Page 15 of 26 FirstFirst ... 5131415161725 ... LastLast
Results 211 to 225 of 388
  1. #211
    Melodiya's Avatar
    Join Date
    Oct 2017
    Gender
    male
    Posts
    100
    Reputation
    10
    Thanks
    3
    Quote Originally Posted by 8otto View Post
    They added a new check I already found out the way to bypass it, I'm writing the updated script
    What kind of checks, did they fix the archives?

  2. #212
    Threadstarter
    We are the CONTRIBUFORCE
    Contributor
    8otto's Avatar
    Join Date
    Jun 2021
    Gender
    male
    Posts
    980
    Reputation
    106
    Thanks
    2,511
    My Mood
    Inspired
    Quote Originally Posted by exeption25 View Post
    To me, works perfectly
    How.. it didn't work for me.. however now I fixed the code.. added headers in request, devs added headers check, from requests that I analyzed

    (I fixed the code, you can copy the full CustomScript and replace the one in your fiddler)

  3. #213
    Melodiya's Avatar
    Join Date
    Oct 2017
    Gender
    male
    Posts
    100
    Reputation
    10
    Thanks
    3
    Quote Originally Posted by 8otto View Post
    How.. it didn't work for me.. however now I fixed the code.. added headers in request, devs added headers check, from requests that I analyzed

    (I fixed the code, you can copy the full CustomScript and replace the one in your fiddler)
    Damn it looks like they are monitoring this thread and are slowly fixing the archives. Can I use an old script where you legit need to play for the selected character and with a perk?

  4. #214
    Threadstarter
    We are the CONTRIBUFORCE
    Contributor
    8otto's Avatar
    Join Date
    Jun 2021
    Gender
    male
    Posts
    980
    Reputation
    106
    Thanks
    2,511
    My Mood
    Inspired
    Quote Originally Posted by Melodiya View Post
    Damn it looks like they are monitoring this thread and are slowly fixing the archives. Can I use an old script where you legit need to play for the selected character and with a perk?
    Yes, ofc you can, that was a "real" request so less detectable, cause it's generated by the game, the one to complete the challenge everywhere is generated by Fiddler, however now it should seem as a "real" request to servers.

  5. #215
    Melodiya's Avatar
    Join Date
    Oct 2017
    Gender
    male
    Posts
    100
    Reputation
    10
    Thanks
    3
    Quote Originally Posted by 8otto View Post
    Yes, ofc you can, that was a "real" request so less detectable, cause it's generated by the game, the one to complete the challenge everywhere is generated by Fiddler, however now it should seem as a "real" request to servers.
    Yes, that’s why I often use it because it’s more real, especially since I have all the characters so I can play for them, because anyway, to get to the 85th level of the rift you need to play a lot and the script for the archives comes as a bonus, because as a survivor, sometimes it’s very difficult to do challenges

    - - - Updated - - -

    Quote Originally Posted by 8otto View Post
    Yes, ofc you can, that was a "real" request so less detectable, cause it's generated by the game, the one to complete the challenge everywhere is generated by Fiddler, however now it should seem as a "real" request to servers.
    So now quickly passing through custom matches also looks real with your latest fix, right?

  6. #216
    Threadstarter
    We are the CONTRIBUFORCE
    Contributor
    8otto's Avatar
    Join Date
    Jun 2021
    Gender
    male
    Posts
    980
    Reputation
    106
    Thanks
    2,511
    My Mood
    Inspired
    Yes, I think that this is more useful for BPs instead of rift

    - - - Updated - - -

    Quote Originally Posted by Melodiya View Post
    So now quickly passing through custom matches also looks real with your latest fix, right?
    Yes, for me it works, try yourself and tell me if it works

  7. #217
    exeption25's Avatar
    Join Date
    Jun 2022
    Gender
    male
    Posts
    32
    Reputation
    10
    Thanks
    1
    My Mood
    Angelic
    Quote Originally Posted by 8otto View Post
    Full FiddlerScript, I think that there are too many characters.. let's see
    Code:
    import System;
    import System.Windows.Forms;
    import Fiddler;
    var Bloodweb_v6 = true;		//CHANGE true TO false TO DISABLE BLOODWEB (Perks, Items, Addon, Offerings Unlocking)
    var CustomPrestige = true;	//CHANGE true TO false TO DISABLE CUSTOM PRESTIGES
    var Market_v3 = true;		//CHANGE true TO false TO DISABLE MARKET (Characters, Skins, Charm Unlocking)
    var Quest = true;			//CHANGE true TO false TO DISABLE CHALLANGES HELPER
    var MarketUpdaterPath = "C:\\Rules\\";	//CHANGE TO YOUR MARKET UPDATER PATH, MAKE SURE TO REPLACE "\" WITH "\\" IMPORTANT
    var QuestBlock = false;		//CHANGE false TO true TO BLOCK QUEST COMPLETITION (Used to earn infinite bonus on some glyph challanges)
    
    // INTRODUCTION
    //
    // Well, hello there!
    //
    // Don't be scared! :-)
    //
    // This is the FiddlerScript Rules file, which creates some of the menu commands and
    // other features of Progress Telerik Fiddler Classic. You can edit this file to modify or add new commands.
    //
    // The original version of this file is named SampleRules.js and it is in the
    // \Program Files\Fiddler\ folder. When Fiddler Classic first runs, it creates a copy named
    // CustomRules.js inside your \Documents\Fiddler2\Scripts folder. If you make a 
    // mistake in editing this file, simply delete the CustomRules.js file and restart
    // Fiddler Classic. A fresh copy of the default rules will be created from the original
    // sample rules file.
    
