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    mrsimson's Avatar
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    How to use IntersectSegment check Visible player

    I am use code check visible on X64 but always return true ! please help me ! remote kill use normal !

    Code:
    struct IntersectInfo
    {
    	D3DXVECTOR3 vImpactPos;
    	char spacer00[32];
    	__int64 hObjImpact;
    	unsigned long unk1;
    	unsigned long unk2;
    	unsigned long unk3;
    };
    
    struct IntersectQuery {
    	D3DXVECTOR3 m_From;
    	D3DXVECTOR3 m_To;
    	__int64 m_Flags;
    	void* m_FilterFn;
    	__int64 m_FilterActualIntersectFn;
    	__int64 m_PolyFilterFn;
    	void* m_pUserData;
    	void* m_pActualIntersectUserData;
    };
    
    bool IsVisible(D3DXVECTOR3 From, D3DXVECTOR3 To) 
    {
    	IntersectQuery pQuery;
    	IntersectInfo pInfo;
    	pQuery.m_From = From;
    	pQuery.m_To = To;
    	return !oIntersectSegment(pQuery, &pInfo);
    }
    Last edited by mrsimson; 05-11-2021 at 06:18 AM.

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