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    FN FAL Gun guide.

    FN FAL

    The Fusil Automatique Léger is unlocked at lvl 28 and is used as a marksman rifle, funny enough it was first tested in 1947. A lot of people dont use the FAL because of the semi-automaticness but really this means you can make it go as fast as possible, plus the damage is one of the highest damage percentages in the game. you must also come to terms with the attachments because they can add a massive advantage for you. As well is the terms of fun adding attachments can make for all sorts of mayhem and fun you may even come across a new combination that could land yourself a nuke!
    Credits for info above: hugh_who

    Statistics



    Damage: 55-35 (MP)

    Damage Multipliers: Head: 1.4, Neck: 1.1, Chest: 1, Limbs: 1 (MP)

    Magazine Size: 20 (30 with Ext. Mags.)

    Unlocked at Level 28 (Sergeant Major)

    Maximum Ammunition: 120 rounds

    Reload Time: 1.84s loaded, 3.38s unloaded

    Rate of Fire: 1200 RPM max

    Range: 1300-1700m, (700-1100m Suppressed)

    Recoil: Moderate

    Penetration: Moderate

    Fire Mode: Semi-Automatic

    Ammunition: 7.62x51mm

    In multiplayer, the FAL is unlocked at Level 28. This rifle's semi-automatic nature reduces its effectiveness at close range. Utilizing the Shotgun attachment, carrying a close quarters secondary weapon, or using Commando is recommended. However, this same semi-automatic firing increases the FAL's effectiveness at long range, even though the shooter must pause briefly between shots to let the recoil settle.

    Weapon attachments

    * Grenade Launcher (a.k.a noob tube)
    * Shotgun (good for close range encounters)
    * Red Dot Sight
    * Holographic Sight
    * Silencer
    * Heartbeat Sensor (allows the user to track multiple and close targets)
    * ACOG Scope
    * Thermal Scope
    * FMJ (full metal jacket, this is similar to ,,DEEP IMPACT'' from COD4)
    * Extended Mags (increase magazine size from 20 to 30)

    Recommanded class

    FAL + Ext. Mags.
    PP2000 + Ext. Mags.

    Equipament: Semtex + Stun grenades

    Perks:
    Scarvenger PRO
    Stopping power
    Commando (increase melee range by 2 metters)

    This is a good weapon for SnD, when you have to protect bomb sites.
    Effective at long range.

    I would give it a 8.5/10 because it has a small magazine, and for a semi-automatic gun, you need to many shots to kill an enemy.
    Last edited by B4M; 06-19-2010 at 03:50 AM.
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  2. The Following 2 Users Say Thank You to B4M For This Useful Post:

    Bobmanb (06-19-2010),hugh_who (06-18-2010)

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