,13.6,81", 6: "-2.5,13.6,81"
    ,7: "-2.5,7.7,81", 8: "-2,5.3,81", 9: "-2.5,5.2,81"
    ,10: "-2.0,4.6,81", 11: "1.0,3.8,81", 12: "2.7,1.2,81"
    ,13: "4.0,6.8,81", 14: "6.0,4.6,81", 15: "5.0,3.0,81"
    ,16: "5.0,4.3,81", 17: "5.0,3.2,81", 18: "5.0,2.8,81"
    ,19: "4.0,1.7,81", 20: "4.1,8.3,81", 21: "3.0,2.2,81"
    ,22: "0.0,0.0,81", 23: "0.0,0.0,81", 24: "0.0,0.0,81"
    ,25: "0.0,0.0,81", 26: "0.0,0.0,81", 27: "0.0,0.0,81"}


    scout_pattern := {1: "0,5,60", 2: "0,5,55", 3: "0,5,60"
    ,4: "0,5,55", 5: "0,5,60", 6: "0,5,60"
    ,7: "0,5,55", 8: "0,5,60", 9: "0,5,60"
    ,10: "0,5,55", 11: "0,5,60", 12: "0,5,60"
    ,13: "0,5,55", 14: "0,5,60", 15: "0,5,60"
    ,16: "0,5,55", 17: "0,5,60", 18: "0,5,60"
    ,19: "0,5,55", 20: "0,5,60", 21: "0,5,60"
    ,22: "0,5,55", 23: "0,5,60", 24: "0,5,60"
    ,25: "0,5,55", 26: "0,5,60", 27: "0,5,60"
    ,28: "0,5,55", 29: "0,5,60", 30: "0,5,60"}


    hemlok_pattern := {1: "-2.5,6,60", 2: "0,6,60", 3: "2,6,60"
    ,4: "-2.5,6,60", 5: "0,6,60", 6: "2,6,60"
    ,7: "-2.5,6,60", 8: "0,6,60", 9: "2,6,60"
    ,10: "-2.5,6,60", 11: "0,6,60", 12: "2,6,60"
    ,13: "-2.5,6,60", 14: "0,6,60", 15: "2,6,60"
    ,16: "-2.5,6,60", 17: "0,6,60", 18: "2,6,60"
    ,19: "-2.5,6,60", 20: "0,6,60", 21: "2,6,60"
    ,22: "-2.5,6,60", 23: "0,6,60", 24: "2,6,60"
    ,25: "-2.5,6,60", 26: "0,6,60", 27: "2,6,60"
    ,28: "-2.5,6,60", 29: "0,6,60", 30: "2,6,60"}


    lstar_pattern := {1: "5,5,37", 2: "5,5,37", 3: "5,5,37"
    ,4: "5,5,37", 5: "5,5,37", 6: "5,5,37"
    ,7: "2,5,37", 8: "2,5,37", 9: "2,5,37"
    ,10: "1,5,37", 11: "1,5,37", 12: "-2,5,37"
    ,13: "-2,5,32", 14: "-2,5,32", 15: "-2,5,32"
    ,16: "-2,5,42", 17: "-2,5,42", 18: "-2,5,42"
    ,19: "-2,5,42", 20: "-2,5,42", 21: "-2,5,42"
    ,22: "-2,5,42", 23: "-2,5,55", 24: "-1,5,55"
    ,25: "-1,5,55", 26: "-1,5,55", 27: "-1,5,55"
    ,28: "-1,5,60", 29: "-1,5,60", 30: "-1,5,60"
    ,31: "-1,5,60", 32: "-1,5,60", 33: "-1,5,60"
    ,34: "1,5,65", 35: "1,5,65", 36: "1,5,65"
    ,37: "1,5,65", 38: "1,5,65", 39: "1,5,65"
    ,40: "0,5,65", 41: "0,5,65", 42: "0,5,65"
    ,43: "0,5,65", 44: "0,5,65", 45: "0,5,65"}


    havoc_pattern := {1: "0.0,0.0,460", 2: "-15,14.8,84", 3: "-5,14.9,84"
    ,4: "5,13.4,84", 5: "5,11.8,84", 6: "5,11.0,84"
    ,7: "2,11,84", 8: "2,14.1,84", 9: "2,10.1,65"
    ,10: "-2,5.5,65", 11: "-2.4,5.2,65", 12: "-2.2,5,65"
    ,13: "-2,1.5,65", 14: "-1,1.2,65", 15: "-1,1,65"
    ,16: "-1.,1,65", 17: "-1.5,0.8,65", 18: "1.5,0.5,65"
    ,19: "1.6,0.5,65", 20: "1.8,-0.8,65", 21: "1.8,-0.9,65"
    ,22: "1.8,-1.2,65", 23: "1.8,-1.4,65", 24: "1.8,-1.5,65"
    ,25: "1,5,65", 26: "1.5,5.5,65", 27: "1.8,6,65"
    ,28: "1.8,7,65", 29: "2.5,8,65", 30: "2.5,10,65"
    ,31: "2.5,11,65", 32: "2.5,16,65", 33: "2.5,16,65"}



