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    Thumbs up [V229.2 Global MapleStory] CRC/NGS Bypass + Working Scripts [Cheat Engine]

    As this section has been dead for a while, I decided to release some things here to hopefully liven up the section.


    NGS Bypass - Initiate first at MapleStory Whitescreen

    Code:
    [ENABLE]
    alloc(newmem1,2048)
    label(returnhere1)
    label(originalcode1)
    
    newmem1:
    push ffffffff
    call sleep
    
    originalcode1:
    pushfd
    push edi
    push esp
    pop edi
    add edi,00000004
    jmp returnhere1
    
    "BlackCipher.aes"+26885DE:
    jmp newmem1
    nop 5
    returnhere1:
    
    alloc(newmem2,2048)
    label(returnhere2)
    label(originalcode2)
    
    newmem2:
    push ffffffff
    call sleep
    
    originalcode2:
    pushfd
    sub esp,00000004
    jmp returnhere2
    
    "BlackCipher.aes"+201769C:
    jmp newmem2
    nop 2
    returnhere2:
    
    alloc(newmem3,2048)
    label(returnhere3)
    label(originalcode3)
    
    newmem3:
    push ffffffff
    call sleep
    
    originalcode3:
    pushfd
    sub esp,04
    mov [esp],edi
    jmp returnhere3
    
    02AC1CCA:
    jmp newmem3
    nop 2
    returnhere3:
    
    
    
    [DISABLE]
    CRC Bypass - Attach to MapleStory.exe at Character Select

    Code:
    [Enable]
    
    GlobalAlloc(CopyMemory,79691776)
    
    CopyMemory:
    readmem($00401000,79691776)
    
    Define(RegionStart,00401000)
    Define(RegionEnd,05000000)
    
    Alloc(CRC1_Hook,1024)
    Label(CRC1_Original)
    Label(CRC1_Return)
    
    04681AD1:
    jmp CRC1_Hook
    CRC1_Return:
    
    CRC1_Hook: // sub crc
    cmp edx,RegionStart
    jb CRC1_Original
    cmp edx,RegionEnd
    ja CRC1_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC1_Original:
    db 8b 12 01 10 9c
    jmp CRC1_Return
    
    
    Alloc(CRC2_Hook,1024)
    Label(CRC2_Original)
    Label(CRC2_Return)
    
    0490C837: // main crc
    jmp CRC2_Hook
    nop
    CRC2_Return:
    
    CRC2_Hook:
    cmp ecx,RegionStart
    jb CRC2_Original
    cmp ecx,RegionEnd
    ja CRC2_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC2_Original:
    db 02 01 59 53 b7 3d
    jmp CRC2_Return
    /*
    Alloc(CRC3_Hook,1024)
    Label(CRC3_Original)
    Label(CRC3_Return)
    
    047A4682: //0040000 / ngclient
    jmp CRC3_Hook
    nop
    CRC3_Return:
    
    CRC3_Hook:
    cmp ecx,RegionStart
    jb CRC3_Original
    cmp ecx,RegionEnd
    ja CRC3_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC3_Original:
    db 66 8b 09 0f b7 c1
    jmp CRC3_Return
    
    
    Alloc(CRC4_Hook,1024)
    Label(CRC4_Original)
    Label(CRC4_Return)
    
    0476A79B: //blackcall
    jmp CRC4_Hook
    nop 4
    CRC4_Return:
    
    CRC4_Hook:
    cmp edx,RegionStart
    jb CRC4_Original
    cmp edx,RegionEnd
    ja CRC4_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC4_Original:
    db 66 8b 12 81 cf 00 00 00 80
    jmp CRC4_Return
    */
    
    /*
    Alloc(CRC5_Hook,1024)
    Label(CRC5_Original)
    Label(CRC5_Return)
    
    048C57A0: //00401000 crc 2
    jmp CRC5_Hook
    nop 5
    CRC5_Return:
    
    CRC5_Hook:
    cmp eax,RegionStart
    jb CRC5_Original
    cmp eax,RegionEnd
    ja CRC5_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC5_Original:
    db 8a 00 31 d9 81 f6 00 08 00 00
    jmp CRC5_Return
    
    Alloc(CRC6_Hook,1024)
    Label(CRC6_Original)
    Label(CRC6_Return)
    
    0487A91B: //00401000 crc 3
    jmp CRC6_Hook
    nop
    CRC6_Return:
    
    CRC6_Hook:
    cmp eax,RegionStart
    jb CRC6_Original
    cmp eax,RegionEnd
    ja CRC6_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC6_Original:
    db 8a 00 88 06 89 e9
    jmp CRC6_Return
    */
    KERNEL32.ReadProcessMemory+5:
    ret 0014
    nop
    nop
    nop
    nop
    
    
    [Disable]
    -----------------

    v229.2 GMS - Working Scripts

    Unlimited Attack

    Code:
    [Enable]
    02F18367://7E ? 83 ? ? 7D ? 8B ? ? 2B ? 3D 6A FF FF FF 7E ? 3D 96 00 00 00 7D
    db EB
    
    [Disable]
    02F18367:
    db 7E
    Zoom In/Out, using + and - keys.

    Code:
    [Enable]
    Alloc(Hook,123)
    Label(Function)
    Label(Return)
    Label(Increase)
    Label(Decrease)
    Label(Reset)
    Label(Exit)
    
    Alloc(value,4)
    value:
    dd #1000 //Default value
    
    Hook:
    pushad
    cmp ebx,004E0000 //Numpad +
    je Increase
    cmp ebx,004A0000 //Numpad -
    je Decrease
    cmp ebx,00370000 //Numpad *
    je Reset
    Exit:
    popad
    call 02158560 //Orignial
    jmp Return
    
    Increase:
    add [value],#20
    jmp Function
    
    Decrease:
    sub [value],#20
    jmp Function
    
    Reset:
    mov [value],#1000
    
    Function: // 3D 89 13 00 00 75 ? A1
    mov eax,[04419358]
    test eax,eax
    je Exit
    mov ecx,[eax]
    push [value]
    push eax
    call dword ptr [ecx+000000c4]
    jmp Exit
    
    031D44A3:
    jmp Hook
    //db 90
    Return:
    
    
    
    
    
    [Disable]
    031D44A3: //e8 ? ? ? ? 83 78 04 00 74 12 e8 ? ? ? ? 8b 48 04 8b 41 04 83 c1 04 5d ff 60 04 5d c2
    call 02158560//Original
    
    
    dealloc(hook)
    Auto MP when MP is below 10%. Place MP pots on Page UP.

    Code:
    define(CUIStatusBar_MP,02A8DB03)//3b ? 7d ? 39 9f ? ? ? ?  7e ? 68 ? ? ? ? 8d 45 e8
    define(MP_Jnl,02A8DB57)
    define(CWvsContext_OnKey,031D44A0)
    //55 8B EC 8B 0D ? ? ? ? 85 C9 74 ? 83 C1 04 8B 01 5D  FF 20 5D C2 08 00 CC
    define(asdf,043F7C70) //TSingleton_CWndMan_ms_pInstance
    //8B 0D ? ? ? ? 2D ? ? ? ? 89 45 E0 8D 45 E4 6A 01 50
    //8b ? ? ? ? ? 8d ? ? 6a ? ? e8 ? ? ? ? 8b ? b8 ? ? ? ? c6 ? ? ? 66 ? ? ? 89 ? ? 85 ? 74 ? 8b ? ? ff ? ? 8b ? ? c6 ? ? ? 8b ? ? 85 ? 75 ? 68 ? ? ? ? e8 ? ? ? ? 0f ? ? ? 8b ? 83 ? ? 8b ? ? 0f
    //8B 0D ? ? ? ? 89 45 ? 8D 45 ? 6A 00 50 E8 ? ? ? ? 8B 08 B8 0D 00 00 00
    
    [enable]
    Globalalloc(hook_hp,128)
    Globalalloc(hook_mp,128)
    alloc(key_press,128)
    label(return_mp)
    label(return_normal_mp)
    
    define(CTRL,001D0000)
    define(SHIFT,002A0000)
    define(INSERT,01520000)
    define(DELETE,01530000)
    define(HOME,01470000)
    define(END,014F0000)
    define(PAGEUP,01490000)
    define(PAGEDOWN,01510000)
    define(ALT,00380000)
    
    key_press:
    mov esi,[asdf] //TSingleton_CWndMan_ms_pInstance
    mov ecx,[esi+A8]
    push eax
    push 00
    call CWvsContext_OnKey
    ret
    
    
    hook_mp:
    cmp eax,#10 //% To mp on
    jnl return_normal_mp
    pushad
    mov eax,PAGEUP
    call key_press
    popad
    
    return_normal_mp:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    jmp return_mp
    
