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  1. #1
    pgm48's Avatar
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    Lightbulb Automatic bloodweb script

    Simple bloodweb script using Auto Hotkey.

    1: Open DBD and navigate to the bloodweb page of the person you want to level up
    2: Run bloodweb AHK script
    3: Press F1 to start the script and F2 to stop the script
    4: Profit

    Please note this grabs the first ring then second ring then third. This will not seek specific perks/addons/offerings. Only works on 1920x1080 as this is what I fixed it too.

    https://virusscan.jotti.org/en-US/fi...job/d8zvx8rk4l
    https://www.virustotal.com/gui/file/...da08?nocache=1
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Poonce; 08-07-2022 at 05:45 AM. Reason: Scans

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  3. #2
    Poonce's Avatar
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    include two virus scans in future
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  4. #3
    poweel's Avatar
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    this looks v nice, more hoping for a bloodweb speedup because god this shit is slow as hell
    dead by daylight
    fortnite
    good bugs
    haha
    save me

  5. #4
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    great script. thanks

  6. #5
    Belzher's Avatar
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    When I run it and press F1 in the bloodweb, the mouse starts from the bottom of the screen center instead of the nodes, I think it's the resolution since mine is lower. Is there any possible way to do this for 1366x768?
    Last edited by Belzher; 08-07-2022 at 07:42 PM.

  7. #6
    8otto's Avatar
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    Quote Originally Posted by pgm48 View Post
    Simple bloodweb script using Auto Hotkey.

    1: Open DBD and navigate to the bloodweb page of the person you want to level up
    2: Run bloodweb AHK script
    3: Press F1 to start the script and F2 to stop the script
    4: Profit

    Please note this grabs the first ring then second ring then third. This will not seek specific perks/addons/offerings. Only works on 1920x1080 as this is what I fixed it too.

    https://virusscan.jotti.org/en-US/fi...job/d8zvx8rk4l
    https://www.virustotal.com/gui/file/...da08?nocache=1
    Nice job, I think that I fix the resolution problem, 2K working well, and I added some features, I don't know if i can post the code directly here or I have to attach it.
    @Poonce can i post it as CODE here?

  8. #7
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    pls post an updated version papa

    Quote Originally Posted by 8otto View Post
    Nice job, I think that I fix the resolution problem, 2K working well, and I added some features, I don't know if i can post the code directly here or I have to attach it.
    @Poonce can i post it as CODE here?
    You can always post code snippets in comments, they only care about verification for downloaded files

  9. #8
    8otto's Avatar
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    Aspect Ratio Fix

    Quote Originally Posted by PrismGlider2 View Post
    You can always post code snippets in comments, they only care about verification for downloaded files
    Ok, thank you, this is the code with my edit.
    I put higher Delay value cause i have problems with low value after a while game blocks.
    EDIT: The game still bugs randomly and I can't press nothing in bloodwebs.

    Code:
    holdDelay := 455 ;        Delay to wait between pressing and releasing mouse button
    secondClickDelay := 355 ; Delay to wait for the "ADDED TO INVENTORY, CLICK TO CONTINUE" to appear
    prestigeDelay := 1550
    prestigeSecondClickDelay := 5150
    midX := A_ScreenWidth // 2
    midY := A_ScreenHeight // 2
    offX := A_ScreenWidth / 1920 ;Aspect Ratio X
    offY := A_ScreenHeight / 1080 ;Aspect Ratio Y
    tslY := 33 ;You may have to modify this value (height of bloodweb)
    currentLevel := 0
    