    // The best way to edit this file is to install the FiddlerScript Editor, part of
    // the free SyntaxEditing addons. Get it here: https://fiddler2.com/r/?SYNTAXVIEWINSTALL
    
    // GLOBALIZATION NOTE: Save this file using UTF-8 Encoding.
    
    // JScript.NET Reference
    // https://fiddler2.com/r/?msdnjsnet
    //
    // FiddlerScript Reference
    // https://fiddler2.com/r/?fiddlerscriptcookbook
    
    class Handlers
    {
        // *****************
        //
        // This is the Handlers class. Pretty much everything you ever add to FiddlerScript
        // belongs right inside here, or inside one of the already-existing functions below.
        //
        // *****************
    
        // The following snippet demonstrates a custom-bound column for the Web Sessions list.
        // See https://fiddler2.com/r/?fiddlercolumns for more info
        /*
          public static BindUIColumn("Method", 60)
          function FillMethodColumn(oS: Session): String {
             return oS.RequestMethod;
          }
        */
    
        // The following snippet demonstrates how to create a custom tab that shows simple text
        /*
           public BindUITab("Flags")
           static function FlagsReport(arrSess: Session[]):String {
            var oSB: System.Text.StringBuilder = new System.Text.StringBuilder();
            for (var i:int = 0; i<arrSess.Length; i++)
            {
                oSB.AppendLine("SESSION FLAGS");
                oSB.AppendFormat("{0}: {1}\n", arrSess[i].id, arrSess[i].fullUrl);
                for(var sFlag in arrSess[i].oFlags)
                {
                    oSB.AppendFormat("\t{0}:\t\t{1}\n", sFlag.Key, sFlag.Value);
                }
            }
            return oSB.ToString();
        }
        */
    
        // You can create a custom menu like so:
        /*
        QuickLinkMenu("&Links") 
        QuickLinkItem("IE GeoLoc TestDrive", "https://ie.microsof*****m/testdrive/HTML5/Geolocation/Default.html")
        QuickLinkItem("FiddlerCore", "https://fiddler2.com/fiddlercore")
        public static function DoLinksMenu(sText: String, sAction: String)
        {
            Utilities.LaunchHyperlink(sAction);
        }
        */
    
        public static RulesOption("Hide 304s")
        BindPref("fiddlerscript.rules.Hide304s")
        var m_Hide304s: boolean = false;
    
        // Cause Fiddler Classic to override the Accept-Language header with one of the defined values
        public static RulesOption("Request &Japanese Content")
        var m_Japanese: boolean = false;
    
        // Automatic Authentication
        public static RulesOption("&Automatically Authenticate")
        BindPref("fiddlerscript.rules.AutoAuth")
        var m_AutoAuth: boolean = false;
    
        // Cause Fiddler Classic to override the User-Agent header with one of the defined values
        // The page https://browserscope2.org/browse?category=selectors&ua=Mobile%20Safari is a good place to find updated versions of these
        RulesString("&User-Agents", true) 
        BindPref("fiddlerscript.ephemeral.UserAgentString")
        RulesStringValue(0,"Netscape &3", "Mozilla/3.0 (Win95; I)")
        RulesStringValue(1,"WinPhone8.1", "Mozilla/5.0 (Mobile; Windows Phone 8.1; Android 4.0; ARM; Trident/7.0; Touch; rv:11.0; IEMobile/11.0; NOKIA; Lumia 520) like iPhone OS 7_0_3 Mac OS X AppleWebKit/537 (KHTML, like Gecko) Mobile Safari/537")
        RulesStringValue(2,"&Safari5 (Win7)", "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/533.21.1 (KHTML, like Gecko) Version/5.0.5 Safari/533.21.1")
        RulesStringValue(3,"Safari9 (Mac)", "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_11) AppleWebKit/601.1.56 (KHTML, like Gecko) Version/9.0 Safari/601.1.56")
        RulesStringValue(4,"iPad", "Mozilla/5.0 (iPad; CPU OS 8_3 like Mac OS X) AppleWebKit/600.1.4 (KHTML, like Gecko) Version/8.0 Mobile/12F5027d Safari/600.1.4")
        RulesStringValue(5,"iPhone6", "Mozilla/5.0 (iPhone; CPU iPhone OS 8_3 like Mac OS X) AppleWebKit/600.1.4 (KHTML, like Gecko) Version/8.0 Mobile/12F70 Safari/600.1.4")
        RulesStringValue(6,"IE &6 (XPSP2)", "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1)")
        RulesStringValue(7,"IE &7 (Vista)", "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1)")
        RulesStringValue(8,"IE 8 (Win2k3 x64)", "Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.2; WOW64; Trident/4.0)")
        RulesStringValue(9,"IE &8 (Win7)", "Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; Trident/4.0)")
        RulesStringValue(10,"IE 9 (Win7)", "Mozilla/5.0 (compatible; MSIE 9.0; Windows NT 6.1; Trident/5.0)")
        RulesStringValue(11,"IE 10 (Win8)", "Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.2; WOW64; Trident/6.0)")
        RulesStringValue(12,"IE 11 (Surface2)", "Mozilla/5.0 (Windows NT 6.3; ARM; Trident/7.0; Touch; rv:11.0) like Gecko")
        RulesStringValue(13,"IE 11 (Win8.1)", "Mozilla/5.0 (Windows NT 6.3; WOW64; Trident/7.0; rv:11.0) like Gecko")
        RulesStringValue(14,"Edge (Win10)", "Mozilla/5.0 (Windows NT 10.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/46.0.2486.0 Safari/537.36 Edge/13.11082")
        RulesStringValue(15,"&Opera", "Opera/9.80 (Windows NT 6.2; WOW64) Presto/2.12.388 Version/12.17")
        RulesStringValue(16,"&Firefox 3.6", "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.7) Gecko/20100625 Firefox/3.6.7")
        RulesStringValue(17,"&Firefox 43", "Mozilla/5.0 (Windows NT 6.3; WOW64; rv:43.0) Gecko/20100101 Firefox/43.0")
        RulesStringValue(18,"&Firefox Phone", "Mozilla/5.0 (Mobile; rv:18.0) Gecko/18.0 Firefox/18.0")
        RulesStringValue(19,"&Firefox (Mac)", "Mozilla/5.0 (Macintosh; Intel Mac OS X 10.8; rv:24.0) Gecko/20100101 Firefox/24.0")
        RulesStringValue(20,"Chrome (Win)", "Mozilla/5.0 (Windows NT 6.3; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/48.0.2564.48 Safari/537.36")
        RulesStringValue(21,"Chrome (Android)", "Mozilla/5.0 (Linux; Android 5.1.1; Nexus 5 Build/LMY48B) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/43.0.2357.78 Mobile Safari/537.36")
        RulesStringValue(22,"ChromeBook", "Mozilla/5.0 (X11; CrOS x86_64 6680.52.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2272.74 Safari/537.36")
        RulesStringValue(23,"GoogleBot Crawler", "Mozilla/5.0 (compatible; Googlebot/2.1; +https://www.google.com/bot.html)")
        RulesStringValue(24,"Kindle Fire (Silk)", "Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_3; en-us; Silk/1.0.22.79_10013310) AppleWebKit/533.16 (KHTML, like Gecko) Version/5.0 Safari/533.16 Silk-Accelerated=true")
        RulesStringValue(25,"&Custom...", "%CUSTOM%")
        public static var sUA: String = null;
    
