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  1. #151
    lukslikelink's Avatar
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    Block

    I tried to block a Challenge, like the white glyph or the randomize one. However i still get progress

  2. #152
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    Quote Originally Posted by lukslikelink View Post
    I tried to block a Challenge, like the white glyph or the randomize one. However i still get progress
    Maybe you put it into onbeforeresponse, but it needs to be into onbeforerequest

  3. #153
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    Blocked Progress

    No no, i made sure its in the brackets of OnBeforeRequest, but it still does not work for me. Any idea why?

  4. #154
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    Quote Originally Posted by lukslikelink View Post
    No no, i made sure its in the brackets of OnBeforeRequest, but it still does not work for me. Any idea why?
    Did you declare QuestBlock variable on top of the code?

  5. #155
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    Blocking Progress

    Yes I did. If I set the completer + blocker = true -> I get progress and can not complete it via fiddler.
    If I set completer false and blocker true -> Nothing happens, I still get progress
    If I set completer true and blocker false -> I can complete it via fiddler.

    I hope you understand what I mean.

    I put the Blocker in Request and the completer in Response, any other idea?

    Edit:
    I already deleted the customrules.js and recreate it again. Its acting weird.
    Last edited by lukslikelink; 10-14-2023 at 08:55 AM. Reason: Additional Info

  6. #156
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    Quote Originally Posted by lukslikelink View Post
    Yes I did. If I set the completer + blocker = true -> I get progress and can not complete it via fiddler.
    If I set completer false and blocker true -> Nothing happens, I still get progress
    If I set completer true and blocker false -> I can complete it via fiddler.

    I hope you understand what I mean.

    I put the Blocker in Request and the completer in Response, any other idea?

    Edit:
    I already deleted the customrules.js and recreate it again. Its acting weird.
    Yes, I understand, but the method works, so I'm 99% sure that's installation problem..

    Try to check Fiddler's Logs if there's an error about the script you will see it there

  7. #157
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    Quote Originally Posted by lukslikelink View Post
    Yes I did. If I set the completer + blocker = true -> I get progress and can not complete it via fiddler.
    If I set completer false and blocker true -> Nothing happens, I still get progress
    If I set completer true and blocker false -> I can complete it via fiddler.

    I hope you understand what I mean.

    I put the Blocker in Request and the completer in Response, any other idea?

    Edit:
    I already deleted the customrules.js and recreate it again. Its acting weird.
    Sorry I didn't notice that they changed the request URL that's why it doesn't work for you try with this 1st line (v3 instead of v2), the request is modified now but i didn't test if it works in game or not cause they add a check on quest completition, but v2 to unlock still works (v3 doesn't work to unlock, just tried, so if they disable v2 method no more challenges unlocks)

    Code:
    if(QuestBlock && oSession.uriContains("/api/v1/archives/stories/update/quest-progress-v3"))

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    lukslikelink (10-15-2023)

  9. #158
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    Quote Originally Posted by 8otto View Post
    Turn off challenger completer and use this code instead to block challenges progress.
    At the top of fiddler script:
    Code:
    var QuestBlock = true;
    Inside OnBeforeRequest (Not on before response as usual):
    Code:
    if(QuestBlock && oSession.uriContains("/api/v1/archives/stories/update/quest-progress-v2")){
    	try{
    		oSession.utilDecodeRequest();
    		var jsonRequest = oSession.GetRequestBodyAsString();
    		var oJsonRequest = Fiddler.WebFormats.JSON.JsonDecode(jsonRequest);
    		var questEvents = oJsonRequest.JSONObject["questEvents"];
    		for(var i=0;i<questEvents.Count;i++){
    			oJsonRequest.JSONObject["questEvents"][i]["repetition"] = 0;
    		}
    		oSession.utilSetRequestBody(Fiddler.WebFormats.JSON.JsonEncode(oJsonRequest.JSONObject));
    	}
    	catch(e){
    		FiddlerObject.log(e);
    	}
    }
    can i have unlimited Bloodpoint with this ?
    repeat complete challenges by fiddler ?
    Last edited by sox747; 10-17-2023 at 03:07 PM.

  10. #159
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    This method might be patched -- I am getting HTTP/1.1 404 Not Found error when trying to unlock regular challenges from Tome I.

  11. #160
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    Doesn't work anymore

    Did this stop working? It worked on the first day of the halloween event, but it's patched now?

  12. #161
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    Guys I didn't check but I think it's patched, I think that they disabled the v2 request for quest progress, the new one is v3 that does a check on the match id.
    I'll test to change this to v3 but I think that is not possible, but maybe, I can change challenge progression after a match, with the real request, but with "repetition" modified

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    bestreaper (10-23-2023),Haise-911 (10-26-2023)

  14. #162
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    Of course we will wait

  15. #163
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    I agree to take the post-match challenge with your script, since I often forget to complete them during the match after choosing

  16. #164
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    ain't working now, expecting for your update 8!

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    bestreaper (10-26-2023)

  18. #165
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    Stop working today to me. :/

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