    Escape::
    Click up
    ExitApp
    
    F2::
    if running {
      Reload
      Click up
    }
    return
    
    F1::
    running := true
    if(currentLevel=0){
    	InputBox, currentLevel, Character Level, Enter Current Character Level
    }
    Loop {
    	if(currentLevel>=51){
    		currentLevel := 1
    		prestige((679*offX),(555*offY)+tslY)
    	}
    	buy((785*offX), (625*offY)+tslY) ; First ring
    	buy((679*offX), (687*offY)+tslY) ; 657
    	buy((573*offX), (627*offY)+tslY)
    	buy((580*offX), (498*offY)+tslY)
    	buy((680*offX), (440*offY)+tslY)
    	buy((784*offX), (500*offY)+tslY)
    	buy((920*offX), (513*offY)+tslY) ; Second ring
    	buy((920*offX), (637*offY)+tslY)
    	buy((847*offX), (740*offY)+tslY)
    	buy((740*offX), (808*offY)+tslY)
    	buy((617*offX), (808*offY)+tslY)
    	buy((498*offX), (747*offY)+tslY)
    	buy((438*offX), (637*offY)+tslY)
    	buy((441*offX), (513*offY)+tslY)
    	buy((502*offX), (402*offY)+tslY)
    	buy((624*offX), (341*offY)+tslY)
    	buy((746*offX), (340*offY)+tslY)
    	buy((859*offX), (400*offY)+tslY)
    	buy((999*offX), (388*offY)+tslY) ; Third ring
    	buy((1041*offX),(575*offY)+tslY)
    	buy((984*offX), (744*offY)+tslY)
    	buy((857*offX), (877*offY)+tslY)
    	buy((682*offX), (928*offY)+tslY)
    	buy((497*offX), (880*offY)+tslY)
    	buy((367*offX), (752*offY)+tslY)
    	buy((320*offX), (577*offY)+tslY)
    	buy((368*offX), (399*offY)+tslY)
    	buy((504*offX), (269*offY)+tslY)
    	buy((681*offX), (207*offY)+tslY)
    	buy((860*offX), (269*offY)+tslY)
    	currentLevel++
    	nextLevel()	
    }
    return
    
    buy(x, y) {
    	global holdDelay
    	global secondClickDelay
    	Click down %x%, %y%
    	Sleep, %holdDelay%
    	Click up %x%, %y%
    	Sleep, %secondClickDelay%
    	Click %midX%, %midY%
    }
    
    prestige(x, y) {
    	global prestigeDelay
    	global prestigeSecondClickDelay
    	Click down %x%, %y%
    	Sleep, %prestigeDelay%
    	Click up %x%, %y%
    	Sleep, %prestigeSecondClickDelay%
    	Click %midX%, %midY%
    }
    
    nextLevel(){
    	Sleep, 500
    	Click, %midX%, %midY%
    	Sleep, 250
    	Click, %midX%, %midY%
    	Sleep, 250
    }
    Last edited by 8otto; 08-08-2022 at 12:56 PM.

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  11. #9
    lyfemi's Avatar
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    Nice job, but doesn't seem to work on 2560x1440? Inaccurate coordinates

    Quote Originally Posted by 8otto View Post
    Ok, thank you, this is the code with my edit.
    I put higher Delay value cause i have problems with low value after a while game blocks.
    EDIT: The game still bugs randomly and I can't press nothing in bloodwebs.

    Code:
    holdDelay := 455 ;        Delay to wait between pressing and releasing mouse button
    secondClickDelay := 355 ; Delay to wait for the "ADDED TO INVENTORY, CLICK TO CONTINUE" to appear
    prestigeDelay := 1550
    prestigeSecondClickDelay := 5150
    midX := A_ScreenWidth // 2
    midY := A_ScreenHeight // 2
    offX := A_ScreenWidth / 1920 ;Aspect Ratio X
    offY := A_ScreenHeight / 1080 ;Aspect Ratio Y
    tslY := 33 ;You may have to modify this value (height of bloodweb)
    currentLevel := 0
    