    
    CUIStatusBar_MP:
    jmp hook_mp
    db 90 90 90 90 90
    return_mp:
    
    
    
    [disable]
    CUIStatusBar_MP:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    Mob Disarm

    Code:
    [enable]
    01DA987B://75 ? 8D ? ? 8B ? E8 ? ? ? ? 8B ? E8
    jmp 01DA9F45//8B ? ? ? ? ? 85 C0 0F 84 ? ? 00 00 2B ? 0F 89 ? ? ? ? C7 ? ? 00 00 00 00 8D
    
    [disable]
    01DA987B:
    db 75 0A 8D 50 FA
    mov ecx,ebx
    call 01E288A0
    Skip quest scenes

    Code:
    [Enable]
    01BD300A://78 ? 8B 46 08 6A 00
    db 90 90
    
    
    
    [Disable]
    01BD300A:
    db 78 71
    No Stage Fading

    Code:
    define(removeFadeIn,02156E3F) // 0F 84 ? ? ? ? 8B 35 ? ? ? ? 85 F6 74 ? 8B CE E8 ? ? ? ? 84
    define(removeFadeOut,0215754F) // 0F 84 ? ? 00 00 8B 1D ? ? ? ? 89 ? ? 85 DB 74
    [ENABLE]
    removeFadeIn: // CStage::FadeIn
    db 90 E9
    
    removeFadeOut: // CStage::FadeOut
    db 90 E9
    
    [DISABLE]
    removeFadeIn:
    db 0F 84 BB 06 00 00
    
    removeFadeOut:
    db 0F 84 A5 0F 00 00
    Adele + Ark + Blaster + Kain + more FMA

    Code:
    [ENABLE]
    Alloc(Hook,128)
    Label(Return)
    
    01E348C0:
    jmp Hook
    
    Hook:
    mov eax,[043F891C] // 0F BF 47 ?? 8B 0D ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 8B D8 85 DB 74 D6
    lea eax,[eax+0C]
    mov [esp+04],eax
    
    Return:
    push ebp
    mov ebp,esp
    push -01
    jmp 01E348C0+5
    
    03355096:
    db eb 59
    
    [DISABLE]
    01E348C0: // 55 8B EC 6A FF 68 ?? ?? ?? ?? 64 A1 00 00 00 00 50 81 EC 00 02 00 00 A1 ?? ?? ?? ?? 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 89 8D 6C FE FF FF C7 45 80 00 00 00 00 8B 45 44 89 85 6C FF FF FF C7 85 44 FF FF FF 00 00 00 00
    push ebp
    mov ebp,esp
    push -01
    
    03355096:
    db 74 59
    Adele + Ark + Blaster + Kain FMA (Version II, Magic Attacks From Mobs Wont Hurt You)

    Code:
    [Enable]
    Alloc(Hook,128)
    Label(Exit)
    Hook:
    cmp [ebp+04],01E359FF //83 c4 0c 85 c0 74 40 c6 45 87 01
    je Exit
    jmp 0098C1B3 //pop edi
    
    Exit: //xor eax,eax
    jmp 0098C1A9 // z
    
    0098C1A1:
    jmp Hook
    db 90
    
    
    
    [Disable]
    0098C1A1: //3b c6 7d 0e 3b df 7d 0a
    db 3B C6 7D 0E 3B DF
    Hoyoung FMA

    Code:
    [ENABLE]
    01E38D34://75 1B 83 C6 10 3B F7 75 DA 5F 32 C0 5E 8B 4D FC 33 CD E8
    //55 8B EC 83 EC 34 A1 ? ? ? ? 33 C5 89 45 FC 56 8B 75 08 57 8B F9 8B 4E 04
    db 74
    
    
    
    [DISABLE]
    01E38D34:
    db 75
    Kinesis Psychic Clutch FMA (Shootobj FMA, you'll have to figure out skills yourself)

    Code:
    [ENABLE]
    Alloc(FullMapAttack_ICS,128)
    Alloc(FullMapAttackSW,4)
    RegisterSymbol(FullMapAttackSW)
    Label(FullMapAttack)
    FullMapAttackSW:
    DD 1
    FullMapAttack_ICS:
    cmp [esp],01DAAF63 //8d 85 ? ? ? ? 68 ? ? ? ? 50 e8 ? ? ? ? 83 c4 08 85 c0 79 06 50 e8 ? ? ? ? 8b b3 ? ? ? ? c7 45 fc ? ? ? ? 85 f6 1st
    jne VariantInit
    cmp [FullMapAttackSW],1
    jne VariantInit
    mov [esp],FullMapAttack
    jmp VariantInit
    FullMapAttack: //04210284
    mov ecx,[043C5374] //CUserLocal 8b 0d ? ? ? ? 85 c9 0f 84 ? ? ? ? e8 ? ? ? ? 84 c0 0f 84 ? ? ? ? 8b 0d
    add ecx,04
    lea eax,[ebp-000000b0] //blow A8
    push eax
    call 02CDF2C0 //55 8b ec 56 57 8d b9 ? ? ? ? 8d 4f 0c e8 ? ? ? ? 8b 75 08 8b cf 89 06 e8 ? ? ? ? 89 46 04 8b c6 5f 5e 5d c2 0400 cc cc cc cc cc cc 8b 01
    push eax
    lea ecx,[ebx+00000600] //above //5EC
    call 00E92D00 //e8 ? ? ? ? 8b cb e8 ? ? ? ? 2d ? ? ? ?
    jmp 01DAAF63 //og address
    
    03A8C454: //above call dword ptr [ ]
    DD FullMapAttack_ICS
    
    
    
    
    [DISABLE]
    03A8C454:
    DD VariantInit
    Mob Aggro (USE ONLY MOB AGGRO OR DUMB MOBS/SLIGHT FREEZE AT ONE TIME. DO NOT USE BOTH AT THE SAME TIME)

    Code:
    enable]
    01DA923B://74 ? 8d 8b ? ? ? ? e8 ? ? ? ? 85 c0 75 ? 8b ? ? ? ? ?
    jne 01DA9274
    
    [disable]
    01DA923B:
    je 01DA9274
    Dumb Mobs/Slight Freeze

    Code:
    [ENABLE]
    alloc(hook2,128)
    
    hook2:
    mov [esp+4],#9
    push ebp
    mov ebp,esp
    push -01
    jmp 01DDF320+5
    
    01DDF320://55 8B EC 6A FF 68 ? ? ? 02 64 A1 00 00 00 00 50 81 EC ? ? 00 00 A1 ? ? ? 03 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 8B D9 89 ? ? FF FF FF 8B B3 ? ? 00 00 8B 45 08
    //81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [1ST FUNCTION START]
    jmp hook2
    
    
    
    [DISABLE]
    01DDF320:
    push ebp
    mov ebp,esp
    push -01
    Remove Kinesis Attack Animation

    Code:
    [ENABLE]
    02C92534://89 9f ? ? ? ? ff 50 5c 8d 8f ? ? ? ?
    db 90 90 90 90 90 90
    [DISABLE]
    02C92534:
    mov [edi+00000A68],ebx
    No Delay - Mechanic Homing

    Code:
    [ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    
    02F4BE44://0f 85 ? ? ? ? 81 fb ? ? ? ? 0f 84 ? ? ? ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 2st
    je 02F4BED2
    
    
    
    [DISABLE]
    02F4BE44:
    jne 02F4BED2
    Player Detection - Terminate Game

    Code:
    [enable]
    //auto kill maple when user enters field
    //threshold of people count is set on enable
    alloc(hook, 128)
    Label(skip)
    
    02FB59A0:
    jmp hook
    
    hook:
    cmp ebx,eax
    jne skip
    pushad
    push 0
    push ffffffff
    call TerminateProcess
    test eax,eax
    popad
    jnz skip
    xor eax,eax
    div eax
    
    skip:
    jmp 02FB5A11 //first je/jmp in CUserPool::OnUserEnterField
    
    
    [disable]
    02FB59A0:   //CUserPool::OnUserEnterField C6 ? ? 01 85 ? 74 ? ? 8B ? E8 ? ? ? ? EB [Second Result Line 1]
    push ebp
    mov ebp,esp
    push -01
    