        // Cause Fiddler Classic to delay HTTP traffic to simulate typical 56k modem conditions
        public static RulesOption("Simulate &Modem Speeds", "Per&formance")
        var m_SimulateModem: boolean = false;
    
        // Removes HTTP-caching related headers and specifies "no-cache" on requests and responses
        public static RulesOption("&Disable Caching", "Per&formance")
        var m_DisableCaching: boolean = false;
    
        public static RulesOption("Cache Always &Fresh", "Per&formance")
        var m_AlwaysFresh: boolean = false;
            
        // Force a manual reload of the script file.  Resets all
        // RulesOption variables to their defaults.
        public static ToolsAction("Reset Script")
        function DoManualReload() { 
            FiddlerObject.ReloadScript();
        }
    
        public static ContextAction("Decode Selected Sessions")
        function DoRemoveEncoding(oSessions: Session[]) {
            for (var x:int = 0; x < oSessions.Length; x++){
                oSessions[x].utilDecodeRequest();
                oSessions[x].utilDecodeResponse();
            }
            UI.actUpdateInspector(true,true);
        }
    
        static function OnBeforeRequest(oSession: Session) {
            // Sample Rule: Color ASPX requests in RED
            // if (oSession.uriContains(".aspx")) {	oSession["ui-color"] = "red";	}
    
            // Sample Rule: Flag POSTs to fiddler2.com in italics
            // if (oSession.HostnameIs("www.fiddler2.com") && oSession.HTTPMethodIs("POST")) {	oSession["ui-italic"] = "yup";	}
    
            // Sample Rule: Break requests for URLs containing "/sandbox/"
            // if (oSession.uriContains("/sandbox/")) {
            //     oSession.oFlags["x-breakrequest"] = "yup";	// Existence of the x-breakrequest flag creates a breakpoint; the "yup" value is unimportant.
            // }
    
    		if(QuestBlock && oSession.uriContains("/api/v1/archives/stories/update/quest-progress-v3")){
                try{
                    oSession.utilDecodeRequest();
                    var jsonRequest = oSession.GetRequestBodyAsString();
                    var oJsonRequest = Fiddler.WebFormats.JSON.JsonDecode(jsonRequest);
                    for(var i=0;i<oJsonRequest.JSONObject["questEvents"].Count;i++){
                        oJsonRequest.JSONObject["questEvents"][i]["repetition"] = 0;
                    }
                    oSession.utilSetRequestBody(Fiddler.WebFormats.JSON.JsonEncode(oJsonRequest.JSONObject));
                }
                catch(e){
                    FiddlerObject.log(e);
                }
            }
            
            if (!QuestBlock && Quest && oSession.uriContains("api/v1/gameDataAnalytics/v2/batch")){
                try{
                    oSession.utilDecodeRequest();
                    var jsonString = oSession.GetRequestBodyAsString();
                    var oJson = Fiddler.WebFormats.JSON.JsonDecode(jsonString);
    				var matchId = "";
    				var krakenMatchId = "";
    				var check = false;
    				for(var i=0;i<oJson.JSONObject["events"].Count;i++){
    					if(oJson.JSONObject["events"][i]["eventType"] == "postgame_survivor" || oJson.JSONObject["events"][i]["eventType"] == "postgame_killer"){
    						matchId = oJson.JSONObject["events"][i]["data"]["match_id"];
    						krakenMatchId = oJson.JSONObject["events"][i]["data"]["kraken_match_id"];
    						check = true;
    						break;
    					}
    				}
    				if (!check) return;
    				if (MarketUpdaterPath[-1] != "\\") MarketUpdaterPath += "\\";
                    var questPath = MarketUpdaterPath + "Quest.json";
    				var headersPath = MarketUpdaterPath + "Headers.json";
                    if (!System.IO.File.Exists(questPath) || !System.IO.File.Exists(headersPath)) return;
    				var headerString = System.IO.File.ReadAllText(headersPath);
    				var headerJson = Fiddler.WebFormats.JSON.JsonDecode(headerString).JSONObject;
                    var questString = System.IO.File.ReadAllText(questPath);
                    var questJson = Fiddler.WebFormats.JSON.JsonDecode(questString);
    				questJson.JSONObject["matchId"] = matchId;
    				questJson.JSONObject["krakenMatchId"] = krakenMatchId;
    				var requestBody = Fiddler.WebFormats.JSON.JsonEncode(questJson.JSONObject);
                    var request = new System.Net.WebClient();
    				var currentUrl = new System.Uri(oSession.fullUrl);
    				var baseUrl = currentUrl.GetLeftPart(System.UriPartial.Authority);
    				var url = baseUrl+"/api/v1/archives/stories/update/quest-progress-v3";
    				request.Headers.Set("X-HTTP-Method-Override", "POST");
    				for(var i=0;i<headerJson.Count;i++){
    					request.Headers.Add(headerJson[i]["name"], headerJson[i]["value"]);
    				}
                    request.Headers.Add("8otto", "8otto");
    				var responseBody = request.UploadString(url, "POST", requestBody);
                }
                catch(e){
                    FiddlerObject.log(e);
                }
            }
    
