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  1. #1
    iamat123456's Avatar
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    Anyone have updated 31_0 bypass?

    after searching old threads it appears none of the aob for 31_0 bypass works anymore...anyone have the updated one and is willing to share?

    CF West

    thx!

  2. #2
    Anger5K's Avatar
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    Code:
    FE 40 19 8B 85 ?? ?? ?? ??
    My Own Hack!!!



  3. The Following 2 Users Say Thank You to Anger5K For This Useful Post:

    iamat123456 (12-21-2020),XahmedX209 (02-12-2021)

  4. #3
    yazigegeda's Avatar
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    Quote Originally Posted by Anger5K View Post
    Code:
    FE 40 19 8B 85 ?? ?? ?? ??
    What to do after finding the address

  5. #4
    jayjay153's Avatar
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    Quote Originally Posted by iamat123456 View Post
    after searching old threads it appears none of the aob for 31_0 bypass works anymore...anyone have the updated one and is willing to share?

    CF West

    thx!
    Code:
    class GAMEPROTO_COMMON
    {
    public:
    	char pad_0000[4];
    	uint32_t mValidPacket; 
    	uint8_t mPacketSequence;
    	uint8_t mPostEncryptKey;
    	char pad_000A[2];
    	uint32_t mPostEncrypt;
    	uint32_t mValidEncryption;
    	uint32_t mMagicNumber;
    
    	virtual char __thiscall PreReadData(ILTMessage_Read*);
    	virtual bool __thiscall PostReadData(ILTMessage_Read*);
    	virtual char __thiscall PreWriteData(ILTMessage_Read*);
    	virtual bool __thiscall PostWriteData(ILTMessage_Read*);
    };
    
    class GAMEPROTO_CS_WEAR_SACK_REQ : public GAMEPROTO_COMMON
    {
    public:
    	char pad_0018[1];
    	uint8_t N0000003C;
    
    	virtual bool __thiscall ReadData(ILTMessage_Read*);
    	virtual bool __thiscall WriteData(ILTMessage_Read*); //CS_WEAR_SACK_REQ
    };
    
    class GAMEPROTO_CS_CURRENT_WEAPON_CHECK_RES : public GAMEPROTO_COMMON
    {
    public:
    
    
    	virtual bool __thiscall ReadData(ILTMessage_Read*);
    	virtual bool __thiscall WriteData(ILTMessage_Read*); //Stop
    };
    
    bool CS_WEAR_SACK_REQ(GAMEPROTO_CS_WEAR_SACK_REQ* WEAR_SACK, ILTMessage_Read* Message)
    {
    
    	WEAR_SACK->N0000003C = 0;
    
    	return gp_Table[MSG_CS_WEAR_SACK_REQ]->GetOriginal<bool(__thiscall*)(GAMEPROTO_CS_WEAR_SACK_REQ*, ILTMessage_Read*)>()(WEAR_SACK, Message);
    }
    Last edited by jayjay153; 02-03-2021 at 10:00 PM.

  6. #5
    yazigegeda's Avatar
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    Quote Originally Posted by jayjay153 View Post


    Code:
    class GAMEPROTO_COMMON
    {
    public:
    	char pad_0000[4];
    	uint32_t mValidPacket; 
    	uint8_t mPacketSequence;
    	uint8_t mPostEncryptKey;
    	char pad_000A[2];
    	uint32_t mPostEncrypt;
    	uint32_t mValidEncryption;
    	uint32_t mMagicNumber;
    
    	virtual char __thiscall PreReadData(ILTMessage_Read*);
    	virtual bool __thiscall PostReadData(ILTMessage_Read*);
    	virtual char __thiscall PreWriteData(ILTMessage_Read*);
    	virtual bool __thiscall PostWriteData(ILTMessage_Read*);
    };
    
    class GAMEPROTO_CS_WEAR_SACK_REQ : public GAMEPROTO_COMMON
    {
    public:
    	char pad_0018[1];
    	uint8_t N0000003C;
    
    	virtual bool __thiscall ReadData(ILTMessage_Read*);
    	virtual bool __thiscall WriteData(ILTMessage_Read*); //CS_WEAR_SACK_REQ
    };
    
    class GAMEPROTO_CS_CURRENT_WEAPON_CHECK_RES : public GAMEPROTO_COMMON
    {
    public:
    
    
    	virtual bool __thiscall ReadData(ILTMessage_Read*);
    	virtual bool __thiscall WriteData(ILTMessage_Read*); //Stop
    };
    
    bool CS_WEAR_SACK_REQ(GAMEPROTO_CS_WEAR_SACK_REQ* WEAR_SACK, ILTMessage_Read* Message)
    {
    
    	WEAR_SACK->N0000003C = 0;
    
    	return gp_Table[MSG_CS_WEAR_SACK_REQ]->GetOriginal<bool(__thiscall*)(GAMEPROTO_CS_WEAR_SACK_REQ*, ILTMessage_Read*)>()(WEAR_SACK, Message);
    }

    What is this?

  7. #6
    vaisefud3's Avatar
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    Quote Originally Posted by yazigegeda View Post
    What is this?
    Something that the pasters here shouldn't have

  8. #7
    96neko's Avatar
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    Quote Originally Posted by vaisefud3 View Post
    Something that the pasters here shouldn't have
    yyou are treating leechers as smart people , since when they understand what they cp...



  9. #8
    vaisefud3's Avatar
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    Quote Originally Posted by 96neko View Post
    yyou are treating leechers as smart people , since when they understand what they cp...
    Yeah, but the more ppl use, the more likely it is to get patched

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