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  1. #1
    TopChaosKenta's Avatar
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    Arrow Simple Request what is the language used for Valor Source or votr

    Hello anyone know the code language for the valor source or votr?

  2. #2
    Invader_Zim's Avatar
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    Well you didn't give any links to what you're referring to, but I'm going to guess the server is C#. Also, if you're curious because you want to learn programming, it really isn't necessary for this kind of work. You'll progress a lot quicker by learning how these servers work.

    There are a lot of newcomers who don't understand the functionalities of what's in front of them. If you don't know types, variables, operands, conditionals, and the basic fundamentals that you'll be using during development of a private server, then some programming courses would be beneficial.

    Even then, if you understand the basics, without proper knowledge on how servers function, you won't be able to make much progress in development.


    Just to add, clients are AS3, which is a lot of fun to work in.

    My weapon is a backpack.

  3. #3
    TopChaosKenta's Avatar
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    so is Valor or votr source as3?

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    Im having a hard time just to try an add a custom item onto this source...can't seem to get it successfully

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    TopChaosKenta's Avatar
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    trying to make a custom item ...welp now im stuck on the binary thing <Object type="" idk what binary i have to put in here since i tried and when i launch the game it just gives me a black screen on votr source

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    Invader_Zim's Avatar
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    For the object type you use hexadecimal, start with a high number like 0xf00. Every additional object you make, add 1 to this. If you look at the other objects in your source, you can see they have an object type.

    My weapon is a backpack.

  6. #6
    TopChaosKenta's Avatar
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    the additions that im trying to add to this source (custom items) is different from the tutorials i tried mostly everything I could get from the search results... I added 4 new custom files EmbeddedAssets.as , EmbeddedAssets.png, EmbeddedData.as EmbeddedData.xml into the src>kabam>rotmg>assets folder and I edit the EmbeddedData.as and EmdeddedAssets.as . I did some experiments and look through the other files how they read the items and when i changed those items into a different hexadecimal it gives me a null art block ...idk what im missing or cant find it which is why its not registering the new hexadecimal? maybe theres another file i have to make changes and import the new data? but i cant find that source file idk what it is

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    dam it doesnt read my custom embedddata .png just gives me a black screen when launching the build swf

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    only way to get custom items to work is using the data thats already existed and make few changes like name stats.etc... adding a custom item i just cant figure it out?

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    but when i made the custom item the only way to spawn it is by spawning the item name thats already implemented so if you tried spawning it with your custom name it would say "Unknown Item Type"

  7. #7
    Invader_Zim's Avatar
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    You have to add the objects both in the source and the client.

    My weapon is a backpack.

  8. The Following User Says Thank You to Invader_Zim For This Useful Post:

    TopChaosKenta (07-28-2020)

  9. #8
    TopChaosKenta's Avatar
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    Thanks for this piece of advice I somehow figured it out with your keywords, but i have a new problem my number of projectiles is 5 so destroy any unbreakable wall it leaves an invisible barrier i swapped to my other weapon with 1 projectile and it works fine on that on

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    actually i could only add items in existing files if i try to add a new file like lofiobj7 and the emdeddeddata.as etc... i get a black screen?

  10. #9
    TopChaosKenta's Avatar
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    Can you tell me what the assetloader.as looks like because its different on this source and im not sure

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