            if ((null != gs_ReplaceToken) && (oSession.url.indexOf(gs_ReplaceToken)>-1)) {   // Case sensitive
                oSession.url = oSession.url.Replace(gs_ReplaceToken, gs_ReplaceTokenWith); 
            }
            if ((null != gs_OverridenHost) && (oSession.host.toLowerCase() == gs_OverridenHost)) {
                oSession["x-overridehost"] = gs_OverrideHostWith; 
            }
    
            if ((null!=bpRequestURI) && oSession.uriContains(bpRequestURI)) {
                oSession["x-breakrequest"]="uri";
            }
    
            if ((null!=bpMethod) && (oSession.HTTPMethodIs(bpMethod))) {
                oSession["x-breakrequest"]="method";
            }
    
            if ((null!=uiBoldURI) && oSession.uriContains(uiBoldURI)) {
                oSession["ui-bold"]="QuickExec";
            }
    
            if (m_SimulateModem) {
                // Delay sends by 300ms per KB uploaded.
                oSession["request-trickle-delay"] = "300"; 
                // Delay receives by 150ms per KB downloaded.
                oSession["response-trickle-delay"] = "150"; 
            }
    
            if (m_DisableCaching) {
                oSession.oRequest.headers.Remove("If-None-Match");
                oSession.oRequest.headers.Remove("If-Modified-Since");
                oSession.oRequest["Pragma"] = "no-cache";
            }
    
            // User-Agent Overrides
            if (null != sUA) {
                oSession.oRequest["User-Agent"] = sUA; 
            }
    
            if (m_Japanese) {
                oSession.oRequest["Accept-Language"] = "ja";
            }
    
            if (m_AutoAuth) {
                // Automatically respond to any authentication challenges using the 
                // current Fiddler Classic user's credentials. You can change (default)
                // to a domain\\username:password string if preferred.
                //
                // WARNING: This setting poses a security risk if remote 
                // connections are permitted!
                oSession["X-AutoAuth"] = "(default)";
            }
    
            if (m_AlwaysFresh && (oSession.oRequest.headers.Exists("If-Modified-Since") || oSession.oRequest.headers.Exists("If-None-Match")))
            {
                oSession.utilCreateResponseAndBypassServer();
                oSession.responseCode = 304;
                oSession["ui-backcolor"] = "Lavender";
            }
        }
    
        // This function is called immediately after a set of request headers has
        // been read from the client. This is typically too early to do much useful
        // work, since the body hasn't yet been read, but sometimes it may be useful.
        //
        // For instance, see 
        // https://blogs.msdn.com/b/fiddler/archive/2011/11/05/http-expect-continue-delays-transmitting-post-bodies-by-up-to-350-milliseconds.aspx
        // for one useful thing you can do with this handler.
        //
        // Note: oSession.requestBodyBytes is not available within this function!
        /*
        static function OnPeekAtRequestHeaders(oSession: Session) {
            var sProc = ("" + oSession["x-ProcessInfo"]).ToLower();
            if (!sProc.StartsWith("mylowercaseappname")) oSession["ui-hide"] = "NotMyApp";       
        }
        */
    
        //
        // If a given session has response streaming enabled, then the OnBeforeResponse function 
        // is actually called AFTER the response was returned to the client.
        //
        // In contrast, this OnPeekAtResponseHeaders function is called before the response headers are 
        // sent to the client (and before the body is read from the server).  Hence this is an opportune time 
        // to disable streaming (oSession.bBufferResponse = true) if there is something in the response headers 
        // which suggests that tampering with the response body is necessary.
        // 
        // Note: oSession.responseBodyBytes is not available within this function!
        //
        static function OnPeekAtResponseHeaders(oSession: Session) {
            //FiddlerApplication.Log.LogFormat("Session {0}: Response header peek shows status is {1}", oSession.id, oSession.responseCode);
            if (m_DisableCaching) {
                oSession.oResponse.headers.Remove("Expires");
                oSession.oResponse["Cache-Control"] = "no-cache";
            }
    
            if ((bpStatus>0) && (oSession.responseCode == bpStatus)) {
                oSession["x-breakresponse"]="status";
                oSession.bBufferResponse = true;
            }
            
            if ((null!=bpResponseURI) && oSession.uriContains(bpResponseURI)) {
                oSession["x-breakresponse"]="uri";
                oSession.bBufferResponse = true;
            }
    
        }
    
        static function OnBeforeResponse(oSession: Session) {
            if (m_Hide304s && oSession.responseCode == 304) {
                oSession["ui-hide"] = "true";
            }
            
