Thread: Glow Function

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  1. #1
    MemoryThePast's Avatar
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    Glow Function

    Code:
    #define m_GlowFunc 0x00000 // CShell_x64.dll = Pattern: 48 ?? ?? ?? ?? 57 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 0F B6 F2 48 8D ?? ?? ?? ?? ?? || String: PlayerOutLineRender 1
    
    typedef void(__fastcall* GlowFn)(__int64, unsigned int __int8);
    
    // =========================== [ Glow Function ] ========================== //
    GlowFn GFn = (GlowFn)(this->GetCShellx64Instance() + m_GlowFunc);
    if (IsValidPointer(GFn) && GFn != NULL && GFn != nullptr) // well?
    {
    	if (GetAsyncKeyState(VK_F10) & 1) GlowKey = (!GlowKey);
    	if (GlowKey && IsObjectReadyForHook()) // IsObjectReadyForHook = Object_x64.dll its useful tho for simple ingame checking, i add this thing to prevent a bug in storage where you get a BIG CHARACTER like crazy XD.
    	{
    		GFn(1, 1);
    	}
    	else
    	{
    		GFn(0, 0);
    	}
    }
    Credits: @dreek1 @vaisefud3
    idk if there is something i forgot to give credits please comment here ^_^.

    btw i post this for someone who needs and i'm trying to help




  2. The Following 4 Users Say Thank You to MemoryThePast For This Useful Post:

    DarkArtistry02 (02-22-2021),freezylord (02-19-2021),SpiderEater420 (02-18-2021),winiciosrocha (02-18-2021)

  3. #2
    vaisefud3's Avatar
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    Quote Originally Posted by MemoryThePast View Post
    Code:
    #define m_GlowFunc 0x00000 // CShell_x64.dll = Pattern: 48 ?? ?? ?? ?? 57 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 0F B6 F2 48 8D ?? ?? ?? ?? ?? || String: PlayerOutLineRender 1
    
    typedef void(__fastcall* GlowFn)(__int64, unsigned int __int8);
    
    // =========================== [ Glow Function ] ========================== //
    GlowFn GFn = (GlowFn)(this->GetCShellx64Instance() + m_GlowFunc);
    if (IsValidPointer(GFn) && GFn != NULL && GFn != nullptr) // well?
    {
    	if (GetAsyncKeyState(VK_F10) & 1) GlowKey = (!GlowKey);
    	if (GlowKey && IsObjectReadyForHook()) // IsObjectReadyForHook = Object_x64.dll its useful tho for simple ingame checking, i add this thing to prevent a bug in storage where you get a BIG CHARACTER like crazy XD.
    	{
    		GFn(1, 1);
    	}
    	else
    	{
    		GFn(0, 0);
    	}
    }
    Credits: @dreek1 @vaisefud3
    idk if there is something i forgot to give credits please comment here ^_^.

    btw i post this for someone who needs and i'm trying to help
    1st param is ignored so you can leave it at 0. GJ anyways

  4. #3
    MemoryThePast's Avatar
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    Quote Originally Posted by vaisefud3 View Post
    1st param is ignored so you can leave it at 0. GJ anyways
    oh i see thanks, actually i didn't do anything about it and i only do just try it and it work so i didn't know what does it do in that another params




  5. #4
    vaisefud3's Avatar
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    Quote Originally Posted by MemoryThePast View Post
    oh i see thanks, actually i didn't do anything about it and i only do just try it and it work so i didn't know what does it do in that another params
    The best method is still RunConsoleString + SetObjectOutline, but this at least helps the pasters out there

  6. #5
    winiciosrocha's Avatar
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    Good job !! thanks

  7. #6
    I love myself
    나도 너를 사랑해

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    Jhem's Avatar
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    The this is, this has been posted so many times and it still works.
    Keep up the good work anyway.

  8. #7
    awdacwadc's Avatar
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    Wish all /sgrtttttt

  9. #8
    raichfighter22's Avatar
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    Quote Originally Posted by vaisefud3 View Post
    The best method is still RunConsoleString + SetObjectOutline, but this at least helps the pasters out there


    waiting for melhax credit

  10. #9
    MemoryThePast's Avatar
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    take a note this is crossfire x64 version i posted this for purposes because what i've seen to the other people, still doing in the same function even that's not are they looking and i hope they learn about reverse engineering about this




  11. #10
    vaisefud3's Avatar
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    Quote Originally Posted by raichfighter22 View Post


    waiting for melhax credit
    wtf? I'm using the engine, not some code I found on the internet like most of the ppl here lol

  12. #11
    michael101015's Avatar
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    Smile how to put this code in cf

    Quote Originally Posted by vaisefud3 View Post
    1st param is ignored so you can leave it at 0. GJ anyways
    how to use this code to it in cf

  13. #12
    modyxxtop1's Avatar
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    Good Job bro <3

    I want LoadLibrary 64 !

  14. #13
    DarkArtistry02's Avatar
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    Quote Originally Posted by modyxxtop1 View Post
    Good Job bro <3

    I want LoadLibrary 64 !
    https://www.mpgh.net/forum/showthread.php?t=1528363

    Here you go buddy

  15. #14
    modyxxtop1's Avatar
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    Quote Originally Posted by DarkArtistry02 View Post
    not work bro

  16. #15
    winiciosrocha's Avatar
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    Quote Originally Posted by modyxxtop1 View Post
    not work bro
    use x64dbg > scylla or ida pro

    How to create LoadLibrary
    https://www.mpgh.net/forum/showthrea...ht=loadlibrary

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