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  1. #61
    CoderNever's Avatar
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    Its simple you have to many augments....you need to take some out if you send how the public is defined and what each augment is...I can easily fix it if you don't know how to.

  2. #62
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    Quote Originally Posted by CoderNever View Post
    Its simple you have to many augments....you need to take some out if you send how the public is defined and what each augment is...I can easily fix it if you don't know how to.
    im used the exact word for word as acid posted

  3. #63
    I-JlStepper-I's Avatar
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    LOL. Thanks.

  4. #64
    CoderNever's Avatar
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    Hey Will since the FPS thread is defined as a string..and so is the last argument in draw string..just use the code below..

    Code:
    DrawString(5, 0, D3DCOLOR_XRGB( 255, 250, 0 ), pFont,  GetFrameRate());

  5. The Following User Says Thank You to CoderNever For This Useful Post:

    whit (07-08-2010)

  6. #65
    ac1d_buRn's Avatar
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    Quote Originally Posted by whit View Post
    can sumone help me wtih this im trying to do the draw fps
    1>c:\users\whitlock\desktop\super dl'd base\cabase\cabase\base.cpp(51) : error C2660: 'ID3DXFont:rawTextA' : function does not take 4 arguments
    its getting on my nerves
    Read the error >.<

  7. #66
    CoderNever's Avatar
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    lol i did and it said it does not take 4 augments, but I got no experience with drawtexta so i suggested drawstring...which should work.

  8. #67
    whit's Avatar
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    Ok i got it thanks CN
    i Actually tried it your way but i forgot the one thing you added

  9. #68
    Crash's Avatar
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    Quote Originally Posted by CoderNever View Post
    lol i did and it said it does not take 4 augments, but I got no experience with drawtexta so i suggested drawstring...which should work.
    DrawString is the same as (font)->DrawTextA(...);

    It just makes the rect for you.

  10. #69
    CAFlames's Avatar
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    Hey this is great but there are 2 things.


    1) When i make crosshair i get this error:



    and i dont no what to define it..


    2) I made the box thing for around my menu but it just makes CA d/c when it loads it... what should i do?


    Thank you.

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  11. #70
    Crash's Avatar
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    Quote Originally Posted by msflames3 View Post
    Hey this is great but there are 2 things.


    1) When i make crosshair i get this error:



    and i dont no what to define it..


    2) I made the box thing for around my menu but it just makes CA d/c when it loads it... what should i do?


    Thank you.
    I thought you were good at coding.

    Acid didn't check this at all because there are a ton of errors if you copy+paste this.

    No need for the
    Code:
    ScreenCenterX = ( float )pViewport->Width / 2;  
    ScreenCenterY = ( float )pViewport->Height / 2;
    I don't even think he looked at this.

    Here is how to draw a crosshair :
    Code:
    //Global declarations
    ID3DXLine *p_line = NULL;
    D3DVIEWPORT9 oViewport;
    
    //In your hooked function
    pDevice->GetViewport(&oViewport);
    
    //Then define these
    void DrawLine(float x, float y, float x2, float y2, float width, DWORD color)
    {
    	D3DXVECTOR2 vLine[2];
    	p_line->SetWidth( width );
    	p_line->SetAntialias( false );
    	p_line->SetGLLines( true );
    	vLine[0].x = x;
    	vLine[0].y = y;
    	vLine[1].x = x2;
    	vLine[1].y = y2;
    	p_line->Begin( );
    	p_line->Draw( vLine, 2, color );
    	p_line->End( );
    } 
    void drawXHair(D3DCOLOR xhaircolor, int width)
    {
    
        DrawLine(( float )(oViewport.Width / 2) - 10, ( float )(oViewport.Height / 2), ( float )(oViewport.Width / 2) + 10, ( float )(oViewport.Height / 2), width, xhaircolor);
        DrawLine(( float )(oViewport.Width / 2), ( float )(oViewport.Height / 2) - 10, ( float )(oViewport.Width / 2), ( float )(oViewport.Height / 2) + 10, width, xhaircolor);
    
    }
    Then all you need to do is put this where you want to draw it :

    Code:
    drawXHair(D3DCOLOR_XRGB(255, 0, 0), 2);

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    CAFlames (07-09-2010)

  13. #71
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    Quote Originally Posted by Sealionone View Post
    I thought you were good at coding.

    Acid didn't check this at all because there are a ton of errors if you copy+paste this.

    No need for the
    Code:
    ScreenCenterX = ( float )pViewport->Width / 2;  
    ScreenCenterY = ( float )pViewport->Height / 2;
    I don't even think he looked at this.

    Here is how to draw a crosshair :
    Code:
    //Global declarations
    ID3DXLine *p_line = NULL;
    D3DVIEWPORT9 oViewport;
    
    //In your hooked function
    pDevice->GetViewport(&oViewport);
    
    //Then define these
    void DrawLine(float x, float y, float x2, float y2, float width, DWORD color)
    {
    	D3DXVECTOR2 vLine[2];
    	p_line->SetWidth( width );
    	p_line->SetAntialias( false );
    	p_line->SetGLLines( true );
    	vLine[0].x = x;
    	vLine[0].y = y;
    	vLine[1].x = x2;
    	vLine[1].y = y2;
    	p_line->Begin( );
    	p_line->Draw( vLine, 2, color );
    	p_line->End( );
    } 
    void drawXHair(D3DCOLOR xhaircolor, int width)
    {
    
        DrawLine(( float )(oViewport.Width / 2) - 10, ( float )(oViewport.Height / 2), ( float )(oViewport.Width / 2) + 10, ( float )(oViewport.Height / 2), width, xhaircolor);
        DrawLine(( float )(oViewport.Width / 2), ( float )(oViewport.Height / 2) - 10, ( float )(oViewport.Width / 2), ( float )(oViewport.Height / 2) + 10, width, xhaircolor);
    
    }
    Then all you need to do is put this where you want to draw it :

    Code:
    drawXHair(D3DCOLOR_XRGB(255, 0, 0), 2);
    i can code c++ but not d3d ~.~

    Kay im gonna try that,, if it works imma thank u X99999
    Last edited by CAFlames; 07-09-2010 at 07:04 AM.

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  14. #72
    Crash's Avatar
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    Quote Originally Posted by msflames3 View Post


    i can code c++ but not d3d ~.~

    Kay im gonna try that,, if it works imma thank u X99999
    Don't forget to create the line.

  15. #73
    CoderNever's Avatar
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    Lol Directx is not a language if you knew how to fully code C++. Using Directx functions would be extremely easy its just a matter of knowing your arguments, and what each argument means, and how to define them.

  16. #74
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    Yea, does this hack still wrk? idk how to do the code thing but ik how to inject it.It keepds dcing aftr i get in. Is it detected?

  17. #75
    whatup777's Avatar
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    This is not a hack. They are functions to make hacks better.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

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