    		//BLOODWEB AND GETALL, IT NEEDS Bloodweb_v6 and MarketUpdaterPath as global variables (at top of code)
            if(Bloodweb_v6 && (oSession.uriContains("api/v1/dbd-character-data/bloodweb") || oSession.uriContains("api/v1/dbd-character-data/get-all"))){
                try{
                    if (MarketUpdaterPath[-1] != "\\") MarketUpdaterPath += "\\";
                    var getallPath = MarketUpdaterPath + "Files\\GetAll.json";
                    if (!System.IO.File.Exists(getallPath)) return;
                    var customDataPath = MarketUpdaterPath + "Other\\CustomCharacterData.json";
                    var customStatus = CustomPrestige && System.IO.File.Exists(customDataPath);
                    var getallString = System.IO.File.ReadAllText(getallPath);
                    var getallJson = Fiddler.WebFormats.JSON.JsonDecode(getallString);
                    var bloodWebData = new System.Collections.Hashtable();
                    var paths = new System.Collections.ArrayList();
                    var ringData = new System.Collections.ArrayList();
                    var nodeItem = new System.Collections.Hashtable();
                    nodeItem.Add("nodeId", "0");
                    nodeItem.Add("state", "Collected");
                    var nodeData = new System.Collections.Hashtable();
                    var nodeDataList = new System.Collections.ArrayList();
                    nodeDataList.Add(nodeItem);
                    nodeData.Add("nodeData", nodeDataList);
                    ringData.Add(nodeData);
                    bloodWebData.Add("paths", paths);
                    bloodWebData.Add("ringData", ringData);
                    if (customStatus) {
                        var customDataString = System.IO.File.ReadAllText(customDataPath);
                        var customDataJson = Fiddler.WebFormats.JSON.JsonDecode(customDataString);
                    }
                    if (oSession.uriContains("api/v1/dbd-character-data/get-all")){
                        if (customStatus){
                            for(var i=0;i<getallJson.JSONObject["list"].Count;i++){
                                getallJson.JSONObject["list"][i]["bloodWebData"].Clear();
                                getallJson.JSONObject["list"][i]["bloodWebData"] = bloodWebData;
                                var j = 0;
                                while(j<customDataJson.JSONObject["list"].Count && customDataJson.JSONObject["list"][j]["characterName"].ToLower() != getallJson.JSONObject["list"][i]["characterName"].ToLower()) j++;
                                if (customDataJson.JSONObject["list"][j]["characterName"].ToLower() == getallJson.JSONObject["list"][i]["characterName"].ToLower()) getallJson.JSONObject["list"][i]["prestigeLevel"] = customDataJson.JSONObject["list"][j]["prestigeLevel"];
                            }
                            getallString = Fiddler.WebFormats.JSON.JsonEncode(getallJson.JSONObject);
                        }
                        oSession.utilSetResponseBody(getallString);
                        return;
                    }
                    oSession.utilDecodeRequest();
                    oSession.utilDecodeResponse();
                    var jsonRequest = oSession.GetRequestBodyAsString();
                    var oJsonRequest = Fiddler.WebFormats.JSON.JsonDecode(jsonRequest);
                    var jsonResponse = oSession.GetResponseBodyAsString();
                    var oJsonResponse = Fiddler.WebFormats.JSON.JsonDecode(jsonResponse);
                    var characterSelected = oJsonRequest.JSONObject["characterName"];
                    for(var i=0;i<getallJson.JSONObject["list"].Count;i++){
                        if(getallJson.JSONObject["list"][i]["characterName"].ToLower() == characterSelected.ToLower()){
                            oJsonResponse.JSONObject["bloodWebLevel"] = 50;
                            oJsonResponse.JSONObject["prestigeLevel"] = getallJson.JSONObject["list"][i]["prestigeLevel"];
                            oJsonResponse.JSONObject["legacyPrestigeLevel"] = getallJson.JSONObject["list"][i]["legacyPrestigeLevel"];
                            if (customStatus){
                                var j = 0;
                                while(j<customDataJson.JSONObject["list"].Count && customDataJson.JSONObject["list"][j]["characterName"].ToLower() != characterSelected.ToLower()) j++;
                                if (customDataJson.JSONObject["list"][j]["characterName"].ToLower() == characterSelected.ToLower()) oJsonResponse.JSONObject["prestigeLevel"] = customDataJson.JSONObject["list"][j]["prestigeLevel"];
                            }
                            oJsonResponse.JSONObject["characterItems"].AddRange(getallJson.JSONObject["list"][i]["characterItems"]);
                            break;
                        }
                    }
                    oJsonResponse.JSONObject["bloodWebData"].Clear();
                    oJsonResponse.JSONObject["bloodWebData"] = bloodWebData;
                    var oString = Fiddler.WebFormats.JSON.JsonEncode(oJsonResponse.JSONObject);
                    oSession.utilSetResponseBody(oString);
                }
                catch(e){
                    FiddlerObject.log(e);
                }
            }
        		
            //MARKET, IT NEEDS Market_v3 as global variable (at top of code)
            if (Market_v3 && oSession.uriContains("api/v1/inventories")) {
                try{
                    if (MarketUpdaterPath[-1] != "\\") MarketUpdaterPath += "\\";
                    var marketPath = MarketUpdaterPath + "Files\\MarketNoSavefile.json";
                    if (!System.IO.File.Exists(marketPath)) return;
                    var marketString = System.IO.File.ReadAllText(marketPath);
                    var marketJson = Fiddler.WebFormats.JSON.JsonDecode(marketString);
                    oSession.utilDecodeResponse();
                    var jsonString = oSession.GetResponseBodyAsString();
                    var oJson = Fiddler.WebFormats.JSON.JsonDecode(jsonString);
                    for(var i = 0; i < marketJson.JSONObject["data"]["inventory"].Count ; i++){
                        oJson.JSONObject["data"]["inventory"].Add(marketJson.JSONObject["data"]["inventory"][i]);
                    }
                    var oString = Fiddler.WebFormats.JSON.JsonEncode(oJson.JSONObject);
                    oSession.utilSetResponseBody(oString);
                }
                catch(e){
                    FiddlerObject.log(e);
                }
            }
        