    //cmp ebx,eax
    //jne ???????  //first je/jmp in above function
    DeAlloc(hook)
    
    
    {
    // ORIGINAL CODE - INJECTION POINT: 02E6FBAD
    
    02E6FB87: 33 FF                 - xor edi,edi
    02E6FB89: 89 7D D4              - mov [ebp-2C],edi
    02E6FB8C: 85 FF                 - test edi,edi
    02E6FB8E: 74 04                 - je 02E6FB94
    02E6FB90: F0 FF 47 04           - lock inc [edi+04]
    02E6FB94: 68 E8 3D 01 00        - push 00013DE8
    02E6FB99: B9 20 CE 25 04        - mov ecx,0425CE20
    02E6FB9E: C7 45 FC 00 00 00 00  - mov [ebp-04],00000000
    02E6FBA5: E8 C6 93 6C FD        - call 00538F70
    02E6FBAA: 89 45 E4              - mov [ebp-1C],eax
    // ---------- INJECTING HERE ----------
    02E6FBAD: C6 45 FC 01           - mov byte ptr [ebp-04],01 -------LINE 1 ADRRESS-----
    // ---------- DONE INJECTING  ----------
    02E6FBB1: 85 C0                 - test eax,eax
    02E6FBB3: 74 0A                 - je 02E6FBBF ----------------------- LINE 30 OPCODE-----------
    02E6FBB5: 53                    - push ebx
    02E6FBB6: 8B C8                 - mov ecx,eax
    02E6FBB8: E8 93 B1 00 00        - call 02E7AD50
    02E6FBBD: EB 02                 - jmp 02E6FBC1
    02E6FBBF: 33 C0                 - xor eax,eax
    02E6FBC1: 8D 77 10              - lea esi,[edi+10]
    02E6FBC4: C6 45 FC 00           - mov byte ptr [ebp-04],00
    02E6FBC8: 50                    - push eax
    }
    God Mode (Do Not Use This For Prolonged Periods)

    Code:
    [ENABLE]
    01913826:
    mov eax,1
    
    [DISABLE]
    01913826: // E8 ? ? ? ? 83 C4 ? C3 CC E8 ? ? FF FF 50 E8 ? ? ? FF 83 C4 ? C3 CC E8 ? ? FF FF 50 [FIRST]
    call 00A4A0C0// update
    Map Rusher

    Code:
    [Enable]
    Alloc(InGameRush,128)
    Alloc(TeleportToPortal,128)
    Label(Return)
    Label(End)
    
    02D68016://89 87 ? ? ? ? 81 ? ? ? ? ? ? ? ? ? 75 ? 83 ? ? ? ? ? 01 74
    jmp InGameRush
    db 90
    
    Return:
    InGameRush:
    push eax
    call TeleportToPortal
    mov [edi+000137F4],eax
    jmp Return
    
    
    
    TeleportToPortal:
    push ebp
    mov ebp, esp
    push edi
    mov edi,[ebp+08]
    test edi, edi
    js End
    
    
    
    mov ecx,[043FA77C] // PortalBase 8b ? ? ? ? ? 8b ? ? 85 ? 75 ? 33 ? eb ? 8b ? ? e8
    mov eax,01FC37B0// 55 8b ec 8b 45 08 85 c0 78 32 [cdq down call] //018BB500
    push edi
    xor edx, edx
    call eax
    test eax, eax
    je End
    
    
    
    push [eax+4]
    mov ecx,[043C5374] // CUserLocal
    mov eax,02E75950//CUserLocal::MoveToPortal() //025992C0
    //55 8b ec 6a 00 6a 01 6a 00 6a 01 ff 75 08
    xor edx, edx
    call eax
    
    
    
    End:
    mov eax, edi
    pop edi
    pop ebp
    ret 0004
    
    
    
    
    
    
    [Disable]
    DeAlloc(InGameRush)
    DeAlloc(TeleportToPortal)
    
    
    
    02D68016:
    mov [edi+000137F4],eax
    No Knockback (Only Use If Not Using God Mode)

    Code:
    [Enable]
    00D7DE78:
    db B3 01 90
    
    
    [Disable]
    00D7DE78: //0f 9c ? 85 db 1ST
    db 0F 9C C3
    Remove Player Name (Client Sided)

    Code:
    [enable]
    02CDB440: //CUser:DrawNameTags
    ret
    
    
    [disable]
    02CDB440: //6A 00 6A 00 68 F3 03 [FUNCTION START]
    push ebp
    Remove Skill/Damage Animations

    Code:
    [ENABLE]
    01DA2E20://74 ? 8b cb e8 ? ? ? ? 3b 45 08 75 0c ff 15 fun start
    ret 007c
    
    0178808E://83 C1 14 85 C9 79 04 33 C9
    DB 83 C1 90
    
    
    
    
    [DISABLE]
    01DA2E20:
    db 55 8b ec 6a ff
    
    0178808E:
    DB 83 C1 14
    Show Hidden Skills

    Code:
    [ENABLE]
    00C95519:
    db eb 0c
    //75 0c 39 83 ? ? ? ? 0f 85 ? ? ? ? 83 bb ? ? ? ? ?
    
    
    
    
    [DISABLE]
    00C95519:
    db 75 0c
    Skill Injection

    Code:
    define(SkillInjection_1,03355434)//68 ? ? ? ? ff b7 ? ? ? ? e8 ? ? ? ? 83 c4 ? 84 c0 0f 84 ? ? ? ? 85 f6 b8 ? ? ? ? 0f 44 f0
    define(SkillInjection_2,033554B6)
    define(SkillInjection_3,03355466)
    [ENABLE]
    alloc(NDFA,256)
    label(stop)
    SkillInjection_1:
    push 00000100 //injection speed, all 0's can DC some skills
    SkillInjection_2:
    push # //put your skill ID after the #
    //Ruin 400011105
    //Cleave 151121000
    //Homing 35101002
    //Strike Arrow II (Does More Damage Then III) 63101003
    SkillInjection_3:
    jmp NDFA
    db 90 90 90 90 90 90 90
    NDFA:
    push esi
    mov esi,[043C56A4]//8B 0D ? ? ? 03 FF 73 14 E8 ? ? ? 01 8B F8 85 FF 74 ? 8B 57 04 8D 4F 04 8D 45 F8 50 FF 52 18 80 7E 10 00 75 ? 8D
    //55 8B EC 83 EC 08 53 8B 5D 08 56 57 8B F1 8B 0D ? ? ? ? FF ? ? E8
    cmp [esi+B4],#0
    jne stop
    pop esi
    mov [edi+0000378c],00000000
    jmp SkillInjection_3+C
    stop:
    pop esi
    jmp 033554C1
    
    
    [DISABLE]
    SkillInjection_1:
    push 000007D0
    SkillInjection_2:
    push 04C4BAEA
    SkillInjection_3:
    je 033554C1
    mov [edi+0000378c],00000000
    Pet Vac (this has a chance of Autoban. You can fix it to stop autobanning if you know what you are doing really easy lol)

    Code:
    [enable]
    alloc(Hook,128)
    label(Return)
    label(Exit)
    alloc(timer,4)
    timer:
    dd 00
    
    0185FB53://2B 81 ? ? 00 00 3D B8 0B 00 00 0F 8C Call below
    jmp Hook
    Return:
    
    Hook:
    call 0187AD90
    push esi
    mov esi,eax
    pushad
    call 02FFE3E0//74 ? E8 ? ? ? ? 50 FF ? ? E8 ? ? ? ? 83 C4 08 84 C0 74 Call below
    mov edx,eax
    sub edx,[timer]
    cmp edx,#50
    jl Exit
    mov [timer],eax
    mov edi,[ebp+08]
    lea ecx,[edi+04]
    mov ebx,[edi+04]
    mov ebx,[ebx+28]
    call ebx
    push [esi+04]
    push [esi]
    mov ecx,eax
    call 030A5070 //1B C9 23 C8 E8 ? ? ? FE 5F C7 83 ? ? 00 00 down fun start
    popad
    pop esi
    jmp Return
    
    Exit:
    popad
    pop esi
    jmp Return
    
    
    [disable]
    0185FB53:
    call 0187AD90
    ---------------------------------------

    This is the full Cheat Table with everything in it:

