Pretty sure AE did some stuff on that map in particular as I had issues as well with cell jumping on it
In the end gave up and did it manually and after that completing it entirely cell jumping worked
Hi, I'm trying to automate clearing story for DoomvaultB, at the moment the concept of my bot works under situation that when you trying to jump to using the dropdown menu below (Minimize, Maximize, Close) button, and when I tried to jump to a cell that I haven't cleared the quest on the previous cell, it will throw me back to Enter, Spawn. So with this in mind, I make a [check room] so when you started it, you don't need to do it from the beginning.
But when I do this in the Bot Jump Cell (command), it throw me back to Enter, Spawn but it put me in a loop of jump cell. it's like the bot keep trying but keep failing to TP me into that cell, it won't even move into the next command. It keeps throw me back into Enter, Spawn endlessly until I change map (/join or /house). But even then it still trying to TP me into the cell even after I left DoomvaultB, resulting in a blank screen for a non existent cell in a map. Disabling the bot also not helping.
Here is my current set up to check which room is still locked, my concept is if you jump into the a cell and got thrown back into Enter Spawn, then you need to clear the previous cell first and do the quest for that cell.
<pic> https://imgur.com/a/gRcRApm (idk how to put picture in post)
Anyone can help me tackle this problem or provides a better method for [Check Room]?
Pretty sure AE did some stuff on that map in particular as I had issues as well with cell jumping on it
In the end gave up and did it manually and after that completing it entirely cell jumping worked
SileSara2 (01-29-2023)
welp, if theres nothing can be done then