    Escape::
    Click up
    ExitApp
    
    F2::
    if running {
      Reload
      Click up
    }
    return
    
    F1::
    running := true
    if(currentLevel=0){
    	InputBox, currentLevel, Character Level, Enter Current Character Level
    }
    Loop {
    	if(currentLevel>=51){
    		currentLevel := 1
    		prestige((679*offX),(555*offY)+tslY)
    	}
    	buy((785*offX), (625*offY)+tslY) ; First ring
    	buy((679*offX), (687*offY)+tslY) ; 657
    	buy((573*offX), (627*offY)+tslY)
    	buy((580*offX), (498*offY)+tslY)
    	buy((680*offX), (440*offY)+tslY)
    	buy((784*offX), (500*offY)+tslY)
    	buy((920*offX), (513*offY)+tslY) ; Second ring
    	buy((920*offX), (637*offY)+tslY)
    	buy((847*offX), (740*offY)+tslY)
    	buy((740*offX), (808*offY)+tslY)
    	buy((617*offX), (808*offY)+tslY)
    	buy((498*offX), (747*offY)+tslY)
    	buy((438*offX), (637*offY)+tslY)
    	buy((441*offX), (513*offY)+tslY)
    	buy((502*offX), (402*offY)+tslY)
    	buy((624*offX), (341*offY)+tslY)
    	buy((746*offX), (340*offY)+tslY)
    	buy((859*offX), (400*offY)+tslY)
    	buy((999*offX), (388*offY)+tslY) ; Third ring
    	buy((1041*offX),(575*offY)+tslY)
    	buy((984*offX), (744*offY)+tslY)
    	buy((857*offX), (877*offY)+tslY)
    	buy((682*offX), (928*offY)+tslY)
    	buy((497*offX), (880*offY)+tslY)
    	buy((367*offX), (752*offY)+tslY)
    	buy((320*offX), (577*offY)+tslY)
    	buy((368*offX), (399*offY)+tslY)
    	buy((504*offX), (269*offY)+tslY)
    	buy((681*offX), (207*offY)+tslY)
    	buy((860*offX), (269*offY)+tslY)
    	currentLevel++
    	nextLevel()	
    }
    return
    
    buy(x, y) {
    	global holdDelay
    	global secondClickDelay
    	Click down %x%, %y%
    	Sleep, %holdDelay%
    	Click up %x%, %y%
    	Sleep, %secondClickDelay%
    	Click %midX%, %midY%
    }
    
    prestige(x, y) {
    	global prestigeDelay
    	global prestigeSecondClickDelay
    	Click down %x%, %y%
    	Sleep, %prestigeDelay%
    	Click up %x%, %y%
    	Sleep, %prestigeSecondClickDelay%
    	Click %midX%, %midY%
    }
    
    nextLevel(){
    	Sleep, 500
    	Click, %midX%, %midY%
    	Sleep, 250
    	Click, %midX%, %midY%
    	Sleep, 250
    }

  12. #10
    8otto's Avatar
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    Quote Originally Posted by lyfemi View Post
    Nice job, but doesn't seem to work on 2560x1440? Inaccurate coordinates
    If it's an height problem, try to modify tslY variable, try to add or subtract with steps of 10.
    If is not an height problem try to replace:
    A_ScreenWidth with 2560
    A_ScreenHeight with 1440

  13. #11
    8otto's Avatar
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    Quote Originally Posted by lyfemi View Post
    Nice job, but doesn't seem to work on 2560x1440? Inaccurate coordinates
    If you still have wrong coordinates you can create very fast them with this script that I made:

    Code:
    #Persistent
    
    F8::
    WatchCursor:
    MouseGetPos, xpos, ypos 
    FileAppend,
    (
    buy(%xpos%, %ypos%)`n
    ), MousePos.txt
    
    return
    How it works:
    Open the script, go in game and place mouse on bloodweb's items position, then for every item press F8, it will save all position to MousePos.txt and you can replace the original one.

    Remember they are 30 in total.

    - - - Updated - - -

    Quote Originally Posted by Belzher View Post
    When I run it and press F1 in the bloodweb, the mouse starts from the bottom of the screen center instead of the nodes, I think it's the resolution since mine is lower. Is there any possible way to do this for 1366x768?
    Try my code it should work also at 1366x768 you may have to modify tslY value.
    https://www.mpgh.net/forum/showthrea...1#post15285635

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    Belzher (08-11-2022),lyfemi (08-09-2022)

  15. #12
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    need to have a lot of bloodpoints or no?

  16. #13
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    Quote Originally Posted by Porto88 View Post
    need to have a lot of bloodpoints or no?
    yeah, 50 million or more

  17. #14
    dragon_emperor's Avatar
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    can you pls tell how to run this script ?

  18. #15
    Belzher's Avatar
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    Quote Originally Posted by dragon_emperor View Post
    can you pls tell how to run this script ?
    You need to install the AutoHotkey program and then open this thread's file after that, then follow the rest of the tutorial.

  19. The Following User Says Thank You to Belzher For This Useful Post:

    dragon_emperor (08-12-2022)

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