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  1. #1
    IownzDAworldz's Avatar
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    (REQUEST)Drop down menu source code?

    I need a source code that lets me put up a menu in my hack because I want a INSERT key hack not a number pad hack. Number pad hacks always crash on me is the reason why. Please PM me the code so I dont lose it




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  2. #2
    Mr.Magicman's Avatar
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    Ehhm show that you can detour then some one might help

  3. #3
    IownzDAworldz's Avatar
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    I just need to know how to make a drop down menu.




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  4. #4
    CoderNever's Avatar
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    a D3D menu is not very complicated to make, what your'll have to work on is the CA bypass (Ca Detour)...but I suppose you can just update gellins.

  5. #5
    CoderNever's Avatar
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    Not that I would feel insulted..but who are you talking about?

  6. #6
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    First : Learn D3D and don't copy + paste Gellin's base, you should at least try to make your own base by studying his code.

    If you use Gellin's base, you're a noob.

  7. #7
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    am i a noob?
    i use gellins base but it isnt really gellins base any more
    it was

  8. #8
    IownzDAworldz's Avatar
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    ok I know im new too this and all that but this might sound noobish but what is gellins base? Never ever heard of it before :P




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  9. #9
    xXNoobAlertXx's Avatar
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    Lol this guy named Gellin released his base to the world and basically everyone uses it for their menu hacks

  10. #10
    Crash's Avatar
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    Quote Originally Posted by matypatty View Post
    am i a noob?
    i use gellins base but it isnt really gellins base any more
    it was
    Well at least you edited it some instead of updating a few addresses and releasing.

  11. #11
    R45H1D's Avatar
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    Gellins was never patched.

  12. #12
    IownzDAworldz's Avatar
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    ok i will look for gellins base




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  13. #13
    Zoom's Avatar
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    Quote Originally Posted by R45H1D View Post
    Gellins was never patched.
    You just need to update some stuffs./
    -Rest in peace leechers-

    Your PM box is 100% full.

  14. #14
    pr0h4x0r's Avatar
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    Menu.cpp
    Code:
    #include "Menu.h"
    
    cMenu Menu;
    void cMenu::AddItemToMenu(char *szItemName, int iItemMax, int iItemMin, int iDefualtValue)
    {
    	++mSet.NumberOfItems;
    	mOpt[mSet.NumberOfItems].option  = szItemName;
    	mOpt[mSet.NumberOfItems].noptmax = iItemMax;
    	mOpt[mSet.NumberOfItems].nopt    = iDefualtValue;
    	mOpt[mSet.NumberOfItems].noptmin    = iItemMin;
    }
    
    void cMenu::InitiateMenu(void)
    {
    	mSet.x = 10;
    	mSet.y = 40;
    	mSet.min = 1;
    	mSet.current = 1;
    	mSet.show = false;
    	mSet.loaded = false;
    	AddItemToMenu("Box Esp"        ,1, 0, 0);//1
    	AddItemToMenu("Fly Hack"       ,1, 0, 0);//2
    	AddItemToMenu("No Fog"         ,1, 0, 0);//3
    	AddItemToMenu("Speedhack"	   ,1, 0, 0);//4
    	AddItemToMenu("No Spread"      ,1, 1, 0);//5
    	AddItemToMenu("CamPos"         ,2, 0, 0);//6
    	AddItemToMenu("Respawn"        ,1, 0, 0);//7
    	AddItemToMenu("Tracers"	       ,1, 0, 0);//8
    	AddItemToMenu("Windowed"	   ,1, 0, 0);//9
    	AddItemToMenu("ShowFps"	       ,1, 0, 0);//10
    	AddItemToMenu("Unlock Cursor"  ,1, 0, 0);//11
    	AddItemToMenu("Fog Editor"     ,1, 0, 0);//12
    	AddItemToMenu("Fog Red Val"  ,255, 0, 0);//13
    	AddItemToMenu("Fog Blue Val" ,255, 0, 0);//14
    	AddItemToMenu("Fog Green Val",255, 0, 0);//15
    	AddItemToMenu("No Recoil"	   ,1, 0, 0);//16
        AddItemToMenu("No Sway"        ,1, 0, 0);//17
        AddItemToMenu("Suicide"        ,1, 0, 0);//18
        AddItemToMenu("Crosshair"      ,1, 0, 0);//19
        AddItemToMenu("SuperJump"	   ,1, 0, 0);//20
        AddItemToMenu("skeleton"	   ,1, 0, 0);//21
        AddItemToMenu("Chams"	       ,1, 0, 0);//22
        AddItemToMenu("Fullbright"	   ,1, 0, 0);//23
        AddItemToMenu("player glow"	   ,1, 0, 0);//24
        AddItemToMenu("LongReach"	   ,1, 0, 0);//25
        AddItemToMenu("FasterReload"   ,1, 0, 0);//26
        AddItemToMenu("breath"	       ,1, 0, 0);//27
        AddItemToMenu("player name"	   ,1, 0, 0);//28
    	AddItemToMenu("Ammo Conserve"  ,1, 0, 0);//29
    	AddItemToMenu("Godmode"        ,1, 0, 0);//30
    	mSet.max = ( this->mSet.NumberOfItems ) + 1;
    }
    void cMenu::RenderMenu(void)
    {
    	if(mSet.loaded == false)
    	{
    	InitiateMenu();
    	mSet.loaded = true;
    	}
    