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="38">
      <Forms>
        <UDF1 Class="TCEForm" Encoding="Ascii85">b7Ej%2nldAU:MM2b.}cxWeIh0Gi32eO*Ft$Wn{Y6%{mcIVLrjY9Fkwal+AgInNpGg/gz.[7L.V;:dpp6GcW*E</UDF1>
      </Forms>
      <CheatEntries>
        <CheatEntry>
          <ID>0</ID>
          <Description>"NGS BYPASS (ATTACH TO BLACKCIPHER.AES PROCESS THEN ENABLE BELOW)"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1</ID>
              <Description>"NGS BYPASS - enable on whitescreen"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    alloc(newmem1,2048)
    label(returnhere1)
    label(originalcode1)
    
    newmem1:
    push ffffffff
    call sleep
    
    originalcode1:
    pushfd
    push edi
    push esp
    pop edi
    add edi,00000004
    jmp returnhere1
    
    "BlackCipher.aes"+26885DE:
    jmp newmem1
    nop 5
    returnhere1:
    
    alloc(newmem2,2048)
    label(returnhere2)
    label(originalcode2)
    
    newmem2:
    push ffffffff
    call sleep
    
    originalcode2:
    pushfd
    sub esp,00000004
    jmp returnhere2
    
    "BlackCipher.aes"+201769C:
    jmp newmem2
    nop 2
    returnhere2:
    
    alloc(newmem3,2048)
    label(returnhere3)
    label(originalcode3)
    
    newmem3:
    push ffffffff
    call sleep
    
    originalcode3:
    pushfd
    sub esp,04
    mov [esp],edi
    jmp returnhere3
    
    02AC1CCA:
    jmp newmem3
    nop 2
    returnhere3:
    
    
    
    [DISABLE]
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2</ID>
          <Description>"MAPLESTORY BYPASS (ATTACH BACK TO MAPLESTORY.EXE PROCESS)"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"MAPLESTORY BYPASS - enable in char selection"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    
    GlobalAlloc(CopyMemory,79691776)
    
    CopyMemory:
    readmem($00401000,79691776)
    
    Define(RegionStart,00401000)
    Define(RegionEnd,05000000)
    
    Alloc(CRC1_Hook,1024)
    Label(CRC1_Original)
    Label(CRC1_Return)
    
    04681AD1:
    jmp CRC1_Hook
    CRC1_Return:
    
    CRC1_Hook: // sub crc
    cmp edx,RegionStart
    jb CRC1_Original
    cmp edx,RegionEnd
    ja CRC1_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC1_Original:
    db 8b 12 01 10 9c
    jmp CRC1_Return
    
    
    Alloc(CRC2_Hook,1024)
    Label(CRC2_Original)
    Label(CRC2_Return)
    
    0490C837: // main crc
    jmp CRC2_Hook
    nop
    CRC2_Return:
    
    CRC2_Hook:
    cmp ecx,RegionStart
    jb CRC2_Original
    cmp ecx,RegionEnd
    ja CRC2_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC2_Original:
    db 02 01 59 53 b7 3d
    jmp CRC2_Return
    /*
    Alloc(CRC3_Hook,1024)
    Label(CRC3_Original)
    Label(CRC3_Return)
    
    047A4682: //0040000 / ngclient
    jmp CRC3_Hook
    nop
    CRC3_Return:
    
    CRC3_Hook:
    cmp ecx,RegionStart
    jb CRC3_Original
    cmp ecx,RegionEnd
    ja CRC3_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC3_Original:
    db 66 8b 09 0f b7 c1
    jmp CRC3_Return
    
    
    Alloc(CRC4_Hook,1024)
    Label(CRC4_Original)
    Label(CRC4_Return)
    
    0476A79B: //blackcall
    jmp CRC4_Hook
    nop 4
    CRC4_Return:
    
    CRC4_Hook:
    cmp edx,RegionStart
    jb CRC4_Original
    cmp edx,RegionEnd
    ja CRC4_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC4_Original:
    db 66 8b 12 81 cf 00 00 00 80
    jmp CRC4_Return
    */
    
    /*
    Alloc(CRC5_Hook,1024)
    Label(CRC5_Original)
    Label(CRC5_Return)
    
    048C57A0: //00401000 crc 2
    jmp CRC5_Hook
    nop 5
    CRC5_Return:
    
    CRC5_Hook:
    cmp eax,RegionStart
    jb CRC5_Original
    cmp eax,RegionEnd
    ja CRC5_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC5_Original:
    db 8a 00 31 d9 81 f6 00 08 00 00
    jmp CRC5_Return
    
    Alloc(CRC6_Hook,1024)
    Label(CRC6_Original)
    Label(CRC6_Return)
    
    0487A91B: //00401000 crc 3
    jmp CRC6_Hook
    nop
    CRC6_Return:
    
    CRC6_Hook:
    cmp eax,RegionStart
    jb CRC6_Original
    cmp eax,RegionEnd
    ja CRC6_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC6_Original:
    db 8a 00 88 06 89 e9
    jmp CRC6_Return
    */
    KERNEL32.ReadProcessMemory+5:
    ret 0014
    nop
    nop
    nop
    nop
    
    
    [Disable]
    
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"GENERAL"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Unlimited Attack"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    02F18367://7E ? 83 ? ? 7D ? 8B ? ? 2B ? 3D 6A FF FF FF 7E ? 3D 96 00 00 00 7D
    db EB
    
    [Disable]
    02F18367:
    db 7E
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Zoom In/Out (Use + and - Keys)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Alloc(Hook,123)
    Label(Function)
    Label(Return)
    Label(Increase)
    Label(Decrease)
    Label(Reset)
    Label(Exit)
    
    Alloc(value,4)
    value:
    dd #1000 //Default value
    
    Hook:
    pushad
    cmp ebx,004E0000 //Numpad +
    je Increase
    cmp ebx,004A0000 //Numpad -
    je Decrease
    cmp ebx,00370000 //Numpad *
    je Reset
    Exit:
    popad
    call 02158560 //Orignial
    jmp Return
    
    Increase:
    add [value],#20
    jmp Function
    
    Decrease:
    sub [value],#20
    jmp Function
    
    Reset:
    mov [value],#1000
    
    Function: // 3D 89 13 00 00 75 ? A1
    mov eax,[04419358]
    test eax,eax
    je Exit
    mov ecx,[eax]
    push [value]
    push eax
    call dword ptr [ecx+000000c4]
    jmp Exit
    
    031D44A3:
    jmp Hook
    //db 90
    Return:
    
    
    
    
    
    [Disable]
    031D44A3: //e8 ? ? ? ? 83 78 04 00 74 12 e8 ? ? ? ? 8b 48 04 8b 41 04 83 c1 04 5d ff 60 04 5d c2
    call 02158560//Original
    
    
    dealloc(hook)
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Auto MP @ 10% (Page UP) "</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(CUIStatusBar_MP,02A8DB03)//3b ? 7d ? 39 9f ? ? ? ?  7e ? 68 ? ? ? ? 8d 45 e8
    define(MP_Jnl,02A8DB57)
    define(CWvsContext_OnKey,031D44A0)
    //55 8B EC 8B 0D ? ? ? ? 85 C9 74 ? 83 C1 04 8B 01 5D  FF 20 5D C2 08 00 CC
    define(asdf,043F7C70) //TSingleton_CWndMan_ms_pInstance
    //8B 0D ? ? ? ? 2D ? ? ? ? 89 45 E0 8D 45 E4 6A 01 50
    //8b ? ? ? ? ? 8d ? ? 6a ? ? e8 ? ? ? ? 8b ? b8 ? ? ? ? c6 ? ? ? 66 ? ? ? 89 ? ? 85 ? 74 ? 8b ? ? ff ? ? 8b ? ? c6 ? ? ? 8b ? ? 85 ? 75 ? 68 ? ? ? ? e8 ? ? ? ? 0f ? ? ? 8b ? 83 ? ? 8b ? ? 0f
    //8B 0D ? ? ? ? 89 45 ? 8D 45 ? 6A 00 50 E8 ? ? ? ? 8B 08 B8 0D 00 00 00
    
    [enable]
    Globalalloc(hook_hp,128)
    Globalalloc(hook_mp,128)
    alloc(key_press,128)
    label(return_mp)
    label(return_normal_mp)
    
    define(CTRL,001D0000)
    define(SHIFT,002A0000)
    define(INSERT,01520000)
    define(DELETE,01530000)
    define(HOME,01470000)
    define(END,014F0000)
    define(PAGEUP,01490000)
    define(PAGEDOWN,01510000)
    define(ALT,00380000)
    
    key_press:
    mov esi,[asdf] //TSingleton_CWndMan_ms_pInstance
    mov ecx,[esi+A8]
    push eax
    push 00
    call CWvsContext_OnKey
    ret
    
    
    hook_mp:
    cmp eax,#10 //% To mp on
    jnl return_normal_mp
    pushad
    mov eax,PAGEUP
    call key_press
    popad
    
    return_normal_mp:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    jmp return_mp
    