            //QUEST, IT NEEDS Quest as global variable (at top of code)
            if (!QuestBlock && Quest && oSession.uriContains("api/v1/archives/stories/update/active-node-v3")){
                try{
                    //DECODING AND CONVERTING REQUEST AND RESPONSE
                    oSession.utilDecodeRequest();
                    oSession.utilDecodeResponse();
                    var jsonRequest = oSession.GetRequestBodyAsString();
                    var oJsonRequest = Fiddler.WebFormats.JSON.JsonDecode(jsonRequest);
                    var jsonResponse = oSession.GetResponseBodyAsString();
                    var oJsonResponse = Fiddler.WebFormats.JSON.JsonDecode(jsonResponse);
                    //GETTING VARIABLES FROM SELECTED CHALLENGE
                    if(oJsonResponse.JSONObject["activeNodesFull"].Count == 0) return;
                    var role = oJsonRequest.JSONObject["role"];
                    if(role == "both") role = "survivor";
                    var neededProgression = oJsonResponse.JSONObject["activeNodesFull"][0]["objectives"][0]["neededProgression"];
                    var questEvents = oJsonResponse.JSONObject["activeNodesFull"][0]["objectives"][0]["questEvent"];
                    var requestBody = '{"questEvents":[';
                    for(var i=0;i<questEvents.Count;i++){
                        var repetition = questEvents[i]["repetition"];
                        repetition *= neededProgression;
                        var questEventId = questEvents[i]["questEventId"];
                        var parameters = questEvents[i]["parameters"];
                        if(parameters != undefined) requestBody += '{"parameters":"'+parameters+'","questEventId":"'+questEventId+'","repetition":'+repetition+'}';
                        else requestBody += '{"questEventId":"'+questEventId+'","repetition":'+repetition+'}';
                        if(questEvents.Count > 1 && i != questEvents.Count - 1) requestBody += ",";
                    }
                    requestBody += '],"role":"'+role+'"}';
                    //GENERATING QUEST AND COOKIE FILES
                    System.IO.File.WriteAllText(MarketUpdaterPath+"Quest.json", requestBody);
                    var headers = oSession.oRequest.headers;
    				var headerArray = new System.Collections.ArrayList();
    				var enumerator = headers.GetEnumerator();
    				while (enumerator.MoveNext()) {
    					var header = enumerator.Current;
    					if (header.Name == "Content-Length") continue;
    					var headerObject = new System.Collections.Hashtable();
                        headerObject.Add("name", header.Name);
                        headerObject.Add("value", header.Value);
    					headerArray.Add(headerObject);
    				}
    				System.IO.File.WriteAllText(MarketUpdaterPath+"Headers.json", Fiddler.WebFormats.JSON.JsonEncode(headerArray));
                }
                catch(e){FiddlerObject.log("Error unlocking challenge");}
            }
            
            if (!QuestBlock && Quest && oSession.uriContains("api/v1/archives/stories/update/quest-progress-v3")){
                try{
                    if(!oSession.RequestHeaders.Exists("8otto")){
                        oSession.bBufferResponse = true;
                        oSession.utilSetRequestBody("");
                        oSession.utilSetResponseBody("");
                        oSession.responseCode = 200;
                    }
                    else oSession.RequestHeaders.Remove("8otto");
                    
                }
                catch(e){
                    FiddlerObject.log(e);
                }
            }
    		
        }
    
    /*
        // This function executes just before Fiddler Classic returns an error that it has
        // itself generated (e.g. "DNS Lookup failure") to the client application.
        // These responses will not run through the OnBeforeResponse function above.
        static function OnReturningError(oSession: Session) {
        }
    */
    /*
        // This function executes after Fiddler Classic finishes processing a Session, regardless
        // of whether it succeeded or failed. Note that this typically runs AFTER the last
        // update of the Web Sessions UI listitem, so you must manually refresh the Session's
        // UI if you intend to change it.
        static function OnDone(oSession: Session) {
        }
    */
    
        /*
        static function OnBoot() {
            MessageBox.Show("Fiddler Classic has finished booting");
            System.Diagnostics.Process.Start("iexplore.exe");
    
            UI.ActivateRequestInspector("HEADERS");
            UI.ActivateResponseInspector("HEADERS");
        }
        */
    
        /*
        static function OnBeforeShutdown(): Boolean {
            // Return false to cancel shutdown.
            return ((0 == FiddlerApplication.UI.lvSessions.TotalItemCount()) ||
                    (DialogResult.Yes == MessageBox.Show("Allow Fiddler Classic to exit?", "Go Bye-bye?",
                     MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button2)));
        }
        */
    
        /*
        static function OnShutdown() {
                MessageBox.Show("Fiddler Classic has shutdown");
        }
        */
    
        /*
        static function OnAttach() {
            MessageBox.Show("Fiddler Classic is now the system proxy");
        }
        */
    
        /*
        static function OnDetach() {
            MessageBox.Show("Fiddler Classic is no longer the system proxy");
        }
        */
    
        // The Main() function runs everytime your FiddlerScript compiles
        static function Main() {
            var today: Date = new Date();
            FiddlerObject.StatusText = " CustomRules.js was loaded at: " + today;
    
            // Uncomment to add a "Server" column containing the response "Server" header, if present
            // UI.lvSessions.AddBoundColumn("Server", 50, "@response.server");
    
