1. anti 360

How can I make the angle calculation stop giving 360 in aimbot?

this is the code i am using

Code:
```VOID CalcAngle(FLOAT* fForward, FLOAT* fAngles)
{
FLOAT fTmp, fYaw, fPitch;

fYaw = (atan2(fForward[2], -fForward[0]) * 180.0f / M_PI) - 90; // here is the 360

fTmp = sqrt(fForward[0] * fForward[0] + fForward[2] * fForward[2]);
fPitch = (atan2(fForward[1], fTmp) * 180.0f / M_PI);

fAngles[PITCH] = -fPitch;
fAngles[YAW] = fYaw;

}```
and in my case it is not possible to use mouse_event

2. Originally Posted by goalkeeper
How can I make the angle calculation stop giving 360 in aimbot?

this is the code i am using

Code:
```VOID CalcAngle(FLOAT* fForward, FLOAT* fAngles)
{
FLOAT fTmp, fYaw, fPitch;

fYaw = (atan2(fForward[2], -fForward[0]) * 180.0f / M_PI) - 90; // here is the 360

fTmp = sqrt(fForward[0] * fForward[0] + fForward[2] * fForward[2]);
fPitch = (atan2(fForward[1], fTmp) * 180.0f / M_PI);

fAngles[PITCH] = -fPitch;
fAngles[YAW] = fYaw;

}```
and in my case it is not possible to use mouse_event
just use WTS
if it's on screen = aim
else
continue