    
    CUIStatusBar_MP:
    jmp hook_mp
    db 90 90 90 90 90
    return_mp:
    
    
    
    [disable]
    CUIStatusBar_MP:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Mob Disarm"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    01DA987B://75 ? 8D ? ? 8B ? E8 ? ? ? ? 8B ? E8
    jmp 01DA9F45//8B ? ? ? ? ? 85 C0 0F 84 ? ? 00 00 2B ? 0F 89 ? ? ? ? C7 ? ? 00 00 00 00 8D
    
    [disable]
    01DA987B:
    db 75 0A 8D 50 FA
    mov ecx,ebx
    call 01E288A0
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Skip quest scene"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    01BD300A://78 ? 8B 46 08 6A 00
    db 90 90
    
    
    
    [Disable]
    01BD300A:
    db 78 71
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>39941</ID>
              <Description>"No Stage Fading"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(removeFadeIn,02156E3F) // 0F 84 ? ? ? ? 8B 35 ? ? ? ? 85 F6 74 ? 8B CE E8 ? ? ? ? 84
    define(removeFadeOut,0215754F) // 0F 84 ? ? 00 00 8B 1D ? ? ? ? 89 ? ? 85 DB 74
    [ENABLE]
    removeFadeIn: // CStage::FadeIn
    db 90 E9
    
    removeFadeOut: // CStage::FadeOut
    db 90 E9
    
    [DISABLE]
    removeFadeIn:
    db 0F 84 BB 06 00 00
    
    removeFadeOut:
    db 0F 84 A5 0F 00 00
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"FMA"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Adele + Ark + Blaster + Kain + more FMA"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    Alloc(Hook,128)
    Label(Return)
    
    01E348C0:
    jmp Hook
    
    Hook:
    mov eax,[043F891C] // 0F BF 47 ?? 8B 0D ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 8B D8 85 DB 74 D6
    lea eax,[eax+0C]
    mov [esp+04],eax
    
    Return:
    push ebp
    mov ebp,esp
    push -01
    jmp 01E348C0+5
    
    03355096:
    db eb 59
    
    [DISABLE]
    01E348C0: // 55 8B EC 6A FF 68 ?? ?? ?? ?? 64 A1 00 00 00 00 50 81 EC 00 02 00 00 A1 ?? ?? ?? ?? 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 89 8D 6C FE FF FF C7 45 80 00 00 00 00 8B 45 44 89 85 6C FF FF FF C7 85 44 FF FF FF 00 00 00 00
    push ebp
    mov ebp,esp
    push -01
    
    03355096:
    db 74 59
    
    
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>39948</ID>
              <Description>"Adele + Ark + Blaster + Kain FMA (Version II, Magic Attacks From Mobs Wont Hurt You)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Alloc(Hook,128)
    Label(Exit)
    Hook:
    cmp [ebp+04],01E359FF //83 c4 0c 85 c0 74 40 c6 45 87 01
    je Exit
    jmp 0098C1B3 //pop edi
    
    Exit: //xor eax,eax
    jmp 0098C1A9 // z
    
    0098C1A1:
    jmp Hook
    db 90
    
    
    
    [Disable]
    0098C1A1: //3b c6 7d 0e 3b df 7d 0a
    db 3B C6 7D 0E 3B DF
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"Hoyoung FMA"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    01E38D34://75 1B 83 C6 10 3B F7 75 DA 5F 32 C0 5E 8B 4D FC 33 CD E8
    //55 8B EC 83 EC 34 A1 ? ? ? ? 33 C5 89 45 FC 56 8B 75 08 57 8B F9 8B 4E 04
    db 74
    
    
    
    [DISABLE]
    01E38D34:
    db 75
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Kinesis Psychic Clutch FMA (Look At ******* For Shootobj Skills)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    Alloc(FullMapAttack_ICS,128)
    Alloc(FullMapAttackSW,4)
    RegisterSymbol(FullMapAttackSW)
    Label(FullMapAttack)
    FullMapAttackSW:
    DD 1
    FullMapAttack_ICS:
    cmp [esp],01DAAF63 //8d 85 ? ? ? ? 68 ? ? ? ? 50 e8 ? ? ? ? 83 c4 08 85 c0 79 06 50 e8 ? ? ? ? 8b b3 ? ? ? ? c7 45 fc ? ? ? ? 85 f6 1st
    jne VariantInit
    cmp [FullMapAttackSW],1
    jne VariantInit
    mov [esp],FullMapAttack
    jmp VariantInit
    FullMapAttack: //04210284
    mov ecx,[043C5374] //CUserLocal 8b 0d ? ? ? ? 85 c9 0f 84 ? ? ? ? e8 ? ? ? ? 84 c0 0f 84 ? ? ? ? 8b 0d
    add ecx,04
    lea eax,[ebp-000000b0] //blow A8
    push eax
    call 02CDF2C0 //55 8b ec 56 57 8d b9 ? ? ? ? 8d 4f 0c e8 ? ? ? ? 8b 75 08 8b cf 89 06 e8 ? ? ? ? 89 46 04 8b c6 5f 5e 5d c2 0400 cc cc cc cc cc cc 8b 01
    push eax
    lea ecx,[ebx+00000600] //above //5EC
    call 00E92D00 //e8 ? ? ? ? 8b cb e8 ? ? ? ? 2d ? ? ? ?
    jmp 01DAAF63 //og address
    
    03A8C454: //above call dword ptr [ ]
    DD FullMapAttack_ICS
    
    
    
    
    [DISABLE]
    03A8C454:
    DD VariantInit
    
    
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"PICK ONE OPTION"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Mob Aggro"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    01DA923B://74 ? 8d 8b ? ? ? ? e8 ? ? ? ? 85 c0 75 ? 8b ? ? ? ? ?
    jne 01DA9274
    
    [disable]
    01DA923B:
    je 01DA9274
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Dumb Mobs/Slight Freeze "</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    alloc(hook2,128)
    
    hook2:
    mov [esp+4],#9
    push ebp
    mov ebp,esp
    push -01
    jmp 01DDF320+5
    
    01DDF320://55 8B EC 6A FF 68 ? ? ? 02 64 A1 00 00 00 00 50 81 EC ? ? 00 00 A1 ? ? ? 03 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 8B D9 89 ? ? FF FF FF 8B B3 ? ? 00 00 8B 45 08
    //81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [1ST FUNCTION START]
    jmp hook2
    
    
    
    [DISABLE]
    01DDF320:
    push ebp
    mov ebp,esp
    push -01
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"KINESIS"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>21</ID>
              <Description>"Remove Attack Animation"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    02C92534://89 9f ? ? ? ? ff 50 5c 8d 8f ? ? ? ?
    db 90 90 90 90 90 90
    [DISABLE]
    02C92534:
    mov [edi+00000A68],ebx
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"NO DELAY"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>23</ID>
              <Description>"Mechanic Homing ND (Works Well With Skill Injection)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    
    02F4BE44://0f 85 ? ? ? ? 81 fb ? ? ? ? 0f 84 ? ? ? ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 2st
    je 02F4BED2
    
    
    
    [DISABLE]
    02F4BE44:
    jne 02F4BED2
    
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"SITUATIONAL"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>39938</ID>
              <Description>"Player Detection - Terminate Game"</Description>
              <LastState/>
              <Color>008000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    //auto kill maple when user enters field
    //threshold of people count is set on enable
    alloc(hook, 128)
    Label(skip)
    
    02FB59A0:
    jmp hook
    
    hook:
    cmp ebx,eax
    jne skip
    pushad
    push 0
    push ffffffff
    call TerminateProcess
    test eax,eax
    popad
    jnz skip
    xor eax,eax
    div eax
    
    skip:
    jmp 02FB5A11 //first je/jmp in CUserPool::OnUserEnterField
    
    
    [disable]
    02FB59A0:   //CUserPool::OnUserEnterField C6 ? ? 01 85 ? 74 ? ? 8B ? E8 ? ? ? ? EB [Second Result Line 1]
    push ebp
    mov ebp,esp
    push -01
    
    //cmp ebx,eax
    //jne ???????  //first je/jmp in above function
    DeAlloc(hook)
    