    prowler_pattern := {1: "0.0,0.0,10", 2: "-15,12.8,84", 3: "-5,12.9,84"
    ,4: "0,11.4,84", 5: "3,9.8,84", 6: "4,9.0,84"
    ,7: "4,9.1,84", 8: "2,12.1,84", 9: "-0.9,12.1,84"
    ,10: "0,12.1,84", 11: "0,10.3,84", 12: "-2,6.4,84"
    ,13: "-3.5,5.1,84", 14: "-4.0,3.1,84", 15: "-5.0,2.1,84"
    ,16: "-5.4,2,83", 17: "-5.4,1.5,83", 18: "-4.0,5.4,83"
    ,19: "-1.9,5,83", 20: "0,5,84", 21: "0,5,84"
    ,22: "2.8,5.8,84", 23: "2.0,5.8,84", 24: "0.9,2.8,84"
    ,25: "-0.9,5.5,84", 26: "-2.0,5.5,84", 27: "0.0,6,84"
    ,28: "0.0,6.5,84", 29: "0.0,7,84", 30: "0.0,7,84"
    ,31: "0.0,7,84", 32: "0.0,7,84", 33: "0.0,7,100"}


    devotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,180", 3: "0.3,20.0,170"
    ,4: "0.3,23.5,140", 5: "2.0,23.2,120", 6: "3.1,19.5,100"
    ,7: "2.8,12.6,85", 8: "2.8,10.6,85", 9: "6.2,4.8,85"
    ,10: "2.8,6.4,85", 11: "3.1,5.8,68", 12: "4.8,7.1,68"
    ,13: "5.0,4.4,68", 14: "6.2,2.3,68", 15: "7.6,1.8,68"
    ,16: "7.0,0.5,68", 17: "4.2,-1.6,68", 18: "6.2,1.6,68"
    ,19: "-1.4,4.6,68", 20: "0.0,5.3,66", 21: "-3.9,3.9,66"
    ,22: "-4.5,2.3,66", 23: "-4.5,2.5,66", 24: "-6.7,3.0,66"
    ,25: "-7.0,3.0,66", 26: "-3.1,3.2,66", 27: "1.7,3.7,66"
    ,28: "-1.4,4.8,66", 29: "-3.6,4.4,66", 30: "-5.0,3.5,70"
    ,31: "-6.2,2.1,70", 32: "-5.6,-0.5,70", 33: "-5.6,-0.5,70"
    ,34: "-4.8,3.7,70", 35: "-4.8,3.7,67", 36: "-0.8,4.1,67"
    ,37: "-2.8,3.5,67", 38: "2.0,3.5,67", 39: "2.0,3.5,66"
    ,40: "-1.4,3.7,67", 41: "-1.4,2.8,67", 42: "-3.6,1.6,67"
    ,43: "-1.4,2.3,67", 44: "0.0,3.0,67", 45: "3.6,1.8,67"}

    taabodevotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,140", 3: "0.3,20.0,140"
    ,4: "0.3,23.5,140", 5: "2.0,23.2,100", 6: "3.1,19.5,100"
    ,7: "2.8,12.6,100", 8: "2.8,10.6,100", 9: "6.2,4.8,100"
    ,10: "2.8,6.4,88", 11: "3.1,5.8,88", 12: "4.8,7.1,88"
    ,13: "5.0,4.4,88", 14: "6.2,2.3,88", 15: "7.6,10.8,86"
    ,16: "7.0,0.5,86", 17: "4.2,-1.6,86", 18: "6.2,1.6,86"
    ,19: "-1.4,4.6,86", 20: "0.0,5.3,86", 21: "-3.9,3.9,86"
    ,22: "-4.5,2.3,86", 23: "-4.5,2.5,86", 24: "-6.7,3.0,86"
    ,25: "-7.0,3.0,86", 26: "-3.1,3.2,86", 27: "1.7,3.7,86"
    ,28: "-1.4,4.8,86", 29: "-3.6,4.4,86", 30: "-5.0,3.5,88"
    ,31: "-6.2,2.1,88", 32: "-5.6,-0.5,88", 33: "-5.6,-0.5,88"
    ,34: "-4.8,3.7,88", 35: "-4.8,3.7,87", 36: "-0.8,4.1,87"
    ,37: "-2.8,3.5,87", 38: "2.0,3.5,87", 39: "2.0,3.5,86"
    ,40: "-1.4,3.7,86", 41: "-1.4,2.8,86", 42: "-3.6,1.6,86"
    ,43: "-1.4,2.3,86", 44: "0.0,3.0,87", 45: "0.0,0.0,120"}


    flatline_pattern := {1: "3.0,15.2,110", 2: "1.5,5.3,110", 3: "9.6,10.1,110", 4: "6.3,7.5,110"
    ,5: "3.3,9.7,110", 6: "-1.3,9.7,110", 7: "-4.5,2.6,110", 8: "-10.6,-2.0,110"
    ,9: "-2.7,-1.3,110", 10: "-3.9,3.5,110", 11: "-1.7,6.6,110", 12: "4.5,2.0,110"
    ,13: "9.9,4.4,110", 14: "5.1,1.9,110", 15: "9.6,-1.6,110", 16: "4.2,2.1,110"
    ,17: "1.8,8.3,110", 18: "3.3,8.1,110", 19: "6.9,4.9,110", 20: "9.0,2.3,110"
    ,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-7.9,2.5,113", 24: "-5.5,2,113"
    ,25: "-8.8,2.2,113", 26: "-9.1,1.5,113", 27: "-8.8,1,113"}