            // Uncomment to add a global hotkey (Win+G) that invokes the ExecAction method below...
            // UI.RegisterCustomHotkey(HotkeyModifiers.Windows, Keys.G, "screenshot"); 
        }
    
        // These static variables are used for simple breakpointing & other QuickExec rules 
        BindPref("fiddlerscript.ephemeral.bpRequestURI")
        public static var bpRequestURI:String = null;
    
        BindPref("fiddlerscript.ephemeral.bpResponseURI")
        public static var bpResponseURI:String = null;
    
        BindPref("fiddlerscript.ephemeral.bpMethod")
        public static var bpMethod: String = null;
    
        static var bpStatus:int = -1;
        static var uiBoldURI: String = null;
        static var gs_ReplaceToken: String = null;
        static var gs_ReplaceTokenWith: String = null;
        static var gs_OverridenHost: String = null;
        static var gs_OverrideHostWith: String = null;
    
        // The OnExecAction function is called by either the QuickExec box in the Fiddler Classic window,
        // or by the ExecAction.exe command line utility.
        static function OnExecAction(sParams: String[]): Boolean {
    
            FiddlerObject.StatusText = "ExecAction: " + sParams[0];
    
            var sAction = sParams[0].toLowerCase();
            switch (sAction) {
            case "bold":
                if (sParams.Length<2) {uiBoldURI=null; FiddlerObject.StatusText="Bolding cleared"; return false;}
                uiBoldURI = sParams[1]; FiddlerObject.StatusText="Bolding requests for " + uiBoldURI;
                return true;
            case "bp":
                FiddlerObject.alert("bpu = breakpoint request for uri\nbpm = breakpoint request method\nbps=breakpoint response status\nbpafter = breakpoint response for URI");
                return true;
            case "bps":
                if (sParams.Length<2) {bpStatus=-1; FiddlerObject.StatusText="Response Status breakpoint cleared"; return false;}
                bpStatus = parseInt(sParams[1]); FiddlerObject.StatusText="Response status breakpoint for " + sParams[1];
                return true;
            case "bpv":
            case "bpm":
                if (sParams.Length<2) {bpMethod=null; FiddlerObject.StatusText="Request Method breakpoint cleared"; return false;}
                bpMethod = sParams[1].toUpperCase(); FiddlerObject.StatusText="Request Method breakpoint for " + bpMethod;
                return true;
            case "bpu":
                if (sParams.Length<2) {bpRequestURI=null; FiddlerObject.StatusText="RequestURI breakpoint cleared"; return false;}
                bpRequestURI = sParams[1]; 
                FiddlerObject.StatusText="RequestURI breakpoint for "+sParams[1];
                return true;
            case "bpa":
            case "bpafter":
                if (sParams.Length<2) {bpResponseURI=null; FiddlerObject.StatusText="ResponseURI breakpoint cleared"; return false;}
                bpResponseURI = sParams[1]; 
                FiddlerObject.StatusText="ResponseURI breakpoint for "+sParams[1];
                return true;
            case "overridehost":
                if (sParams.Length<3) {gs_OverridenHost=null; FiddlerObject.StatusText="Host Override cleared"; return false;}
                gs_OverridenHost = sParams[1].toLowerCase();
                gs_OverrideHostWith = sParams[2];
                FiddlerObject.StatusText="Connecting to [" + gs_OverrideHostWith + "] for requests to [" + gs_OverridenHost + "]";
                return true;
            case "urlreplace":
                if (sParams.Length<3) {gs_ReplaceToken=null; FiddlerObject.StatusText="URL Replacement cleared"; return false;}
                gs_ReplaceToken = sParams[1];
                gs_ReplaceTokenWith = sParams[2].Replace(" ", "%20");  // Simple helper
                FiddlerObject.StatusText="Replacing [" + gs_ReplaceToken + "] in URIs with [" + gs_ReplaceTokenWith + "]";
                return true;
            case "allbut":
            case "keeponly":
                if (sParams.Length<2) { FiddlerObject.StatusText="Please specify Content-Type to retain during wipe."; return false;}
                UI.actSelectSessionsWithResponseHeaderValue("Content-Type", sParams[1]);
                UI.actRemoveUnselectedSessions();
                UI.lvSessions.SelectedItems.Clear();
                FiddlerObject.StatusText="Removed all but Content-Type: " + sParams[1];
                return true;
            case "stop":
                UI.actDetachProxy();
                return true;
            case "start":
                UI.actAttachProxy();
                return true;
            case "cls":
            case "clear":
                UI.actRemoveAllSessions();
                return true;
            case "g":
            case "go":
                UI.actResumeAllSessions();
                return true;
            case "goto":
                if (sParams.Length != 2) return false;
                Utilities.LaunchHyperlink("https://www.google.com/search?hl=en&btnI=I%27m+Feeling+Lucky&q=" + Utilities.UrlEncode(sParams[1]));
                return true;
            case "help":
                Utilities.LaunchHyperlink("https://fiddler2.com/r/?quickexec");
                return true;
            case "hide":
                UI.actMinimizeToTray();
                return true;
            case "log":
                FiddlerApplication.Log.LogString((sParams.Length<2) ? "User couldn't think of anything to say..." : sParams[1]);
                return true;
            case "nuke":
                UI.actClearWinINETCache();
                UI.actClearWinINETCookies(); 
                return true;
            case "screenshot":
                UI.actCaptureScreenshot(false);
                return true;
            case "show":
                UI.actRestoreWindow();
                return true;
            case "tail":
                if (sParams.Length<2) { FiddlerObject.StatusText="Please specify # of sessions to trim the session list to."; return false;}
                UI.TrimSessionList(int.Parse(sParams[1]));
                return true;
            case "quit":
                UI.actExit();
                return true;
            case "dump":
                UI.actSelectAll();
                UI.actSaveSessionsToZip(CONFIG.GetPath("Captures") + "dump.saz");
                UI.actRemoveAllSessions();
                FiddlerObject.StatusText = "Dumped all sessions to " + CONFIG.GetPath("Captures") + "dump.saz";
                return true;
    
            default:
                if (sAction.StartsWith("http") || sAction.StartsWith("www.")) {
                    System.Diagnostics.Process.Start(sParams[0]);
                    return true;
                }
                else
                {
                    FiddlerObject.StatusText = "Requested ExecAction: '" + sAction + "' not found. Type HELP to learn more.";
                    return false;
                }
            }
        }
    }
    Two hours ago I copied this and it worked for me. Which one should I copy now?