    
    {
    // ORIGINAL CODE - INJECTION POINT: 02E6FBAD
    
    02E6FB87: 33 FF                 - xor edi,edi
    02E6FB89: 89 7D D4              - mov [ebp-2C],edi
    02E6FB8C: 85 FF                 - test edi,edi
    02E6FB8E: 74 04                 - je 02E6FB94
    02E6FB90: F0 FF 47 04           - lock inc [edi+04]
    02E6FB94: 68 E8 3D 01 00        - push 00013DE8
    02E6FB99: B9 20 CE 25 04        - mov ecx,0425CE20
    02E6FB9E: C7 45 FC 00 00 00 00  - mov [ebp-04],00000000
    02E6FBA5: E8 C6 93 6C FD        - call 00538F70
    02E6FBAA: 89 45 E4              - mov [ebp-1C],eax
    // ---------- INJECTING HERE ----------
    02E6FBAD: C6 45 FC 01           - mov byte ptr [ebp-04],01 -------LINE 1 ADRRESS-----
    // ---------- DONE INJECTING  ----------
    02E6FBB1: 85 C0                 - test eax,eax
    02E6FBB3: 74 0A                 - je 02E6FBBF ----------------------- LINE 30 OPCODE-----------
    02E6FBB5: 53                    - push ebx
    02E6FBB6: 8B C8                 - mov ecx,eax
    02E6FBB8: E8 93 B1 00 00        - call 02E7AD50
    02E6FBBD: EB 02                 - jmp 02E6FBC1
    02E6FBBF: 33 C0                 - xor eax,eax
    02E6FBC1: 8D 77 10              - lea esi,[edi+10]
    02E6FBC4: C6 45 FC 00           - mov byte ptr [ebp-04],00
    02E6FBC8: 50                    - push eax
    }
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"God Mode (Do Not Use This For Prolonged Periods)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    01913826:
    mov eax,1
    
    [DISABLE]
    01913826: // E8 ? ? ? ? 83 C4 ? C3 CC E8 ? ? FF FF 50 E8 ? ? ? FF 83 C4 ? C3 CC E8 ? ? FF FF 50 [FIRST]
    call 00A4A0C0// update
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Map Rusher"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Alloc(InGameRush,128)
    Alloc(TeleportToPortal,128)
    Label(Return)
    Label(End)
    
    02D68016://89 87 ? ? ? ? 81 ? ? ? ? ? ? ? ? ? 75 ? 83 ? ? ? ? ? 01 74
    jmp InGameRush
    db 90
    
    Return:
    InGameRush:
    push eax
    call TeleportToPortal
    mov [edi+000137F4],eax
    jmp Return
    
    
    
    TeleportToPortal:
    push ebp
    mov ebp, esp
    push edi
    mov edi,[ebp+08]
    test edi, edi
    js End
    
    
    
    mov ecx,[043FA77C] // PortalBase 8b ? ? ? ? ? 8b ? ? 85 ? 75 ? 33 ? eb ? 8b ? ? e8
    mov eax,01FC37B0// 55 8b ec 8b 45 08 85 c0 78 32 [cdq down call] //018BB500
    push edi
    xor edx, edx
    call eax
    test eax, eax
    je End
    
    
    
    push [eax+4]
    mov ecx,[043C5374] // CUserLocal
    mov eax,02E75950//CUserLocal::MoveToPortal() //025992C0
    //55 8b ec 6a 00 6a 01 6a 00 6a 01 ff 75 08
    xor edx, edx
    call eax
    
    
    
    End:
    mov eax, edi
    pop edi
    pop ebp
    ret 0004
    
    
    
    
    
    
    [Disable]
    DeAlloc(InGameRush)
    DeAlloc(TeleportToPortal)
    
    
    
    02D68016:
    mov [edi+000137F4],eax
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"No Knockback (Only Use If Not Using God Mode)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    00D7DE78:
    db B3 01 90
    
    
    [Disable]
    00D7DE78: //0f 9c ? 85 db 1ST
    db 0F 9C C3
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Remove Player Name (Client Sided)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    02CDB440: //CUser:DrawNameTags
    ret
    
    
    [disable]
    02CDB440: //6A 00 6A 00 68 F3 03 [FUNCTION START]
    push ebp
    
    
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"Remove Skill/Damage Animations"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    01DA2E20://74 ? 8b cb e8 ? ? ? ? 3b 45 08 75 0c ff 15 fun start
    ret 007c
    
    0178808E://83 C1 14 85 C9 79 04 33 C9
    DB 83 C1 90
    
    
    
    
    [DISABLE]
    01DA2E20:
    db 55 8b ec 6a ff
    
    0178808E:
    DB 83 C1 14
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Show Hidden Skills"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    00C95519:
    db eb 0c
    //75 0c 39 83 ? ? ? ? 0f 85 ? ? ? ? 83 bb ? ? ? ? ?
    
    
    
    
    [DISABLE]
    00C95519:
    db 75 0c
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"Skill Injection"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(SkillInjection_1,03355434)//68 ? ? ? ? ff b7 ? ? ? ? e8 ? ? ? ? 83 c4 ? 84 c0 0f 84 ? ? ? ? 85 f6 b8 ? ? ? ? 0f 44 f0
    define(SkillInjection_2,033554B6)
    define(SkillInjection_3,03355466)
    [ENABLE]
    alloc(NDFA,256)
    label(stop)
    SkillInjection_1:
    push 00000100 //injection speed, all 0's can DC some skills
    SkillInjection_2:
    push # //put your skill ID after the #
    //Ruin 400011105
    //Cleave 151121000
    //Homing 35101002
    //Strike Arrow II (Does More Damage Then III) 63101003
    SkillInjection_3:
    jmp NDFA
    db 90 90 90 90 90 90 90
    NDFA:
    push esi
    mov esi,[043C56A4]//8B 0D ? ? ? 03 FF 73 14 E8 ? ? ? 01 8B F8 85 FF 74 ? 8B 57 04 8D 4F 04 8D 45 F8 50 FF 52 18 80 7E 10 00 75 ? 8D
    //55 8B EC 83 EC 08 53 8B 5D 08 56 57 8B F1 8B 0D ? ? ? ? FF ? ? E8
    cmp [esi+B4],#0
    jne stop
    pop esi
    mov [edi+0000378c],00000000
    jmp SkillInjection_3+C
    stop:
    pop esi
    jmp 033554C1
    
    
    [DISABLE]
    SkillInjection_1:
    push 000007D0
    SkillInjection_2:
    push 04C4BAEA
    SkillInjection_3:
    je 033554C1
    mov [edi+0000378c],00000000
    </AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>111</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>39946</ID>
          <Description>"HIGH CHANCE OF AUTO BAN"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Pet Vac"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    alloc(Hook,128)
    label(Return)
    label(Exit)
    alloc(timer,4)
    timer:
    dd 00
    
    0185FB53://2B 81 ? ? 00 00 3D B8 0B 00 00 0F 8C Call below
    jmp Hook
    Return:
    
    Hook:
    call 0187AD90
    push esi
    mov esi,eax
    pushad
    call 02FFE3E0//74 ? E8 ? ? ? ? 50 FF ? ? E8 ? ? ? ? 83 C4 08 84 C0 74 Call below
    mov edx,eax
    sub edx,[timer]
    cmp edx,#50
    jl Exit
    mov [timer],eax
    mov edi,[ebp+08]
    lea ecx,[edi+04]
    mov ebx,[edi+04]
    mov ebx,[ebx+28]
    call ebx
    push [esi+04]
    push [esi]
    mov ecx,eax
    call 030A5070 //1B C9 23 C8 E8 ? ? ? FE 5F C7 83 ? ? 00 00 down fun start
    popad
    pop esi
    jmp Return
    
