Hi
Code:
#define GlowAddr 0xC075D0
#define glowthinks 0x806CE8
#define BasicPlayer 0x15D6D80
#define aCLTPlayerClient 0x1E40630
#define CLTPlayerClientOffset 0x80
#define BunnyHop 0x1E7FB24
#define aLTClientShell 0x1E3BC70
#define ILTClienTt 0x1CA8D3C
#define aLTModel 0x180FEB8
#define dwCPlayerStart 0x204
#define dwCPlayerSize 0xD90
#define MEOffset 0x20C
#define aIntersectSegment 0x69F080
#define ModlNod 0x180AD94
#define AntiSmoke 0x382715
#define GameStatus 0x172F3BC
#define ADDR_CHATGM 0x1E84318
#define Recoil1 0x5DC
#define Recoil2 0x5E4
#define Recoil3 0x6C8
#define Recoil4 0x6D0
#define FlyGravity 0xAF0
#define FlyGravityZM 0xA18
#define FallDamageAddr 0x180B184
#define FallDamageOffset 0x4
Code:
// Invisible
DWORD Mwait0 = 0x127194C;//M-wait0
DWORD Mcidle = 0x1302784;//M-c-idle
DWORD Midle = 0x127116C;//M-idle
DWORD Midle1 = 0x1394CD8;//M-idle1
DWORD Mrun = 0x1271598;//M-run
DWORD MrunRside = 0x1302790;//M-run-Rside
DWORD MrunLside = 0x13027A8;//M-run-Lside
DWORD MrunBside = 0x130279C;//M-run-Bside
DWORD Mwalk = 0x1271944;//M-walk
DWORD MwalkRside = 0x13027B4;//M-walk-Rside
DWORD MwalkLside = 0x13027C4;//M-walk-Lside
DWORD MwalkBside = 0x13027D4;//M-walk-Bside
DWORD McwalkLside = 0x1313B78;//M-c-walk-Lside
DWORD McwalkRside = 0x1313B68;//M-c-walk-Rside
DWORD McwalkBside = 0x1313B58;//M-c-walk-Bside
DWORD MJump = 0x12D62E0;//M-Jump
DWORD Mhit01 = 0x139A86C;//M-hit01
DWORD Mhit02 = 0x139A864;//M-hit02
DWORD Mcwalk = 0x12EB028;//M-c-walk
DWORD Midleup = 0x13134D8;//M-idle-up
DWORD midles = 0x12D611C;//m-idle
DWORD MSuperjump = 0x1313AA4;//M-Superjump
DWORD McSuperjump = 0x1313810;//M-c-Superjump