    ;~~~~~~~~~~~~~~~~~~~~~~~Base state~~~~~~~~~~~~~~~~~~~~~~~~~~
    slotA:=1 ;Slot1 activate memory Var
    slotB:=0 ;Slot2 activate memory Var
    memA:=non ,memB:=non ;Weapon pattern memory Var
    memR1:=0 memR2:=0 ;Fire-mode memory Var
    active_pattern:=no_pattern
    modifier:= 3.4/sens
    rate=10
    volume=80
    SAPI := ComObjCreate("SAPI.SpVoice")
    SAPI.rate:=rate
    SAPI.volume:=volume
    rapidmode:=0

    isCursorShown()
    {
    StructSize := A_PtrSize + 16
    VarSetCapacity(InfoStruct, StructSize)
    NumPut(StructSize, InfoStruct)
    DllCall("GetCursorInfo", UInt, &InfoStruct)
    Result := NumGet(InfoStruct, 8)
    if Result > 1
    Return 1
    else
    Return 0
    }
    Loop {
    Sleep 50
    if isCursorShown() == 1
    mice:=1
    else
    mice:=0
    }

    ; ~~~~~~~~~~~~~~~~~Base activation~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    key_1:
    slotA:=1
    slotB:=0
    active_pattern:=%memA%_pattern
    rapidmode:=memR1
    SAPI.Speak(memA)
    return

    key_2:
    slotA:=0
    slotB:=1
    active_pattern:=%memB%_pattern
    rapidmode:=memR2
    SAPI.Speak(memB)
    return

    key_3:
    key_granade:
    active_pattern:=no_pattern
    rapidmode:=()
    if GetKeyState(bind_run,"P")
    SAPI.Speak("runmode")
    else if GetKeyState(bind_granade,"P")
    SAPI.Speak("granade")
    return

    key_reset:
    active_pattern:=no_pattern
    slotA:=1
    slotB:=0
    memA:=non
    memB:=non
    memR1:=0
    memR2:=0
    rapidmode:=0
    SAPI.Speak("allreset")
    return

    ; ~~~~~~~~~~~~~~~~~~~~~~~~~~Weapon Profile~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ;Full-Auto Weapon section
    r301:
    r99:
    alternator:
    re45:
    spitfire:
    lstar:
    havoc:
    flatline:
    devotion:
    taabodevotion:
    volt:
    prowler:
    prowlerselect:
    hemlok:
    scout:
    {
    nullA := A_thislabel
    active_pattern:=%nullA%_pattern
    rapidmode:=0
    if (slotA)
    memA:=nullA ,memR1:=0
    else
    memB:=nullA ,memR2:=0
    SAPI.Speak(nullA)
    }
    return

    ;Tap or burst weapon section

    {
    nullA := A_thislabel
    active_pattern:=%nullA%_pattern
    rapidmode:=1
    if (slotA)
    memA:=nullA ,memR1:=1
    else
    memB:=nullA ,memR2:=1
    SAPI.Speak(nullA)
    }
    return

    ; ~~~~~~~~~~~~~~~~~~~~~~Main~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~
    key_bhop:
    sleep 150
    while GetKeyState(bind_bhop, "P")
    {
    Random, foo, 50, 100
    Send % subjumpkey
    Sleep %foo%
    send {space}
    sleep %foo%
    }
    return

    #IF mice=0 ; Disable switch cursor shown (start line)
    ~$*LButton::
    sleep 5
    loop {
    if (rapidmode) ;For Tap Weapon
    {
    if a_index<3 ; remove bug
    click
    else
    random, foo2, 1, 2
    if(foo2=1)
    click
    else
    send % subshootkey
    }
    x := strsplit(active_pattern[a_index],",")[1] ;using str insteed of normal array for easly edit pattern
    y := strsplit(active_pattern[a_index],",")[2]
    t := strsplit(active_pattern[a_index],",")[3]
    dllcall("mouse_event","UInt",0x01,"UInt",x*modifie r,"UInt",y*modifier)
    sleep t
    } until !GetKeyState("LButton","P") || a_index > active_pattern.maxindex()
    return
    #IF ; Disable switch cursor shown (end line)

    ~end::
    SAPI.Speak("bye")
    Exitapp
    return

  19. The Following 2 Users Say Thank You to GasFerr123 For This Useful Post:

    chickentuna (11-12-2020),HelenOfTroy55 (11-14-2020)

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