    Exit:
    popad
    pop esi
    jmp Return
    
    
    [disable]
    0185FB53:
    call 0187AD90
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <CheatCodes>
        <CodeEntry>
          <Description>Change of je 02EC93C5</Description>
          <AddressString>00000000</AddressString>
          <Before>
            <Byte>EB</Byte>
            <Byte>1A</Byte>
            <Byte>FF</Byte>
            <Byte>84</Byte>
            <Byte>C0</Byte>
          </Before>
          <Actual>
            <Byte>0F</Byte>
            <Byte>84</Byte>
            <Byte>7A</Byte>
            <Byte>08</Byte>
            <Byte>00</Byte>
            <Byte>00</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>8D</Byte>
            <Byte>48</Byte>
            <Byte>FF</Byte>
            <Byte>FF</Byte>
          </After>
        </CodeEntry>
      </CheatCodes>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>mobcount</Name>
          <Address>06630000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PacketRETADR</Name>
          <Address>057F0020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PacketInfo</Name>
          <Address>057F0820</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PacketSize</Name>
          <Address>057F1020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SW</Name>
          <Address>057F0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header</Name>
          <Address>057F0010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header22</Name>
          <Address>13C61020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header33</Name>
          <Address>057F1030</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header11</Name>
          <Address>05930010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>DumpF</Name>
          <Address>211A0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_1</Name>
          <Address>0BB90000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_2</Name>
          <Address>0BB90400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_3</Name>
          <Address>0BB90800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_4</Name>
          <Address>0BB90C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_5</Name>
          <Address>0BB91000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_6</Name>
          <Address>0BB91400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_7</Name>
          <Address>0BB91800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_8</Name>
          <Address>0BB91C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_9</Name>
          <Address>0BB92000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_10</Name>
          <Address>0BB92400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_11</Name>
          <Address>0BB92800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook2</Name>
          <Address>0BB92C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook3</Name>
          <Address>0BB93000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook3_2</Name>
          <Address>0BB93400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook4</Name>
          <Address>0BB93800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook5</Name>
          <Address>0BB93C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook6</Name>
          <Address>0BB94000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook7</Name>
          <Address>0BB94400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>VirtualHook</Name>
          <Address>0BB94800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneA</Name>
          <Address>0BB95600</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneX</Name>
          <Address>0BB95800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneY</Name>
          <Address>0BB95810</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneCMP</Name>
          <Address>0BB95820</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneHook</Name>
          <Address>0BB95830</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>filename</Name>
          <Address>0E960000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Rabe</Name>
          <Address>0E960100</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>KMS_Dump</Name>
          <Address>27EF0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>2keyboard</Name>
          <Address>00B6EDC7</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobFilterHookMain1</Name>
          <Address>00FEE5E5</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobFilterHookMain2</Name>
          <Address>00FEEE5D</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Soul_Weapon_org</Name>
          <Address>15DE0010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>VacX</Name>
          <Address>0AA90140</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>VacY</Name>
          <Address>0AA90150</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Test1</Name>
          <Address>0F5F0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MemoryDump</Name>
          <Address>7FFF0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>cmpDemi</Name>
          <Address>04A90000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CUserLocal</Name>
          <Address>04A90010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ONOFF</Name>
          <Address>0FFE0040</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mousevac1</Name>
          <Address>04960020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mysw</Name>
          <Address>04960410</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mousevac2</Name>
          <Address>04960420</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CMouseBase</Name>
          <Address>04A90030</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CCharX</Name>
          <Address>04A90020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SID</Name>
          <Address>13610000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>InjectDelay</Name>
          <Address>13610010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CopyMemory</Name>
          <Address>532F0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>fusionattack_return</Name>
          <Address>00E89DCB</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PosXY</Name>
          <Address>0AEC1CE0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>DumpM</Name>
          <Address>10050000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC1</Name>
          <Address>0AEC0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC2</Name>
          <Address>0AEC03F0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC3</Name>
          <Address>0AEC07E0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC4</Name>
          <Address>0AEC0BD0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC5</Name>
          <Address>0AEC0FC0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC6</Name>
          <Address>0AEC13B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PortalKami</Name>
          <Address>0B9117A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SetFakePortal</Name>
          <Address>0B9118A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>FakePortal</Name>
          <Address>0B911920</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>GetMobXY</Name>
          <Address>0B9119A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>GetPortal</Name>
          <Address>0B911BA0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneXSave</Name>
          <Address>0B1217A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneYSave</Name>
          <Address>0B1217B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneTo</Name>
          <Address>0B6817D0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Rune</Name>
          <Address>0B1218C0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>HookRuneSpawnXY</Name>
          <Address>0B6017A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneCMPAddress</Name>
          <Address>0AEC17C0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Time11</Name>
          <Address>0AF80000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneSpawnX</Name>
          <Address>0AEC17A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneSpawnY</Name>
          <Address>0AEC17B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>item</Name>
          <Address>0B701A60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MSUser_Stance_FirstAddress</Name>
          <Address>019BBBFB</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MSUser_Stance_SecondAddress</Name>
          <Address>019BBC02</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CCHook</Name>
          <Address>07B01A60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SleepTime</Name>
          <Address>07B01A70</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobXY</Name>
          <Address>0B6B1D60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ATPT</Name>
          <Address>0B741B60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Times</Name>
          <Address>0B0B1BA0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>U</Name>
          <Address>0B0B1A60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>X</Name>
          <Address>075F17B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>isBuff</Name>
          <Address>0AEC1CC0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>HookRuneSpawn</Name>
          <Address>0AEC1840</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Rune_Active</Name>
          <Address>0AEC18C0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Mobvac</Name>
          <Address>0B301E40</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>isBuff2</Name>
          <Address>0AEC1CD0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>jlgwxy</Name>
          <Address>12EE0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>switch</Name>
          <Address>04A20000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>hook_hp</Name>
          <Address>198C0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>hook_mp</Name>
          <Address>198C0080</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobSpeed1</Name>
          <Address>04A90000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>AutoPortal</Name>
          <Address>0FAD0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Injection</Name>
          <Address>20FB0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Timer</Name>
          <Address>20FB0100</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobFilterList</Name>
          <Address>0FA30000</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
      <DisassemblerComments>
        <DisassemblerComment>
          <Address>"MapleStory.exe"+25C7454</Address>
          <Comment>parameter
    </Comment>
        </DisassemblerComment>
        <DisassemblerComment>
          <Address>"MapleStory.exe"+25C745C</Address>
          <Comment>make header call
    </Comment>
        </DisassemblerComment>
      </DisassemblerComments>
    </CheatTable>
    Enjoy. Everything is provided in order to make it easy to update.

    Lets hope this springs the MS section back to life. Share with everyone.


    Last edited by SendHelpPlease; 2 Weeks Ago at 01:48 AM.

  2. The Following 2 Users Say Thank You to SendHelpPlease For This Useful Post:

    FanticSteal (2 Weeks Ago),killingspree888 (2 Weeks Ago)

  3. #2
    killingspree888's Avatar
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    If it weren't for school, I would probably invest more time in MapleStory game hacking. It is always cool reversing their old clients (although their new clients would seem fun to work with).

    Just out of curiosity, did they change how blink godmode works now or is it still the same?
    Last edited by killingspree888; 2 Weeks Ago at 07:28 AM.

  4. #3
    gagansuxballs's Avatar
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    Quote Originally Posted by killingspree888 View Post
    If it weren't for school, I would probably invest more time in MapleStory game hacking. It is always cool reversing their old clients (although their new clients would seem fun to work with).

    Just out of curiosity, did they change how blink godmode works now or is it still the same?
    Pretty sure he wouldn't know as he is just leaking these out of spite. Got caught reselling and got kicked out of the community.

    These are outdated, btw. Don't try using these, especially after today's maintenance.

  5. The Following User Says Thank You to gagansuxballs For This Useful Post:

    killingspree888 (2 Weeks Ago)

  6. #4
    karost101's Avatar
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    For anyone thinking of using these hacks. They will AB. This guy just leaked out of spite.

    If you don't believe me, try these on a mule, DC within 30min and multiple DCs, banhammer

  7. #5
    SendHelpPlease's Avatar
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    Quote Originally Posted by killingspree888 View Post
    If it weren't for school, I would probably invest more time in MapleStory game hacking. It is always cool reversing their old clients (although their new clients would seem fun to work with).

    Just out of curiosity, did they change how blink godmode works now or is it still the same?
    The other users that commented are falsifying information. They are users of the service that used this Cheat Table, or "staff" which go around selling this. They're purposely commenting to deter people from evaluating the scripts themselves. You can see them doing this on other forums that also have this on them. I just moved the scripts that were leaked to here.

    What these guys don't understand:
    NGS = Breakpoint -> Stacktrace -> You have everything you need to bypass NGS very easily.

    Scripts that are outdated, you have everything that's required to update them within the script itself.

    What they don't know, majority of what bans in Samurai's CT are some of the easiest fixes possible. He's just retarded. They're honestly brain dead since they don't understand the limitations of GMS, which you can see from his previously released CT which stole multiple scripts from a Taiwanese forum and he labeled as his. He's no better than the person who originally leaked this CT on another forum.

    ------

    Uploaded a previous CT he sold to users to prove it.