    	if (GetAsyncKeyState(VK_INSERT)&1)
    		mSet.show = !mSet.show;
    
    		if(mSet.show)
    		{
    			if(GetAsyncKeyState(VK_UP)&1)
    				mSet.current--;
    			if(GetAsyncKeyState(VK_DOWN)&1)	
    				mSet.current++;
    		
    		if(GetAsyncKeyState(VK_LEFT)&1){
    			if(mOpt[mSet.current].nopt > mOpt[mSet.current].noptmin){
    			mOpt[mSet.current].nopt = mOpt[mSet.current].nopt - 1;
    			}	
    		}
    
    		if(GetAsyncKeyState(VK_RIGHT)&1){
    			if(mOpt[mSet.current].nopt < mOpt[mSet.current].noptmax){
    			mOpt[mSet.current].nopt = mOpt[mSet.current].nopt + 1;
    			}
    		}
    	
    		if(mSet.current < 1) 
    			mSet.current = mSet.max-1;
    
    		if(mSet.current > mSet.max-1) 
    			mSet.current = 1;
    
    		for(i= mSet.min; i < mSet.max; i++)
    		{
    			if(mOpt[i].nopt == 1){
    				Directx.DrawString(mSet.x, mSet.y + (11*i), D3DCOLOR_ARGB (255 , 0 , 255 , 0 ), Directx.pFont, mOpt[i].option);//Hack On Text Green
    				sprintf_s(this->mSet.optionstat, "   %i .00", this->mOpt[i].nopt);
    				Directx.DrawString(mSet.x + 85, mSet.y + (11*i), D3DCOLOR_ARGB( 255 , 30 , 255 , 255 ), Directx.pFont, mSet.optionstat);//Hack on Num 1 Turns Cyan its like Baby Blue
    			}
    
    			if(mOpt[i].nopt == 0){
    				Directx.DrawString(mSet.x, mSet.y + (11*i), D3DCOLOR_ARGB (255 , 255 , 0 , 0 ), Directx.pFont, mOpt[i].option);//Hack off Text Red
    				sprintf_s(this->mSet.optionstat, "   %i .00", this->mOpt[i].nopt);
    				Directx.DrawString(mSet.x + 85, mSet.y + (11*i), D3DCOLOR_ARGB (255 , 255 , 255 , 255 ), Directx.pFont, mSet.optionstat);//Hack off Number 1 Turns White
    			}
    		}
    	}
    }
    Menu.h
    Code:
    #ifndef __MENU_H__
    #define __MENU_H__
    
    #pragma once
    
    #include "Files.h"
    
    struct Menuoptions{
    	char* option;
    	bool current;
    	int nopt, noptmax, noptmin;
    	};
    
    struct MenuSettings{
    	int x, y, current, min,
    		max, NumberOfItems;
    	bool show, loaded;
    	char optionstat[256];
    };
    
    class cMenu{
    	public:
    		Menuoptions mOpt[31];
    		void RenderMenu(void);
    	MenuSettings mSet;
    
    int i;
    	private:
    		LPPOINT Cur;
    		void InitiateMenu(void);
    		void AddItemToMenu(char *szItemName, int iItemMax, int iItemMin, int iDefualtValue);
    	
    };
    
    
    extern class cMenu Menu;
    
    #endif
    How to use this in Base.cpp?
    Code:
    		if( Menu.mOpt[1].nopt > 0 )//3D Box's
    			PushToConsole( "ModelDebug_DrawBoxes 1" );
    		else
    			PushToConsole( "ModelDebug_DrawBoxes 0" );
    Press thanks and give credits if you use this
    Last edited by pr0h4x0r; 06-18-2010 at 09:38 AM.

  15. The Following User Says Thank You to pr0h4x0r For This Useful Post:

    rocker340 (06-18-2010)

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