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  1. #16
    PassT's Avatar
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    Quote Originally Posted by vaisefud3 View Post
    SendToServer does what it says. It sends info based of IDs. Those IDs are always uint16's (at least they were). You can build the enum if you look up the strings and search for 'MSG_'. They are either _SC_ ( server -> client ) or _CS_ ( client -> server ). With that you can hook the function, filter ID's, modify the info sent and much more. Good luck!
    Thank you, gentleman.
    Last edited by PassT; 10-07-2020 at 04:13 AM.

  2. #17
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    Quote Originally Posted by PassT View Post
    Thank you, gentleman. I know how he works, and I also try to search cltclient:: sendtoserver in IDA. But I'm not sure I found the right address. Should I proceed from the address indicated by the red arrow? Maybe this is a silly question. (because my server has very strong anti cheating protection, once I inject DLL, the game will crash. I can't test it, but I still want to continue to learn some basics.) IMG: https://prnt.sc/uucnj7
    That seems to be the string, you need to hook the start of the function

  3. #18
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    Quote Originally Posted by vaisefud3 View Post
    That seems to be the string, you need to hook the start of the function
    Thank you again, gentleman. I've already made sure the correct address

  4. #19
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    is this how the "aircraft hack" is also done? where other players gets eliminated by aircraft

    very cool overall

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