Code:
// [ Room Info Manager ]
uint32_t m_RoomInfoMgr = 0x161BC54;
uint32_t m_GetGameRules = 0x11C;
uint32_t m_GetWeaponRules[0] = 0x12C;
uint32_t m_GetWeaponRules[1] = 0x144;
uint32_t m_GetGameMode = 0x130;
uint32_t m_GetGameID = 0x138;
uint32_t m_GetObjective = 0x140;
uint32_t m_GetRespawnTime = 0x14C;
uint32_t m_GetMaxPlayerNums = 0x150;
// [ CPlayer Info ]
uint32_t m_LocalPlayerVT = 0xACCD30;
uint32_t m_LocalIndex = 0x20C;
uint32_t m_PlayerStart = 0x204;
uint32_t m_PlayerSize = 0xD88;
// [ CharacterFx ]
uint32_t m_EnlargeAndSetDims = 0x869E70;
uint32_t m_GetNextNode = 0x7F920;
uint32_t m_PlayerIsDead = 0x200;
uint32_t m_PlayerIsImmune = 0x210;
uint32_t m_SubType = 0xC4C;
uint32_t m_IsCurrentWeapon = 0x11158;
uint32_t m_GetWeaponFx = 0x11138;
uint32_t m_IsMutant = 0x11164;
uint32_t m_IsMutantObject = 0x1118B;
uint32_t m_HaveKnife = 0x353C;
// [ CPlayerClntBase ]
uint32_t m_GameType = 0x790;
uint32_t m_RealWeaponState[0] = 0x77C;
uint32_t m_RealWeaponState[1] = 0x68C;
uint32_t m_WeaponState[0] = 0x790;
uint32_t m_WeaponState[1] = 0x6A0;
uint32_t m_PlayerObjectPos[0] = 0x570;
uint32_t m_PlayerObjectPos[1] = 0xDC8;
uint32_t m_JumpHack[0] = 0x???;
uint32_t m_JumpHack[1] = 0x???;
uint32_t m_RapidFire[0] = 0x694;
uint32_t m_RapidFire[1] = 0x5A4;
uint32_t m_WalkSpeed[0] = 0xAB0;
uint32_t m_WalkSpeed[1] = 0x9D0;
uint32_t m_CrouchSpeed[0] = 0xAB4;
uint32_t m_CrouchSpeed[1] = 0x9D4;
uint32_t m_ClipAmmo = 0x2C4;
uint32_t m_BulletStock = 0x2C8;
uint32_t m_BulletMax = 0x2CC;
// [ LTClientShell ]
uint32_t m_PlayerClient = 0x80;
uint32_t m_AFKTimerFunc[0] = 0x??????;
uint32_t m_AFKTimerFunc[1] = 0x??????;
uint32_t m_AFKTimer = 0x3CD3C;
uint32_t m_MaxClientIndex = 0x3D298;
uint32_t m_SelectMutant = 0x178;
uint32_t m_PVNanoScreen = 0x72C4;
uint32_t m_GameUI = 0x1EC;
uint32_t m_Spray = 0x340F8;
// [ ILTClient ]
uint32_t m_RemoteHook[0] = 0x??????;
uint32_t m_RemoteHook[1] = 0x??????;
uint32_t m_RemoteHook[2] = 0x??????;
uint32_t m_RemoteHook[3] = 0x??????;
uint32_t m_IntersectSegmentVT = 0x698C70;
uint32_t m_IntersectSegment = 0xA8;
// [ ILTCSBase ]
uint32_t m_LTClientDefault = 0x12B1168;
uint32_t m_SendToServerFunc = 0x6A1620;
// [ ModelInstance ]
uint32_t m_ObjectMgr = 0x125BB54;
uint32_t m_AnimTracker = 0x1544;
uint32_t m_AnimTrackerVT = 0x76D8E0;
uint32_t m_GetObjectType = 0xB8;
uint32_t m_ObjectType = 0xB4;
// [ ModelNode ]
uint32_t m_ModelNodeMgr = 0x161A184;
uint32_t m_ModelNodeFunction = 0x94C30;
uint32_t m_ModelNodeHitBoxCall = 0x??????;
uint32_t m_VisualHeadShot = 0xB25839;
uint32_t m_WeaponAttack[0] = 0x37FEBA;
uint32_t m_WeaponAttack[1] = 0x9E6CF7;
uint32_t m_KnifeAttack[0] = 0x36C5D1;
uint32_t m_KnifeAttack[1] = 0x9D74BF;
uint32_t m_ModelNodeIndex = 0x9C3;
uint32_t m_ModelNodeSize = 0x9C;
// [ WeaponMgr ]
uint32_t m_WeaponMgr = 0x161A590;
uint32_t m_CrosshairRatio[0] = 0x3A72AB;
uint32_t m_CrosshairRatio[1] = 0xA08518;
uint32_t m_PerturbMin[0] = 0x36B446;