    Take the Mob Vac and search the script on Google to end up on the Forums with the other scripts.

    I can release many others other than just these that have scripts that you can copy/paste and end up on the same forums. He takes them and reworks them slightly and then calls them his own, lol.

    Information released like this instead of being sold for $200+ is what the world needs. Enjoy.
    <b>Downloadable Files</b> Downloadable Files

  8. The Following 4 Users Say Thank You to SendHelpPlease For This Useful Post:

    aubu11 (2 Weeks Ago),darkk2 (2 Weeks Ago),killingspree888 (2 Weeks Ago),wenjun155 (1 Week Ago)

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    yea you are right @SendHelpPlease he copy scripts from ofc gms script bank and bingfeng forum :S

    btw to bad need wait to attach got approved xD

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    Quote Originally Posted by psyren2305 View Post
    yea you are right @SendHelpPlease he copy scripts from ofc gms script bank and bingfeng forum :S

    btw to bad need wait to attach got approved xD
    Yep. No need to wait as that CT is outdated anyways. You can just copy the scripts I posted above and add them all to your own Cheat table in Cheat Engine. It's very simple. There was a maintenance, so an update may be needed. Haven't looked into it.

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    Quote Originally Posted by SendHelpPlease View Post
    Information released like this instead of being sold for $200+ is what the world needs. Enjoy.
    //approved
    Quote Originally Posted by Hennessy View Post
    meme is shittiest general mod ever.
     
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    im having problems inputting the ngs bypass and crc bypass. im trying to use put them in the auto assemble script thingy and its giving me errors like ( error in line * the instruction can't be compiled ).

    if anyone got any experiance with it can help i'd appreciate it. idk coding stuff or scripting

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    Quote Originally Posted by SendHelpPlease View Post
    The other users that commented are falsifying information. They are users of the service that used this Cheat Table, or "staff" which go around selling this. They're purposely commenting to deter people from evaluating the scripts themselves. You can see them doing this on other forums that also have this on them. I just moved the scripts that were leaked to here.

    What these guys don't understand:
    NGS = Breakpoint -> Stacktrace -> You have everything you need to bypass NGS very easily.

    Scripts that are outdated, you have everything that's required to update them within the script itself.

    What they don't know, majority of what bans in Samurai's CT are some of the easiest fixes possible. He's just retarded. They're honestly brain dead since they don't understand the limitations of GMS, which you can see from his previously released CT which stole multiple scripts from a Taiwanese forum and he labeled as his. He's no better than the person who originally leaked this CT on another forum.

    ------

    Uploaded a previous CT he sold to users to prove it.

    Take the Mob Vac and search the script on Google to end up on the Forums with the other scripts.

    I can release many others other than just these that have scripts that you can copy/paste and end up on the same forums. He takes them and reworks them slightly and then calls them his own, lol.

    Information released like this instead of being sold for $200+ is what the world needs. Enjoy.
    Thanks for the information. I'm glad that you are sharing this publicly. To be honest, I am not a fan of making money off of video game cheats/hiding the information, but hey, you are free to do what you want. If I find out how to exploit it, your "secret" cheat is going to be published .Also, If it's from a Taiwanese forum, I think I know which one you're talking about because another person talked about it on another site, which I will not mention on this forum. I believe for reversing the NGS anti-cheat:

    Edit: I HIGHLY HIGHLY RECOMMEND YOU ALL DOWNLOAD THIS VIDEO BEFORE IT GETS DMCA'D BY NEXON. They did this to my Cheat Engine guides, so gotta store some more data.
    Last edited by killingspree888; 2 Weeks Ago at 01:35 AM.

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    Quote Originally Posted by killingspree888 View Post


    Thanks for the information. I'm glad that you are sharing this publicly. To be honest, I am not a fan of making money off of video game cheats/hiding the information, but hey, you are free to do what you want. If I find out how to exploit it, your "secret" cheat is going to be published .Also, If it's from a Taiwanese forum, I think I know which one you're talking about because another person talked about it on another site, which I will not mention on this forum. I believe for reversing the NGS anti-cheat:

    Edit: I HIGHLY HIGHLY RECOMMEND YOU ALL DOWNLOAD THIS VIDEO BEFORE IT GETS DMCA'D BY NEXON. They did this to my Cheat Engine guides, so gotta store some more data.
    damn wish i get whatever is going on in the vid LOL

  17. #12
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    Quote Originally Posted by killingspree888 View Post
    ~snip~
    Iron_old, video creator, is actually a friend of ours, lol. This guide won't work anymore if you just follow it, though it's pretty much the same method with some changes.

    Who were you? Were you in the previous Developers disc that had hella videos but for older versions? I have backups of all those videos somewhere. Cool information, but lots changed in the recent versions. Especially things like structs/packets, which make for a good trainer/bot. These scripts/bypass are bland and lackluster compared to doing everything through mem/packets. If you are familiar with developing cheats/features/systems for MapleStory, do hit me up and I can get you in contact with some friends. Always looking for talent. As I know I'll be spammed with DMs: If you aren't well versed, please don't waste our time.

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    Quote Originally Posted by SendHelpPlease View Post
    Iron_old, video creator, is actually a friend of ours, lol. This guide won't work anymore if you just follow it, though it's pretty much the same method with some changes.

    Who were you? Were you in the previous Developers disc that had hella videos but for older versions? I have backups of all those videos somewhere. Cool information, but lots changed in the recent versions. Especially things like structs/packets, which make for a good trainer/bot. These scripts/bypass are bland and lackluster compared to doing everything through mem/packets. If you are familiar with developing cheats/features/systems for MapleStory, do hit me up and I can get you in contact with some friends. Always looking for talent. As I know I'll be spammed with DMs: If you aren't well versed, please don't waste our time.
    Hi, I'm not familiar with any of these things and was not related to any of the d/iscords you were discussing. I just do things by myself and I only do the bare minimum of reverse engineering video games for cheats. Also, I do not think I am helpful at all. Just a college student who wants to share what I find so the game hacking community can have fun doing some reversing themselves . Just trying to finish college right now and then will go at my own pace. It's great to see that there are others who like to reverse engineer MapleStory still though!
    Last edited by killingspree888; 1 Week Ago at 02:37 AM.

  20. #14
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    ..

    Quote Originally Posted by SendHelpPlease View Post
    Iron_old, video creator, is actually a friend of ours, lol. This guide won't work anymore if you just follow it, though it's pretty much the same method with some changes.

    Who were you? Were you in the previous Developers disc that had hella videos but for older versions? I have backups of all those videos somewhere. Cool information, but lots changed in the recent versions. Especially things like structs/packets, which make for a good trainer/bot. These scripts/bypass are bland and lackluster compared to doing everything through mem/packets. If you are familiar with developing cheats/features/systems for MapleStory, do hit me up and I can get you in contact with some friends. Always looking for talent. As I know I'll be spammed with DMs: If you aren't well versed, please don't waste our time.
    Hi I'm interested, I'm a programmer, and I think I've found some ways to update all the scripts, but still something is missing, need more brains.
    How can I contact you? You are not available in chat and i cant send you a private message
    have a nice day.
    Last edited by okmpegok; 1 Week Ago at 01:49 AM.

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  22. #15
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    Quote Originally Posted by SendHelpPlease View Post
    The other users that commented are falsifying information. They are users of the service that used this Cheat Table, or "staff" which go around selling this. They're purposely commenting to deter people from evaluating the scripts themselves. You can see them doing this on other forums that also have this on them. I just moved the scripts that were leaked to here.

    What these guys don't understand:
    NGS = Breakpoint -> Stacktrace -> You have everything you need to bypass NGS very easily.

    Scripts that are outdated, you have everything that's required to update them within the script itself.

    What they don't know, majority of what bans in Samurai's CT are some of the easiest fixes possible. He's just retarded. They're honestly brain dead since they don't understand the limitations of GMS, which you can see from his previously released CT which stole multiple scripts from a Taiwanese forum and he labeled as his. He's no better than the person who originally leaked this CT on another forum.

    ------

    Uploaded a previous CT he sold to users to prove it.

    Take the Mob Vac and search the script on Google to end up on the Forums with the other scripts.

    I can release many others other than just these that have scripts that you can copy/paste and end up on the same forums. He takes them and reworks them slightly and then calls them his own, lol.

    Information released like this instead of being sold for $200+ is what the world needs. Enjoy.
    And the MOB disarm Address is one line blow what the AOB scan is pointing to.
    I am still impressed how he can he make the script even working.

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