    Edit: I already understood it, thank you!! Greetings from Argentina ❤️
    Last edited by exeption25; 11-17-2023 at 05:57 PM.

  8. #218
    anahat's Avatar
    Join Date
    Nov 2023
    Gender
    male
    Posts
    11
    Reputation
    10
    Thanks
    0
    Quote Originally Posted by 8otto View Post
    Yes, I think that this is more useful for BPs instead of rift

    - - - Updated - - -



    Yes, for me it works, try yourself and tell me if it works
    the new script that u sent isn't working for me, if i restart game it gives network error

  9. #219
    Threadstarter
    We are the CONTRIBUFORCE
    Contributor
    8otto's Avatar
    Join Date
    Jun 2021
    Gender
    male
    Posts
    980
    Reputation
    106
    Thanks
    2,511
    My Mood
    Inspired
    Updated https://www.mpgh.net/forum/showthrea...1#post15386241 , try now..
    However network error is a different thing.... search on google

  10. #220
    anahat's Avatar
    Join Date
    Nov 2023
    Gender
    male
    Posts
    11
    Reputation
    10
    Thanks
    0
    Quote Originally Posted by 8otto View Post
    Updated https://www.mpgh.net/forum/showthrea...1#post15386241 , try now..
    However network error is a different thing.... search on google
    yah i played a match with the fiddler on, i started script before launching the game then the challenges isn't getting unlocked like in the showcase video, i played a match also it didn't instantly complete the challange, idk if i did something wrong

  11. #221
    Threadstarter
    We are the CONTRIBUFORCE
    Contributor
    8otto's Avatar
    Join Date
    Jun 2021
    Gender
    male
    Posts
    980
    Reputation
    106
    Thanks
    2,511
    My Mood
    Inspired
    Quote Originally Posted by anahat View Post
    yah i played a match with the fiddler on, i started script before launching the game then the challenges isn't getting unlocked like in the showcase video, i played a match also it didn't instantly complete the challange, idk if i did something wrong
    Unlocks like in video doesn't work anymore, they fixed it.
    Now you have to select 1 challenge at time and play 1 match (also custom match for example 1 v 1 with bot that lasts few minutes) then the challange doesn't appear completed, but if you click on it again you will unlock it

  12. #222
    anahat's Avatar
    Join Date
    Nov 2023
    Gender
    male
    Posts
    11
    Reputation
    10
    Thanks
    0
    Quote Originally Posted by 8otto View Post
    Unlocks like in video doesn't work anymore, they fixed it.
    Now you have to select 1 challenge at time and play 1 match (also custom match for example 1 v 1 with bot that lasts few minutes) then the challange doesn't appear completed, but if you click on it again you will unlock it
    woah dude it works : )

  13. #223
    Threadstarter
    We are the CONTRIBUFORCE
    Contributor
    8otto's Avatar
    Join Date
    Jun 2021
    Gender
    male
    Posts
    980
    Reputation
    106
    Thanks
    2,511
    My Mood
    Inspired
    Quote Originally Posted by anahat View Post
    woah dude it works : )
    Of course hahaha

  14. #224
    anahat's Avatar
    Join Date
    Nov 2023
    Gender
    male
    Posts
    11
    Reputation
    10
    Thanks
    0
    Quote Originally Posted by 8otto View Post
    Of course hahaha
    worked 3 to 4 matches the challenges were being done then in the last challenge had 3 gens pending, after match it wasn't done like even selecting n deselecting once

  15. #225
    Threadstarter
    We are the CONTRIBUFORCE
    Contributor
    8otto's Avatar
    Join Date
    Jun 2021
    Gender
    male
    Posts
    980
    Reputation
    106
    Thanks
    2,511
    My Mood
    Inspired
    Quote Originally Posted by anahat View Post
    worked 3 to 4 matches the challenges were being done then in the last challenge had 3 gens pending, after match it wasn't done like even selecting n deselecting once
    Weird, I'm doing every challenge in this way, for example today I did a lot of killer challenges playing as surv

Page 15 of 26 FirstFirst ... 5131415161725 ... LastLast

Similar Threads

  1. Replies: 7
    Last Post: 02-04-2019, 09:06 PM
  2. Advanced warfare challenge completer
    By blackopskid7 in forum Call of Duty Advanced Warfare Discussions
    Replies: 10
    Last Post: 11-21-2014, 07:10 PM
  3. "challenge complete" trigger
    By 12qwerty34 in forum Call of Duty Ghosts Discussions & Help
    Replies: 5
    Last Post: 01-01-2014, 04:32 AM
  4. 100% complete Challenges
    By Shckr57 in forum Call of Duty 8 - Modern Warfare 3 (MW3) Hacks & Cheats
    Replies: 116
    Last Post: 11-21-2011, 11:38 PM
  5. [Updated 3.1]UFO MOD / All Challenges completion lobby / XPScale Mod after rest
    By kaf073 in forum Call of Duty Modern Warfare 2 Server / GSC Modding
    Replies: 38
    Last Post: 08-06-2010, 10:41 PM