uint32_t m_PerturbMin[1] = 0x9D647C;
uint32_t m_ShotreactYaw[0] = 0x3A696D;
uint32_t m_ShotreactYaw[1] = 0xA07C2D;
uint32_t m_ShotreactPitch[0] = 0x3A6362;
uint32_t m_ShotreactPitch[1] = 0xA07602;
uint32_t m_WeaponShake[0] = 0x38D0D9;
uint32_t m_WeaponShake[1] = 0x9F2FCE;
uint32_t m_RepeatFire = 0x?????;
uint32_t m_WeaponRange = 0x?????;
uint32_t m_KnifeRange[0] = 0x??????;
uint32_t m_KnifeRange[1] = 0x??????;
uint32_t m_KnifeAngle[0] = 0x??????;
uint32_t m_KnifeAngle[1] = 0x??????;
uint32_t m_MoveSpeedPenalty[0] = 0x??????;
uint32_t m_MoveSpeedPenalty[1] = 0x??????;
uint32_t m_WeaponIndex = 0x11FF;
uint32_t m_WeaponSize = 0x5D28;
// [ GameProto ]
uint32_t m_MsgFuncByteData = 0x2DEEF8;
uint32_t m_MsgHackVerification = 0x2D6DBE;
uint32_t m_Animationhk = 0x??????;
uint32_t m_ClientFirehk = 0x??????;
// [ Bypass Client Errors ]
uint32_t m_Bypass_1_x[0] = 0x39D9AC;
uint32_t m_Bypass_1_x[1] = 0x9FFBB7;
uint32_t m_Bypass_14_x = 0x??????;
uint32_t m_Bypass18_2 = 0x2DEC83;
uint32_t m_Bypass18_4[0] = 0x2DE931;
uint32_t m_Bypass18_4[1] = 0x2DEA91;
uint32_t m_Bypass_19_3[0] = 0x397ADA;
uint32_t m_Bypass_19_3[1] = 0x9FA8D2;
uint32_t m_Bypass_20_0[0] = 0x39DAAF;
uint32_t m_Bypass_20_0[1] = 0x9FFCBA;
uint32_t m_Bypass_20_2 = 0x??????;
uint32_t m_Bypass28_3 = 0x2DE355;
uint32_t m_Bypass31_0[0] = 0x2DC34A;
uint32_t m_Bypass31_0[1] = 0x2DC7BE;
uint32_t m_Bypass31_9 = 0x??????;
uint32_t m_Bypass31_10[0] = 0x??????;
uint32_t m_Bypass31_10[1] = 0x??????;
// [ Bypass DC && Ban ]
uint32_t m_OnHackNotify = 0x??????;
uint32_t m_BypassCheck[0] = 0x??????;
uint32_t m_BypassCheck[1] = 0x??????;
uint32_t m_BypassCheck[2] = 0x??????;
uint32_t m_BypassCheck[3] = 0x??????;
uint32_t m_BypassCheck[4] = 0x??????;
uint32_t m_BypassCheck[5] = 0x??????;
uint32_t m_BypassWeaponDC = 0x??????;
uint32_t m_BypassBan = 0x??????;
// [ No Bug Damage ]
uint32_t m_NoBugDamage[0] = 0xEBD13B;
uint32_t m_NoBugDamage[1] = 0xF1C4C7;
uint32_t m_NoBugDamage[2] = 0xF1C2C9;
uint32_t m_NoBugDamage[3] = 0xF1DAC1;
uint32_t m_NoBugDamageDZ = 0x12781F4;
// [ Draw Text Font ]
uint32_t m_HLTFontManager = 0x1A97B80;
uint32_t m_HLTFontManagerVT = 0xA3F9C0;
// [ Remove Fx ]
uint32_t m_RemoveFx[0] = 0x300737;
uint32_t m_RemoveFx[1] = 0x30074C;
uint32_t m_RemoveFx[2] = 0x300758;
// [ Others ]
uint32_t m_LTModel = 0x161EFF8
uint32_t m_LTCommon = 0x161EFF0;
uint32_t m_LTClientShell = 0x1A9806C;
uint32_t m_LTClientShellTub = 0x1A9B510;
uint32_t m_BasicPlayerInfoMgr = 0x147C2B0;
uint32_t m_DamagePerMeter = 0x161A574;
uint32_t m_S2SCounter = 0x???????;
uint32_t m_GetFrameTime = 0x??????;
uint32_t m_RemoveRadioBlock = 0x166CE0A;
uint32_t m_RemoveChatBlock = 0x1ADD070;
uint32_t m_BunnyHop = 0x1AD8B4C;
uint32_t m_MutantDialog = 0x9699CE;
uint32_t m_MsgBoxVT = 0x4D16F0;
uint32_t m_NoFallDamage[0] = 0x??????;
uint32_t m_NoFallDamage[1] = 0x??????;
uint32_t m_PlayerviewMgr = 0x2DC;
uint32_t m_TextureType = 0x594;